Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Games Of Consequence
Download Games Of Consequence full books in PDF, epub, and Kindle. Read online Games Of Consequence ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Games of Consequence by : John Dutch
Download or read book Games of Consequence written by John Dutch and published by iUniverse. This book was released on with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Multimodal Approach to Video Games and the Player Experience by : Weimin Toh
Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Download or read book Storyplaying written by Sebastian Domsch and published by Walter de Gruyter. This book was released on 2013-08-28 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
Book Synopsis The Olympic Games Effect by : John A. Davis
Download or read book The Olympic Games Effect written by John A. Davis and published by John Wiley & Sons. This book was released on 2012-01-11 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marketing at the Olympics, the attraction and the rewards Essential reading in preparation for the 2012 London Olympics, the newly revised and fully updated second edition of The Olympic Games Effect offers fascinating sports marketing and branding insights into the promotion of the Games themselves, and their unique attraction for corporations in particular. The important lessons of past Olympics will be used to show a hundred year-plus tradition based on a several thousand year old testament to the love of sports and competition, revealing how, in recent years, this has evolved into a seductively attractive vehicle for a wide range of audiences, from consumers to corporations. Loaded with historical information on the Olympics, the book traces the history of the Olympics back to 776 BC. This legacy is vital to the ongoing success of the Olympics, and is at the heart of why brands care so much Packed with illustrations that illustrate how the Games have become arguably the world's most successful sports event and the marketing opportunities this has led to Includes relevant business strategies and recommendations to help companies understand how to make more effective sports sponsorship decisions This timely new edition of The Olympic Games Effect shows the value contributed by sponsoring the world's premier sporting event, and explains how, by extension, other global sports events have the potential to generate similarly impressive results for their sponsors.
Book Synopsis Understand? Good, Play! by : Masaaki Hatsumi
Download or read book Understand? Good, Play! written by Masaaki Hatsumi and published by . This book was released on 2001 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Design and Development of Training Games by : Talib S. Hussain
Download or read book Design and Development of Training Games written by Talib S. Hussain and published by Cambridge University Press. This book was released on 2015 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Book Synopsis Philosophical Perspectives on Play by : Malcolm MacLean
Download or read book Philosophical Perspectives on Play written by Malcolm MacLean and published by Routledge. This book was released on 2015-08-20 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made up of contributions from leading international thinkers and inviting readers to explore the presumptions often attached to play and playfulness, the book considers ways that play in ‘virtual’ and ‘real’ worlds can inform understandings of each, critiquing established norms and encouraging scepticism about the practice and experience of play. Organised around four central themes -- play(ing) at the limits, aesthetics, metaphysics/ontology and ethics -- the book extends and challenges notions of play by drawing on issues emerging in sport, gaming, literature, space and art, with specific attention paid to disruption and danger. It is intended to provide scholars and practitioners working in the spheres of play, education, games, sport and related subjects with a deeper understanding of philosophical thought and to open dialogue across these disciplines.
Book Synopsis Gaming and Cognition: Theories and Practice from the Learning Sciences by : Van Eck, Richard
Download or read book Gaming and Cognition: Theories and Practice from the Learning Sciences written by Van Eck, Richard and published by IGI Global. This book was released on 2010-05-31 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.
Book Synopsis Anthology of Statistics in Sports by : Jim Albert
Download or read book Anthology of Statistics in Sports written by Jim Albert and published by SIAM. This book was released on 2005-01-01 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: The unlikely worlds of sports fans and statisticians collide in this interesting and accessible collection of previously published articles on the use of statistics to analyze sports, which the editors have thoughtfully culled from a variety of American Statistical Association (ASA) publications. Heavily weighted in the areas of competition (rating players and teams, evaluating strategies for victory), the articles vary in mathematical complexity, but most will be accessible to readers with a general knowledge of statistics. Newly written material from the editors and other notable contributors introduces each section of the book, and a chapter with suggestions on using the articles in the classroom is included. Organized by sport to make it easy for readers to find the papers in their particular areas of interest, Anthology of Statistics in Sports contains separate sections devoted to the major North American team sports of baseball, football, basketball, and ice hockey. Two additional sections cover miscellaneous sports and more general issues related to sports and statistics. This book grew from the efforts of members of the ASA Section on Statistics in Sports, which is dedicated to promoting high professional standards in the application of statistics to sports and fostering statistical education in sports.
Book Synopsis Designing Games for Ethics: Models, Techniques and Frameworks by : Schrier, Karen
Download or read book Designing Games for Ethics: Models, Techniques and Frameworks written by Schrier, Karen and published by IGI Global. This book was released on 2010-12-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Book Synopsis Learning Christian Religious Education (CRE) Through Online Games by : Erni Margawati
Download or read book Learning Christian Religious Education (CRE) Through Online Games written by Erni Margawati and published by AMERTA MEDIA. This book was released on 2024-10-08 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores innovative approaches to teaching Christian Religious Education (CRE) by integrating online games as an educational tool. Addressing the challenges faced in traditional religious education, the authors highlight how online games can make learning more engaging and interactive for students. Each chapter provides theoretical foundations, practical recommendations, and real-life case studies on the use of online games in CRE. The book offers educators strategies for content planning, implementation, and evaluation, aiming to enhance students’ understanding and application of religious values in their daily lives. By leveraging the interactive nature of online games, this book seeks to foster a deeper connection between students and their faith, making religious education both enjoyable and meaningful.
Download or read book Philosophy of Economics written by and published by Elsevier. This book was released on 2012-04-23 with total page 929 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the Handbook of the Philosophy of Science Series edited by: Dov M. Gabbay King's College, London, UK;Paul Thagard University of Waterloo, Canada; and John Woods University of British Columbia, Canada. Philosophy of Economics investigates the foundational concepts and methods of economics, the social science that analyzes the production, distribution and consumption of goods and services. This groundbreaking collection, the most thorough treatment of the philosophy of economics ever published, brings together philosophers, scientists and historians to map out the central topics in the field. The articles are divided into two groups. Chapters in the first group deal with various philosophical issues characteristic of economics in general, including realism and Lakatos, explanation and testing, modeling and mathematics, political ideology and feminist epistemology. Chapters in the second group discuss particular methods, theories and branches of economics, including forecasting and measurement, econometrics and experimentation, rational choice and agency issues, game theory and social choice, behavioral economics and public choice, geographical economics and evolutionary economics, and finally the economics of scientific knowledge. This volume serves as a detailed introduction for those new to the field as well as a rich source of new insights and potential research agendas for those already engaged with the philosophy of economics. - Provides a bridge between philosophy and current scientific findings - Encourages multi-disciplinary dialogue - Covers theory and applications
Book Synopsis The State of Play by : Jack M. Balkin
Download or read book The State of Play written by Jack M. Balkin and published by NYU Press. This book was released on 2006-11-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
Download or read book Play Redux written by David Myers and published by University of Michigan Press. This book was released on 2010-06-02 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Play Redux excels in tying together intellectual traditions that are rooted in literary studies, cognitive science, play studies and several other fields, thereby creating a logical whole. Through this, the book makes service to several academic communities by pointing out their points of contact. This is clearly an important contribution to a growing academic field, and will no doubt become important in many future discussions about digital games and play." ---Frans Mäyrä, University of Tampere, Finland "David Myers has researched video games longer than anyone else. Play Redux shows him continually relevant, never afraid of courting controversy." ---Jesper Juul, IT University of Copenhagen, Denmark Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film. David Myers is Reverend Aloysius B. Goodspeed Distinguished Professor at the School of Mass Communication, Loyola University New Orleans.
Book Synopsis Transgression in Games and Play by : Kristine Jorgensen
Download or read book Transgression in Games and Play written by Kristine Jorgensen and published by MIT Press. This book was released on 2019-02-05 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
Book Synopsis Situational Game Design by : Brian Upton
Download or read book Situational Game Design written by Brian Upton and published by CRC Press. This book was released on 2017-10-31 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.
Book Synopsis Economic Games, (Dis)honesty and Trust by : Nikolaos Georgantzis
Download or read book Economic Games, (Dis)honesty and Trust written by Nikolaos Georgantzis and published by Frontiers Media SA. This book was released on 2022-03-08 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: