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Games For Groups
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Book Synopsis 101 Games for Groups by : Maxie Ashton
Download or read book 101 Games for Groups written by Maxie Ashton and published by Academic Press. This book was released on 1993-01-01 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve communication and language skills and help group members to get to know each other with easy-to-use games. You will have games that involve thinking, creativity, physical activity, role-playing, and sharing. Adult players with a variety of abilities will benefit.Most games can be played in 10 minutes, so they are easy to incorporate into your daily schedule. Select from a wide variety of games to promote: -- Teamwork -- Group cohesion -- Getting to know others -- Physical activity -- Performance in front of others
Download or read book Count Me in written by Mark Collard and published by Playmeo Pty Limited. This book was released on 2021-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication contains ice-breakers, energisers, interactive games and team events - in total more then 140 activities, each accompanied with at least one variation. A veritable treasure chest of programming ideas, perfect for any group of people, especially if there are a lot of them.
Download or read book Drama Menu written by Glyn Trefor-Jones and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell
Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Book Synopsis No Props No Problem by : Mark Collard
Download or read book No Props No Problem written by Mark Collard and published by Playmeo Pty Limited. This book was released on 2018-11 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)
Book Synopsis Games, Groups, and the Global Good by : Simon A. Levin
Download or read book Games, Groups, and the Global Good written by Simon A. Levin and published by Springer Science & Business Media. This book was released on 2009-06-09 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do groups form, how do institutions come into being, and when do moral norms and practices emerge? This volume explores how game-theoretic approaches can be extended to consider broader questions that cross scales of organization, from individuals to cooperatives to societies. Game theory' strategic formulation of central problems in the analysis of social interactions is used to develop multi-level theories that examine the interplay between individuals and the collectives they form. The concept of cooperation is examined at a higher level than that usually addressed by game theory, especially focusing on the formation of groups and the role of social norms in maintaining their integrity, with positive and negative implications. The authors suggest that conventional analyses need to be broadened to explain how heuristics, like concepts of fairness, arise and become formalized into the ethical principles embraced by a society.
Download or read book Grown and Flown written by Lisa Heffernan and published by Flatiron Books. This book was released on 2019-09-03 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.
Book Synopsis Motivational Games and Activities for Groups by : Robin Dynes
Download or read book Motivational Games and Activities for Groups written by Robin Dynes and published by Routledge. This book was released on 2017-07-05 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can you encourage people to be motivated? How can you create that sense of yearning to achieve or reach a goal? How can you energise and inspire group members? The exercises and activities in this resource will help you to motivate your team or the group with which you are working. The activities are organised in sections from which you can choose to meet particular group needs. These include: Ice breakers and warm ups; Trust building; Building self-esteem; Inspiring creativity; Aligning values; Creating an inspiring environment; Becoming solution focused; Perception; Resilience; Team building; Visualising and setting goals; Energy boosters; Overcoming anxiety and fear; Managing stress; Stopping procrastination; and; Using competition. Whether your group is small or large you will find something for any setting. Many of the activities can also be used on a one-to-one basis in supervision, with clients or students. The activities are interactive and fun. Trainers, youth leaders, counsellors, group leaders, team managers, teachers, care workers and probation officers will find the resource one in which they constantly dip for inspiration. Robin Dynes is the Social Inclusion Officer for Skills & Learning in his local authority. His main role has been to develop an innovative outreach curriculum that is accessible and meets the needs of people with disabilities, older people and others who are vulnerable. The aim is to ensure that people with disabilities have equal opportunity and an active and fulfilling role within the community.
Book Synopsis Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by : Mary Scannell
Download or read book Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Book Synopsis Team-building Activities for Every Group by : Alanna Jones
Download or read book Team-building Activities for Every Group written by Alanna Jones and published by Rec Room Publishing. This book was released on 1999 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are 107 games and activities in the four chapters of this book that help every group "Mix It Up", "Stir It Up", "Team Up", and "Open Up". Each game is fun, easy to use, unique, and requires minimal resources. Discussion questions can be found at the end of each "Team Up" and "Open Up" game to help leaders and participants to engage in discussion that creates and enhanced team-building experience for all those involved.
Book Synopsis Power Rangers RPG Core Book by : Bryan C.P. Steele
Download or read book Power Rangers RPG Core Book written by Bryan C.P. Steele and published by . This book was released on 2021-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Zoomy Zoomy written by Hannah Fox and published by . This book was released on 2010 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of theatre games and exercises for leaders of groups of all kinds, along with suggestions about choosing and leading exercises.
Book Synopsis 101 More Drama Games and Activities by : David Farmer
Download or read book 101 More Drama Games and Activities written by David Farmer and published by David Farmer. This book was released on 2012 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: '...bubbles over with imaginative ideas... for primary, secondary and other drama teachers.' - Teaching Drama Magazine, Spring 2013. '..this book cheered me up. Buy it and smile. There will be a lot of laughter in your classroom.' - Drama Magazine, Spring 2013. This sequel to the best-selling 101 Drama Games and Activities contains all-new inspirational and engaging games and exercises suitable for children, young people and adults. The activities can be used in teaching drama lessons and workshops as well as during rehearsal and devising periods. The book includes lively and fun warm-up games, as well as activities to develop concentration, focus and team building. The drama strategies can be used as creative tools to explore themes and characters. There are dozens of ideas for developing improvisation (which can be extended over several sessions). There are many new activities for exploring storytelling skills as well as mime and movement.
Download or read book Funn 'n Games written by Karl Rohnke and published by SAGE Publications. This book was released on 2004 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: The material in Funn `n Games represents a compilation and embellishment of notes that Karl has collected over the years about games, initiative problems, trust activities, and adventure stunts that he creates, collects, finds, shares, tweaks, and occasionally purloins. The goal has always been to seek curricular adventure where function is an extension of fun. Funn `n Games delivers over 300 pages of ideas, notions, and seeds of serendipity that are about to, or have already become, classics in the field of adventure education. If you want theory, buy one of those ominous, dark spine books with few illustrations and even less hands-on activities. But if you want exciting and immediately useable ideas to implement into your adventure based program RIGHT NOW, and a few laughs along the way, Funn `n Games will soon become your favorite "go to" resource.
Book Synopsis The Fields of Normandy by : Mike Lambo
Download or read book The Fields of Normandy written by Mike Lambo and published by Independently Published. This book was released on 2022-01-07 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission
Book Synopsis Four Against Darkness by : Andrea Sfiligoi
Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.