Graphics Gems

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780122861666
Total Pages : 0 pages
Book Rating : 4.8/5 (616 download)

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Book Synopsis Graphics Gems by : Andrew S. Glassner

Download or read book Graphics Gems written by Andrew S. Glassner and published by Morgan Kaufmann. This book was released on 1993-06-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

Graphics Gems IV

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780123361554
Total Pages : 616 pages
Book Rating : 4.3/5 (615 download)

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Book Synopsis Graphics Gems IV by : Paul S. Heckbert

Download or read book Graphics Gems IV written by Paul S. Heckbert and published by Morgan Kaufmann. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Graphics Gems II

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780120644810
Total Pages : 78 pages
Book Rating : 4.6/5 (448 download)

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Book Synopsis Graphics Gems II by : James Arvo

Download or read book Graphics Gems II written by James Arvo and published by Morgan Kaufmann. This book was released on 1991 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Graphics Gems V (IBM Version)

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Author :
Publisher : Elsevier
ISBN 13 : 0080507573
Total Pages : 465 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems V (IBM Version) by : Alan W. Paeth

Download or read book Graphics Gems V (IBM Version) written by Alan W. Paeth and published by Elsevier. This book was released on 1995-06-15 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. - Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field - Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming - Includes gems covering ellipses, splines, Bezier curves, and ray tracing

Graphics Gems III (IBM Version)

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Author :
Publisher : Elsevier
ISBN 13 : 0080507557
Total Pages : 669 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems III (IBM Version) by : David Kirk

Download or read book Graphics Gems III (IBM Version) written by David Kirk and published by Elsevier. This book was released on 2012-12-02 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. - Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III - Features all new graphics gems - Explains techniques for making computer graphics implementations more efficient - Emphasizes physically based modeling, rendering, radiosity, and ray tracing - Presents techniques for making computer graphics implementations more efficient

Ray Tracing Gems

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Author :
Publisher : Apress
ISBN 13 : 1484244273
Total Pages : 622 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

GPU Gems 3

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321515261
Total Pages : 942 pages
Book Rating : 4.5/5 (152 download)

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Book Synopsis GPU Gems 3 by : Hubert Nguyen

Download or read book GPU Gems 3 written by Hubert Nguyen and published by Addison-Wesley Professional. This book was released on 2008 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Graphics Gems V (Macintosh Version)

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Author :
Publisher : Academic Press
ISBN 13 : 1483296695
Total Pages : 464 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Graphics Gems V (Macintosh Version) by : Alan W. Paeth

Download or read book Graphics Gems V (Macintosh Version) written by Alan W. Paeth and published by Academic Press. This book was released on 2014-05-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field.Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming.Includes gems covering ellipses, splines, Bezier curves, and ray tracing.Disk included containing source code from the gems available in both IBM and Macintosh versions.

Graphic Gems Package

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Author :
Publisher : Morgan Kaufmann Pub
ISBN 13 : 9780122703508
Total Pages : 2107 pages
Book Rating : 4.7/5 (35 download)

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Book Synopsis Graphic Gems Package by : Andrew S. Glassner

Download or read book Graphic Gems Package written by Andrew S. Glassner and published by Morgan Kaufmann Pub. This book was released on 1993-07 with total page 2107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Special package--buy the first three volumes of the Graphics Gems series for the price of two! Includes Graphics Gems, Graphics Gems II and Graphics Gems III (IBM version only).

Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

GPU Gems 2

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

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Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

GPU Computing Gems Emerald Edition

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Author :
Publisher : Elsevier
ISBN 13 : 0123849896
Total Pages : 889 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis GPU Computing Gems Emerald Edition by :

Download or read book GPU Computing Gems Emerald Edition written by and published by Elsevier. This book was released on 2011-01-13 with total page 889 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." - Covers the breadth of industry from scientific simulation and electronic design automation to audio / video processing, medical imaging, computer vision, and more - Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution - Offers insights and ideas as well as practical "hands-on" skills you can immediately put to use

Graphics Gems

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Author :
Publisher : Elsevier
ISBN 13 : 1483218090
Total Pages : 601 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Graphics Gems by : Paul S. Heckbert

Download or read book Graphics Gems written by Paul S. Heckbert and published by Elsevier. This book was released on 2013-11-06 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.

Graphics Gems

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Author :
Publisher : Elsevier
ISBN 13 : 0080507530
Total Pages : 865 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems by : Andrew S. Glassner

Download or read book Graphics Gems written by Andrew S. Glassner and published by Elsevier. This book was released on 2013-10-22 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

Graphics Gems II

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Author :
Publisher : Elsevier
ISBN 13 : 0080507549
Total Pages : 683 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems II by : James Arvo

Download or read book Graphics Gems II written by James Arvo and published by Elsevier. This book was released on 2013-10-22 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 406 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1988-03-15 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

GPU gems

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Author :
Publisher :
ISBN 13 :
Total Pages : 765 pages
Book Rating : 4.:/5 (634 download)

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Book Synopsis GPU gems by : Randima Fernando

Download or read book GPU gems written by Randima Fernando and published by . This book was released on 2006 with total page 765 pages. Available in PDF, EPUB and Kindle. Book excerpt: