GameMaker Language: An In-Depth Guide [Soft Cover]

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Author :
Publisher : Lulu.com
ISBN 13 : 1329419561
Total Pages : 210 pages
Book Rating : 4.3/5 (294 download)

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Book Synopsis GameMaker Language: An In-Depth Guide [Soft Cover] by : Benjamin Anderson

Download or read book GameMaker Language: An In-Depth Guide [Soft Cover] written by Benjamin Anderson and published by Lulu.com. This book was released on 2015-07-28 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!

Game Development with GameMaker Studio 2

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Author :
Publisher : Apress
ISBN 13 : 1484250109
Total Pages : 543 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Game Development with GameMaker Studio 2 by : Sebastiano M. Cossu

Download or read book Game Development with GameMaker Studio 2 written by Sebastiano M. Cossu and published by Apress. This book was released on 2019-09-02 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

GameMaker Programming By Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785888471
Total Pages : 212 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis GameMaker Programming By Example by : Brian Christian

Download or read book GameMaker Programming By Example written by Brian Christian and published by Packt Publishing Ltd. This book was released on 2015-12-28 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

GameMaker Studio Book - a Beginner's Guide to GameMaker Studio

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781497393837
Total Pages : 0 pages
Book Rating : 4.3/5 (938 download)

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Book Synopsis GameMaker Studio Book - a Beginner's Guide to GameMaker Studio by : Ben Tyers

Download or read book GameMaker Studio Book - a Beginner's Guide to GameMaker Studio written by Ben Tyers and published by Createspace Independent Publishing Platform. This book was released on 2014-03-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then this is the book for you. It guides you through the process of making 6 games of different genres: Tower Defence Game Brick & Ball Game Card Matching Game Hangman Game Spot The Difference Side Scrolling Shooting 250 Pages Packed Full Of Screen Shots Learn Drag & Drop and Basic GML Easy To Follow Instructions Make 6 Games Free Download Of All Resources Available As An Ebook or Paperback Learn Drag & Drop and GML as you work your way through making 6 games Step by step instructions with easy to follow screen-shots Learn to make: Hangman, Tower Defense Game, Spot The Difference, Matching Game, Side-Scrolling Shooter and a Brick and Ball Game. You'll be amazed how much you learn from this book. After working through this book you'll have the basic skills required to design and make your own games. Aimed at beginner to novice levels.

Roblox: Build It, Win It!

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Author :
Publisher : Afk
ISBN 13 : 9781338726787
Total Pages : 144 pages
Book Rating : 4.7/5 (267 download)

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Book Synopsis Roblox: Build It, Win It! by : Dynamo

Download or read book Roblox: Build It, Win It! written by Dynamo and published by Afk. This book was released on 2022-02 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: An awesome guide to the game that has taken the world by storm: ROBLOX!

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

The Indie Game Developer Handbook

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Author :
Publisher : CRC Press
ISBN 13 : 131757365X
Total Pages : 279 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Indie Game Developer Handbook by : Richard Hill-Whittall

Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Escape from Mr. Lemoncello's Library

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Author :
Publisher : Random House Books for Young Readers
ISBN 13 : 0307974960
Total Pages : 322 pages
Book Rating : 4.3/5 (79 download)

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Book Synopsis Escape from Mr. Lemoncello's Library by : Chris Grabenstein

Download or read book Escape from Mr. Lemoncello's Library written by Chris Grabenstein and published by Random House Books for Young Readers. This book was released on 2013-06-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review

Ready Player One

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Author :
Publisher : Ballantine Books
ISBN 13 : 0307887456
Total Pages : 386 pages
Book Rating : 4.3/5 (78 download)

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Book Synopsis Ready Player One by : Ernest Cline

Download or read book Ready Player One written by Ernest Cline and published by Ballantine Books. This book was released on 2011-08-16 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

GameMaker Studio 2 Introduction to Game Design and Programming

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.6/5 (378 download)

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Book Synopsis GameMaker Studio 2 Introduction to Game Design and Programming by : Ben Tyers

Download or read book GameMaker Studio 2 Introduction to Game Design and Programming written by Ben Tyers and published by Independently Published. This book was released on 2020-04-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Free Resources Available For Download. Please Email [email protected] After Purchase Learn the basics of making games in GameMaker Studio 2 With This New & Updated eBook 2020 Edition Just starting out with GameMaker Studio 2?This ebook will teach you all the basics you need to know to start making your own cool games. This 500+ book gives step-by-step instructions so you understand the fundamentals. Do You Make Silly Coding Mistakes?This book shows and explains commonly used GML.Learning how to use GML functions correctly is at the core of making great games with GameMaker Studio 2. Full Colour eBook Complete the book "Introduction To Game Design & Programming In GameMaker Studio 2 in as little a 7 days.You'll be amazed at how much you can learn in just one week. 30+ projects to test your skills of GML as you work through the basic functions.(Includes example project files for each task) Grab as an ebook and read on a range of devices - also available in paperback. After Completing Introduction To Game Design & Programming In GameMaker Studio 2 Book You Will Know How To: Find Your Way Around The IDE Import Sprites & Audio Set Up Objects Add GML Code To Object Events Make Objects React To Player Input Set Up Enemies & Basic AI Program Basic GML Functions How To Plan Your Game How Beta Testing Works How To Finance & Budget Your Game Project How To Edit Asset This mammoth 500+ page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methodology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I'm the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. The main areas covered in the book are: Basics: In depth guide to commonly used GML. Starting With An Idea: This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation: Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Software & Financing: Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets: Where to get assets, depending on your game budget. Refining Resources: Setting up and editing resources so they are ready for your game. Beta Testing & Debugging: Testing the game, fixing bugs, and implementing feedback. Programming: Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement: Polishing off the game and making it ready for publication. Final Testing: Final checks before publishing. Publishing & Game Promotion: How to promote your game and get it played. Free Resources Available For Download. Please Email [email protected] After Purchase

GameMaker Studio Book - RPG Design and Coding

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Author :
Publisher :
ISBN 13 : 9781540746474
Total Pages : 494 pages
Book Rating : 4.7/5 (464 download)

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Book Synopsis GameMaker Studio Book - RPG Design and Coding by : Ben G. Tyers

Download or read book GameMaker Studio Book - RPG Design and Coding written by Ben G. Tyers and published by . This book was released on 2016-11-30 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn To Make An RPG In GameMaker: Studio Details The Pre-Planning, Design & Programming Of Making An RPG In GameMaker: Studio STORY - Plot (the plot of the story) - Character Design (design of characters used by the story) - Enemy Design (the design of non-character enemies "nameless minions") - Objectives (the goals upon which the player must complete to advance the story) - Setting (will include general theme for graphics) AESTHETICS - Art-Style (what style of art the game is going to be using) - Character separation (how the player sprite is going to be drawn, using single or multiple layoured sprites) - Scening (how story progression is going to be implemented in the game (this is usually done by the use of cut-scenes) - Sound Design (which basic sound effects the game will need, footsteps can be used for a more serious tone and etc.) - View (from which angle is the player seeing the game world, first person, top down, third person, etc) CORE GAMEPLAY - Battle (the main provider of challenge in the game, Pac-Man's battle aspect is the avoidance of the ghost creatures) - Ending (how the player can achieve Game Over. By dying, completing certain objects or finishing the story) - Exploration (how players will travel the game world, by exploration or level select screens) - Messaging (how players will receive information from the game, also dialogue) - Scoring (how the scoring system of the game will work, this is also used to plan for XP in RPG games) EXTENDED GAMEPLAY - Collectables (these include secondary objectives that will be used to enhance the game's lifespan) - Management (this includes inventory, items and power ups that the player can use to increase game depth) - Mini-Games (such as the lock-picking games that many games now use) - Quirks (unique or strange game-play mechanics that you want to use to make your game stand out from the others) - Saving (saving and loading of game files to extend game life by allowing the player to enjoy multiple sit adventures) GAME ELEMENTS The Book Will Also Deal With The Following 40 Elements, From Design Considerations Through To Programming In GML: Alert Text Effect Battle System Boss Characters Battle Branching Dialogue Card Battle Character Progression Coin System Shop CutScene Dashing Day / Night Cycle Depth Based Graphics Destructible Terrain Dice Rolling Downloading Bonus Levels From Website Drivable Vehicles Enemy Path Finding Fishing Mini Game Foot Step Sounds Game End Graphical Effects Hints & Tips HUD Inventory Invincibility Mini Game & Dual View Mini Quests Multiple Locations Party Mechanics Positional Audio Puzzle Room Quest Completion Random Level Generation Respawn Points Road Builder Saving Ship Mini Game Treasure Hunting Usable Items Weapon Control Zooming

