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Book Synopsis Games, Information, and Politics by : Scott Gates
Download or read book Games, Information, and Politics written by Scott Gates and published by University of Michigan Press. This book was released on 1997-02-07 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVExplains how game theory can be used to explain political phenomena /div
Book Synopsis Online Gaming in Context by : Garry Crawford
Download or read book Online Gaming in Context written by Garry Crawford and published by Routledge. This book was released on 2013-03-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.
Book Synopsis Mastering the Game: by : World Intellectual Property Organization
Download or read book Mastering the Game: written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Book Synopsis The Theory of Info-Statics: Conceptual Foundations of Information and Knowledge by : Kofi K. Dompere
Download or read book The Theory of Info-Statics: Conceptual Foundations of Information and Knowledge written by Kofi K. Dompere and published by Springer. This book was released on 2017-07-06 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the development of a theory of info-statics as a sub-theory of the general theory of information. It describes the factors required to establish a definition of the concept of information that fixes the applicable boundaries of the phenomenon of information, its linguistic structure and scientific applications. The book establishes the definitional foundations of information and how the concepts of uncertainty, data, fact, evidence and evidential things are sequential derivatives of information as the primary category, which is a property of matter and energy. The sub-definitions are extended to include the concepts of possibility, probability, expectation, anticipation, surprise, discounting, forecasting, prediction and the nature of past-present-future information structures. It shows that the factors required to define the concept of information are those that allow differences and similarities to be established among universal objects over the ontological and epistemological spaces in terms of varieties and identities. These factors are characteristic and signal dispositions on the basis of which general definitional foundations are developed to construct the general information definition (GID). The book then demonstrates that this definition is applicable to all types of information over the ontological and epistemological spaces. It also defines the concepts of uncertainty, data, fact, evidence and knowledge based on the GID. Lastly, it uses set-theoretic analytics to enhance the definitional foundations, and shows the value of the theory of info-statics to establish varieties and categorial varieties at every point of time and thus initializes the construct of the theory of info-dynamics.
Download or read book Game After written by Raiford Guins and published by MIT Press. This book was released on 2014-01-24 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Book Synopsis Pro Android Games by : Vladimir Silva
Download or read book Pro Android Games written by Vladimir Silva and published by Apress. This book was released on 2010-04-13 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
Download or read book Game Theory written by E. N. Barron and published by John Wiley & Sons. This book was released on 2024-05-13 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authoritative and quantitative approach to modern game theory with applications from areas including economics, political science, computer science, and engineering Game Theory acknowledges the role of mathematics in making logical and advantageous decisions in adversarial situations and provides a balanced treatment of the subject that is both conceptual and applied. This newly updated and revised Third Edition streamlines the text to introduce readers to the basic theories behind games in a less technical but still mathematically rigorous way, with many new real-world examples from various fields of study, including economics, political science, military science, finance, biological science, and general game playing. The text introduces topics like repeated games, Bayesian equilibria, signaling games, bargaining games, evolutionary stable strategies, extensive games, and network and congestion games, which will be of interest across a wide range of disciplines. Separate sections in each chapter illustrate the use of Mathematica and Gambit software to create, analyze, and implement effective decision-making models. A companion website contains the related Mathematica and Gambit data sets and code. Solutions, hints, and methods used to solve most problems to enable self-learning are in an Appendix. Game Theory includes detailed information on: The von Neumann Minimax Theorem and methods for solving any 2-person zero sum matrix game. Two-person nonzero sum games solved for a Nash Equilibrium using nonlinear programming software or a calculus method. Nash Equilibria and Correlated Equilibria. Repeated games and punishment strategies to enforce cooperation Games in Extensive Form for solving Bayesian and perfect information games using Gambit. N-Person nonzero sum games, games with a continuum of strategies and many models in economics applications, duels, auctions, of Nash Equilibria, and the Stable Matching problem Coalitions and characteristic functions of cooperative games, an exact nucleolus for three-player games, bargaining Game theory in evolutionary processes and population games A trusted and proven guide for students of mathematics, engineering, and economics, the Third Edition of Game Theory is also an excellent resource for researchers and practitioners in economics, finance, engineering, operations research, statistics, and computer science.
Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Download or read book Digital Encounters written by Aylish Wood and published by Routledge. This book was released on 2007 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Encounters reconceptualizes the way we think about technology and the moving image, exploring a network of images and technological objects such as animations, digital effects films, computer games and mixed media gallery installations.
Download or read book The Advocate written by and published by . This book was released on 1994-04-19 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Advocate is a lesbian, gay, bisexual, transgender (LGBT) monthly newsmagazine. Established in 1967, it is the oldest continuing LGBT publication in the United States.
Download or read book Billboard written by and published by . This book was released on 1942-09-19 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Book Synopsis The Brain-Boosting Benefits of Gaming by : Arie Kaplan
Download or read book The Brain-Boosting Benefits of Gaming written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!
Book Synopsis Innovation and Strategy of Online Games by : H. Wi Jong
Download or read book Innovation and Strategy of Online Games written by H. Wi Jong and published by Imperial College Press. This book was released on 2009 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.
Download or read book Tomb Raider written by and published by PediaPress. This book was released on with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cat Kid Comic Club written by Dav Pilkey and published by Graphix. This book was released on 2020-12 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
Book Synopsis J2ME Games with MIDP2 by : Carol Hamer
Download or read book J2ME Games with MIDP2 written by Carol Hamer and published by Apress. This book was released on 2004-06-01 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Research Report written by and published by . This book was released on 1974 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: