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How Esports Transforms People
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Book Synopsis How Esports Transforms People by : Martin Fritzen
Download or read book How Esports Transforms People written by Martin Fritzen and published by BoD – Books on Demand. This book was released on 2021-08-20 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews psychological and pedagogical theories, research reports, evidence, and practical experiences of the transformative effect that esports can have on the lives of people both young and old. Through this book, you will learn how organized esports in healthy environments transform children, young people, vulnerable young people, adults, as well as whole families and communities.
Download or read book Sport 2.0 written by Andy Miah and published by MIT Press. This book was released on 2024-02-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics. Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their judgment in what is an increasingly superhuman field of play. Spectators tune in to live sports through social media, or even through virtual reality. Audiences now act as citizen journalists whose collective shared data expands the places in which we consume sports news. In Sport 2.0, Andy Miah examines the convergence of sports and digital cultures, examining not only how it affects our participation in sport but also how it changes our experience of life online. This convergence redefines how we think of about our bodies, the social function of sports, and the kinds of people who are playing. Miah describes a world in which the rise of competitive computer game playing—e-sports—challenges and invigorates the social mandate. Miah also looks at the Olympic Games as an exemplar of digital innovation in sports, and offers a detailed look at the social media footprint of the 2012 London Games, discussing how organizers, sponsors, media, and activists responded to the world's largest media event. In the end, Miah does not argue that physical activity will cease to be central to sports, or that digital corporeality will replace the nondigital version. Rather, he provides a road map for how sports will become mixed-reality experiences and abandon the duality of physical and digital.
Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.
Book Synopsis Online Gaming and Playful Organization by : Harald Warmelink
Download or read book Online Gaming and Playful Organization written by Harald Warmelink and published by Routledge. This book was released on 2014-02-03 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.
Book Synopsis Esports Research and Its Integration in Education by : Harvey, Miles M.
Download or read book Esports Research and Its Integration in Education written by Harvey, Miles M. and published by IGI Global. This book was released on 2021-06-25 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.
Book Synopsis Creative Industries and Digital Transformation in China by : Sabine Chrétien-Ichikawa
Download or read book Creative Industries and Digital Transformation in China written by Sabine Chrétien-Ichikawa and published by Springer Nature. This book was released on 2022-08-17 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: As China gains momentum in economic terms, its technological transformation, cultural confidence, and creative influence also grow steadily. This book explores socio-cultural context, in which new trends, enabled by the power of digital technology, emerge. Focused on the urban context, in China's large cities like Shanghai, and through the lens of art, design, fashion, gaming, and media industries, this book highlights innovation processes in the making, as well as ongoing shifts in Chinese identities and narratives. This collaborative work written by European authors based in China offer new insights from within. Their shared, yet multi-faceted, engagement with China and its creative industries culminates in this book written for international scholars, students, and industry players.
Book Synopsis eSports is Business by : Tobias M. Scholz
Download or read book eSports is Business written by Tobias M. Scholz and published by Springer. This book was released on 2019-02-20 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Book Synopsis Esports Business Management by : David P. Hedlund
Download or read book Esports Business Management written by David P. Hedlund and published by Human Kinetics. This book was released on 2020-11-13 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.
Book Synopsis Video Games and the Global South by : Phillip Penix-Tadsen
Download or read book Video Games and the Global South written by Phillip Penix-Tadsen and published by Lulu.com. This book was released on 2019 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.
Book Synopsis Gender, Sport and Society by : Hanya Pielichaty
Download or read book Gender, Sport and Society written by Hanya Pielichaty and published by Taylor & Francis. This book was released on 2024-02-23 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing the core concepts, issues and debates in the study of gender and sport, this is an accessible, engaging and thought-provoking textbook for anyone studying or interested in sport. It highlights the complexity of the gendered sporting world. Exploring inequalities in society that are reflected in sporting spaces and practices, and offering practical guidance on how to develop study skills and critical thinking, this textbook empowers readers to view the world in a different way. The book explores the social and political aspects of gender, sport and society, as well as their intersection with race/ethnicity, dis/ability, and sexualities. Introducing the basics of gender theory as applied to sport, and placing equity, diversity and inclusion at the heart of the discussion, the book explores key themes, current issues and hot topics, such as women in esports, mental health, and parenthood. The book also looks at how gender and gender stereotypes play out in the world of sport business and management. The reader is asked to co-create the textbook’s narrative by engaging with several pedagogical features, such as ‘stop and think’ and seminar activities, requesting the reader to be an active and critical participant. The compact and considered chapters will help to break down the complexity involved in this subject area. The final chapter is dedicated to study skills and practical learning advice, acting as a study guide to complement the discipline-rich chapters that come before it. This textbook is written from practitioner-educator experience ensuring the content is degree-specific, critically positioned, and most importantly, inclusive and accessible. Full of useful features in every chapter, from subject ‘insights’ to guides on further reading, media links and other sources, as well as example assignment questions, this is an indispensable textbook for all students of gender and sport, women and sport, the sporting body, sport and society, social issues in sport, inclusion in sport, and sport development, and fascinating reading for anyone with an interest in sport, gender studies or sociology more broadly.
Book Synopsis Lifestyle Sports and Identities by : Tyler Dupont
Download or read book Lifestyle Sports and Identities written by Tyler Dupont and published by Routledge. This book was released on 2021-09-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how different stages of adult life affect participation in lifestyle sports and in the construction of identity. Drawing on multi-disciplinary perspectives, it explores how gender, sexuality, ethnicity, and location, in conjunction with age and stage in career, affect lifestyle sport practices and meanings. Tracing engagement with lifestyle sport across the lifecourse, from young adult to older age, the book examines the concepts of authenticity and identity in subcultural and alternative sports, exploring how individuals develop lifestyle sport identities, maintain authentic identities, and how they manage those identities as older adults. It presents a range of fascinating, cutting-edge case studies from around the world, covering sports as diverse as climbing, surfing, mountain biking, skateboarding and roller derby, and considers key contemporary issues such as professionalisation, sports labor, and digital technology. It also highlights political tensions and shifts that shape the identities of lifestyle sport communities. This is essential reading for anybody with a serious interest in alternative or lifestyle sports, the relationships between sport and wider society, or the development of subcultures and cultural identity.
Book Synopsis Transforming Society and Organizations through Gamification by : Agnessa Spanellis
Download or read book Transforming Society and Organizations through Gamification written by Agnessa Spanellis and published by Springer Nature. This book was released on 2021-05-07 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals. Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies. Agnessa Spanellis (PhD, MEng) is an Assistant Professor at Heriot-Watt University, Scotland and a member of the Research Centre for Logistics and Sustainability at Edinburgh Business School, leading research on gamification for sustainable development and exploring how gamification can improve social and environmental sustainability, especially in more deprived and impoverished communities in low-income counties. J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.
Book Synopsis The Digital Transformation of the Fitness Sector by : Jerónimo García-Fernández
Download or read book The Digital Transformation of the Fitness Sector written by Jerónimo García-Fernández and published by Emerald Group Publishing. This book was released on 2022-07-20 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Transformation of the Fitness Sector highlights the challenges and opportunities of the digitalization of the fitness sector in the wake of recent global challenges in countries around the world.
Book Synopsis Resilience of Luxury Companies in Times of Change by : Gabriella Lojacono
Download or read book Resilience of Luxury Companies in Times of Change written by Gabriella Lojacono and published by Walter de Gruyter GmbH & Co KG. This book was released on 2021-08-23 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do some luxury companies remain resilient through times of change, while others do not? The reason is that these companies have unique skills to diversify their revenue generation by being ambidextrous. Luxury companies today cannot depend on their reputation or their creativity alone to remain resilient, rather they require the ability to be ambidextrous – to explore new trajectories for future growth and exploiting their iconic values. In past decades, the industry has shifted from product to customer centric and forced companies to adopt new strategies and approaches to succeed. This includes the adoption of digital platforms such as ecommerce, social media and mobile enabled tools to continually elevate customer experience. In addition, new business models have emerged to address growing pains, particularly in inventory issues, over manufacturing and sustainability. Brands today are forced to adopt evolution through innovation that is anchored by new values without compromising their DNA. Based on in-depth research and interviews with CEOs from leading luxury companies, Lojacono and Pan show how companies can hedge their risks and remain resilient in times of change.
Book Synopsis Towards a Connected Future: Innovation Fueling Transformation by :
Download or read book Towards a Connected Future: Innovation Fueling Transformation written by and published by The Business Year. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Business Card and Mastercard’s East Arabia Division teamed up to produce this special report covering the impact of digital transformation on the region’s financial services industry. This 36-page report contains interviews with key figures from the East Arabia Division, as well as a range of articles and analysis.
Book Synopsis The dark and the light side of gaming by : Felix Reer
Download or read book The dark and the light side of gaming written by Felix Reer and published by Frontiers Media SA. This book was released on 2024-01-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Mediating Power of Sport by : Enqing Tian
Download or read book The Mediating Power of Sport written by Enqing Tian and published by Emerald Group Publishing. This book was released on 2024-10-07 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encouraging readers in other international settings to consider this topic from their own cultural contexts, this collection demonstrates how China has created new forms of influence through sport and considers what this might mean for how we understand the deeper role sport can play on the world stage.