Great Map Games

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Publisher : Scholastic Inc.
ISBN 13 : 9780439077538
Total Pages : 86 pages
Book Rating : 4.0/5 (775 download)

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Book Synopsis Great Map Games by : Susan Julio

Download or read book Great Map Games written by Susan Julio and published by Scholastic Inc.. This book was released on 2000-08 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get students on the road to success with 20 fun, reproducible games that teach important map and geography skills. Kids learn how to read street maps, identifying land and water formations, determine longitude and latitude, and more.

Ready-to-go Super Book of Outline Maps

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 9780439117616
Total Pages : 116 pages
Book Rating : 4.1/5 (176 download)

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Book Synopsis Ready-to-go Super Book of Outline Maps by : Scholastic, Inc. Staff

Download or read book Ready-to-go Super Book of Outline Maps written by Scholastic, Inc. Staff and published by Scholastic Inc.. This book was released on 2000 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Reproducible outline maps of the continents, countries of the world, the 50 states, and more.

Great American History Games

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Publisher : Scholastic Inc.
ISBN 13 : 9780439111041
Total Pages : 84 pages
Book Rating : 4.1/5 (11 download)

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Book Synopsis Great American History Games by : Lorraine Hopping Egan

Download or read book Great American History Games written by Lorraine Hopping Egan and published by Scholastic Inc.. This book was released on 2000 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 20 games, puzzles and learning activities for American history.

Mega-fun Map Skills: Grades K-1

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Publisher :
ISBN 13 : 9780590187985
Total Pages : 76 pages
Book Rating : 4.1/5 (879 download)

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Book Synopsis Mega-fun Map Skills: Grades K-1 by : Catherine M. Tamblyn

Download or read book Mega-fun Map Skills: Grades K-1 written by Catherine M. Tamblyn and published by . This book was released on 1998 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great skill-building activities, games & reproducibles for class room teachers or homeschool.

Great Map Mysteries

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Publisher : Scholastic Inc.
ISBN 13 : 9780590896412
Total Pages : 76 pages
Book Rating : 4.8/5 (964 download)

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Book Synopsis Great Map Mysteries by : Susan Julio

Download or read book Great Map Mysteries written by Susan Julio and published by Scholastic Inc.. This book was released on 1997 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to help students learn the basic skills of map reading. It provides 18 lessons which can be used in a traditional classroom setting or in a cooperative learning environment.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 0240809742
Total Pages : 498 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2008-02-08 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Putting Interpretation on the Map

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Publisher : Rowman & Littlefield
ISBN 13 : 1879931389
Total Pages : 97 pages
Book Rating : 4.8/5 (799 download)

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Book Synopsis Putting Interpretation on the Map by : Heidi Bailey

Download or read book Putting Interpretation on the Map written by Heidi Bailey and published by Rowman & Littlefield. This book was released on 2009-11-15 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Putting Interpretation on the Map: An Interpretive Approach to Geography is an electronic handbook for front-line interpreters, managers, and planners on incorporating maps and other geographic technologies into interpretive media, exhibits, and programs. This electronic book reviews basic geography concepts and map skills, and introduces resources from simple map activities to the most advanced geotechnologies.

Differentiated Lessons & Assessments: Social Studies Grd 4

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Publisher : Teacher Created Resources
ISBN 13 : 1420629271
Total Pages : 226 pages
Book Rating : 4.4/5 (26 download)

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Book Synopsis Differentiated Lessons & Assessments: Social Studies Grd 4 by : Julia McMeans

Download or read book Differentiated Lessons & Assessments: Social Studies Grd 4 written by Julia McMeans and published by Teacher Created Resources. This book was released on 2010 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical strategies, activities, and assessments help teachers differentiate lessons to meet the individual needs, styles, and abilities of students. Each unit of study includes key concepts, discussion topics, vocabulary, and assessments in addition to a wide range of activities for visual, logical, verbal, musical, and kinesthetic learners. Helpful extras include generic strategies and activities for differentiating lessons and McREL content standards.

Practical Game Design

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803233907
Total Pages : 446 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Practical Game Design by : Adam Kramarzewski

Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2023-08-18 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.

Maps & Map Games

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Author :
Publisher : Pan
ISBN 13 : 9780330244794
Total Pages : 127 pages
Book Rating : 4.2/5 (447 download)

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Book Synopsis Maps & Map Games by : Deborah Manley

Download or read book Maps & Map Games written by Deborah Manley and published by Pan. This book was released on 1976 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: This game book teaches children how to read maps.

Popular Educator

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Publisher :
ISBN 13 :
Total Pages : 612 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Popular Educator by :

Download or read book Popular Educator written by and published by . This book was released on 1917 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Games Board Map

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Publisher :
ISBN 13 : 9780006748137
Total Pages : 192 pages
Book Rating : 4.7/5 (481 download)

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Book Synopsis The Games Board Map by : Stephen Elboz

Download or read book The Games Board Map written by Stephen Elboz and published by . This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Making A Great Video Game

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Author :
Publisher : Lucifer Jeremy White
ISBN 13 :
Total Pages : 80 pages
Book Rating : 4./5 ( download)

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Book Synopsis Making A Great Video Game by : Adam Jeremy Capps

Download or read book Making A Great Video Game written by Adam Jeremy Capps and published by Lucifer Jeremy White. This book was released on 2022-07-14 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

Reading Games

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Publisher : Dalkey Archive Press
ISBN 13 : 9781564784735
Total Pages : 280 pages
Book Rating : 4.7/5 (847 download)

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Book Synopsis Reading Games by : Kimberly Bohman-Kalaja

Download or read book Reading Games written by Kimberly Bohman-Kalaja and published by Dalkey Archive Press. This book was released on 2007 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Reading Games, Kimberly Bohman-Kalaja guides us through an entertaining and instructive exploration of a neglected literary genre, the Play-Text. Focusing on the works of Flann O'Brien, Samuel Beckett, and Georges Perec, Bohman-Kalaja's book provides insightful analysis of game and play theories, as well as a new perspective on the world of experimental fiction -- discovering, step by step, the innovative strategies of those authors who play reading games.

Halo 2 Hacks

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596553366
Total Pages : 273 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Halo 2 Hacks by : Stephen Cawood

Download or read book Halo 2 Hacks written by Stephen Cawood and published by "O'Reilly Media, Inc.". This book was released on 2005-09-07 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.

Learning iOS Game Programming

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Author :
Publisher : Pearson Education
ISBN 13 : 0321699521
Total Pages : 586 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Learning iOS Game Programming by : Michael Daley

Download or read book Learning iOS Game Programming written by Michael Daley and published by Pearson Education. This book was released on 2010-09-03 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

Geography

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Publisher :
ISBN 13 :
Total Pages : 416 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Geography by : A. David Hill

Download or read book Geography written by A. David Hill and published by . This book was released on 1989 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: