Game-Based Learning Across the Lifespan

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Author :
Publisher : Springer
ISBN 13 : 3319417975
Total Pages : 157 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Game-Based Learning Across the Lifespan by : Margarida Romero

Download or read book Game-Based Learning Across the Lifespan written by Margarida Romero and published by Springer. This book was released on 2016-10-22 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

Game-Based Learning Across the Lifespan

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (16 download)

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Book Synopsis Game-Based Learning Across the Lifespan by :

Download or read book Game-Based Learning Across the Lifespan written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game-Based Learning and the Power of Play

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443898414
Total Pages : 275 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Game-Based Learning and the Power of Play by : Pauline Rooney

Download or read book Game-Based Learning and the Power of Play written by Pauline Rooney and published by Cambridge Scholars Publishing. This book was released on 2016-08-17 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.

Smart Pedagogy of Game-based Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 3030769860
Total Pages : 239 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Smart Pedagogy of Game-based Learning by : Linda Daniela

Download or read book Smart Pedagogy of Game-based Learning written by Linda Daniela and published by Springer Nature. This book was released on 2021-09-11 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

Game-based Learning Across the Disciplines

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Publisher : Springer Nature
ISBN 13 : 3030751422
Total Pages : 427 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Game-based Learning Across the Disciplines by : Carmela Aprea

Download or read book Game-based Learning Across the Disciplines written by Carmela Aprea and published by Springer Nature. This book was released on 2021-08-02 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Advances in Web-Based Learning – ICWL 2019

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Publisher : Springer Nature
ISBN 13 : 3030357589
Total Pages : 365 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Advances in Web-Based Learning – ICWL 2019 by : Michael A. Herzog

Download or read book Advances in Web-Based Learning – ICWL 2019 written by Michael A. Herzog and published by Springer Nature. This book was released on 2019-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 18th International Conference on Advances in Web-Based Learning, ICWL 2019, held in Magdeburg, Germany, in September 2019. The 15 full, 15 short, and 7 poster papers presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections named: Semantic Web for E-Learning, Learning Analytics, Computer Supported Collaborative Learning, Assessment and Pedagogical Issues, E-learning Platforms and Tools, Mobile Learning, and Poster Papers.

Games and Learning Alliance

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Publisher : Springer Nature
ISBN 13 : 3030343502
Total Pages : 613 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Games and Learning Alliance by : Antonios Liapis

Download or read book Games and Learning Alliance written by Antonios Liapis and published by Springer Nature. This book was released on 2019-11-20 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Digital games and learning

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Publisher : Editions JFD
ISBN 13 : 2897990554
Total Pages : 184 pages
Book Rating : 4.8/5 (979 download)

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Book Synopsis Digital games and learning by : Margarida Romero

Download or read book Digital games and learning written by Margarida Romero and published by Editions JFD. This book was released on 2020 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play is an interactive and fun learning activity. Thanks to digitization, there is an upswing in the game-based learning sector which opens up opportunities for all-age audience to use Digital Games for Learning (DGL): from kids to elders. This book emphasizes the potential of digital games for lifelong learning and deals with the different aspects one should take into consideration to create and to implement digital games for learning. Whether you’re a parent, a teacher, an ICT developer or you’re just curious about the pedagogical uses of digital games, this book was made for you.

Games and Learning Alliance

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Author :
Publisher : Springer Nature
ISBN 13 : 3030634647
Total Pages : 458 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Games and Learning Alliance by : Iza Marfisi-Schottman

Download or read book Games and Learning Alliance written by Iza Marfisi-Schottman and published by Springer Nature. This book was released on 2020-12-02 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

Feature Papers ”Age-Friendly Cities & Communities: State of the Art and Future Perspectives”

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Author :
Publisher : MDPI
ISBN 13 : 3036512276
Total Pages : 646 pages
Book Rating : 4.0/5 (365 download)

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Book Synopsis Feature Papers ”Age-Friendly Cities & Communities: State of the Art and Future Perspectives” by : Joost van Hoof

Download or read book Feature Papers ”Age-Friendly Cities & Communities: State of the Art and Future Perspectives” written by Joost van Hoof and published by MDPI. This book was released on 2021-08-17 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Age-Friendly Cities & Communities: States of the Art and Future Perspectives" publication presents contemporary, innovative, and insightful narratives, debates, and frameworks based on an international collection of papers from scholars spanning the fields of gerontology, social sciences, architecture, computer science, and gerontechnology. This extensive collection of papers aims to move the narrative and debates forward in this interdisciplinary field of age-friendly cities and communities.

Faculty Development on a Shoestring

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Author :
Publisher : IAP
ISBN 13 :
Total Pages : 469 pages
Book Rating : 4.8/5 (873 download)

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Book Synopsis Faculty Development on a Shoestring by : Diane D. Chapman

Download or read book Faculty Development on a Shoestring written by Diane D. Chapman and published by IAP. This book was released on 2024-03-01 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Faculty development is essential for promoting excellence in teaching and research, supporting institutional goals, and creating a culture of continuous learning that benefits both faculty members and students. However, educational institutions do not always allocate adequate resources towards supporting their faculty's professional development, especially from the institutional level. Underfunding this support can lead to the inability to attend conferences to keep up with the latest research and pedagogical practices in their fields, the inability to conduct meaningful research, and lack of access to modern technologies. This in turn can limit faculty growth and harm student learning outcomes. Ultimately, faculty who do not feel supported by their institutions can become disengaged or leave. This book attempts to address the needs of faculty from institutions where there may not be adequate resources to support robust faculty development activities. The chapters are written by faculty development experts in the US and Europe who understand the disparities between institutions and want to share programs that can be implemented for little or no cost. Each chapter provides objective, content, implementation, and evaluation details that can be used to replicate the program at other institutions. The hope is to begin to level the playing field in faculty development through sharing successful low resource programs with proven outcomes.

Computer Supported Education

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Publisher : Springer Nature
ISBN 13 : 3030584593
Total Pages : 664 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Computer Supported Education by : H. Chad Lane

Download or read book Computer Supported Education written by H. Chad Lane and published by Springer Nature. This book was released on 2020-11-09 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.

The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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Publisher : Springer Nature
ISBN 13 : 303063311X
Total Pages : 339 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom by : Richard Colby

Download or read book The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom written by Richard Colby and published by Springer Nature. This book was released on 2021-01-27 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.

Contemporary Research in Music Learning Across the Lifespan

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Author :
Publisher : Routledge
ISBN 13 : 1317231503
Total Pages : 290 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Contemporary Research in Music Learning Across the Lifespan by : Jennifer Bugos

Download or read book Contemporary Research in Music Learning Across the Lifespan written by Jennifer Bugos and published by Routledge. This book was released on 2016-08-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines contemporary issues in music teaching and learning throughout the lifespan, illuminating an emerging nexus of trends shaping modern research in music education. In the past, most music learning opportunities and research were focused upon the pre-adult population. Yet, music education occurs throughout the lifespan, from birth until death, emerging not only through traditional formal ensembles and courses, but increasingly through informal settings as well. This book challenges previous assumptions in music education and offers theoretical perspectives that can guide contemporary research and practice. Exploring music teaching and learning practices through the lens of human development, sections highlight recent research on topics that shape music learning trajectories. Themes uniting the book include human development, assessment strategies, technological applications, professional practices, and cultural understanding. The volume deconstructs and reformulates performance ensembles to foster mutually rewarding collaborations across miles and generations. It develops new measures and strategies for assessment practices for professionals as well as frameworks for guiding students to employ effective strategies for self-assessment. Supplemental critical thinking questions focus the reader on research applications and provide insight into future research topics. This volume joining established experts and emerging scholars at the forefront of this multifaceted frontier is essential reading for educators, researchers, and scholars, who will make the promises of the 21st century a reality in music education. It will be of interest to a range of fields including music therapy, lifelong learning, adult learning, human development, community music, psychology of music, and research design.

Human Aspects of IT for the Aged Population. Healthy and Active Aging

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Author :
Publisher : Springer Nature
ISBN 13 : 303050249X
Total Pages : 735 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Human Aspects of IT for the Aged Population. Healthy and Active Aging by : Qin Gao

Download or read book Human Aspects of IT for the Aged Population. Healthy and Active Aging written by Qin Gao and published by Springer Nature. This book was released on 2020-07-10 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. ITAP 2020 includes a total of 104 regular papers which are organized in topical sections named: Involving Older Adults in HCI Methodology , User Experience and Aging, Aging and Mobile and Wearable Devices, Health and Rehabilitation Technologies, Well-being, Persuasion, Health Education and Cognitive Support, Aging in Place, Cultural and Entertainment Experiences for Older Adults, Aging and Social Media, Technology Acceptance and Societal Impact.

Social Justice, Media and Technology in Teacher Education

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Publisher : Springer Nature
ISBN 13 : 3031207777
Total Pages : 248 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Social Justice, Media and Technology in Teacher Education by : Maria Ranieri

Download or read book Social Justice, Media and Technology in Teacher Education written by Maria Ranieri and published by Springer Nature. This book was released on 2022-12-16 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 27th ATEE Spring Conference on Social Justice, Media and Technology, ATEE 2021, held in Florence, Italy, during October 28–30, 2021. The 19 full papers included in this book were carefully reviewed and selected from 49 submissions. They were organized in topical sections as follows: teaching critical media/digital literacy in multicultural societies; decommodifying teacher (digital) education; and digital technology and equity for inclusive teaching.

Handbook of Game-Based Learning

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Publisher : MIT Press
ISBN 13 : 0262043386
Total Pages : 601 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan