Haxe Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785286919
Total Pages : 188 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Haxe Game Development Essentials by : Jeremy McCurdy

Download or read book Haxe Game Development Essentials written by Jeremy McCurdy and published by Packt Publishing Ltd. This book was released on 2015-11-26 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide Who This Book Is For This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required. What You Will Learn Understand the fundamentals of the Haxe programming language Set up a development environment that will work on Windows, Mac, and Linux Create fun 2D games using OpenFL and HaxeFlixel Understand how to implement a user interface Enhance the gameplay experience with cool animations Improve immersion by adding sound Make your game modular and easily expandable using configuration files Compile games that will work on desktop, web, and mobile platforms In Detail Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way. Style and approach Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.

C++ Game Development Primer

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Author :
Publisher : Apress
ISBN 13 : 1484208145
Total Pages : 84 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis C++ Game Development Primer by : Bruce Sutherland

Download or read book C++ Game Development Primer written by Bruce Sutherland and published by Apress. This book was released on 2014-11-10 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

Programmer's Guide to Apache Thrift

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Publisher : Simon and Schuster
ISBN 13 : 1638351643
Total Pages : 878 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Programmer's Guide to Apache Thrift by : William Abernethy

Download or read book Programmer's Guide to Apache Thrift written by William Abernethy and published by Simon and Schuster. This book was released on 2019-03-17 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Programmer's Guide to Apache Thrift provides comprehensive coverage of the Apache Thrift framework along with a developer's-eye view of modern distributed application architecture. Foreword by Jens Geyer. About the Technology Thrift-based distributed software systems are built out of communicating components that use different languages, protocols, and message types. Sitting between them is Thrift, which handles data serialization, transport, and service implementation. Thrift supports many client and server environments and a host of languages ranging from PHP to JavaScript, and from C++ to Go. About the Book Programmer's Guide to Apache Thrift provides comprehensive coverage of distributed application communication using the Thrift framework. Packed with code examples and useful insight, this book presents best practices for multi-language distributed development. You'll take a guided tour through transports, protocols, IDL, and servers as you explore programs in C++, Java, and Python. You'll also learn how to work with platforms ranging from browser-based clients to enterprise servers. What's inside Complete coverage of Thrift's IDL Building and serializing complex user-defined types Plug-in protocols, transports, and data compression Creating cross-language services with RPC and messaging systems About the Reader Readers should be comfortable with a language like Python, Java, or C++ and the basics of service-oriented or microservice architectures. About the Author Randy Abernethy is an Apache Thrift Project Management Committee member and a partner at RX-M. Table of Contents Introduction to Apache Thrift Apache Thrift architecture Building, testing, and debugging Moving bytes with transports Serializing data with protocols Apache Thrift IDL User-defined types Implementing services Handling exceptions Servers Building clients and servers with C++ Building clients and servers with Java Building C# clients and servers with .NET Core and Windows Building Node.js clients and servers Apache Thrift and JavaScript Scripting Apache Thrift Thrift in the enterprise

The Bhagavad-Gītā, with the Commentary of Śrī Śankarāchārya

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Publisher :
ISBN 13 :
Total Pages : 510 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Bhagavad-Gītā, with the Commentary of Śrī Śankarāchārya by :

Download or read book The Bhagavad-Gītā, with the Commentary of Śrī Śankarāchārya written by and published by . This book was released on 1901 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Development Essentials

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Author :
Publisher : Delmar
ISBN 13 : 9781111307684
Total Pages : 483 pages
Book Rating : 4.3/5 (76 download)

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Book Synopsis Game Development Essentials by : Jeannie Novak

Download or read book Game Development Essentials written by Jeannie Novak and published by Delmar. This book was released on 2012 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

HaXe 2 Beginner's Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849512574
Total Pages : 488 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis HaXe 2 Beginner's Guide by : Benjamin Dasnois

Download or read book HaXe 2 Beginner's Guide written by Benjamin Dasnois and published by Packt Publishing Ltd. This book was released on 2011-07-26 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop exciting applications with this multi-platform programming language.

