Games and Gaming in Medieval Literature

Download Games and Gaming in Medieval Literature PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 1137497521
Total Pages : 241 pages
Book Rating : 4.1/5 (374 download)

DOWNLOAD NOW!


Book Synopsis Games and Gaming in Medieval Literature by : Serina Patterson

Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Digital Gaming Re-imagines the Middle Ages

Download Digital Gaming Re-imagines the Middle Ages PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1136221824
Total Pages : 330 pages
Book Rating : 4.1/5 (362 download)

DOWNLOAD NOW!


Book Synopsis Digital Gaming Re-imagines the Middle Ages by : Daniel T. Kline

Download or read book Digital Gaming Re-imagines the Middle Ages written by Daniel T. Kline and published by Routledge. This book was released on 2013-09-11 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Games and Visual Culture in the Middle Ages and the Renaissance

Download Games and Visual Culture in the Middle Ages and the Renaissance PDF Online Free

Author :
Publisher :
ISBN 13 : 9782503588728
Total Pages : 356 pages
Book Rating : 4.5/5 (887 download)

DOWNLOAD NOW!


Book Synopsis Games and Visual Culture in the Middle Ages and the Renaissance by : Vanina Kopp

Download or read book Games and Visual Culture in the Middle Ages and the Renaissance written by Vanina Kopp and published by . This book was released on 2021-01-14 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

Games and Gaming in Medieval Literature

Download Games and Gaming in Medieval Literature PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 1137497521
Total Pages : 241 pages
Book Rating : 4.1/5 (374 download)

DOWNLOAD NOW!


Book Synopsis Games and Gaming in Medieval Literature by : Serina Patterson

Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Game and Play of the Chesse

Download Game and Play of the Chesse PDF Online Free

Author :
Publisher : Good Press
ISBN 13 :
Total Pages : 210 pages
Book Rating : 4.4/5 (64 download)

DOWNLOAD NOW!


Book Synopsis Game and Play of the Chesse by : William Caxton

Download or read book Game and Play of the Chesse written by William Caxton and published by Good Press. This book was released on 2023-08-12 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game and Play of the Chesse" by William Caxton, De Cessolis active 1288-1322 Jacobus. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

Teaching Games and Game Studies in the Literature Classroom

Download Teaching Games and Game Studies in the Literature Classroom PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350269735
Total Pages : 257 pages
Book Rating : 4.3/5 (52 download)

DOWNLOAD NOW!


Book Synopsis Teaching Games and Game Studies in the Literature Classroom by : Tison Pugh

Download or read book Teaching Games and Game Studies in the Literature Classroom written by Tison Pugh and published by Bloomsbury Publishing. This book was released on 2022-09-22 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.

The Philosophers' Game

Download The Philosophers' Game PDF Online Free

Author :
Publisher : University of Michigan Press
ISBN 13 : 9780472112289
Total Pages : 222 pages
Book Rating : 4.1/5 (122 download)

DOWNLOAD NOW!


Book Synopsis The Philosophers' Game by : Ann Elizabeth Moyer

Download or read book The Philosophers' Game written by Ann Elizabeth Moyer and published by University of Michigan Press. This book was released on 2001 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the history of a mathematical board game played in medieval and Renaissance Europe

Digital Gaming Re-imagines the Middle Ages

Download Digital Gaming Re-imagines the Middle Ages PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1136221832
Total Pages : 298 pages
Book Rating : 4.1/5 (362 download)

DOWNLOAD NOW!


Book Synopsis Digital Gaming Re-imagines the Middle Ages by : Daniel T. Kline

Download or read book Digital Gaming Re-imagines the Middle Ages written by Daniel T. Kline and published by Routledge. This book was released on 2013-09-11 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Ancient Games

Download Ancient Games PDF Online Free

Author :
Publisher : Ancient Series
ISBN 13 : 9781912497348
Total Pages : 61 pages
Book Rating : 4.4/5 (973 download)

DOWNLOAD NOW!


Book Synopsis Ancient Games by : Iris Volant

Download or read book Ancient Games written by Iris Volant and published by Ancient Series. This book was released on 2020-03-25 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the birth of the Olympics to the deadly sports of the Mayans, find out the history of the games that have kept people amused for thousands of years in this beautifully illustrated and informative guide. Find out about how people such as the Vikings entertained themselves, and how sumo wrestlers win their matches, with fascinating facts and detailed pictures.

Participatory reading in late-medieval England

Download Participatory reading in late-medieval England PDF Online Free

Author :
Publisher : Manchester University Press
ISBN 13 : 1526118017
Total Pages : 323 pages
Book Rating : 4.5/5 (261 download)

DOWNLOAD NOW!


Book Synopsis Participatory reading in late-medieval England by : Heather Blatt

Download or read book Participatory reading in late-medieval England written by Heather Blatt and published by Manchester University Press. This book was released on 2018-05-11 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. This book traces affinities between digital and medieval media, exploring how reading functioned as a nexus for concerns about increasing literacy, audiences’ agency, literary culture and media formats from the late fourteenth to the early sixteenth centuries. Drawing on a wide range of texts, from well-known poems of Chaucer and Lydgate to wall texts, banqueting poems and devotional works written by and for women, Participatory reading argues that making readers work offered writers ways to shape their reputations and the futures of their productions. At the same time, the interactive reading practices they promoted enabled audiences to contribute to – and contest – writers’ burgeoning authority, making books and reading work for everyone.

Games of History

Download Games of History PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000397394
Total Pages : 200 pages
Book Rating : 4.0/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Games of History by : Apostolos Spanos

Download or read book Games of History written by Apostolos Spanos and published by Routledge. This book was released on 2021-06-13 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

The History of Video Games

Download The History of Video Games PDF Online Free

Author :
Publisher : White Owl
ISBN 13 : 152677898X
Total Pages : 305 pages
Book Rating : 4.5/5 (267 download)

DOWNLOAD NOW!


Book Synopsis The History of Video Games by : Charlie Fish

Download or read book The History of Video Games written by Charlie Fish and published by White Owl. This book was released on 2021-05-30 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

Fictional Games

Download Fictional Games PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350277096
Total Pages : 217 pages
Book Rating : 4.3/5 (52 download)

DOWNLOAD NOW!


Book Synopsis Fictional Games by : Stefano Gualeni

Download or read book Fictional Games written by Stefano Gualeni and published by Bloomsbury Publishing. This book was released on 2022-12-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.

Games and Gaming in Early Modern Drama

Download Games and Gaming in Early Modern Drama PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030508579
Total Pages : 296 pages
Book Rating : 4.0/5 (35 download)

DOWNLOAD NOW!


Book Synopsis Games and Gaming in Early Modern Drama by : Caroline Baird

Download or read book Games and Gaming in Early Modern Drama written by Caroline Baird and published by Springer Nature. This book was released on 2020-10-24 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.

The Cambridge Companion to Medievalism

Download The Cambridge Companion to Medievalism PDF Online Free

Author :
Publisher : Cambridge University Press
ISBN 13 : 110708671X
Total Pages : 257 pages
Book Rating : 4.1/5 (7 download)

DOWNLOAD NOW!


Book Synopsis The Cambridge Companion to Medievalism by : Louise D'Arcens

Download or read book The Cambridge Companion to Medievalism written by Louise D'Arcens and published by Cambridge University Press. This book was released on 2016-03-10 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to medievalism offering a balance of accessibility and sophistication, with comprehensive overviews as well as detailed case studies.

Imagination and Fantasy in the Middle Ages and Early Modern Time

Download Imagination and Fantasy in the Middle Ages and Early Modern Time PDF Online Free

Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110693666
Total Pages : 820 pages
Book Rating : 4.1/5 (16 download)

DOWNLOAD NOW!


Book Synopsis Imagination and Fantasy in the Middle Ages and Early Modern Time by : Albrecht Classen

Download or read book Imagination and Fantasy in the Middle Ages and Early Modern Time written by Albrecht Classen and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-08-24 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: The notions of other peoples, cultures, and natural conditions have always been determined by the epistemology of imagination and fantasy, providing much freedom and creativity, and yet have also created much fear, anxiety, and horror. In this regard, the pre-modern world demonstrates striking parallels with our own insofar as the projections of alterity might be different by degrees, but they are fundamentally the same by content. Dreams, illusions, projections, concepts, hopes, utopias/dystopias, desires, and emotional attachments are as specific and impactful as the physical environment. This volume thus sheds important light on the various lenses used by people in the Middle Ages and the early modern age as to how they came to terms with their perceptions, images, and notions. Previous scholarship focused heavily on the history of mentality and history of emotions, whereas here the history of pre-modern imagination, and fantasy assumes center position. Imaginary things are taken seriously because medieval and early modern writers and artists clearly reveal their great significance in their works and their daily lives. This approach facilitates a new deep-structure analysis of pre-modern culture.

Power Play

Download Power Play PDF Online Free

Author :
Publisher : University of Pennsylvania Press
ISBN 13 : 0812201043
Total Pages : 265 pages
Book Rating : 4.8/5 (122 download)

DOWNLOAD NOW!


Book Synopsis Power Play by : Jenny Adams

Download or read book Power Play written by Jenny Adams and published by University of Pennsylvania Press. This book was released on 2013-03-01 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game of chess reached western Europe by the year 1000, and within several generations it had become one of the most popular pastimes ever. Both men and women, and even priests played the game despite the Catholic Church's repeated prohibitions. Characters in countless romances, chansons de geste, and moral tales of the eleventh through twelfth centuries also played chess, which often symbolized romantic attraction or sexual consummation. In Power Play, Jenny Adams looks to medieval literary representations to ask what they can tell us both about the ways the game changed as it was naturalized in the West and about the society these changes reflected. In its Western form, chess featured a queen rather than a counselor, a judge or bishop rather than an elephant, a knight rather than a horse; in some manifestations, even the pawns were differentiated into artisans, farmers, and tradespeople with discrete identities. Power Play is the first book to ask why chess became so popular so quickly, why its pieces were altered, and what the consequences of these changes were. More than pleasure was at stake, Adams contends. As allegorists and political theorists connected the moves of the pieces to their real-life counterparts, chess took on important symbolic power. For these writers and others, the game provided a means to figure both human interactions and institutions, to envision a civic order not necessarily dominated by a king, and to imagine a society whose members acted in concert, bound together by contractual and economic ties. The pieces on the chessboard were more than subjects; they were individuals, playing by the rules.