Graphics for Learning

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470547448
Total Pages : 438 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Graphics for Learning by : Ruth C. Clark

Download or read book Graphics for Learning written by Ruth C. Clark and published by John Wiley & Sons. This book was released on 2010-11-02 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado

Introduction to Computer Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1439852790
Total Pages : 427 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Introduction to Computer Graphics by : Fabio Ganovelli

Download or read book Introduction to Computer Graphics written by Fabio Ganovelli and published by CRC Press. This book was released on 2014-10-17 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Learning Processing

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Publisher : Newnes
ISBN 13 : 0123947928
Total Pages : 564 pages
Book Rating : 4.1/5 (239 download)

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Book Synopsis Learning Processing by : Daniel Shiffman

Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Graphics for Learning

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470880929
Total Pages : 420 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Graphics for Learning by : Ruth C. Clark

Download or read book Graphics for Learning written by Ruth C. Clark and published by John Wiley & Sons. This book was released on 2010-10-12 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado

Visual Language for Designers

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Author :
Publisher : Rockport Pub
ISBN 13 : 1592537413
Total Pages : 241 pages
Book Rating : 4.5/5 (925 download)

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Book Synopsis Visual Language for Designers by : Connie Malamed

Download or read book Visual Language for Designers written by Connie Malamed and published by Rockport Pub. This book was released on 2011-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within every picture is a hidden language that conveys a message, whether it is intended or not. This language is based on the ways people perceive and process visual information. By understanding visual language as the interface between a graphic and a viewer, designers and illustrators can learn to inform with accuracy and power. In a time of unprecedented competition for audience attention and with an increasing demand for complex graphics, Visual Language for Designers explains how to achieve quick and effective communications. New in paperback, this book presents ways to design for the strengths of our innate mental capacities and to compensate for our cognitive limitations. Visual Language for Designers includes: —How to organize graphics for quick perception —How to direct the eyes to essential information —How to use visual shorthand for efficient communication —How to make abstract ideas concrete —How to best express visual complexity —How to charge a graphic with energy and emotion

Before and After Graphics for Business

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Publisher : Pearson Education
ISBN 13 : 0132809656
Total Pages : 424 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis Before and After Graphics for Business by : John McWade

Download or read book Before and After Graphics for Business written by John McWade and published by Pearson Education. This book was released on 2005-04-07 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the founder of the very first desktop publishing company (PageLab) and the publisher of Before and After magazine, John McWade knows graphics. He also knows business–and the depth of that knowledge comes through in every page of this handsome primer on creating effective business graphics! In these pages, a master of the medium shows you how to use today's tools to create business graphics that communicate your business's identity in a variety of forms. From creating charts, graphs, calendars, and maps to designing newsletters, creating various types of stationery, coming up with an identity, using photos to convey a message, and creating gift certificates, Yellow Pages ads, coupons, forms, and more, this elegantly designed volume shows you how to present your business to the world graphically. Best of all, you'll discover how to think visually–ensuring that your perceptions of your business are the world's perception of your business through the effective use of business graphics.

Learning OpenGL ES for iOS

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Publisher : Addison-Wesley
ISBN 13 : 0132478927
Total Pages : 698 pages
Book Rating : 4.1/5 (324 download)

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Book Synopsis Learning OpenGL ES for iOS by : Erik Buck

Download or read book Learning OpenGL ES for iOS written by Erik Buck and published by Addison-Wesley. This book was released on 2012-07-31 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned

Creating Graphics for Learning and Performance

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Author :
Publisher : Prentice Hall
ISBN 13 : 9780132191586
Total Pages : 0 pages
Book Rating : 4.1/5 (915 download)

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Book Synopsis Creating Graphics for Learning and Performance by : Linda Lohr

Download or read book Creating Graphics for Learning and Performance written by Linda Lohr and published by Prentice Hall. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Graphics for Learning and Performance: Lessons in Visual Literacy will help you create effective visuals-visuals that are clear, communicate well, and help you learn and perform your job more effectively and efficiently. With this book you will learn about three of the most intuitive design principles that you can begin applying to your work immediately: selection, organization and integration. These principles are learned gradually as you explore the tools of type, shape, color, depth and space. In addition, a resource chapter provides you with a quick guide to the tools of graphic design including hardware, software, books and web resources Whether you are a teacher, business professional, graphic designer, artist, instructional designer, or software developer this book of essential design foundations is the one for you.

Graphic Design As a Second Language

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Publisher : Images Publishing
ISBN 13 : 9781920744397
Total Pages : 132 pages
Book Rating : 4.7/5 (443 download)

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Book Synopsis Graphic Design As a Second Language by : Bob Gill

Download or read book Graphic Design As a Second Language written by Bob Gill and published by Images Publishing. This book was released on 2003 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is part of the Handson Graphics series - an exciting and unique collection exploring the work of respected and highly talented international designers. The books in this series are primarily aimed at students and teachers of design. Howev

Graphics Concepts

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Publisher :
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Graphics Concepts by : Richard M. Lueptow

Download or read book Graphics Concepts written by Richard M. Lueptow and published by . This book was released on 2000 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part ofESource —Prentice Hall's Engineering Source, this book provides a flexible introduction to graphic concepts. Featuring over 25 modules and growing, the ESource series provides a comprehensive resource of engineering topics. Engineering Graphics; Projections Used in Engineering Graphics; Freehand Sketching; Computer-Aided Design and Drafting; Standard Practice for Engineering Drawings; Tolerances. For any Engineer or Computer Scientist interested in a brief introduction to the subject.

Learning Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1461385032
Total Pages : 160 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Learning Computer Graphics by : Shalini Govil-Pai

Download or read book Learning Computer Graphics written by Shalini Govil-Pai and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: As an introduction to the basics of computer graphics, the approach here focusses on the four main concepts: modeling, rendering, animation, and image manipulation. The authors provide a "learning-by-doing" environment, comprising plenty of hands-on exercises and software. The graphics library provided with the book helps simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.

Landscape Graphics

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Publisher : Watson-Guptill
ISBN 13 : 0770434185
Total Pages : 210 pages
Book Rating : 4.7/5 (74 download)

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Book Synopsis Landscape Graphics by : Grant Reid

Download or read book Landscape Graphics written by Grant Reid and published by Watson-Guptill. This book was released on 2012-08-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Announcing the new revised edition of the classic industry reference! Landscape Graphics is the architect’s ultimate guide to all the basic graphics techniques used in landscape design and landscape architecture. Progressing from the basics into more sophisticated techniques, this guide offers clear instruction on graphic language and the design process, the basics of drafting, lettering, freehand drawing and conceptual diagramming, perspective drawing, section elevations, and more. It also features carefully sequenced exercises, a complete file of graphic symbols for sections and perspectives, and a handy appendix of conversions and equivalents.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Graphics for Learning

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Author :
Publisher : Jossey-Bass
ISBN 13 : 9780999001332
Total Pages : 504 pages
Book Rating : 4.0/5 (13 download)

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Book Synopsis Graphics for Learning by : Ruth Colvin Clark

Download or read book Graphics for Learning written by Ruth Colvin Clark and published by Jossey-Bass. This book was released on 2004-04-01 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learn Graphics Design and Print Production Fundamentals

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Publisher :
ISBN 13 : 9781973455295
Total Pages : 196 pages
Book Rating : 4.4/5 (552 download)

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Book Synopsis Learn Graphics Design and Print Production Fundamentals by : Ken Jeffery

Download or read book Learn Graphics Design and Print Production Fundamentals written by Ken Jeffery and published by . This book was released on 2017-12-12 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic Design and Print Production Fundamentals was created by the Graphic Communications Open TextbookCollective Design itself is only the first step. It is important when conceiving of a new design that the entire workflow through toproduction is taken into consideration. And while most modern graphic design is created on computers, using designsoftware such as the Adobe suite of products, the ideas and concepts don't stay on the computer. To create in-storesignage, forinstance, the ideas need to be completed in the computersoftware, then progress to an imaging (traditionallyreferred to as printing) process. This is a very wide-reaching and varied group of disciplines. By inviting a group ofselect experts to author the chapters of this textbook, our goal is to specifically focus on different aspects of the designprocess, from creation to production

e-Learning and the Science of Instruction

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119158680
Total Pages : 676 pages
Book Rating : 4.1/5 (191 download)

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Book Synopsis e-Learning and the Science of Instruction by : Ruth C. Clark

Download or read book e-Learning and the Science of Instruction written by Ruth C. Clark and published by John Wiley & Sons. This book was released on 2016-02-19 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential e-learning design manual, updated with the latest research, design principles, and examples e-Learning and the Science of Instruction is the ultimate handbook for evidence-based e-learning design. Since the first edition of this book, e-learning has grown to account for at least 40% of all training delivery media. However, digital courses often fail to reach their potential for learning effectiveness and efficiency. This guide provides research-based guidelines on how best to present content with text, graphics, and audio as well as the conditions under which those guidelines are most effective. This updated fourth edition describes the guidelines, psychology, and applications for ways to improve learning through personalization techniques, coherence, animations, and a new chapter on evidence-based game design. The chapter on the Cognitive Theory of Multimedia Learning introduces three forms of cognitive load which are revisited throughout each chapter as the psychological basis for chapter principles. A new chapter on engagement in learning lays the groundwork for in-depth reviews of how to leverage worked examples, practice, online collaboration, and learner control to optimize learning. The updated instructor's materials include a syllabus, assignments, storyboard projects, and test items that you can adapt to your own course schedule and students. Co-authored by the most productive instructional research scientist in the world, Dr. Richard E. Mayer, this book distills copious e-learning research into a practical manual for improving learning through optimal design and delivery. Get up to date on the latest e-learning research Adopt best practices for communicating information effectively Use evidence-based techniques to engage your learners Replace popular instructional ideas, such as learning styles with evidence-based guidelines Apply evidence-based design techniques to optimize learning games e-Learning continues to grow as an alternative or adjunct to the classroom, and correspondingly, has become a focus among researchers in learning-related fields. New findings from research laboratories can inform the design and development of e-learning. However, much of this research published in technical journals is inaccessible to those who actually design e-learning material. By collecting the latest evidence into a single volume and translating the theoretical into the practical, e-Learning and the Science of Instruction has become an essential resource for consumers and designers of multimedia learning.

Design for how People Learn

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Author :
Publisher : New Riders
ISBN 13 : 0321768434
Total Pages : 272 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Design for how People Learn by : Julie Dirksen

Download or read book Design for how People Learn written by Julie Dirksen and published by New Riders. This book was released on 2011 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.