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Graphics User Guide
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Book Synopsis Computer Graphics by : J. Gladson Maria Britto
Download or read book Computer Graphics written by J. Gladson Maria Britto and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Open Technical Communication by : Tamara Powell
Download or read book Open Technical Communication written by Tamara Powell and published by . This book was released on 2020-08-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Technical communication is the process of making and sharing ideas and information in the workplace as well as the set of applications such as letters, emails, instructions, reports, proposals, websites, and blogs that comprise the documents you write...Specifically, technical writing involves communicating complex information to a specific audience who will use it to accomplish some goal or task in a manner that is accurate, useful, and clear. Whether you write an email to your professor or supervisor, develop a presentation or report, design a sales flyer, or create a web page, you are a technical communicator." (Chapter 1)
Book Synopsis User's Guide by : Guillermo A. Riveros
Download or read book User's Guide written by Guillermo A. Riveros and published by . This book was released on 1996 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Graphic Design by : Adrian Shaughnessy
Download or read book Graphic Design written by Adrian Shaughnessy and published by Laurence King. This book was released on 2009-10-21 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: An A-Z guide for graphic designers who want to make expressive and distinctive work. Offers students, novice designers, and seasonal professionals on insider's guide to the complexities of current graphic design practice and thinking.
Book Synopsis User's Manual for QWGRAF, Computer Programs for Water-quality Graphics by : James C. Schornick
Download or read book User's Manual for QWGRAF, Computer Programs for Water-quality Graphics written by James C. Schornick and published by . This book was released on 1998 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis User's Guide by : William P. Dawkins
Download or read book User's Guide written by William P. Dawkins and published by . This book was released on 1981 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A User's Guide to LIGAND by : Peter J. Munson
Download or read book A User's Guide to LIGAND written by Peter J. Munson and published by . This book was released on 1987 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ggplot2 written by Hadley Wickham and published by Springer Science & Business Media. This book was released on 2009-10-03 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides both rich theory and powerful applications Figures are accompanied by code required to produce them Full color figures
Book Synopsis The Vixen Star Book User Guide by : James Chen
Download or read book The Vixen Star Book User Guide written by James Chen and published by Springer. This book was released on 2015-10-01 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who owns, or is thinking of owning, a Vixen Star Book Ten telescope mount or its predecessor. A revolution in amateur astronomy has occurred in the past decade with the wide availability of high tech, computer-driven, Go-To telescopes. Vixen Optics is leading the way by offering the Star Book Ten system, with its unique star map graphics software. The Star Book Ten is the latest version of computer telescope control using star map graphics as a user interface, first introduced in the original Star Book first offered in 2003. The increasingly complicated nature of this software means that learning to optimize this program is not straightforward, and yet the resulting views when all features are correctly deployed can be phenomenal. After a short history of computerized Go-To telescopes for the consumer amateur astronomer market, Chen offers a treasury of technical information. His advice, tips, and solutions aid the user in getting the most out of the Star Book Ten system in observing sessions.
Book Synopsis The Book of Inkscape, 2nd Edition by : Dmitry Kirsanov
Download or read book The Book of Inkscape, 2nd Edition written by Dmitry Kirsanov and published by No Starch Press. This book was released on 2021-12-07 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive user’s guide to Inkscape, a vector illustration application. Dmitry Kirsanov, a former core Inkscape developer, shares his knowledge of Inkscape's inner workings as he shows how to use Inkscape to draw with various tools, work with objects, apply realistic and artistic effects, and more. Step-by-step task-based tutorials show you how to create business cards, animations, technical and artistic drawings, and graphic assets for games. This second edition covers the new tools, improved text features, advanced new path effects and filters, as well as many new UI conveniences in Inkscape 1.0. A new chapter describes Inkscape's extensions for both users and developers. Learn how to: Navigate the canvas and customize your workspace and views Create new objects and transform, style, clone, and combine them Use gradients, patterns, filters, and path effects to liven up your work Work with layers, groups, object order, and locks to control your artwork View and manipulate your document’s structure with the XML Editor and the new Objects dialog Export your work to various formats
Book Synopsis A Visual Guide to Stata Graphics, Second Edition by : Michael N. Mitchell
Download or read book A Visual Guide to Stata Graphics, Second Edition written by Michael N. Mitchell and published by Stata Press. This book was released on 2008-06-04 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Power of Stata Graphics at Your Fingertips Whether you are new to Stata graphics or a seasoned veteran, this book teaches you how to use Stata to make high-quality graphs that stand out and enhance statistical results. With over 900 illustrated examples and quick-reference tabs, it offers a guide to creating and customizing graphs for any type of statistical data using either Stata commands or the Graph Editor. The author displays each graph example in full color with simple and clear instructions. He shows how to produce various types of graph elements, including marker symbols, lines, legends, captions, titles, axis labels, and grid lines. Reflecting the new graphics features of Stata, this thoroughly updated and expanded edition contains a new chapter that explains how to exploit the power of the new Graph Editor. This edition also includes additional examples and illustrates nearly every example with the Graph Editor.
Download or read book Tutorial Guide written by and published by . This book was released on 1994 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis OpenGL Reference Manual by : OpenGL Architecture Review Board
Download or read book OpenGL Reference Manual written by OpenGL Architecture Review Board and published by Addison-Wesley Professional. This book was released on 2004 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Official Reference Document to OpenGL, Version 1.4 OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL� Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4. It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3). A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains: A description of the command's parameters The command's effect on rendering and how OpenGL's state is modified Examples References to related functions Errors generated by each function This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.
Book Synopsis Linear Static Analysis User's Guide by : MSC Software
Download or read book Linear Static Analysis User's Guide written by MSC Software and published by MSC Software. This book was released on 2011-10-28 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis BMDP Statistical Software Manual by : Wilfrid Joseph Dixon
Download or read book BMDP Statistical Software Manual written by Wilfrid Joseph Dixon and published by Univ of California Press. This book was released on 1992-01-01 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: The BMDP package is an extensive collection of computer programs that aids students, instructors and research professionals the world over in analyzing data. Running on most mainframes, minicomputers and PCs, the BMDP software has capabilities ranging from plots and simple data description to more sophisticated techniques such as repeated measures analysis. Practitioners in diverse fields, from psychology, sociology and economics to biology, medicine and public health, should find the BDMP programs of use.
Book Synopsis Real-Time Volume Graphics by : Klaus Engel
Download or read book Real-Time Volume Graphics written by Klaus Engel and published by CRC Press. This book was released on 2006-07-21 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr
Book Synopsis OpenGL Programming Guide by : Dave Shreiner
Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley. This book was released on 2013-03-19 with total page 1489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance