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Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2
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Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2) by : Harrison Hao Yang
Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2) written by Harrison Hao Yang and published by . This book was released on 2011-07-31 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by : Yang, Harrison Hao
Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments written by Yang, Harrison Hao and published by IGI Global. This book was released on 2011-07-31 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Book Synopsis Handbook of Research on Virtual Workplaces and the New Nature of Business Practices by : Zemliansky, Pavel
Download or read book Handbook of Research on Virtual Workplaces and the New Nature of Business Practices written by Zemliansky, Pavel and published by IGI Global. This book was released on 2008-04-30 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1522581804 Total Pages :873 pages Book Rating :4.5/5 (225 download)
Book Synopsis Virtual Reality in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources
Download or read book Virtual Reality in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-04-01 with total page 873 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Book Synopsis Ethnography and Virtual Worlds by : Tom Boellstorff
Download or read book Ethnography and Virtual Worlds written by Tom Boellstorff and published by Princeton University Press. This book was released on 2024-08-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by :
Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments written by and published by . This book was released on 2012 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers, introducing theoretical aspects and first-hand practices in virtual world development and use"--Provided by publisher.
Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1) by : Harrison Hao Yang
Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1) written by Harrison Hao Yang and published by . This book was released on 2011-07-31 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.
Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Book Synopsis Emerging Tools and Applications of Virtual Reality in Education by : Choi, Dong Hwa
Download or read book Emerging Tools and Applications of Virtual Reality in Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2016-01-18 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.
Book Synopsis Handbook of Research on Methods and Techniques for Studying Virtual Communities: Paradigms and Phenomena by : Daniel, Ben Kei
Download or read book Handbook of Research on Methods and Techniques for Studying Virtual Communities: Paradigms and Phenomena written by Daniel, Ben Kei and published by IGI Global. This book was released on 2010-11-30 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book satisfies the need for methodological consideration and tools for data collection, analysis and presentation in virtual communities, covering studies on various types of virtual communities, making this reference a comprehensive source of research for those in the social sciences and humanities"--Provided by publisher.
Book Synopsis Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments by : Panconesi, Gianni
Download or read book Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments written by Panconesi, Gianni and published by IGI Global. This book was released on 2017-05-17 with total page 691 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.
Book Synopsis Cases on Digital Game-Based Learning: Methods, Models, and Strategies by : Baek, Youngkyun
Download or read book Cases on Digital Game-Based Learning: Methods, Models, and Strategies written by Baek, Youngkyun and published by IGI Global. This book was released on 2013-01-31 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
Book Synopsis ECGBL 2018 12th European Conference on Game-Based Learning by : Dr Melanie Ciussi
Download or read book ECGBL 2018 12th European Conference on Game-Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning by : Neto, Francisco Milton Mendes
Download or read book Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning written by Neto, Francisco Milton Mendes and published by IGI Global. This book was released on 2016-05-23 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.
Book Synopsis Researching Virtual Worlds by : Louise Phillips
Download or read book Researching Virtual Worlds written by Louise Phillips and published by Routledge. This book was released on 2013-09-11 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
Book Synopsis Handbook of Research on Educational Leadership and Research Methodology by : Wang, Viktor
Download or read book Handbook of Research on Educational Leadership and Research Methodology written by Wang, Viktor and published by IGI Global. This book was released on 2022-06-24 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education inevitably influences society and our future. As literature and experience tells, educational leaders impact not only their institutions, but ultimately the learning outcomes for a large portion of society’s members. Educational leaders are charged with more than creating a viable future for an institution; they are also charged with contributing to and creating a viable, positive human future—not an easy task amid the turbulence and disruption of our times. The Handbook of Research on Educational Leadership and Research Methodology discusses the evolution of educational leadership knowledge, thoughts, and practices by sharing the perspectives, experiences, theories, and philosophies related to educational leadership and research methodologies across all levels of education. Covering topics such as critical race design, toxic leadership, and adult learning, this major reference work is a critical resource for faculty and administrators of both K-12 and higher education, principals, superintendents, chancellors, directors, pre-service teachers, teaching instructors, government officials, librarians, researchers, and academicians.
Book Synopsis Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning by : Niess, Margaret L.
Download or read book Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning written by Niess, Margaret L. and published by IGI Global. This book was released on 2021-06-25 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: The COVID-19 pandemic drastically transformed the classroom by keeping students and teachers apart for the sake of safety. As schools emptied, remote learning rapidly expanded through online services and video chatrooms. Unfortunately, this disrupted many students and teachers who were not accustomed to remote classrooms. This challenge has forced K-12 teachers to think differently about teaching. Unexpectedly and with little time to prepare, they have been confronted with redesigning their curriculum and instruction from face-to-face to online virtual classrooms to protect students from the COVID-19 virus while ensuring that these new online initiatives remain sustainable and useful in the post-pandemic world. As teachers learn to take advantage of the affordances and strengths of the multiple technologies available for virtual classroom instruction, their instruction both in online and face-to-face will impact what and how students learn in the 21st century. The Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning examines the best practices and pedagogical reasoning for designing online strategies that work for K-12 virtual learning. The initial section provides foundational pedagogical ideas for constructing engaging virtual learning environments that leverage the unique strengths and opportunities while avoiding the weaknesses and threats of the online world. The following chapters present instructional strategies for multiple grade levels and content areas: best practices that work, clearly describing why they work, and the teachers’ pedagogical reasoning that supports online implementations. The chapters provide ways to think about teaching in virtual environments that can be used to guide instructional strategy choices and recognizes the fundamental differences between face-to-face and virtual environments as an essential design component. Covering such topics as K-12 classrooms, pedagogical reasoning, and virtual learning, this text is perfect for professors, teachers, students, educational designers and developers, instructional technology faculty, distance learning faculty, and researchers interested in the subject.