Fundamentals of Three-dimensional Computer Graphics

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201154429
Total Pages : 430 pages
Book Rating : 4.1/5 (544 download)

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Book Synopsis Fundamentals of Three-dimensional Computer Graphics by : Alan H. Watt

Download or read book Fundamentals of Three-dimensional Computer Graphics written by Alan H. Watt and published by Addison Wesley Publishing Company. This book was released on 1989-01 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Watt provides a comprehensive introduction to the techniques needed to produce shaded images of three-dimensional solids on a computer graphics monitor. Strongly based on algorithm understanding.

Fundamentals of Computer Graphics

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Author :
Publisher : Willford Press
ISBN 13 : 9781647280277
Total Pages : 238 pages
Book Rating : 4.2/5 (82 download)

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Book Synopsis Fundamentals of Computer Graphics by : Zoey Clark

Download or read book Fundamentals of Computer Graphics written by Zoey Clark and published by Willford Press. This book was released on 2021-11-16 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The discipline which focuses on generating images with the aid of computers is known as computer graphics. It is also responsible for processing image data which has been received from the physical world. The images within computer graphics are broadly divided into two-dimensional images and three-dimensional images. The two dimensional images are further classified into raster graphics and vector graphics. Three-dimensional graphics use a three dimensional representation of geometric data. It makes use of a diverse array of sciences such as physics, perception, optics and geometry. Some of the different types of media where computer graphics are extensively used are advertising, animation, video games and movies. This textbook provides comprehensive insights into the field of computer graphics. The topics included herein on this field are of utmost significance and bound to provide incredible insights to readers. The book is appropriate for students seeking detailed information in this area as well as for experts.

Fundamentals of Three-dimensional Digital Image Processing

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848001738
Total Pages : 278 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Fundamentals of Three-dimensional Digital Image Processing by : Junichiro Toriwaki

Download or read book Fundamentals of Three-dimensional Digital Image Processing written by Junichiro Toriwaki and published by Springer Science & Business Media. This book was released on 2009-04-23 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.

3D Computer Graphics

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : 397 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

3D Computer Graphics

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 552 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis 3D Computer Graphics by : Alan H. Watt

Download or read book 3D Computer Graphics written by Alan H. Watt and published by Addison Wesley Publishing Company. This book was released on 1993 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of 3D Computer Graphics has been fully revised to take into account new developments in graphics. It features new material on modeling and representation, viewing systems, parametric representation, and scientific visualization. The book is richly illustrated with world-class graphics.

Foundations of 3D Computer Graphics

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Author :
Publisher : MIT Press
ISBN 13 : 0262017350
Total Pages : 291 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Foundations of 3D Graphics Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184800284X
Total Pages : 409 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Foundations of 3D Graphics Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846285976
Total Pages : 306 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Principles of 3D Image Analysis and Synthesis

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1475731868
Total Pages : 475 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis Principles of 3D Image Analysis and Synthesis by : Bernd Girod

Download or read book Principles of 3D Image Analysis and Synthesis written by Bernd Girod and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

Three Dimensional Computer Graphics

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 161 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Three Dimensional Computer Graphics by : Fouad Sabry

Download or read book Three Dimensional Computer Graphics written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Three Dimensional Computer Graphics 3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 3D computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Computer animation Chapter 4: Vector graphics Chapter 5: Voxel Chapter 6: Scientific visualization Chapter 7: Real-time computer graphics Chapter 8: Computer graphics (computer science) Chapter 9: 3D modeling Chapter 10: Computer-generated imagery (II) Answering the public top questions about three dimensional computer graphics. (III) Real world examples for the usage of three dimensional computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Three Dimensional Computer Graphics.

Advances in Computer Graphics III

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540187882
Total Pages : 414 pages
Book Rating : 4.1/5 (878 download)

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Book Synopsis Advances in Computer Graphics III by : Maurice M. de Ruiter

Download or read book Advances in Computer Graphics III written by Maurice M. de Ruiter and published by Springer Science & Business Media. This book was released on 1988-04-29 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: The material in this book was presented in the tutorial programme of the Eurographics '87 Conference, held in Amsterdam, The Netherlands, 1987. The book contains eight contributions, from leading experts in each field. Major aspects of computer graphics fundamentals, interactive techniques and three-dimensional modelling techniques are discussed and a state-of-the-art survey on the increasingly important area of desktop publishing is given. The theory of fractals is covered by presenting a thorough treatment of their mathematics and programming. Furthermore, overviews of several topics, such as the theory and methods of modelling three-dimensional shapes and objects, the fundamental concepts and current advances in user interface management systems, and existing CAD-interface specifications, are included. The book will be of interest to systems designers, application programmers and researchers who wish to gain a deeper knowledge of the state-of-the-art in the areas covered.

Theory of Three-dimensional Computer Graphics

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Author :
Publisher :
ISBN 13 : 9789630669115
Total Pages : 0 pages
Book Rating : 4.6/5 (691 download)

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Book Synopsis Theory of Three-dimensional Computer Graphics by : Szirmay-Kalos László

Download or read book Theory of Three-dimensional Computer Graphics written by Szirmay-Kalos László and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Practical Algorithms for 3D Computer Graphics, Second Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1466582529
Total Pages : 521 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Practical Algorithms for 3D Computer Graphics, Second Edition by : R. Stuart Ferguson

Download or read book Practical Algorithms for 3D Computer Graphics, Second Edition written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

3D Computer Graphics

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 634 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis 3D Computer Graphics by : Alan H. Watt

Download or read book 3D Computer Graphics written by Alan H. Watt and published by Addison-Wesley Professional. This book was released on 2000 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the 3D aspects of computer graphics, this third edition presents new material on visualisation in scientific computing and recent graphics standards such as PHIGS. A CD-ROM is included containing programs and a 400-image study.

Principles Of Three Dimensional Computer Animation 3e

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Publisher : W. W. Norton & Company
ISBN 13 : 9780393730838
Total Pages : 422 pages
Book Rating : 4.7/5 (38 download)

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Book Synopsis Principles Of Three Dimensional Computer Animation 3e by : Michael Orourke

Download or read book Principles Of Three Dimensional Computer Animation 3e written by Michael Orourke and published by W. W. Norton & Company. This book was released on 2003 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.

3D Computer Graphics

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Publisher :
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis 3D Computer Graphics by : Andrew S. Glassner

Download or read book 3D Computer Graphics written by Andrew S. Glassner and published by . This book was released on 1989 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Math Primer for Graphics and Game Development, 2nd Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.