Game Hacking

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276699
Total Pages : 305 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Game Hacking by : Nick Cano

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Game Console Hacking

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Author :
Publisher : Elsevier
ISBN 13 : 0080532314
Total Pages : 593 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Game Console Hacking by : Joe Grand

Download or read book Game Console Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-11-12 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Hacking Video Game Consoles

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Author :
Publisher : Wiley
ISBN 13 : 9780764578069
Total Pages : 0 pages
Book Rating : 4.5/5 (78 download)

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Book Synopsis Hacking Video Game Consoles by : Benjamin Heckendorn

Download or read book Hacking Video Game Consoles written by Benjamin Heckendorn and published by Wiley. This book was released on 2005-02-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Space Invaders and Asteroids are back! Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials lists, tool tips, even advice on finding parts. Just wait 'til they see this at the high school reunion. Ready? Let's get started Plans and instructions for building eight handheld, classic video games * Choosing a game system - Atari(r), Nintendo(r), Super Nintendo(r), or Playstation(r)1 * What you'll spend * Electronics and soldering 101 * Hacking portable TVs for their screens * Building the case - CNC or freehand? * Yank the cord, install the batteries

Game Hacking

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277814
Total Pages : 305 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Game Hacking by : Nick Cano

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Hacking the Xbox

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Author :
Publisher : Penguin Random House LLC (No Starch)
ISBN 13 : 9781593270292
Total Pages : 292 pages
Book Rating : 4.2/5 (72 download)

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Book Synopsis Hacking the Xbox by : Andrew Huang

Download or read book Hacking the Xbox written by Andrew Huang and published by Penguin Random House LLC (No Starch). This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.

Dungeon Hacks

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Author :
Publisher : CRC Press
ISBN 13 : 1000425673
Total Pages : 172 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Dungeon Hacks by : David L. Craddock

Download or read book Dungeon Hacks written by David L. Craddock and published by CRC Press. This book was released on 2021-08-10 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.

Ghost in the Wires

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Author :
Publisher : Little, Brown
ISBN 13 : 0316134473
Total Pages : 432 pages
Book Rating : 4.3/5 (161 download)

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Book Synopsis Ghost in the Wires by : Kevin Mitnick

Download or read book Ghost in the Wires written by Kevin Mitnick and published by Little, Brown. This book was released on 2011-08-15 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this "intriguing, insightful and extremely educational" novel, the world's most famous hacker teaches you easy cloaking and counter-measures for citizens and consumers in the age of Big Brother and Big Data (Frank W. Abagnale). Kevin Mitnick was the most elusive computer break-in artist in history. He accessed computers and networks at the world's biggest companies -- and no matter how fast the authorities were, Mitnick was faster, sprinting through phone switches, computer systems, and cellular networks. As the FBI's net finally began to tighten, Mitnick went on the run, engaging in an increasingly sophisticated game of hide-and-seek that escalated through false identities, a host of cities, and plenty of close shaves, to an ultimate showdown with the Feds, who would stop at nothing to bring him down. Ghost in the Wires is a thrilling true story of intrigue, suspense, and unbelievable escapes -- and a portrait of a visionary who forced the authorities to rethink the way they pursued him, and forced companies to rethink the way they protect their most sensitive information. "Mitnick manages to make breaking computer code sound as action-packed as robbing a bank." -- NPR

Exploiting Online Games

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 392 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Exploiting Online Games by : Greg Hoglund

Download or read book Exploiting Online Games written by Greg Hoglund and published by Addison-Wesley Professional. This book was released on 2008 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.

Mind Games

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Author :
Publisher : Swoon Reads
ISBN 13 : 1250192935
Total Pages : 320 pages
Book Rating : 4.2/5 (51 download)

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Book Synopsis Mind Games by : Shana Silver

Download or read book Mind Games written by Shana Silver and published by Swoon Reads. This book was released on 2019-08-27 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A teen programmer at a school for geniuses must join forces with a boy she can't remember to stop a hacker from deleting their memories in Shana Silver’s action-packed YA debut, Mind Games. Arden sells memories. Whether it’s becoming homecoming queen or studying for that all important test, Arden can hack into a classmate’s memories and upload the experience for you just as if you’d lived it yourself. Business is great, right up until the day Arden whites out, losing fifteen minutes of her life and all her memories of the boy across the school yard. The boy her friends assure her she’s had a crush on for years. Arden realizes that her own memories have been hacked, but they haven’t just been stolen and shared... they’ve been removed. And she’s not the only one: her mysterious crush, Sebastian, has lost ALL of his memories. But how can they find someone who has the power to make them forget everything they’ve learned? Praise from the Swoon Reads community: “An absolute roller coaster ride.... I loved it. I absolutely loved it!” —Pamela Delupio “An awesome concept and a gripping mystery... a wild ride from beginning to end.” —T. K. Yeager

Hacked

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Author :
Publisher : NYU Press
ISBN 13 : 1479866105
Total Pages : 301 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Hacked by : Kevin F. Steinmetz

Download or read book Hacked written by Kevin F. Steinmetz and published by NYU Press. This book was released on 2016-11-29 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the life of a hacker and cybercrime culture. Public discourse, from pop culture to political rhetoric, portrays hackers as deceptive, digital villains. But what do we actually know about them? In Hacked, Kevin F. Steinmetz explores what it means to be a hacker and the nuances of hacker culture. Through extensive interviews with hackers, observations of hacker communities, and analyses of hacker cultural products, Steinmetz demystifies the figure of the hacker and situates the practice of hacking within the larger political and economic structures of capitalism, crime, and control.This captivating book challenges many of the common narratives of hackers, suggesting that not all forms of hacking are criminal and, contrary to popular opinion, the broader hacker community actually plays a vital role in our information economy. Hacked thus explores how governments, corporations, and other institutions attempt to manage hacker culture through the creation of ideologies and laws that protect powerful economic interests. Not content to simply critique the situation, Steinmetz ends his work by providing actionable policy recommendations that aim to redirect the focus from the individual to corporations, governments, and broader social issues. A compelling study, Hacked helps us understand not just the figure of the hacker, but also digital crime and social control in our high-tech society.

Death by Video Game

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Author :
Publisher : National Geographic Books
ISBN 13 : 1612196209
Total Pages : 0 pages
Book Rating : 4.6/5 (121 download)

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Book Synopsis Death by Video Game by : Simon Parkin

Download or read book Death by Video Game written by Simon Parkin and published by National Geographic Books. This book was released on 2017-06-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.

Hardware Hacking

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Author :
Publisher : Elsevier
ISBN 13 : 0080478255
Total Pages : 575 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Hardware Hacking by : Joe Grand

Download or read book Hardware Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-01-29 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help"* An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case* Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players* Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development* Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC* Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point* Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader* Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB· Includes hacks of today's most popular gaming systems like Xbox and PS/2.· Teaches readers to unlock the full entertainment potential of their desktop PC.· Frees iMac owners to enhance the features they love and get rid of the ones they hate.

Game Console Hacking

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Author :
Publisher : Syngress Media Incorporated
ISBN 13 : 9781931836319
Total Pages : 558 pages
Book Rating : 4.8/5 (363 download)

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Book Synopsis Game Console Hacking by : Joe Grand

Download or read book Game Console Hacking written by Joe Grand and published by Syngress Media Incorporated. This book was released on 2004 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrates how to configure and modify the actual game console to make it perform above and beyond what the original designers intended.

Hacking GPS

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0764584243
Total Pages : 362 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Hacking GPS by : Kathie Kingsley-Hughes

Download or read book Hacking GPS written by Kathie Kingsley-Hughes and published by John Wiley & Sons. This book was released on 2005-03-25 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: * This is the "user manual" that didn't come with any of the 30 million GPS receivers currently in use, showing readers how to modify, tweak, and hack their GPS to take it to new levels! * Crazy-cool modifications include exploiting secret keycodes, revealing hidden features, building power cords and cables, hacking the battery and antenna, protecting a GPS from impact and falls, making a screen protector, and solar-powering a GPS * Potential power users will take the function and performance of their GPS to a whole new level by hacking into the firmware and hacking into a PC connection with a GPS * Fear not! Any potentially dangerous mod (to the device) is clearly labeled, with precautions listed that should be taken * Game time! Readers can check out GPS games, check into hacking geocaching, and even use a GPS as a metal detector

The Mecha Hack

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Author :
Publisher :
ISBN 13 : 9781944517168
Total Pages : pages
Book Rating : 4.5/5 (171 download)

