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High Speed Animation And Simulation For Microcomputers
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Book Synopsis High-speed Animation and Simulation for Microcomputers by : Lee Adams
Download or read book High-speed Animation and Simulation for Microcomputers written by Lee Adams and published by . This book was released on 1987 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis High-speed Animation and Simulation for Microcomputers by : Lee Adams
Download or read book High-speed Animation and Simulation for Microcomputers written by Lee Adams and published by Tab Books. This book was released on 1987-01-01 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Compute written by and published by . This book was released on 1990 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Modeling and Simulation on Microcomputers by :
Download or read book Modeling and Simulation on Microcomputers written by and published by . This book was released on 1989 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Simulation by : Roger McHaney
Download or read book Computer Simulation written by Roger McHaney and published by Academic Press. This book was released on 1991-08-07 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation overview; Evolution of modern computer simulation; Simulation in the real world; Six symptoms of a sick simulation; The professional simulation analyst; Building a simulation the right way; Learning a simulation language; Simple queuing systems; Advanced topics; Applying the process.
Book Synopsis Simulation Modeling Handbook by : Christopher A. Chung
Download or read book Simulation Modeling Handbook written by Christopher A. Chung and published by CRC Press. This book was released on 2003-07-15 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of simulation modeling and analysis is becoming increasingly more popular as a technique for improving or investigating process performance. This book is a practical, easy-to-follow reference that offers up-to-date information and step-by-step procedures for conducting simulation studies. It provides sample simulation project support materi
Book Synopsis High-performance Interactive Graphics by : Lee Adams
Download or read book High-performance Interactive Graphics written by Lee Adams and published by . This book was released on 1987 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Byte written by and published by . This book was released on 1989 with total page 1226 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book VersaCAD written by Carol Buehrens and published by . This book was released on 1988 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis International Conference on Computer Science and Software Engineering (CSSE 2014) by :
Download or read book International Conference on Computer Science and Software Engineering (CSSE 2014) written by and published by DEStech Publications, Inc. This book was released on 2014-11-03 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: CSSE2014 proceeding tends to collect the most up-to-date, comprehensive, and worldwide state-of-art knowledge on Computer Science and Software Engineering. All the accepted papers have been submitted to strict peer-review by 2–4 expert referees, and selected based on originality, significance and clarity for the purpose of the conference. The conference program is extremely rich, profound and featuring high-impact presentations of selected papers and additional late-breaking contributions. We sincerely hope that the conference would not only show the participants a broad overview of the latest research results on related fields, but also provide them with a significant platform for academic connection and exchange. The Technical Program Committee members have been working very hard to meet the deadline of review. The final conference program consists of 126 papers divided into 4 sessions.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1989 with total page 2168 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.
Book Synopsis Scientific and Technical Aerospace Reports by :
Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1994 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.
Book Synopsis Computer Graphics in Biology by : Robert Ransom
Download or read book Computer Graphics in Biology written by Robert Ransom and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is being used to an increasing extent in the biological disciplines. As hardware costs drop and technological developments intro duce new graphics possibilities, researchers and teachers alike are becoming aware of the value of visual display methods. In this book we introduce the basics of computer graphics from the standpoints of both hardware and software, and review the main areas within biology to which computer graphics have been applied. The com puter graphics literature is vast, and we have not been able to give a full course on graphics techniques in these pages. We have instead tried to give a fairly balanced account of the use of graphics in biology, suitable for the reader with some elementary grounding in computer programming. We have included extensive references both to material cited in the text and to other relevant publications. One of the factors that has fuelled the increase in graphics use is the ease with which the more simple graphics techniques may be implemented on microcomputers. We hav.e, therefore, paid attention to microcomputer graphics as well as graphics techniques suitable for larger machines. Our examples range from simple two-dimensional graph plots to highly complex surface representations of molecules that require sophisticated graphics devices and mainframe computers on which to run. The book is separated into two logical sections. The first part con centrates on general graphics techniques, giving an overview from which the reader will be able to refer to other more specialised texts as required.
Book Synopsis Advances in Control Education 1991 by : G.F. Franklin
Download or read book Advances in Control Education 1991 written by G.F. Franklin and published by Elsevier. This book was released on 2014-05-23 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the published proceedings of selected papers from the IFAC Symposium, Boston, Massachusetts, 24-25 June 1991, where a forum was provided for the discussion of the latest advances and techniques in the education of control and systems engineers. Emerging technologies in this field, neural networks, fuzzy logic and symbolic computation are incorporated in the papers. Containing 35 papers, these proceedings provide a valuable reference source for anyone lecturing in this area, with many practical applications included.
Download or read book Applied Mechanics Reviews written by and published by . This book was released on 1989 with total page 1518 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Microcomputer Applications in Geology 2 by : J.T. Hanley
Download or read book Microcomputer Applications in Geology 2 written by J.T. Hanley and published by Elsevier. This book was released on 2013-10-22 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development and utilization of microcomputers is widespread and rapid in all scientific disciplines, geology being no exception. Microcomputers are becoming ubiquitous and indispensable in research and teaching as well as in the commercial sector. The applications that are available to the geologic community today are increasingly dynamic and sophisticated, although to date software has been the limiting factor. This volume provides an excellent source of software and ideas on applications. Papers cover a wide range of subjects both in geology and computer science. The applications range from reconstructing fossil shells to reconstructing landscape terrains, covering topics such as expert systems, simulations, database construction and data analysis and display.
Book Synopsis The Art of 3D Computer Animation and Effects by : Isaac V. Kerlow
Download or read book The Art of 3D Computer Animation and Effects written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2009-04-13 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines