Fun & Easy American History

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Publisher : Scholastic Inc.
ISBN 13 : 9780439170321
Total Pages : 76 pages
Book Rating : 4.1/5 (73 download)

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Book Synopsis Fun & Easy American History by : Rhonda Lucas Donald

Download or read book Fun & Easy American History written by Rhonda Lucas Donald and published by Scholastic Inc.. This book was released on 2001 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.

Great American History Games

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Publisher : Scholastic Inc.
ISBN 13 : 9780439111041
Total Pages : 84 pages
Book Rating : 4.1/5 (11 download)

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Book Synopsis Great American History Games by : Lorraine Hopping Egan

Download or read book Great American History Games written by Lorraine Hopping Egan and published by Scholastic Inc.. This book was released on 2000 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 20 games, puzzles and learning activities for American history.

The Complete Book of American Facts and Games

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Publisher : American Education Publishing
ISBN 13 : 9781561892082
Total Pages : 352 pages
Book Rating : 4.8/5 (92 download)

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Book Synopsis The Complete Book of American Facts and Games by : Cathryn J. Long

Download or read book The Complete Book of American Facts and Games written by Cathryn J. Long and published by American Education Publishing. This book was released on 2002-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and challenging games to test your child's knowledge in American history; the lives and accomplishments of each U.S. president; the unique history and geography of the 50 states and Washington, D.C.; and reading comprehension, vocabulary, and spelling.

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

It's All a Game

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Publisher : Macmillan
ISBN 13 : 1250082730
Total Pages : 304 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis It's All a Game by : Tristan Donovan

Download or read book It's All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history." —The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.

The Great American History Quiz?

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Publisher : Grand Central Publishing
ISBN 13 : 0446506605
Total Pages : 61 pages
Book Rating : 4.4/5 (465 download)

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Book Synopsis The Great American History Quiz? by : The History Channel

Download or read book The Great American History Quiz? written by The History Channel and published by Grand Central Publishing. This book was released on 2007-07-31 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: THINK YOU KNOW YOUR AMERICANA? WITH THIS BOOK, YOU WILL! The Great American History Quiz is the popular show on The History Channel that's also a great, entertaining way to learn about our country's history. Filled with celebrities, it tests viewers on facts from the basic to the arcane -- and sometimes both at once! Now, based on this national treasure of a quiz show, comes a book that's just as fun, challenging, and quirky. Featuring questions from the program (and new brainteasers as well), The Great American History Quiz will have you burning those gray cells and wishing learning had been this much fun in school! TRY THESE CONUNDRUMS ON FOR SIZE: 1. The U.S. declared its independence on July 4, 1776. True or False? 2. During WWI, Harry Houdini taught American soldiers which of the following tricks? How to (a) catch a bullet in their teeth, (b) survive underwater, or (c) escape from handcuffs. 3. Who was the first sitting (or rather traveling) president to voyage outside the continental U.S.? The answers may not be what you think. Guess away!

The Great American History Fact-finder

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Author :
Publisher : Houghton Mifflin Harcourt
ISBN 13 : 9780618439416
Total Pages : 626 pages
Book Rating : 4.4/5 (394 download)

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Book Synopsis The Great American History Fact-finder by : Pam Cornelison

Download or read book The Great American History Fact-finder written by Pam Cornelison and published by Houghton Mifflin Harcourt. This book was released on 2004 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Over 2,000 entries covering the who, what, where, when and why of U.S. history."--Thumbnail.

Rockstar Games and American History

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110716690
Total Pages : 265 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Rockstar Games and American History by : Esther Wright

Download or read book Rockstar Games and American History written by Esther Wright and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-08-22 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past – and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our book talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ

History of the Great American Fortunes

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Publisher :
ISBN 13 :
Total Pages : 440 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis History of the Great American Fortunes by : Gustavus Myers

Download or read book History of the Great American Fortunes written by Gustavus Myers and published by . This book was released on 1917 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dangerous Games

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Publisher : Modern Library
ISBN 13 : 0812979966
Total Pages : 210 pages
Book Rating : 4.8/5 (129 download)

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Book Synopsis Dangerous Games by : Margaret MacMillan

Download or read book Dangerous Games written by Margaret MacMillan and published by Modern Library. This book was released on 2010-07-13 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Acclaimed historian Margaret MacMillan explores here the many ways in which history affects us all. She shows how a deeper engagement with history, both as individuals and in the sphere of public debate, can help us understand ourselves and the world better. But she also warns that history can be misused and lead to misunderstanding. History is used to justify religious movements and political campaigns alike. Dictators may suppress history because it undermines their ideas, agendas, or claims to absolute authority. Nationalists may tell false, one-sided, or misleading stories about the past. Political leaders might mobilize their people by telling lies. It is imperative that we have an understanding of the past and avoid these and other common traps in thinking to which many fall prey. This brilliantly reasoned work, alive with incident and figures both great and infamous, will compel us to examine history anew—and skillfully illuminates why it is important to treat the past with care.

Games

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Publisher :
ISBN 13 : 9780870695834
Total Pages : 197 pages
Book Rating : 4.6/5 (958 download)

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Book Synopsis Games by : Bruce Whitehill

Download or read book Games written by Bruce Whitehill and published by . This book was released on 1992 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers

American History Playing Card Deck

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Publisher : U S Games Systems
ISBN 13 : 9781572814400
Total Pages : 120 pages
Book Rating : 4.8/5 (144 download)

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Book Synopsis American History Playing Card Deck by : History Channel

Download or read book American History Playing Card Deck written by History Channel and published by U S Games Systems. This book was released on 2003-12-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Color portraits of prominents figures from american history adorn the 55 cards of this stately deck.

Handbook of American Indian Games

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Publisher : Courier Corporation
ISBN 13 : 0486157563
Total Pages : 287 pages
Book Rating : 4.4/5 (861 download)

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Book Synopsis Handbook of American Indian Games by : Allan and Paulette Macfarlan

Download or read book Handbook of American Indian Games written by Allan and Paulette Macfarlan and published by Courier Corporation. This book was released on 2013-07-24 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rich collection of 150 authentic American Indian games for boys and girls of all ages: running, relay, kicking, throwing and rolling, tossing and catching, guessing, group-challenge and many other games. 74 black-and-white illustrations.

Great American Stuff

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Publisher : Cumberland House Publishing
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Great American Stuff by : Ray Jones

Download or read book Great American Stuff written by Ray Jones and published by Cumberland House Publishing. This book was released on 1997 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most compelling and delightful popular culture anthologies published in decades, this volume tells the story of Ivory Soap and the Model-T Ford, probes the intricate glories of Navajo rugs and Frank Lloyd Wright architecture, and celebrates the genius of Benny Goodman and Humphrey Bogart. Uniquely organized, it romps in a whimsical stream-of-consciousness manner through more than 250 of our country's finest products, richest traditions, and most inspiring people. Line drawings throughout.

Success with Reading

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Publisher : Scholastic Inc.
ISBN 13 : 9780439156073
Total Pages : 84 pages
Book Rating : 4.1/5 (56 download)

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Book Synopsis Success with Reading by : Sarah Glasscock

Download or read book Success with Reading written by Sarah Glasscock and published by Scholastic Inc.. This book was released on 2001 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: All students love learning history with these exciting, easy-to-read plays. The plays are all written on a 3rd grade reading level, so even your most challenged readers will be successful. Topics covered include Columbus’s explorations, Jamestown, the Pilgrims, the Boston Tea Party, the Underground Railroad, the Civil War, Immigration, and more. Also includes creative activities, Web and literature links, background information, and vocabulary lists. For use with Grades 4-8.

America's Great Game

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Publisher : Basic Books (AZ)
ISBN 13 : 046501965X
Total Pages : 385 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis America's Great Game by : Hugh Wilford

Download or read book America's Great Game written by Hugh Wilford and published by Basic Books (AZ). This book was released on 2013-12-03 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the 9/11 attacks to waterboarding to drone strikes, relations between the United States and the Middle East seem caught in a downward spiral. And all too often, the Central Intelligence Agency has made the situation worse. But this crisis was not a historical inevitability—far from it. Indeed, the earliest generation of CIA operatives was actually the region’s staunchest western ally. In America’s Great Game, celebrated intelligence historian Hugh Wilford reveals the surprising history of the CIA’s pro-Arab operations in the 1940s and 50s by tracing the work of the agency’s three most influential—and colorful—officers in the Middle East. Kermit “Kim” Roosevelt was the grandson of Theodore Roosevelt and the first head of CIA covert action in the region; his cousin, Archie Roosevelt, was a Middle East scholar and chief of the Beirut station. The two Roosevelts joined combined forces with Miles Copeland, a maverick covert operations specialist who had joined the American intelligence establishment during World War II. With their deep knowledge of Middle Eastern affairs, the three men were heirs to an American missionary tradition that engaged Arabs and Muslims with respect and empathy. Yet they were also fascinated by imperial intrigue, and were eager to play a modern rematch of the “Great Game,” the nineteenth-century struggle between Britain and Russia for control over central Asia. Despite their good intentions, these “Arabists” propped up authoritarian regimes, attempted secretly to sway public opinion in America against support for the new state of Israel, and staged coups that irrevocably destabilized the nations with which they empathized. Their efforts, and ultimate failure, would shape the course of U.S.–Middle Eastern relations for decades to come. Based on a vast array of declassified government records, private papers, and personal interviews, America’s Great Game tells the riveting story of the merry band of CIA officers whose spy games forever changed U.S. foreign policy.

Playing at the Next Level

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Publisher : McFarland
ISBN 13 : 1476625573
Total Pages : 312 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Playing at the Next Level by : Ken Horowitz

Download or read book Playing at the Next Level written by Ken Horowitz and published by McFarland. This book was released on 2016-10-27 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today a multinational video game developer, Sega was the first to break Nintendo’s grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega’s relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company’s most influential games are explored in detail.