How to Cheat in 3ds Max 2014

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Author :
Publisher : CRC Press
ISBN 13 : 1135017298
Total Pages : 771 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis How to Cheat in 3ds Max 2014 by : Michael McCarthy

Download or read book How to Cheat in 3ds Max 2014 written by Michael McCarthy and published by CRC Press. This book was released on 2013-10-15 with total page 771 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website. This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation. 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements

How to Cheat in 3ds Max 2015

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Author :
Publisher : CRC Press
ISBN 13 : 1317692497
Total Pages : 329 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis How to Cheat in 3ds Max 2015 by : Michael McCarthy

Download or read book How to Cheat in 3ds Max 2015 written by Michael McCarthy and published by CRC Press. This book was released on 2014-09-15 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.

Autodesk Maya 2022 Basics Guide

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Author :
Publisher : SDC Publications
ISBN 13 : 1630574503
Total Pages : 648 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Autodesk Maya 2022 Basics Guide by : Kelly Murdock

Download or read book Autodesk Maya 2022 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2021-07-26 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

3ds Max Basics for Modeling Video Game Assets: Volume 1

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Author :
Publisher : CRC Press
ISBN 13 : 0429796013
Total Pages : 435 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis 3ds Max Basics for Modeling Video Game Assets: Volume 1 by : William Culbertson

Download or read book 3ds Max Basics for Modeling Video Game Assets: Volume 1 written by William Culbertson and published by CRC Press. This book was released on 2019-04-15 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

Understanding Machine Learning

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Publisher : Cambridge University Press
ISBN 13 : 1107057132
Total Pages : 415 pages
Book Rating : 4.1/5 (7 download)

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Book Synopsis Understanding Machine Learning by : Shai Shalev-Shwartz

Download or read book Understanding Machine Learning written by Shai Shalev-Shwartz and published by Cambridge University Press. This book was released on 2014-05-19 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.

The Decline and Fall of IBM

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Publisher : Nerdtv, LLC
ISBN 13 : 9780990444428
Total Pages : 202 pages
Book Rating : 4.4/5 (444 download)

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Book Synopsis The Decline and Fall of IBM by : Robert Cringely

Download or read book The Decline and Fall of IBM written by Robert Cringely and published by Nerdtv, LLC. This book was released on 2014-06-10 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: IBM is in trouble in 2014. The iconic computer company has mismanaged itself into a rut it may be unable to get out of. Technology journalist Robert X. Cringely explains how Big Blue got to where it is today and what can still be done to save the company before it is too late.

Introduction to Aircraft Flight Mechanics

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Author :
Publisher : AIAA
ISBN 13 : 9781600860782
Total Pages : 666 pages
Book Rating : 4.8/5 (67 download)

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Book Synopsis Introduction to Aircraft Flight Mechanics by : Thomas R. Yechout

Download or read book Introduction to Aircraft Flight Mechanics written by Thomas R. Yechout and published by AIAA. This book was released on 2003 with total page 666 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a 15-year successful approach to teaching aircraft flight mechanics at the US Air Force Academy, this text explains the concepts and derivations of equations for aircraft flight mechanics. It covers aircraft performance, static stability, aircraft dynamics stability and feedback control.

Introducing 3ds Max 9

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118058542
Total Pages : 554 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Introducing 3ds Max 9 by : Dariush Derakhshani

Download or read book Introducing 3ds Max 9 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-01-11 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Typeset in the Future

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Author :
Publisher : Abrams
ISBN 13 : 168335334X
Total Pages : 274 pages
Book Rating : 4.6/5 (833 download)

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Book Synopsis Typeset in the Future by : Dave Addey

Download or read book Typeset in the Future written by Dave Addey and published by Abrams. This book was released on 2018-12-11 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.

Advanced Calculus (Revised Edition)

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Publisher : World Scientific Publishing Company
ISBN 13 : 9814583952
Total Pages : 595 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Advanced Calculus (Revised Edition) by : Lynn Harold Loomis