The Programmer's Guide to Apache Thrift

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Author :
Publisher : Manning Publications
ISBN 13 : 9781617291814
Total Pages : 0 pages
Book Rating : 4.2/5 (918 download)

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Book Synopsis The Programmer's Guide to Apache Thrift by : Randy Abernethy

Download or read book The Programmer's Guide to Apache Thrift written by Randy Abernethy and published by Manning Publications. This book was released on 2018-04-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any distributed application includes individual components, often written in different languages and hosted in multiple locations, which must communicate quickly and efficiently. Apache Thrift is a communication framework that enables cross-language remote procedure calls and serialization. It supports embedded, mobile, web, and server environments, and a host of languages ranging from JavaScript to C++. It's perfect for back end services and embedded systems where size, scalability, and performance are mission critical. Programmer's Guide to Apache Thrift provides comprehensive coverage of the Apache Thrift framework along with a developer's-eye view of modern distributed application architecture. Packed with complete code examples and pragmatic discussion, it lays the best practices for multi-language distributed application development. Readers will get a guided tour through transports, protocols, IDL, and servers as they explore complete example programs in C++, Java, and Python. They'll also learn how to work with platforms, ranging from enterprise servers to mobile clients. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Restructuring Schools

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Publisher : Psychology Press
ISBN 13 : 9780750701211
Total Pages : 264 pages
Book Rating : 4.7/5 (12 download)

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Book Synopsis Restructuring Schools by : Hedley Beare

Download or read book Restructuring Schools written by Hedley Beare and published by Psychology Press. This book was released on 1993 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education reform has become part of a political imperative in a number of developed countries, including the USA, Japan and the UK. This book questions why this reconstruction occurred at the same time in different places and asks, what common themes are emerging in the restructuring movement?

Game Development Essentials

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Publisher : Cengage Learning
ISBN 13 : 9781133134756
Total Pages : 351 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Game Development Essentials by : Kevin D. Saunders

Download or read book Game Development Essentials written by Kevin D. Saunders and published by Cengage Learning. This book was released on 2013 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.

The Advanced Game Developer's Toolkit

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Publisher : Apress
ISBN 13 : 9781484210987
Total Pages : 185 pages
Book Rating : 4.2/5 (19 download)

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Book Synopsis The Advanced Game Developer's Toolkit by : Rex van der Spuy

Download or read book The Advanced Game Developer's Toolkit written by Rex van der Spuy and published by Apress. This book was released on 2017-07-22 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. What You'll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

Indian Kāvya Literature

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Publisher : Motilal Banarsidass Publ.
ISBN 13 : 9788120820289
Total Pages : 632 pages
Book Rating : 4.8/5 (22 download)

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Book Synopsis Indian Kāvya Literature by : A. K. Warder

Download or read book Indian Kāvya Literature written by A. K. Warder and published by Motilal Banarsidass Publ.. This book was released on 1972 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on the twelfth and thirteenth centuries starts with Vidyakara`s retrospect over anonymous poets (named ones having mostly found their places in earlier volumes). After some smaller anthologies a few novels and Mankhaka`s mythological epic we come to a historical epic. History is the most substantial source of matter for literature in the volume. That might seem to contrast with Vol. Vi, but as literature its aim is always are, not facts which narrows the gap.

Extreme C

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789341353
Total Pages : 823 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Extreme C by : Kamran Amini

Download or read book Extreme C written by Kamran Amini and published by Packt Publishing Ltd. This book was released on 2019-10-31 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Push the limits of what C - and you - can do, with this high-intensity guide to the most advanced capabilities of C Key FeaturesMake the most of C’s low-level control, flexibility, and high performanceA comprehensive guide to C’s most powerful and challenging featuresA thought-provoking guide packed with hands-on exercises and examplesBook Description There’s a lot more to C than knowing the language syntax. The industry looks for developers with a rigorous, scientific understanding of the principles and practices. Extreme C will teach you to use C’s advanced low-level power to write effective, efficient systems. This intensive, practical guide will help you become an expert C programmer. Building on your existing C knowledge, you will master preprocessor directives, macros, conditional compilation, pointers, and much more. You will gain new insight into algorithm design, functions, and structures. You will discover how C helps you squeeze maximum performance out of critical, resource-constrained applications. C still plays a critical role in 21st-century programming, remaining the core language for precision engineering, aviations, space research, and more. This book shows how C works with Unix, how to implement OO principles in C, and fully covers multi-processing. In Extreme C, Amini encourages you to think, question, apply, and experiment for yourself. The book is essential for anybody who wants to take their C to the next level. What you will learnBuild advanced C knowledge on strong foundations, rooted in first principlesUnderstand memory structures and compilation pipeline and how they work, and how to make most out of themApply object-oriented design principles to your procedural C codeWrite low-level code that’s close to the hardware and squeezes maximum performance out of a computer systemMaster concurrency, multithreading, multi-processing, and integration with other languagesUnit Testing and debugging, build systems, and inter-process communication for C programmingWho this book is for Extreme C is for C programmers who want to dig deep into the language and its capabilities. It will help you make the most of the low-level control C gives you.

