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Fun And Games At The Zoo
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Book Synopsis Fun and Games at the Zoo by : Kevin Price
Download or read book Fun and Games at the Zoo written by Kevin Price and published by Kama Pub. This book was released on 2012-10 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maisie and Bertie are playing games with the animals today and you can join in too. Can you race with a cheetah, or bounce with a kangaroo? And can you find and count all the chipmunks? - Back cover.
Download or read book Origami Zoo written by and published by Gibbs Smith. This book was released on 2011 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Origami Zoo contains twenty-five delightful origami animal designs. Kids will love creating such critters as koalas, monkeys, butterflies, vultures, and more. Color photos and helpful illustrations make the instructions easy to follow. Origami Zoo comes with 60 sheets of origami paper. Paul Jackson is a professional paper artist and instructor living in Tel Aviv, Israel. His work has been exhibited in museums and galleries around the world. He is the author of Origami Toys: Paper Toys that Fly, Tumble, and Spin. Create your own paper menagerie!
Book Synopsis The View at the Zoo by : Kathleen Long Bostrom
Download or read book The View at the Zoo written by Kathleen Long Bostrom and published by WorthyKids. This book was released on 2019-04-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this humorous twist on a visit to the zoo, just who has the more interesting view? Find out in this board book edition of a much-loved title. As morning dawns, the zookeeper makes his rounds, exhorting animals to wake up, comb their hair, and stand up straight. When human visitors arrive, the observations begin to flow: "My, what silly things they do, all these creatures at the zoo. Walking on all kinds of feet, dancing to an inner beat. Babies riding on their backs, on their bellies, snug in sacks. Hear the silly sounds they speak, as they howl and squawk and shriek!" But just who is talking about whom? With a clever twist and a new, sturdy board book format, this book will have even the youngest children begging for a trip to the zoo.
Book Synopsis The Cincinnati Zoo and Botanical Garden by : Joy W. Kraft
Download or read book The Cincinnati Zoo and Botanical Garden written by Joy W. Kraft and published by Arcadia Publishing. This book was released on 2010 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Opening day, September 18, 1875, dawned sunless and chilly, a shaky start for the second zoological garden in the United States. Exhibits were unfinished, and animals remained crated. The polar bear had not arrived, and the collection on display included a feeble tiger, a blind hyena, an elephant rescued from a bankrupt circus, a talking crow, eight small monkeys, and 400 birds. Despite the rough start, the venture by bird-lover Andrew Erkenbrecher and friends blossomed into a top-tier zoo inspiring a passion for nature-a champion of endangered species with its own college-preparatory high school and an unrivaled commitment to education, research, and innovative breeding programs. It has survived The Perils of Pauline economics as stubborn Cincinnatians came to its rescue time after time, charmed by animals and events found here: chimps Mr. and Mrs. Rooney, Susie the Gorilla who took tea and smoked Chesterfields, Rodney the boxing kangaroo, Martha the last passenger pigeon on earth, outdoor operas, and dancing under the stars.
Book Synopsis Get Ready, Read!, Grades K - 2 by : White
Download or read book Get Ready, Read!, Grades K - 2 written by White and published by Carson-Dellosa Publishing. This book was released on 2010-06-11 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instill a love of reading in special-education students and/or English Language Learners in grades K–2 using Get Ready, Read! This 240-page interactive resource systematically breaks down phonics and reduces the pace to help struggling readers comprehend first words. It covers more than 150 word families, and each chapter includes phonogram lists, clip art, word cards, and phonemic-awareness and decoding activities. Circle-time lessons introduce small groups of words with exercises, songs, games, and learning aids. Activities and games provide follow-up practice. The book supports NAEYC and NCTE standards.
Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Download or read book Places written by and published by R.I.C. Publications. This book was released on 2010 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Early themes - places is one of a new series of teacher resource books designed to support teachers as they impart knowledge about commonly-taught themes in early childhood classrooms. The books contain a variety of ideas for using the themes to assist teachers as they convey early skills and concepts using cross-curricular activities in learning centres or whole class activities." --p. iii.
Download or read book Knowledge Games written by Karen Schrier and published by JHU Press. This book was released on 2016-06-15 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.
Book Synopsis Digital Games eBook by : GURMEET SINGH DANG
Download or read book Digital Games eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Culture at Play: How Video Games Influence and Replicate Our World by :
Download or read book Culture at Play: How Video Games Influence and Replicate Our World written by and published by BRILL. This book was released on 2020-11-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.
Download or read book Funworld written by and published by . This book was released on 2005-07 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Complete Playcraft Book by : Patten Beard
Download or read book The Complete Playcraft Book written by Patten Beard and published by . This book was released on 1926 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Playthings written by and published by . This book was released on 1925 with total page 1004 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis More Fun With Pup! Activity Book by : Rose, J.R.
Download or read book More Fun With Pup! Activity Book written by Rose, J.R. and published by Pelican Publishing. This book was released on 1998 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fun Games and Activities for Children with Dyslexia by : Alais Winton
Download or read book Fun Games and Activities for Children with Dyslexia written by Alais Winton and published by Jessica Kingsley Publishers. This book was released on 2018-03-21 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dyslexic learner and teacher Alais Winton shows the positives of being dyslexic, and makes learning (and even spelling!) fun, with games and activities to make school learning simple. An inventive and practical book for children aged 7 to 13 who have been identified as having dyslexic tendencies, this book contains practical and creative activities for kids and teens to use, such as Spelling Sculptures and Hear it, Sing it, Beat it! The games and activities use the four different learning styles that work best with dyslexics - thinking in pictures, in movement, in music or socially. With funny cartoons, which appeal to visual thinkers, and a section with advice on how parents and guardians can aid learning, this is an essential toolkit for any dyslexic child.
Download or read book Print written by and published by . This book was released on 1992-11 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Pyramid of Game Design by : Nicholas Lovell
Download or read book The Pyramid of Game Design written by Nicholas Lovell and published by CRC Press. This book was released on 2018-12-07 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. Key Features Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly. Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era. Consider the ethics of game design in a rapidly changing world.