Gurps Ultra-Tech

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Publisher : Steve Jackson Games
ISBN 13 : 9781556347535
Total Pages : 240 pages
Book Rating : 4.3/5 (475 download)

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Book Synopsis Gurps Ultra-Tech by : David L. Pulver

Download or read book Gurps Ultra-Tech written by David L. Pulver and published by Steve Jackson Games. This book was released on 2007-01-08 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps Modern Firepower

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Publisher : Steve Jackson Games
ISBN 13 : 9781556345807
Total Pages : 0 pages
Book Rating : 4.3/5 (458 download)

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Book Synopsis Gurps Modern Firepower by : EDS Staff

Download or read book Gurps Modern Firepower written by EDS Staff and published by Steve Jackson Games. This book was released on 2002-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps Tactical Shooting

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348044
Total Pages : 87 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis Gurps Tactical Shooting by : Hans-Christian Vortisch

Download or read book Gurps Tactical Shooting written by Hans-Christian Vortisch and published by Steve Jackson Games. This book was released on 2011-10-12 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GURPS High-Tech

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Publisher : Steve Jackson Games
ISBN 13 : 9781556343582
Total Pages : 0 pages
Book Rating : 4.3/5 (435 download)

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Book Synopsis GURPS High-Tech by : Michael Hurst

Download or read book GURPS High-Tech written by Michael Hurst and published by Steve Jackson Games. This book was released on 1998-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A sourcebook to enhance every campaign, from fantasy to modern. -- Contains detailed optional rules for those who like realistic combat in their games. -- Not just a weapons book -- it also covers medicine, tools, and communications.

Gurps Cyberpunk

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Publisher : Steve Jackson Games
ISBN 13 : 9781556341687
Total Pages : 128 pages
Book Rating : 4.3/5 (416 download)

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Book Synopsis Gurps Cyberpunk by : Loyd Blankenship

Download or read book Gurps Cyberpunk written by Loyd Blankenship and published by Steve Jackson Games. This book was released on 1990-11-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.

GURPS Lite

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Author :
Publisher :
ISBN 13 :
Total Pages : 34 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis GURPS Lite by : Sean Punch

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GURPS Martial Arts

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Publisher : Steve Jackson Games
ISBN 13 : 9781556343148
Total Pages : 0 pages
Book Rating : 4.3/5 (431 download)

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Book Synopsis GURPS Martial Arts by : C. J. Carella

Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

How to Be a Gurps GM

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348082
Total Pages : 76 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Bio-Tech

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348143
Total Pages : 244 pages
Book Rating : 4.3/5 (481 download)

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Book Synopsis Gurps Bio-Tech by : David Morgan-Mar

Download or read book Gurps Bio-Tech written by David Morgan-Mar and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

Gurps Basic Set, Third Edition, Revised

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348266
Total Pages : 276 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Basic Set, Third Edition, Revised by : Steve Jackson

Download or read book Gurps Basic Set, Third Edition, Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Gurps Infinite Worlds

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348136
Total Pages : 244 pages
Book Rating : 4.3/5 (481 download)

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Book Synopsis Gurps Infinite Worlds by : Kenneth Hite

Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

GURPS Old West

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Publisher : Steve Jackson Games
ISBN 13 : 9781556344398
Total Pages : 128 pages
Book Rating : 4.3/5 (443 download)

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Book Synopsis GURPS Old West by : Ann Dupuis

Download or read book GURPS Old West written by Ann Dupuis and published by Steve Jackson Games. This book was released on 2000-01-26 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps Psionic Powers

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556347986
Total Pages : 88 pages
Book Rating : 4.3/5 (479 download)

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Book Synopsis Gurps Psionic Powers by : Steve Jackson Games

Download or read book Gurps Psionic Powers written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2009-09-02 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system. Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book! Description: 88-page B&W softcover.

Gurps Fantasy

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Publisher : Steve Jackson Games
ISBN 13 : 9781556345197
Total Pages : 0 pages
Book Rating : 4.3/5 (451 download)

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Book Synopsis Gurps Fantasy by : Steve Jackson Games

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Gurps WWII Core Rulebook

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348372
Total Pages : 212 pages
Book Rating : 4.3/5 (483 download)

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Book Synopsis Gurps WWII Core Rulebook by : Gene Seabolt

Download or read book Gurps WWII Core Rulebook written by Gene Seabolt and published by Steve Jackson Games. This book was released on 2018-06-29 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare for your finest hour as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design system for tailoring equipment in alternate-history campaigns or simply perfecting the unstoppable tank! This is the core book for a complete line of GURPS WWII volumes. These further illustrate specific nations and theaters, the naval and air wars, additional equipment, and much more.

GURPS Psionics

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Publisher : Steve Jackson Games
ISBN 13 : 9781556341960
Total Pages : 0 pages
Book Rating : 4.3/5 (419 download)

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Book Synopsis GURPS Psionics by : David L. Pulver

Download or read book GURPS Psionics written by David L. Pulver and published by Steve Jackson Games. This book was released on 2003-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Adds many new mental powers to GURPS...lets players create more powerful characters. -- By one of the GURPS system's most popular authors.

Gurps Banestorm

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348259
Total Pages : 244 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Banestorm by : Phil Masters

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!