Games of Knowing

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781536968514
Total Pages : 118 pages
Book Rating : 4.9/5 (685 download)

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Book Synopsis Games of Knowing by : Danny Wall

Download or read book Games of Knowing written by Danny Wall and published by Createspace Independent Publishing Platform. This book was released on 2016-08-06 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: GAMES OF KNOWING are more than just fun activities to enliven your classroom- they open students to the key concepts of your Theory of Knowledge course! Use play-based learning to help students engage and experience the fundamentals of TOK! Match the Areas of Knowledge to fit games into all areas of the curriculum! Launch meaningful discussion out of fun and energetic activities! These games have been played and tested with high school students of the IB Diploma Programme for more than three years. Each game also includes a list of variations for you to tailor your experience, whether you need a high-energy whole-class activity or a quiet, reflective warm-up. A summary of essential understanding also helps to guide your follow-up into purposeful and targeted explorations of knowledge. GAMES OF KNOWING - for any class that wants to PLAY with KNOWLEDGE!

Computer Games for Learning

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Publisher : MIT Press
ISBN 13 : 0262027577
Total Pages : 303 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Computer Games for Learning by : Richard E. Mayer

Download or read book Computer Games for Learning written by Richard E. Mayer and published by MIT Press. This book was released on 2014-07-11 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Play to Learn

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Publisher : Association for Talent Development
ISBN 13 : 1562867725
Total Pages : 186 pages
Book Rating : 4.5/5 (628 download)

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Book Synopsis Play to Learn by : Sharon Boller

Download or read book Play to Learn written by Sharon Boller and published by Association for Talent Development. This book was released on 2017-03-03 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Games for Learning

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Author :
Publisher : Macmillan
ISBN 13 : 9780374522865
Total Pages : 274 pages
Book Rating : 4.5/5 (228 download)

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Book Synopsis Games for Learning by : Peggy Kaye

Download or read book Games for Learning written by Peggy Kaye and published by Macmillan. This book was released on 1991-08 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide of educational games for parents covering all areas of the school curriculum.

The Everything Kids' Learning Activities Book

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Publisher : Simon and Schuster
ISBN 13 : 1440565325
Total Pages : 304 pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis The Everything Kids' Learning Activities Book by : Amanda Morin

Download or read book The Everything Kids' Learning Activities Book written by Amanda Morin and published by Simon and Schuster. This book was released on 2013-07-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who says learning can't be fun? Using the word "educational" can be the quickest way to lose a child's interest. But the games, projects, and experiments in The Everything Kids' Learning Activities Book are so much fun, your kids won't even know they're learning! Not only will your kids be entertained and have fun, they'll learn skills in the key areas of reading, writing, math, science, and social studies. With 145 indoor and outdoor activities including: Comic strip sequencing Round robin storytelling Lollipop patterns The 25-cent pyramid Cookie fractions Balloon terrarium These activities are geared for kids aged 5–12, making this a go-to resource for years to come. And most activities use materials that are in your house! This easy-to-use guide is full of creative ideas and expert advice to help you be your kids' best learning partner.

Gadgets, Games and Gizmos for Learning

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Publisher : John Wiley & Sons
ISBN 13 : 9780787995669
Total Pages : 448 pages
Book Rating : 4.9/5 (956 download)

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Book Synopsis Gadgets, Games and Gizmos for Learning by : Karl M. Kapp

Download or read book Gadgets, Games and Gizmos for Learning written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2007-09-24 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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Author :
Publisher : Lulu.com
ISBN 13 : 0359984010
Total Pages : 584 pages
Book Rating : 4.3/5 (599 download)

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Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Training Games

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Publisher :
ISBN 13 : 9781003448228
Total Pages : 0 pages
Book Rating : 4.4/5 (482 download)

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Book Synopsis Training Games by : Susan El-Shamy

Download or read book Training Games written by Susan El-Shamy and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games constitute a wonderful tool for engaging learners and reinforcing learning.This is a practical and entertaining introduction to using games and structured learning activities in training. It is the first book to combine gaming rationale, hands-on advice and sample games. Susan El-Shamy begins with an overview of the benefits of using games, touches on the learning psychology foundations of game playing, describes the most common types of games, and provides guidelines for choosing games appropriate for given objectives.She offers seasoned advice on how to set up and conduct games and on how to assess their effectiveness. She concludes with suggestions on how to adapt existing games and activities to new purposes and, beyond that, on how the reader can create and design his or her own games.The book includes a resource list of commercially available games and related Web sites.Susan El-Shamy admirably succeeds in demonstrating how games promote serious learning in adult training. If you are new to games, this book will allay your concerns about using them. If you are a veteran user of games, here are new ideas, including an introduction to e-games. All readers will appreciate the Ultimate Training Games Assessment form for evaluating games and as a guide to creating their own.

