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Game Players
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Book Synopsis The Player of Games by : Iain M. Banks
Download or read book The Player of Games written by Iain M. Banks and published by Orbit. This book was released on 2009-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Book Synopsis The Game-Players of Titan by : Philip K. Dick
Download or read book The Game-Players of Titan written by Philip K. Dick and published by Vintage. This book was released on 1992 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having just lost Berkeley and his wife in a game of Bluff, a bizarre game that has become a blinding obsession for the last inhabitants of Earth, Pete Garden prepares to play his next opponent, who isn't even human, for stakes that are much higher
Book Synopsis The Gameplayers of Zan by : M. A. Foster
Download or read book The Gameplayers of Zan written by M. A. Foster and published by . This book was released on 1979-01-01 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis How Video Games Impact Players by : Ryan Rogers
Download or read book How Video Games Impact Players written by Ryan Rogers and published by Lexington Books. This book was released on 2016-05-17 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.
Book Synopsis The Complete Wordbook for Game Players by : Mike Baron
Download or read book The Complete Wordbook for Game Players written by Mike Baron and published by Sterling Publishing Company, Inc.. This book was released on 2004 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lovers of Scrabble[registered] and other language-based games will boost their chances to win with these huge, incredibly thorough word lists. Study it to increase your vocabulary, especially of words with hard-to-use J, Q, X, and Z; to understand the different letter combinations that frequently come up; and to get more hooks, those letters that can extend words already on the board for extra points. There's a cheat sheet that includes 2 and 3 letter words and their hooks; vowel dumps; and more. Load up on vowel-heavy words, including ones with multiple i and u. Find out which short words don't take s endings, or which finish in a surprise s. Get the best of the bingos, as well as alphagrams. The introduction comes from World Scrabble[registered] Champion Brian Cappelletto.
Book Synopsis Professional Online Game Players as New Media Workers, digital original edition by : Dal Yong Jin
Download or read book Professional Online Game Players as New Media Workers, digital original edition written by Dal Yong Jin and published by MIT Press. This book was released on 2014-01-10 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. This BIT examines the working conditions of professional gamers in the high-pressure world of the Korean online gaming industry.
Download or read book Game On written by Victoria Denault and published by Hachette+ORM. This book was released on 2018-03-27 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I don't break hearts. I break headboards . . . " When it comes to scoring in the pro hockey league, Alex Larue is crushing it-with the hot puck bunnies. He's the life of the party, the guy with all the jokes . . . and the one whose Party Guy mask keeps the real him well hidden. The last thing he needs is anyone finding out about his troubled past, or the nightmares that haunt him still. Brie Bennett is less than impressed by Alex from the moment she meets him. And even though he insists on volunteering at the charity she runs, she doesn't trust him. He's hiding something...but so is she. She's not just the rich, privileged New York princess he thinks she is. The animosity between them is undeniably addictive and as their worlds keep colliding it becomes supercharged with something else - attraction. But if they stop playing games and let each other in, they both might lose.
Book Synopsis Players Making Decisions by : Zack Hiwiller
Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Book Synopsis A Casual Revolution by : Jesper Juul
Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Book Synopsis Never Just a Game by : Robert F. Burk
Download or read book Never Just a Game written by Robert F. Burk and published by Univ of North Carolina Press. This book was released on 2001-03-01 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: America's national pastime has been marked from its inception by bitter struggles between owners and players over profit, power, and prestige. In this book, the first installment of a highly readable, comprehensive labor history of baseball, Robert Burk d
Download or read book We Played the Game written by Danny Peary and published by Hyperion Books. This book was released on 1994-04-07 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
Book Synopsis Greats of the Game by : Ray Robinson
Download or read book Greats of the Game written by Ray Robinson and published by Harry N. Abrams. This book was released on 2005-04-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Greats of the Game is a dazzling summation of many of baseball's greatest players and teams, most exciting games and World Series, and most stunning moments. This treasure trove of stories, facts, and photos is informed by the expertise, experience, and engaging prose of two longtime baseball mavens.
Book Synopsis The Video Game Debate by : Rachel Kowert
Download or read book The Video Game Debate written by Rachel Kowert and published by Routledge. This book was released on 2015-08-27 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.
Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Download or read book Serious Games written by Ute Ritterfeld and published by Routledge. This book was released on 2009-09-10 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."
Book Synopsis Policies and Challenges of the Broadband Ecosystem in Japan by : Toshiya Jitsuzumi
Download or read book Policies and Challenges of the Broadband Ecosystem in Japan written by Toshiya Jitsuzumi and published by Springer Nature. This book was released on 2022-02-22 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how telecom, broadcast, and Internet researchers as well as experts from Japan's leading mobile operators interpret, analyze, and evaluate the emerging phenomenon of the Japanese broadband ecosystem. The broadband ecosystem, as it rapidly changes against the backdrop of swift technological progress, is forcing major changes in the existing socioeconomic framework and generating many policy issues that require discussion. The book aims to provide a theoretical and practical framework for policymakers to address these issues from a broader perspective than has been available in the past. The topics addressed in this book cover sharing of 5G infrastructure, online platform regulation, diffusion of autonomous driving, content industry, trends and use cases of 5G, capacity development for AI, ride-hailing service, smartphone games, the right to be forgotten, and the economic value of personal information. Although this book cannot provide definitive answers to all these recently emerging and rapidly changing issues, it does provide important guidance for evidence-based discussion involving policymakers and researchers working on these issues. It is also recommended for graduate students who want to enter this challenging field of policy discussion.
Book Synopsis Internationalization, Design and Global Development by : Nuray Aykin
Download or read book Internationalization, Design and Global Development written by Nuray Aykin and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Third International Conference on Internationalization, Design and Global Development, IDGD 2009, held in San Diego, CA, USA, in July 2009 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 57 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of internationalization, design and global development and address the following major topics: cross-cultural user interface design; culture, community, collaboration and learning; internationalization and usability; ICT for global development; and designing for eCommerce, eBusiness and eBanking.