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Graph Paper Composition Notebook For Role Playing Games
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Book Synopsis RPG Grid Paper Composition Book by : R. P. G. RPG Masters
Download or read book RPG Grid Paper Composition Book written by R. P. G. RPG Masters and published by . This book was released on 2018-05-04 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blank (1/4 inch square-grid) composition notebook for the most epic and creative games ever played. Draw maps, create monsters, forge weapons, invent spells, design characters, write narrations, plan campaigns, etc. Made from the bark of thousand-year-old Gridwoods in the enchanted forest of Darkleaf, and printed with ink from the distilled Ambrosia of Everthought, this seemingly ordinary quad-rule notebook is in fact imbued with epic and mysterious power - and gives the bearer: +10 Creativity. Specs: 50 sheets/100 pages | 60 lb cream paper | 4x4 sq/in | double-sided | paperback binding | 9.75 x 7.5 in
Download or read book Hex Map Paper written by Gloomroad and published by . This book was released on 2021-03-23 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Inch & 5 per Inch Hex Grid Paper This Notebook is designed especially for RPG map drawing and for Wargaming purposes Features: Large size 8,5x 11 inches 50 sheets/100 pages White Paper Egde to Edge Hex Grid Matte softcover Bonus page samples from Gloomroad's other notebooks.
Book Synopsis The Book of Holding (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed
Download or read book The Book of Holding (Dungeons & Dragons) written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-08-04 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
Book Synopsis Official Gazette of the United States Patent and Trademark Office by :
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1186 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Man, Play, and Games by : Roger Caillois
Download or read book Man, Play, and Games written by Roger Caillois and published by University of Illinois Press. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Book Synopsis Game Theory, Alive by : Anna R. Karlin
Download or read book Game Theory, Alive written by Anna R. Karlin and published by American Mathematical Soc.. This book was released on 2017-04-27 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.
Download or read book The Devil's Web written by Pat Pulling and published by Huntington House Publishers. This book was released on 1989 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Graph Representation Learning by : William L. William L. Hamilton
Download or read book Graph Representation Learning written by William L. William L. Hamilton and published by Springer Nature. This book was released on 2022-06-01 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graph-structured data is ubiquitous throughout the natural and social sciences, from telecommunication networks to quantum chemistry. Building relational inductive biases into deep learning architectures is crucial for creating systems that can learn, reason, and generalize from this kind of data. Recent years have seen a surge in research on graph representation learning, including techniques for deep graph embeddings, generalizations of convolutional neural networks to graph-structured data, and neural message-passing approaches inspired by belief propagation. These advances in graph representation learning have led to new state-of-the-art results in numerous domains, including chemical synthesis, 3D vision, recommender systems, question answering, and social network analysis. This book provides a synthesis and overview of graph representation learning. It begins with a discussion of the goals of graph representation learning as well as key methodological foundations in graph theory and network analysis. Following this, the book introduces and reviews methods for learning node embeddings, including random-walk-based methods and applications to knowledge graphs. It then provides a technical synthesis and introduction to the highly successful graph neural network (GNN) formalism, which has become a dominant and fast-growing paradigm for deep learning with graph data. The book concludes with a synthesis of recent advancements in deep generative models for graphs—a nascent but quickly growing subset of graph representation learning.
Book Synopsis The Mathematics of Chip-Firing by : Caroline J. Klivans
Download or read book The Mathematics of Chip-Firing written by Caroline J. Klivans and published by CRC Press. This book was released on 2018-11-15 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mathematics of Chip-firing is a solid introduction and overview of the growing field of chip-firing. It offers an appreciation for the richness and diversity of the subject. Chip-firing refers to a discrete dynamical system — a commodity is exchanged between sites of a network according to very simple local rules. Although governed by local rules, the long-term global behavior of the system reveals fascinating properties. The Fundamental properties of chip-firing are covered from a variety of perspectives. This gives the reader both a broad context of the field and concrete entry points from different backgrounds. Broken into two sections, the first examines the fundamentals of chip-firing, while the second half presents more general frameworks for chip-firing. Instructors and students will discover that this book provides a comprehensive background to approaching original sources. Features: Provides a broad introduction for researchers interested in the subject of chip-firing The text includes historical and current perspectives Exercises included at the end of each chapter About the Author: Caroline J. Klivans received a BA degree in mathematics from Cornell University and a PhD in applied mathematics from MIT. Currently, she is an Associate Professor in the Division of Applied Mathematics at Brown University. She is also an Associate Director of ICERM (Institute for Computational and Experimental Research in Mathematics). Before coming to Brown she held positions at MSRI, Cornell and the University of Chicago. Her research is in algebraic, geometric and topological combinatorics.
Book Synopsis Designing Virtual Worlds by : Richard A. Bartle
Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Book Synopsis The Cambridge Companion to Medievalism by : Louise D'Arcens
Download or read book The Cambridge Companion to Medievalism written by Louise D'Arcens and published by Cambridge University Press. This book was released on 2016-03-10 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to medievalism offering a balance of accessibility and sophistication, with comprehensive overviews as well as detailed case studies.
Download or read book ggplot2 written by Hadley Wickham and published by Springer Science & Business Media. This book was released on 2009-10-03 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides both rich theory and powerful applications Figures are accompanied by code required to produce them Full color figures
Book Synopsis Introduction to Probability by : Joseph K. Blitzstein
Download or read book Introduction to Probability written by Joseph K. Blitzstein and published by CRC Press. This book was released on 2014-07-24 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developed from celebrated Harvard statistics lectures, Introduction to Probability provides essential language and tools for understanding statistics, randomness, and uncertainty. The book explores a wide variety of applications and examples, ranging from coincidences and paradoxes to Google PageRank and Markov chain Monte Carlo (MCMC). Additional application areas explored include genetics, medicine, computer science, and information theory. The print book version includes a code that provides free access to an eBook version. The authors present the material in an accessible style and motivate concepts using real-world examples. Throughout, they use stories to uncover connections between the fundamental distributions in statistics and conditioning to reduce complicated problems to manageable pieces. The book includes many intuitive explanations, diagrams, and practice problems. Each chapter ends with a section showing how to perform relevant simulations and calculations in R, a free statistical software environment.
Book Synopsis Procedural Content Generation in Games by : Noor Shaker
Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Book Synopsis How to Draw Fantasy Art and RPG Maps by : Jared Blando
Download or read book How to Draw Fantasy Art and RPG Maps written by Jared Blando and published by Penguin. This book was released on 2015-09-01 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Book Synopsis Twenty Lectures on Algorithmic Game Theory by : Tim Roughgarden
Download or read book Twenty Lectures on Algorithmic Game Theory written by Tim Roughgarden and published by Cambridge University Press. This book was released on 2016-08-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
Book Synopsis Tabletop Role-Playing Games and the Experience of Imagined Worlds by : Nicholas J. Mizer
Download or read book Tabletop Role-Playing Games and the Experience of Imagined Worlds written by Nicholas J. Mizer and published by Springer Nature. This book was released on 2019-11-22 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.