Download or read book Advanced Calculus (Revised Edition) written by Lynn Harold Loomis and published by World Scientific Publishing Company. This book was released on 2014-02-26 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authorised reissue of the long out of print classic textbook, Advanced Calculus by the late Dr Lynn Loomis and Dr Shlomo Sternberg both of Harvard University has been a revered but hard to find textbook for the advanced calculus course for decades.This book is based on an honors course in advanced calculus that the authors gave in the 1960's. The foundational material, presented in the unstarred sections of Chapters 1 through 11, was normally covered, but different applications of this basic material were stressed from year to year, and the book therefore contains more material than was covered in any one year. It can accordingly be used (with omissions) as a text for a year's course in advanced calculus, or as a text for a three-semester introduction to analysis.The prerequisites are a good grounding in the calculus of one variable from a mathematically rigorous point of view, together with some acquaintance with linear algebra. The reader should be familiar with limit and continuity type arguments and have a certain amount of mathematical sophistication. As possible introductory texts, we mention Differential and Integral Calculus by R Courant, Calculus by T Apostol, Calculus by M Spivak, and Pure Mathematics by G Hardy. The reader should also have some experience with partial derivatives.In overall plan the book divides roughly into a first half which develops the calculus (principally the differential calculus) in the setting of normed vector spaces, and a second half which deals with the calculus of differentiable manifolds.

3ds Max 9 Bible

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Publisher : John Wiley & Sons
ISBN 13 : 0470100893
Total Pages : 1314 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis 3ds Max 9 Bible by : Kelly L. Murdock

Download or read book 3ds Max 9 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2007-01-30 with total page 1314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.

List of Motor Vehicle Registrations and Licenses

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Publisher :
ISBN 13 :
Total Pages : 1244 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis List of Motor Vehicle Registrations and Licenses by :

Download or read book List of Motor Vehicle Registrations and Licenses written by and published by . This book was released on 1917 with total page 1244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ours to Hack and to Own

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Publisher :
ISBN 13 : 9781944869335
Total Pages : 0 pages
Book Rating : 4.8/5 (693 download)

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Book Synopsis Ours to Hack and to Own by : Trebor Scholz

Download or read book Ours to Hack and to Own written by Trebor Scholz and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the rollback of net neutrality, platform cooperativism becomes even more pressing: In one volume, some of the most cogent thinkers and doers on the subject of the cooptation of the Internet, and how we can resist and reverse the process.

Simulation Modeling and Analysis with Expertfit Software

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Publisher : McGraw-Hill Science/Engineering/Math
ISBN 13 : 9780073294414
Total Pages : 792 pages
Book Rating : 4.2/5 (944 download)

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Book Synopsis Simulation Modeling and Analysis with Expertfit Software by : Averill Law

Download or read book Simulation Modeling and Analysis with Expertfit Software written by Averill Law and published by McGraw-Hill Science/Engineering/Math. This book was released on 2006-07-21 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the publication of the first edition in 1982, the goal of Simulation Modeling and Analysis has always been to provide a comprehensive, state-of-the-art, and technically correct treatment of all important aspects of a simulation study. The book strives to make this material understandable by the use of intuition and numerous figures, examples, and problems. It is equally well suited for use in university courses, simulation practice, and self study. The book is widely regarded as the “bible” of simulation and now has more than 100,000 copies in print. The book can serve as the primary text for a variety of courses; for example: • A first course in simulation at the junior, senior, or beginning-graduate-student level in engineering, manufacturing, business, or computer science (Chaps. 1 through 4, and parts of Chaps. 5 through 9). At the end of such a course, the students will be prepared to carry out complete and effective simulation studies, and to take advanced simulation courses. • A second course in simulation for graduate students in any of the above disciplines (most of Chaps. 5 through 12). After completing this course, the student should be familiar with the more advanced methodological issues involved in a simulation study, and should be prepared to understand and conduct simulation research. • An introduction to simulation as part of a general course in operations research or management science (part of Chaps. 1, 3, 5, 6, and 9).

Bandit Algorithms

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Publisher : Cambridge University Press
ISBN 13 : 1108486827
Total Pages : 537 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis Bandit Algorithms by : Tor Lattimore

Download or read book Bandit Algorithms written by Tor Lattimore and published by Cambridge University Press. This book was released on 2020-07-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and rigorous introduction for graduate students and researchers, with applications in sequential decision-making problems.

Human Dimension and Interior Space

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Publisher : Watson-Guptill
ISBN 13 : 0770434606
Total Pages : 322 pages
Book Rating : 4.7/5 (74 download)

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Book Synopsis Human Dimension and Interior Space by : Julius Panero

Download or read book Human Dimension and Interior Space written by Julius Panero and published by Watson-Guptill. This book was released on 2014-01-21 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of human body measurements on a comparative basis is known as anthropometrics. Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space. Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts. The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions. In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.