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Graphics Interface 2006
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Book Synopsis Graphics Interface 2006 by : Stephen Mann
Download or read book Graphics Interface 2006 written by Stephen Mann and published by A K Peters/CRC Press. This book was released on 2006-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface 2006 took place in Quebec City, June 7th to 9th, 2006. GI2006 will be the 32nd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI consistently attracts high-quality papers on recent advances in interactive systems, human computer interaction, and graphics, from around the world. Topics covered include, but are not limited to: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative network - Human interface devices - Virtual reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces
Book Synopsis Graphics Interface 2014 by : Paul G. Kry
Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
Download or read book GRAPHICS INTERFACE 2006 written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis GPU-Based Techniques for Global Illumination Effects by : Laszlo Szirmay-Kalos
Download or read book GPU-Based Techniques for Global Illumination Effects written by Laszlo Szirmay-Kalos and published by Springer Nature. This book was released on 2022-05-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography
Book Synopsis Handbook of Research on User Interface Design and Evaluation for Mobile Technology by : Lumsden, Joanna
Download or read book Handbook of Research on User Interface Design and Evaluation for Mobile Technology written by Lumsden, Joanna and published by IGI Global. This book was released on 2008-02-28 with total page 1166 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
Book Synopsis Proceedings of the International Conference on IT Convergence and Security 2011 by : Kuinam J. Kim
Download or read book Proceedings of the International Conference on IT Convergence and Security 2011 written by Kuinam J. Kim and published by Springer Science & Business Media. This book was released on 2011-12-07 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: As we entered the 21st century, the rapid growth of information technology has changed our lives more conveniently than we have ever speculated. Recently in all fields of the industry, heterogeneous technologies have converged with information technology resulting in a new paradigm, information technology convergence. In the process of information technology convergence, the latest issues in the structure of data, system, network, and infrastructure have become the most challenging task. Proceedings of the International Conference on IT Convergence and Security 2011 approaches the subject matter with problems in technical convergence and convergences of security technology by looking at new issues that arise from techniques converging. The general scope is convergence security and the latest information technology with the following most important features and benefits: 1. Introduction of the most recent information technology and its related ideas 2. Applications and problems related to technology convergence, and its case studies 3. Introduction of converging existing security techniques through convergence security Overall, after reading Proceedings of the International Conference on IT Convergence and Security 2011, readers will understand the most state of the art information strategies and technologies of convergence security.
Book Synopsis Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design by : Michael J. Smith
Download or read book Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design written by Michael J. Smith and published by Springer Science & Business Media. This book was released on 2007-08-24 with total page 1044 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of a two-volume set that constitutes the refereed proceedings of the Symposium on Human Interface 2007, held in Beijing, China in July 2007. It covers design and evaluation methods and techniques, visualizing information, retrieval, searching, browsing and navigation, development methods and techniques, as well as advanced interaction technologies and techniques.
Book Synopsis Online Communities and Social Computing by : Douglas Schuler
Download or read book Online Communities and Social Computing written by Douglas Schuler and published by Springer. This book was released on 2007-08-24 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China, July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007. It covers designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.
Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Author :Nadia Magnenat-Thalmann Publisher :Springer Science & Business Media ISBN 13 :1849962634 Total Pages :203 pages Book Rating :4.8/5 (499 download)
Book Synopsis Modeling and Simulating Bodies and Garments by : Nadia Magnenat-Thalmann
Download or read book Modeling and Simulating Bodies and Garments written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2010-07-23 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
Book Synopsis Human Interface and the Management of Information. Visual Information and Knowledge Management by : Sakae Yamamoto
Download or read book Human Interface and the Management of Information. Visual Information and Knowledge Management written by Sakae Yamamoto and published by Springer. This book was released on 2019-07-08 with total page 666 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.
Book Synopsis Text Entry Systems by : I. Scott MacKenzie
Download or read book Text Entry Systems written by I. Scott MacKenzie and published by Elsevier. This book was released on 2010-07-28 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Text Entry Systems covers different aspects of text entry systems and offers prospective researchers and developers global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements; a discussion of the history and current state of the art of entry systems; and specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users. Text entry has never been so important as it is today. This is in large part due to the phenomenal, relatively recent success of mobile computing, text messaging on mobile phones, and the proliferation of small devices like the Blackberry and Palm Pilot. Compared with the recent past, when text entry was primarily through the standard "qwerty" keyboard, people today use a diverse array of devices with the number and variety of such devices ever increasing. The variety is not just in the devices, but also in the technologies used: entry modalities have become more varied and include speech recognition and synthesis, handwriting recognition, and even eye-tracking using image processing on web-cams. Statistical language modeling has advanced greatly in the past ten years and so therein is potential to facilitate and improve text entry — increasingly, the way people communicate. - This book covers different aspects of text entry systems and offers prospective researchers and developers - Global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements - History and current state of the art of entry systems, including coverage of recent research topics - Specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users
Book Synopsis Interactive Artifacts and Furniture Supporting Collaborative Work and Learning by : Pierre Dillenbourg
Download or read book Interactive Artifacts and Furniture Supporting Collaborative Work and Learning written by Pierre Dillenbourg and published by Springer Science & Business Media. This book was released on 2008-12-25 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reveals how advances in computer science and human-computer interaction impact Computer-Supported Collaborative Learning (CSCL) environments. The underlying theme of the contributions is the social affordances of physical objects. The collaborative situations illustrated in the book are not necessarily learning situation in a school sense. In summary, this book illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL users.
Book Synopsis Particle Methods for Multi-Scale and Multi-physics by : Moubin E. T. Al LIU
Download or read book Particle Methods for Multi-Scale and Multi-physics written by Moubin E. T. Al LIU and published by World Scientific. This book was released on 2015-12-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multi-scale and multi-physics modeling is useful and important for all areas in engineering and sciences. Particle Methods for Multi-Scale and Multi-Physics systematically addresses some major particle methods for modeling multi-scale and multi-physical problems in engineering and sciences. It contains different particle methods from atomistic scales to continuum scales, with emphasis on molecular dynamics (MD), dissipative particle dynamics (DPD) and smoothed particle hydrodynamics (SPH). This book covers the theoretical background, numerical techniques and many interesting applications of the particle methods discussed in this text, especially in: micro-fluidics and bio-fluidics (e.g., micro drop dynamics, movement and suspension of macro-molecules, cell deformation and migration); environmental and geophysical flows (e.g., saturated and unsaturated flows in porous media and fractures); and free surface flows with possible interacting solid objects (e.g., wave impact, liquid sloshing, water entry and exit, oil spill and boom movement). The presented methodologies, techniques and example applications will benefit students, researchers and professionals in computational engineering and sciences --
Book Synopsis Medicine Meets Virtual Reality 16 by : James D. Westwood
Download or read book Medicine Meets Virtual Reality 16 written by James D. Westwood and published by IOS Press. This book was released on 2008 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: We humans are tribal, grouping ourselves by a multitude of criteria: physical, intellectual, political, emotional, etc. The Internet and its auxiliary technologies have enabled a novel dimension in tribal behavior during our recent past. This growing connectivity begs the question: will individuals and their communities come together to solve some very urgent global problems? At MMVR, we explore ways to harness information technology to solve healthcare problems - and in the industrialized nations we are making progress. In the developing world however, things are more challenging. Massive urban poverty fuels violence and misery. Will global networking bring a convergence of individual and tribal problem-solving? Recently, a barrel-shaped water carrier that rolls along the ground was presented, improving daily life for many people. Also the One Laptop per Child project is a good example of how the industrialized nations can help the developing countries. They produce durable and simple laptops which are inexpensive to produce. At MMVR, we focus on cutting-edge medical technology, which is generally pretty expensive. While the benefits of innovation trickle downward, from the privileged few to the broader masses, we should expand this trickle into a flood. Can breakthrough applications in stimulation, visualization, robotics, and informatics engender tools as ingeniously as the water carrier or laptop? With some extra creativity, we can design better healthcare for the developing world too.
Book Synopsis Visual Interface Design for Digital Cultural Heritage by : Stan Ruecker
Download or read book Visual Interface Design for Digital Cultural Heritage written by Stan Ruecker and published by Routledge. This book was released on 2016-02-17 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Browsing for information is a significant part of most research activity, but many online collections hamper browsing with interfaces that are variants on a search box. Research shows that rich-prospect interfaces can offer an intuitive and highly flexible alternative environment for information browsing, assisting hypothesis formation and pattern-finding. This unique book offers a clear discussion of this form of interface design, including a theoretical basis for why it is important, and examples of how it can be done. It will be of interest to those working in the fields of library and information science, human-computer interaction, visual communication design, and the digital humanities as well as those interested in new theories and practices for designing web interfaces for library collections, digitized cultural heritage materials, and other types of digital collections.
Book Synopsis Iterated Function Systems for Real-Time Image Synthesis by : Slawomir Nikiel
Download or read book Iterated Function Systems for Real-Time Image Synthesis written by Slawomir Nikiel and published by Springer Science & Business Media. This book was released on 2007-05-28 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive explanation of iterated function systems and how to use them in generation of complex objects. Discussion covers the most popular fractal models applied in the field of image synthesis; surveys iterated function system models; explores algorithms for creating and manipulating fractal objects, and techniques for implementing the algorithms, and more. The book includes both descriptive text and pseudo-code samples for the convenience of graphics application programmers.