Blueprints Visual Scripting for Unreal Engine

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789348420
Total Pages : 366 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Blueprints Visual Scripting for Unreal Engine by : Marcos Romero

Download or read book Blueprints Visual Scripting for Unreal Engine written by Marcos Romero and published by Packt Publishing Ltd. This book was released on 2019-08-23 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Blueprints Visual Scripting for Unreal Engine

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785285092
Total Pages : 188 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Blueprints Visual Scripting for Unreal Engine by : Brenden Sewell

Download or read book Blueprints Visual Scripting for Unreal Engine written by Brenden Sewell and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

Blueprints Visual Scripting for Unreal Engine 5

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 180181869X
Total Pages : 568 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Blueprints Visual Scripting for Unreal Engine 5 by : Marcos Romero

Download or read book Blueprints Visual Scripting for Unreal Engine 5 written by Marcos Romero and published by Packt Publishing Ltd. This book was released on 2022-05-02 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is for This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Slowpitch Softball Hitting Mini eBook

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Author :
Publisher : Human Kinetics
ISBN 13 : 1450459870
Total Pages : 47 pages
Book Rating : 4.4/5 (54 download)

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Book Synopsis Slowpitch Softball Hitting Mini eBook by :

Download or read book Slowpitch Softball Hitting Mini eBook written by and published by Human Kinetics. This book was released on with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Engine Physics Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784398233
Total Pages : 216 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Physics Essentials by : Katax Emperore

Download or read book Unreal Engine Physics Essentials written by Katax Emperore and published by Packt Publishing Ltd. This book was released on 2015-09-28 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

Unreal Engine Virtual Reality Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789615046
Total Pages : 175 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Unreal Engine Virtual Reality Quick Start Guide by : Jessica Plowman

Download or read book Unreal Engine Virtual Reality Quick Start Guide written by Jessica Plowman and published by Packt Publishing Ltd. This book was released on 2019-02-27 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Unreal Engine Game Development Blueprints

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784391786
Total Pages : 352 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Game Development Blueprints by : Nicola Valcasara

Download or read book Unreal Engine Game Development Blueprints written by Nicola Valcasara and published by Packt Publishing Ltd. This book was released on 2015-12-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint scripts Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.

Beginning Unreal Game Development

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Author :
Publisher : Apress
ISBN 13 : 1484256395
Total Pages : 402 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Unreal Game Development by : David Nixon

Download or read book Beginning Unreal Game Development written by David Nixon and published by Apress. This book was released on 2020-02-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.

Game Development and Simulation with Unreal Technology, Second Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1351607650
Total Pages : 741 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Development and Simulation with Unreal Technology, Second Edition by : Alireza Tavakkoli

Download or read book Game Development and Simulation with Unreal Technology, Second Edition written by Alireza Tavakkoli and published by CRC Press. This book was released on 2018-12-17 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.

Landmark Hip Hop Hits

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1422294617
Total Pages : 64 pages
Book Rating : 4.4/5 (222 download)

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Book Synopsis Landmark Hip Hop Hits by : Carol Ellis

Download or read book Landmark Hip Hop Hits written by Carol Ellis and published by Simon and Schuster. This book was released on 2014-09-29 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hip-hop music began in the neighborhoods of the Bronx, New York, during the 1970s and grew to become a major cultural influence all over the world. Hip-hop has evolved through both individual innovation and technological breakthroughs. Landmark Hip-Hop Hits traces the development of this musical genre through discussion of its biggest hits and most important stars, from early songs like "Rapper's Delight" and "The Message" to contemporary hits by performers like Jay-Z, Drake, Eminem, Nicki Minaj, and Lil Wayne. The songs discussed in this book had an important part to play in shaping the history of the hip-hop movement over the past five decades.

The Baseball 100

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Publisher : Simon and Schuster
ISBN 13 : 1982180609
Total Pages : 702 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis The Baseball 100 by : Joe Posnanski

Download or read book The Baseball 100 written by Joe Posnanski and published by Simon and Schuster. This book was released on 2021-09-28 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER * Winner of the CASEY Award for Best Baseball Book of the Year “An instant sports classic.” —New York Post * “Stellar.” —The Wall Street Journal * “A true masterwork…880 pages of sheer baseball bliss.” —BookPage (starred review) * “This is a remarkable achievement.” —Publishers Weekly (starred review) A magnum opus from acclaimed baseball writer Joe Posnanski, The Baseball 100 is an audacious, singular, and masterly book that took a lifetime to write. The entire story of baseball rings through a countdown of the 100 greatest players in history, with a foreword by George Will. Longer than Moby-Dick and nearly as ambitious,? The Baseball 100 is a one-of-a-kind work by award-winning sportswriter and lifelong student of the game Joe Posnanski. In the book’s introduction, Pulitzer Prize–winning commentator George F. Will marvels, “Posnanski must already have lived more than two hundred years. How else could he have acquired such a stock of illuminating facts and entertaining stories about the rich history of this endlessly fascinating sport?” Baseball’s legends come alive in these pages, which are not merely rankings but vibrant profiles of the game’s all-time greats. Posnanski dives into the biographies of iconic Hall of Famers, unfairly forgotten All-Stars, talents of today, and more. He doesn’t rely just on records and statistics—he lovingly retraces players’ origins, illuminates their characters, and places their accomplishments in the context of baseball’s past and present. Just how good a pitcher is Clayton Kershaw in the 21st-century game compared to Greg Maddux dueling with the juiced hitters of the nineties? How do the career and influence of Hank Aaron compare to Babe Ruth’s? Which player in the top ten most deserves to be resurrected from history? No compendium of baseball’s legendary geniuses could be complete without the players of the segregated Negro Leagues, men whose extraordinary careers were largely overlooked by sportswriters at the time and unjustly lost to history. Posnanski writes about the efforts of former Negro Leaguers to restore sidelined Black athletes to their due honor and draws upon the deep troves of the Negro Leagues Baseball Museum and extensive interviews with the likes of Buck O’Neil to illuminate the accomplishments of players such as pitchers Satchel Paige and Smokey Joe Williams; outfielders Oscar Charleston, Monte Irvin, and Cool Papa Bell; first baseman Buck Leonard; shortstop Pop Lloyd; catcher Josh Gibson; and many, many more. The Baseball 100 treats readers to the whole rich pageant of baseball history in a single volume. Engrossing, surprising, and heartfelt, it is a magisterial tribute to the game of baseball and the stars who have played it.

Data Visualization For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118502892
Total Pages : 256 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis Data Visualization For Dummies by : Mico Yuk

Download or read book Data Visualization For Dummies written by Mico Yuk and published by John Wiley & Sons. This book was released on 2014-01-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A straightforward, full-color guide to showcasing data so your audience can see what you mean, not just read about it Big data is big news! Every company, industry, not-for-profit, and government agency wants and needs to analyze and leverage datasets that can quickly become ponderously large. Data visualization software enables different industries to present information in ways that are memorable and relevant to their mission. This full-color guide introduces you to a variety of ways to handle and synthesize data in much more interesting ways than mere columns and rows of numbers. Learn meaningful ways to show trending and relationships, how to convey complex data in a clear, concise diagram, ways to create eye-catching visualizations, and much more! Effective data analysis involves learning how to synthesize data, especially big data, into a story and present that story in a way that resonates with the audience This full-color guide shows you how to analyze large amounts of data, communicate complex data in a meaningful way, and quickly slice data into various views Explains how to automate redundant reporting and analyses, create eye-catching visualizations, and use statistical graphics and thematic cartography Enables you to present vast amounts of data in ways that won't overwhelm your audience Part technical manual and part analytical guidebook, Data Visualization For Dummies is the perfect tool for transforming dull tables and charts into high-impact visuals your audience will notice...and remember.

Unreal for Mobile and Standalone VR

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Author :
Publisher : Apress
ISBN 13 : 1484243609
Total Pages : 344 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Unreal for Mobile and Standalone VR by : Cornel Hillmann

Download or read book Unreal for Mobile and Standalone VR written by Cornel Hillmann and published by Apress. This book was released on 2019-04-12 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlook Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others) Examine graphics optimization techniques Set up a project and the target platform Design interaction with Unreal blueprints Deployments, testing, further optimization Who This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.

Kanye West

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313374619
Total Pages : 146 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Kanye West by : Robert C. Schaller Jr.

Download or read book Kanye West written by Robert C. Schaller Jr. and published by Bloomsbury Publishing USA. This book was released on 2009-07-23 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revealing biography of Kanye West explores the artist—and the man. Kanye West is a star. His music has jumped from sensation to staple in the rap industry, while his personality, his philosophies, and his willingness to speak out for what he believes in regularly place him at the center of controversy. Kanye West: A Biography traces the star's life from his birth through the present day to paint a detailed picture of the artist and the man. Raised by a single mother who was an English professor in Chicago, West admits he came from "the wrong side of the mall" rather than the wrong side of the tracks. His name, his style, and the way he conducts his business are unique. His thoughtful reflections in interviews reveal a complex man few have taken the time to understand. This biography looks at that multifaceted star, exploring his career as singer and producer, but also looking at the forces that prepared him to chase his dreams—and chase off anyone who stood in his way.

Contemporary Applications of Mobile Computing in Healthcare Settings

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Author :
Publisher : IGI Global
ISBN 13 : 1522550372
Total Pages : 276 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Contemporary Applications of Mobile Computing in Healthcare Settings by : Rajkumar, R.

Download or read book Contemporary Applications of Mobile Computing in Healthcare Settings written by Rajkumar, R. and published by IGI Global. This book was released on 2018-05-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of mobile devices in medical care settings and by wellness professionals has influenced and changed many aspects of clinical practice. Mobile devices have become ubiquitous in these settings, leading to rapid growth in the development of medical apps. Contemporary Applications of Mobile Computing in Healthcare Settings is a critical scholarly resource that explores the benefits of using mobile devices and apps in the medical field and examines the shortcomings in the validation practices regarding these technologies. Featuring coverage on a wide range of topics such as smart healthcare, patient surveillance, and body fitness monitoring, this book is geared toward academicians, nurses, medical professionals, practitioners, and students seeking current research on the quality and safety of the apps currently available for use by medical care professionals.

New Insights in Sepsis Pathogenesis and Renal Dysfunction: Immune Mechanisms and Novel Management Strategies

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832519857
Total Pages : 153 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis New Insights in Sepsis Pathogenesis and Renal Dysfunction: Immune Mechanisms and Novel Management Strategies by : Alessandra Stasi

Download or read book New Insights in Sepsis Pathogenesis and Renal Dysfunction: Immune Mechanisms and Novel Management Strategies written by Alessandra Stasi and published by Frontiers Media SA. This book was released on 2023-04-03 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Development and Simulation with Unreal Technology

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Author :
Publisher : CRC Press
ISBN 13 : 1498706258
Total Pages : 734 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Game Development and Simulation with Unreal Technology by : Alireza Tavakkoli

Download or read book Game Development and Simulation with Unreal Technology written by Alireza Tavakkoli and published by CRC Press. This book was released on 2015-08-18 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i