CMake Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788472349
Total Pages : 600 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis CMake Cookbook by : Radovan Bast

Download or read book CMake Cookbook written by Radovan Bast and published by Packt Publishing Ltd. This book was released on 2018-09-26 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn CMake through a series of task-based recipes that provide you with practical, simple, and ready-to-use CMake solutions for your code Key FeaturesLearn to configure, build, test, and package software written in C, C++, and FortranProgress from simple to advanced tasks with examples tested on Linux, macOS, and WindowsManage code complexity and library dependencies with reusable CMake building blocksBook Description CMake is cross-platform, open-source software for managing the build process in a portable fashion. This book features a collection of recipes and building blocks with tips and techniques for working with CMake, CTest, CPack, and CDash. CMake Cookbook includes real-world examples in the form of recipes that cover different ways to structure, configure, build, and test small- to large-scale code projects. You will learn to use CMake's command-line tools and master modern CMake practices for configuring, building, and testing binaries and libraries. With this book, you will be able to work with external libraries and structure your own projects in a modular and reusable way. You will be well-equipped to generate native build scripts for Linux, MacOS, and Windows, simplify and refactor projects using CMake, and port projects to CMake. What you will learnConfigure, build, test, and install code projects using CMakeDetect operating systems, processors, libraries, files, and programs for conditional compilationIncrease the portability of your codeRefactor a large codebase into modules with the help of CMakeBuild multi-language projectsKnow where and how to tweak CMake configuration files written by somebody elsePackage projects for distributionPort projects to CMakeWho this book is for If you are a software developer keen to manage build systems using CMake or would like to understand and modify CMake code written by others, this book is for you. A basic knowledge of C++, C, or Fortran is required to understand the topics covered in this book.

Encyclopaedia of Historical Metrology, Weights, and Measures

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Author :
Publisher : Birkhäuser
ISBN 13 : 3319575988
Total Pages : 691 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Encyclopaedia of Historical Metrology, Weights, and Measures by : Jan Gyllenbok

Download or read book Encyclopaedia of Historical Metrology, Weights, and Measures written by Jan Gyllenbok and published by Birkhäuser. This book was released on 2018-04-11 with total page 691 pages. Available in PDF, EPUB and Kindle. Book excerpt: This first of three volumes starts with a short introduction to historical metrology as a scientific discipline and goes on with an anthology of acient and modern measurement systems of all kind, scientific measures, units of time, weights, currencies etc. It concludes with an exhaustive list of references. Units of measurement are of vital importance in every civilization through history. Since the early ages, man has through necessity devised various measures to assist him in everyday life. They have enabled and continue to enable us to trade in commonly and equitably understood amounts, and to investigate, understand, and control the chemical, physical, and biological processes of the natural world. The essence of the work is an alphabetically ordered, comprehensive list of measurement nomenclature, units and scales. It provides an understanding of almost all quantitative expressions observed in all imaginable situations, including spelling variants and the abbreviations and symbols for units, and various acronyms used in metrology. It will be of use not only to historians of science and technology, but also to economic and social historians and should be in every major academic and national library as standard reference work on the topic.

Killer Game Programming in Java

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Buddhism and Postmodernity

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Publisher : Lexington Books
ISBN 13 : 9780739118238
Total Pages : 304 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Buddhism and Postmodernity by : Jin Y. Park

Download or read book Buddhism and Postmodernity written by Jin Y. Park and published by Lexington Books. This book was released on 2008 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through a close analysis of Zen encounter dialogues (gong'ans) and Huayan Buddhist philosophy, Buddhism and Postmodernity offers a new ethical paradigm for Buddhist-postmodern philosophy.

Serious Games

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Publisher : Springer Nature
ISBN 13 : 3030882721
Total Pages : 295 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Serious Games by : Bobbie Fletcher

Download or read book Serious Games written by Bobbie Fletcher and published by Springer Nature. This book was released on 2021-10-04 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapter "Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.