Game Maker

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Author :
Publisher : Ascend Books
ISBN 13 : 9781734463798
Total Pages : 32 pages
Book Rating : 4.4/5 (637 download)

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Book Synopsis Game Maker by : Brian Hanni

Download or read book Game Maker written by Brian Hanni and published by Ascend Books. This book was released on 2021-09-07 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Maker's inspirational message is based on historical insights that Author Brian Hanni learned while interviewing Jim Naismith, the grandson of the Father of Basketball. With a young boy's competitive spirit and enthusiasm for all sports, James Naismith made up games working on his family's farm in Canada and mastered "Duck on a Rock" a popular schoolyard game. Believing that becoming a physical education teacher would be the way he could make a difference in people's lives, after graduating from college, James Naismith moved to Springfield, Massachusetts. At his job at the YMCA, he was asked to create an indoor game because the winters were so cold. Naismith drew upon his childhood experiences and education - and basketball was born! Told in an appealing rhyme with a vocabulary for adults and children, Game Maker will delight every reader!

Platform Game

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Publisher : CreateSpace
ISBN 13 : 9781502357601
Total Pages : 120 pages
Book Rating : 4.3/5 (576 download)

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Book Synopsis Platform Game by : Ben G. Tyers

Download or read book Platform Game written by Ben G. Tyers and published by CreateSpace. This book was released on 2014-09-12 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: 99 Coding Tips & Tricks for the popular software GameMaker: Studio.

Gamemaker Cookbook

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Author :
Publisher :
ISBN 13 : 9781784399849
Total Pages : 212 pages
Book Rating : 4.3/5 (998 download)

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Book Synopsis Gamemaker Cookbook by : Brandon Gardiner

Download or read book Gamemaker Cookbook written by Brandon Gardiner and published by . This book was released on 2015-12-22 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GameMaker

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Author :
Publisher : For Dummies
ISBN 13 : 9781118851777
Total Pages : 0 pages
Book Rating : 4.8/5 (517 download)

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Book Synopsis GameMaker by : Michael Rohde

Download or read book GameMaker written by Michael Rohde and published by For Dummies. This book was released on 2014-07-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Mastering GameMaker

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (249 download)

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Book Synopsis Mastering GameMaker by : Frahaan Hussain

Download or read book Mastering GameMaker written by Frahaan Hussain and published by . This book was released on 2024-01-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mastering GameMaker: A Journey from Novice to Expert" is the definitive guide for anyone aspiring to master the art of game development using the renowned GameMaker Studio. Whether you're an absolute beginner or an intermediate user looking to refine your skills, this book offers a comprehensive and engaging path to becoming an expert in one of the most user-friendly game development platforms. The journey begins with an introduction to the fundamentals of game design and programming. You'll learn about the unique features of GameMaker's integrated development environment (IDE) and how to navigate its user-friendly interface. The early chapters are crafted to ease you into the world of game development, with practical exercises and examples to help you get comfortable with GameMaker's scripting language, GML (GameMaker Language). As you progress, the book delves deeper into advanced topics. You'll explore complex game mechanics, animations, sound integration, and the nuances of creating a visually appealing and engaging game environment. The chapters are interspersed with case studies and real-world examples, offering insights into successful game projects developed with GameMaker. "Mastering GameMaker" doesn't just teach you how to code; it empowers you to think like a game designer. The book covers essential game development principles, including level design, player engagement, and balancing gameplay. You'll learn how to bring your creative visions to life and understand what makes a game enjoyable and memorable. The latter sections of the book are dedicated to professional game development practices. Topics such as debugging, optimization, and cross-platform development are covered in detail, providing you with the knowledge to build games that can be published across various platforms, including PC, mobile, and consoles. In addition to technical skills, the book emphasizes the importance of creativity and innovation in game design. It encourages experimentation and offers tips on how to keep your ideas fresh and exciting. By the end of this journey, you'll not only have mastered GameMaker Studio but also gained a holistic understanding of game development as a craft and an art form. "Mastering GameMaker: A Journey from Novice to Expert" is more than just a book; it's a mentor that guides you through the exhilarating world of game creation. It's an essential resource for anyone passionate about making their mark in the world of indie game development.

GameMaker Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178439713X
Total Pages : 212 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis GameMaker Cookbook by : Brandon Gardiner

Download or read book GameMaker Cookbook written by Brandon Gardiner and published by Packt Publishing Ltd. This book was released on 2015-12-23 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.