Historical Simulation and Wargames

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Author :
Publisher : CRC Press
ISBN 13 : 1040117198
Total Pages : 214 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Historical Simulation and Wargames by : Riccardo Masini

Download or read book Historical Simulation and Wargames written by Riccardo Masini and published by CRC Press. This book was released on 2024-09-18 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

Simulation and Wargaming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119604788
Total Pages : 466 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Simulation and Wargaming by : Charles Turnitsa

Download or read book Simulation and Wargaming written by Charles Turnitsa and published by John Wiley & Sons. This book was released on 2022-02-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Simulating War

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1441162267
Total Pages : 412 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Simulating War by : Philip Sabin

Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Historical Simulation and the American Civil War

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Publisher :
ISBN 13 :
Total Pages : 199 pages
Book Rating : 4.:/5 (46 download)

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Book Synopsis Historical Simulation and the American Civil War by : Charles D. Collins (Jr.)

Download or read book Historical Simulation and the American Civil War written by Charles D. Collins (Jr.) and published by . This book was released on 1991 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Little Wars

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Publisher : Read Books Ltd
ISBN 13 : 1447493532
Total Pages : 91 pages
Book Rating : 4.4/5 (474 download)

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Book Synopsis Little Wars by : H. G. Wells

Download or read book Little Wars written by H. G. Wells and published by Read Books Ltd. This book was released on 2013-04-16 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: This delightfully unusual book by H. G. Wells is a comprehensive guide to Little War, a game invented by Wells for "boys from twelve to one hundred and fifty years old and for that more intelligent sort of girls who like boys' games and books". A fascinating look at a bygone era, when boys were boys, and most girls (except the more intelligent ones) were girls. With a history of Little War, detailed instructions to playing it, a description of an exemplary game, extensions and amplifications to the game, and a final challenge by the author to his young readers. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Catalog Of Wars Historical Simulations, Created By

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Author :
Publisher : Clube de Autores
ISBN 13 :
Total Pages : 284 pages
Book Rating : 4.3/5 (41 download)

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Book Synopsis Catalog Of Wars Historical Simulations, Created By by : André Geraque Kiffer

Download or read book Catalog Of Wars Historical Simulations, Created By written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2023-12-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 2010 I have published the following series of simulations: I. Historical Simulation of the Wars of the First Empires; II. Historical Simulation of the Wars in Classical Greece; III. Historical Simulation of the Roman Wars; IV. Historical Simulation of Wars in the Medieval Age; V. Historical Simulation of Wars in the Modern Age (1453 to 1774); VI. Historical Simulation of Wars in the Age of Revolutions (1775 to 1860); VII. Historical Simulation of Wars in the Industrial Age (1861 to 1913); VIII. Historical Simulation of the First World War; IX. Historical Simulation of the Second World War; X. Historical Simulation of the Cold War (1917 to 1991); and XI. Historical Simulation of Contemporary Wars (1991 to ...). Each of these series constitutes a chapter, with the books listed in the chronological sequence of their publications, in this catalog.

Wargame Design

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Author :
Publisher : Hippocrene Books
ISBN 13 : 9780917852015
Total Pages : 186 pages
Book Rating : 4.8/5 (52 download)

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Book Synopsis Wargame Design by : Richard H. Berg

Download or read book Wargame Design written by Richard H. Berg and published by Hippocrene Books. This book was released on 1977 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games

Playing with the Past

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1623568242
Total Pages : 493 pages
Book Rating : 4.6/5 (235 download)

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Book Synopsis Playing with the Past by : Matthew Wilhelm Kapell

Download or read book Playing with the Past written by Matthew Wilhelm Kapell and published by Bloomsbury Publishing USA. This book was released on 2013-10-24 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Simulating War

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1441114920
Total Pages : 417 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Simulating War by : Philip Sabin

Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this new work, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside such techniques as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

War Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262300370
Total Pages : 235 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis War Games by : Philipp Von Hilgers

Download or read book War Games written by Philipp Von Hilgers and published by MIT Press. This book was released on 2012-03-16 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.

Gaming the Past

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Author :
Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

The Armchair General

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Publisher :
ISBN 13 : 9780595448975
Total Pages : 0 pages
Book Rating : 4.4/5 (489 download)

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Book Synopsis The Armchair General by : K Mike Hill

Download or read book The Armchair General written by K Mike Hill and published by . This book was released on 2007-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Armchair Generals sit with their morning newspapers evaluating their country's military actions; past, present and proposed. It is Monday morning quarterbacking from the safe distance of the 21st century. The Armchair General includes seven sets of simplified rules from ancient armies to mechanized and insurgent wars; even campaign supplements for extended play. The historical simulation rules cover: - Ancient Warfare by Land & Sea - Dark Age & Medieval Warfare - Flintlock & Bow - Musket & Cannon - The Age of Sail - Colonialism - Mechanized & Insurgent Warfare This book allows even a novice to testing various strategies and tactics. There is something satisfying; tangible; three dimensional about battles with miniatures. Moving through real space and time; recreating scenarios from Hannibal, Caesar and the Vikings to American 3rd World Wars; from individual warriors to armies. The rules are guided by the "Paperless Principle". The generaling lies in the deployment of the miniature forces and the contest, not in note-taking and paper-shuffling.

Zones of Control

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Author :
Publisher : MIT Press
ISBN 13 : 026233495X
Total Pages : 845 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Zones of Control by : Pat Harrigan

Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

Peloponnesian Spartan War, 431 - 404 Bc

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Author :
Publisher : Clube de Autores
ISBN 13 :
Total Pages : 289 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Peloponnesian Spartan War, 431 - 404 Bc by : André Geraque Kiffer

Download or read book Peloponnesian Spartan War, 431 - 404 Bc written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2019-11-14 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: It will be simulated, based on the summary and analysis of the historical fact, which are the main factors of the strategy adopted by the Peloponnese League (Sparta), concluding by outlining a new strategy ( what if ... ) to be tested. Since Sparta has historically been the winner of the Peloponnese War, it will be attempted to reduce the time and costs of war, including debts to Persia.

World War I In Europe, 1914 - 1918

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Author :
Publisher : Clube de Autores
ISBN 13 :
Total Pages : 253 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis World War I In Europe, 1914 - 1918 by : André Geraque Kiffer

Download or read book World War I In Europe, 1914 - 1918 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2019-11-11 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the simulation on the Eastern Front an expectation device will be observed combined with a mobile defense against the Russians; on the Western Front the main action will be an encirclement by the Ardennes, the secondary action will be an involvement by Belgium and both combined with a mobile defense against the French in Alsace-Lorraine. The geographical boundary of the Russian advance should be on a line between Konigsberg and Tannenberg; The geographical boundary of the French advance shall be situated between Metz and Mulhouse.

First World War In The Mediterranean, 1914 - 1918

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Author :
Publisher : Clube de Autores
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis First World War In The Mediterranean, 1914 - 1918 by : André Geraque Kiffer

Download or read book First World War In The Mediterranean, 1914 - 1918 written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2019-11-05 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the simulation will be devoted more study to the naval and / or peripheral military problem, being a way of proving the possibility of the Allies victory, albeit partial - because of the uncertainty of the behavior of Germany in France -, in the war, without the need to erode Franco-British ground power in the western trenches.

Naval Battles In The 16th Century

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Author :
Publisher : Clube de Autores
ISBN 13 :
Total Pages : 117 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Naval Battles In The 16th Century by : André Geraque Kiffer

Download or read book Naval Battles In The 16th Century written by André Geraque Kiffer and published by Clube de Autores. This book was released on 2020-08-14 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the simulations of these naval battles we will use combined adaptations between the board games War Galley and Flying Colors of GMT Games, thus characterizing well to have been a century of transition between the rowing ships for the sailing ships during the development of the war in the 16th century. During the analysis and simulation of wars, campaigns and battles whenever applicable, we will make use of our concepts on the Art and Science of War combined with the game of Chess.