The Book of Word Games

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Publisher : Echo Point Books & Media
ISBN 13 : 9780963878472
Total Pages : 260 pages
Book Rating : 4.8/5 (784 download)

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Book Synopsis The Book of Word Games by : David Parlett

Download or read book The Book of Word Games written by David Parlett and published by Echo Point Books & Media. This book was released on 2012-05 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you were to imagine your ideal guide to a book of word games, who would you picture? Does an urbane, witty writer come to mind? How about a widely recognized authority and historian of games? Perhaps you'd want someone who successfully creates games himself and has written extensively on a wide variety of games? And oh what the heck let's make him British to add a bit of extra charm. Well, if that sounds like the ideal game guide, look no further. David Parlett is an internationally recognized master of games. The author of many books, including the Oxford History of Board Games and The Penguin Book of Card Games, he has also created many games including Hare & Tortoise, which has sold over 3 million copies. In "The Book of Word Games" Parlett presents a practical and entertaining guide to word games and how to play them. He offers clear and witty introductions to over 150 word games, indicating degree of difficulty, appropriate number of players, and age range (many of the games are great for the classroom or to give your kids some fun while improving their language skills). Parlett also gives a wealth of interesting etymological knowledge, including word origins, phonetic facts and interesting tidbits like the longest word in the English language. There is something for everyone, from new readers to sophisticated word connoisseurs. From well-known favorites such as Boggle and Consequences to lesser-known but equally enjoyable games such as Bacronyms and Aesop's Mission, "The Book of Word Games" presents a wide-ranging collection of word games for verbivores of all ages. "

Knowing the Facts about Divination Practices and Occult "Games"

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Publisher : ATRI Publishing
ISBN 13 : 1937136833
Total Pages : 111 pages
Book Rating : 4.9/5 (371 download)

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Book Synopsis Knowing the Facts about Divination Practices and Occult "Games" by : John Ankerberg

Download or read book Knowing the Facts about Divination Practices and Occult "Games" written by John Ankerberg and published by ATRI Publishing. This book was released on 2012-09-28 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Divination has existed in all cultures throughout history. It is the attempt to predict or control one's future or to gain access to hidden information by the assessment of various indicators or use of particular implements. Some “Christian” diviners have pointed to biblical examples of divination in order to justify their practices. This book examines where the power comes from; explains how the various implements (including games) are used; and warns of the potential dangers.

New Traditional Games for Learning

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Author :
Publisher : Routledge
ISBN 13 : 1135072388
Total Pages : 228 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis New Traditional Games for Learning by : Alex Moseley

Download or read book New Traditional Games for Learning written by Alex Moseley and published by Routledge. This book was released on 2013-09-05 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.

Game On

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Publisher : Solution Tree Press
ISBN 13 : 1936763982
Total Pages : 160 pages
Book Rating : 4.9/5 (367 download)

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Book Synopsis Game On by : Ryan L. Schaaf

Download or read book Game On written by Ryan L. Schaaf and published by Solution Tree Press. This book was released on 2016-10-25 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources

The Hunger Games - 101 Amazingly True Facts You Didn't Know

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Publisher : 101BookFacts.com (pub-5999650418488591)
ISBN 13 : 1311779221
Total Pages : 25 pages
Book Rating : 4.3/5 (117 download)

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Book Synopsis The Hunger Games - 101 Amazingly True Facts You Didn't Know by : G Whiz

Download or read book The Hunger Games - 101 Amazingly True Facts You Didn't Know written by G Whiz and published by 101BookFacts.com (pub-5999650418488591). This book was released on 2013-12-21 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know The Hunger Games features for over 100 consecutive weeks ever since it entered the New York Bestseller list in November 2008? Or, did you know Katniss losing his father at very young age was influenced by Collins' sense of loss when her father served the Vietnam War? What are the amazingly true facts behind The Hunger Games by Suzanne Collins? Do you want to know the golden nuggets of facts readers love? If you've enjoyed the book, then this will be a must read delight for you! Collected for readers everywhere are 101 book facts about the book & author that are fun, down-to-earth, and amazingly true to keep you laughing and learning as you read through the book! Tips & Tricks to Enhance Reading Experience • Enter "G Whiz" after your favorite title to see if publication exists! ie) Harry Potter G Whiz • Enter "G Whiz 101" to search for entire catalogue! • If not found, request to have your choice created by using form on our website! • Combine your favorite titles to receive bundle coupons! • Write a review when you're done to hop on the list of contributors! “Get ready for fun, down-to-earth, and amazingly true facts that keeps you learning as you read through the book” - G Whiz DISCLAIMER: Although the Author and Publisher strived to be accurate and verify all contributions by readers, due to the nature of research this publication should not be deemed as an authoritative source and no content should be used for citation purposes. All facts come with source URLS for further reading. This publication is meant for entertainment purposes to provide the best collection of facts possible. Refined and tested for quality, we provide a 100% satisfaction guarantee or your money back.

Auden's Games of Knowledge

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Publisher : Columbia University Press
ISBN 13 : 9780231113533
Total Pages : 364 pages
Book Rating : 4.1/5 (135 download)

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Book Synopsis Auden's Games of Knowledge by : Richard R. Bozorth

Download or read book Auden's Games of Knowledge written by Richard R. Bozorth and published by Columbia University Press. This book was released on 2001 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first full-length consideration of Auden as a homosexual poet, this volume shows that Auden's career was tied to a process of gay self-interrogation unparalleled in modern poetry and argues that he was driven by a powerful yearning to comprehend the psychological, political, and ethical implications of same-sex desire. Auden's theories about poetry in the 1930s and after reflected an intense concern with how to write publicly as a homosexual poet. That struggle was made manifest in his love poetry, which Bozorth argues constitutes a kind of "erotic autobiography" exploring the distinct challenges of homosexual love. Bozorth's approach is manifold, examining the poet's engagements with avant-garde poetics, gay subculture, psychoanalysis, leftist politics, and theology. This book proposes that from his early fascination with secret agent and trickster figures to his later theories of poetry as an I-Thou relation, Auden viewed poetry as a fictional but primal erotic encounter with the reader.

101 Drama Games for Children

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Publisher : Hunter House
ISBN 13 : 9780897932110
Total Pages : 164 pages
Book Rating : 4.9/5 (321 download)

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Book Synopsis 101 Drama Games for Children by : Paul Rooyackers

Download or read book 101 Drama Games for Children written by Paul Rooyackers and published by Hunter House. This book was released on 1998 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drama games are not staged plays but a dynamic form in which children explore their minds and the world around them. They can use their play-acting in sensory games, pantomimes, story games with puppets, in creating masks and costumes, and much more. Drama games allow children to get more in touch with themselves and what they want to be, and are a delightful way to discover the freedom, creativity, and expression of acting- and living. The SmartFunActivity series encourage imagination, social interaction, and self-expression in children. To make the books easy to use, games are marked according to appropriate age levels, length of play time, and group size, using helpful icons. Most games are non-competitive and none require special skills or training. The series is widely used in homes, schools, daycare centers, clubs, and summer camp.

Learning in Information-Rich Environments

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Publisher : Springer Nature
ISBN 13 : 3030294102
Total Pages : 217 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Learning in Information-Rich Environments by : Delia Neuman

Download or read book Learning in Information-Rich Environments written by Delia Neuman and published by Springer Nature. This book was released on 2019-12-31 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The amount and range of information available to today’s students—and indeed to all learners—is unprecedented. If the characteristics of “the information age” demand new conceptions of commerce, national security, and publishing—among other things—it is logical to assume that they carry implications for education as well. Little has been written, however, about how the specific affordances of these technologies—and the kinds of information they allow students to access and create—relate to the central purpose of education: learning. What does “learning” mean in an information-rich environment? What are its characteristics? What kinds of tasks should it involve? What concepts, strategies, attitudes, and skills do educators and students need to master if they are to learn effectively and efficiently in such an environment? How can researchers, theorists, and practitioners foster the well-founded and widespread development of such key elements of the learning process? This second edition continues these discussions and suggests some tentative answers. Drawing primarily from research and theory in three distinct but related fields—learning theory, instructional systems design, and information studies—it presents a way to think about learning that responds directly to the actualities of a world brimming with information. The second edition also includes insights from digital and critical literacies and provides a combination of an updated research-and-theory base and a collection of instructional scenarios for helping teachers and librarians implement each step of the I-LEARN model. The book could be used in courses in teacher preparation, academic-librarian preparation, and school-librarian preparation.

Learning Games

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Publisher : Gryphon House, Inc.
ISBN 13 : 9780876590072
Total Pages : 252 pages
Book Rating : 4.5/5 (9 download)

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Book Synopsis Learning Games by : Jackie Silberg

Download or read book Learning Games written by Jackie Silberg and published by Gryphon House, Inc.. This book was released on 2006 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do children learn about the world around them? They touch, taste, see, smell and hear it, of course With over 200 activities, "Learning Games" will delight children as they expand their learning by engaging all of their senses. The chapters are organized by each of the five senses, with a bonus chapter of multi-sensory activities. The games and activities are designed to help children identify and use their senses-essential tools for understanding the world. Games Include: Partner Listening Paper Plate Shakers I've Got a Rhythm Dolphin Talk Listening to Paper The Binocular Game Color My World Glowing Mobile Walking Through Africa Magnify Your Life No Hands Fingerpaint with Textures Nose, Nose Smelly Walk Tongue Bumps Sweet or Sour Tasting in Space Let's Taste Red Taste Picture Book Body Part Senses Senses for the Hand