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Book Synopsis The Mecha Hack by :

Download or read book The Mecha Hack written by and published by . This book was released on 2018-05-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

"Dear Evil Tester"

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Author :
Publisher :
ISBN 13 : 9780956733276
Total Pages : 148 pages
Book Rating : 4.7/5 (332 download)

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Book Synopsis "Dear Evil Tester" by : Alan Richardson

Download or read book "Dear Evil Tester" written by Alan Richardson and published by . This book was released on 2016-03-04 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you in charge of your own testing? Do you have the advice you need to advance your test approach? "Dear Evil Tester" contains advice about testing that you won't hear anywhere else. "Dear Evil Tester" is a three pronged publication designed to: -provoke not placate, -make you react rather than relax, -help you laugh not languish. Starting gently with the laugh out loud Agony Uncle answers originally published in 'The Testing Planet'. "Dear Evil Tester" then provides new answers, to never before published questions, that will hit your beliefs where they change. Before presenting you with essays that will help you unleash your own inner Evil Tester. With advice on automating, communication, talking at conferences, psychotherapy for testers, exploratory testing, tools, technical testing, and more. Dear Evil Tester randomly samples the Software Testing stomping ground before walking all over it. "Dear Evil Tester" is a revolutionary testing book for the mind which shows you an alternative approach to testing built on responsibility, control and laughter. Read what our early reviewers had to say: "Wonderful stuff there. Real deep." Rob Sabourin, @RobertASabourin Author of "I Am a Bug" "The more you know about software testing, the more you will find to amuse you." Dot Graham, @dorothygraham Author of "Experiences of Test Automation" "laugh-out-loud episodes" Paul Gerrard, @paul_gerrard Author of "The Tester's Pocketbook" "A great read for every Tester." Andy Glover, @cartoontester Author of "Cartoon Tester"

Hacked Into The Game

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Author :
Publisher :
ISBN 13 :
Total Pages : 218 pages
Book Rating : 4.7/5 (284 download)

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Book Synopsis Hacked Into The Game by : Saul Tanpepper

Download or read book Hacked Into The Game written by Saul Tanpepper and published by . This book was released on 2021-03-25 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: 5 Hackers, 1 Game... and 10,000 Ravenous UndeadWelcome to the World of Gameland, a live-action virtual reality arcade situated in the middle of a post-outbreak Long Island and home to the Reanimated. Think you've got what it takes to compete in the arena? For the uber-rich and super-talented masters of VR-MMORPG, it's an escapist fantasy world of lawlessness, violence, and mayhem. For 5 young gamer-hackers, it's a world they cannot escape from. Why ZPOCALYPTO? Gameland is the post-apocalyptic dystopian world I first created in 2011 with the publication of the short story "Golgotha," which later became the prequel to this bestselling cyberpunk series. Originally just called GAMELAND, the series was released in eight "episodic" installments. Readers quickly demanded more, and a "Season Two", plus a number of standalone companion titles, were subsequently published. And still my readers wanted more. I'm happy to announce that at least two new spinoff series are now in the works. Both are set within the same terrifyingly all-too-plausible near-future world. To prepare for their upcoming release, I felt it was time to update the original series. Gaps have been filled in, loose ends tied up, and unresolved questions answered. With both seasons newly repackaged into one 14-episode collection, which now includes significantly refreshed and expanded content and gorgeous new covers, I am re-releasing the stories under new branding. The legacy series is now called ZPOCALYPTO. It and the spin-offs will hereafter be incorporated under the World of Gameland banner. "Golgotha" and all pre-existing companion titles and supplemental materials for the original series will be included within future ZPOCALYPTO episodes and boxsets, so you won't miss a single word. But if you can't wait to read the story that set this all in motion, you can find "Golgotha" in my short story collection, Shorting the Undead and Other Horrors. Now, if you're a returning Gameland fan, I thank you for your continuing support. It is my hope that with this relaunch, you don't just rediscover the thrills you experienced upon reading the original series, but that this resurrection further enriches your love and devotion to the world and its characters. At the very least, rereading it as we approach GAMELAND's tenth anniversary will hopefully prepare you for what is to come next! So grab some snacks, settle into your comfy spot, and set your phone to "do not disturb." Take my hand and hold on tight. It's time to enter The Game. Happy reading, Saul