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From Marbles To Video Games
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Book Synopsis From Marbles to Video Games by : Jennifer Boothroyd
Download or read book From Marbles to Video Games written by Jennifer Boothroyd and published by LernerClassroom. This book was released on 2011-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compares and contrasts toys and games of today with the toys and games of the past, looking at technologies used, types of toys, and the role of toys and games in a child's development.
Download or read book Marbles written by Joanna Cole and published by HarperCollins Publishers. This book was released on 1998 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traces the history of marbles and marble making, gives instructions for playing various kinds of games, explains related terms, and suggests further activities.
Book Synopsis From Marbles to Video Games by : Jennifer Boothroyd
Download or read book From Marbles to Video Games written by Jennifer Boothroyd and published by Lerner Publications. This book was released on 2011-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many kids play video games or ride on skateboards. But long ago, these fun activities didn’t exist. Kids rode around on roller skates. They played games with jacks and marbles. What other toys and games have changed over time? Read this book to find out! Learn how daily life has changed over time in the Comparing Past and Present series—part of the Lightning Bolt Books TM collection. With high-energy designs, exciting photos, and fun text, Lightning Bolt Books TM bring nonfiction topics to life!
Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Book Synopsis The Encyclopedia of Arcade Video Games by : Bill Kurtz
Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.
Book Synopsis Who Invented Home Video Games? Ralph Baer by : Mary Kay Carson
Download or read book Who Invented Home Video Games? Ralph Baer written by Mary Kay Carson and published by Enslow Publishing, LLC. This book was released on 2012-01-01 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are few kids who don't enjoy home video games, but do they know who invented the first one? Readers learn about Ralph Baer's life and the first home video games ever made. Readers will invent their own game, too.
Book Synopsis Children's Games with Things by : Iona Archibald Opie
Download or read book Children's Games with Things written by Iona Archibald Opie and published by Oxford University Press, USA. This book was released on 1997 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This final volume of the Opies' acclaimed trilogy deals with children's games that use equipment - such as marbles, skipping, fivestones, and ball-bouncing. They describe rules of play, the history of the game, and accompanying rhymes and chants.
Book Synopsis Classic Home Video Games, 1989-1990 by : Brett Weiss
Download or read book Classic Home Video Games, 1989-1990 written by Brett Weiss and published by McFarland. This book was released on 2018-07-09 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Download or read book Junkyard Sports written by Bernie DeKoven and published by Human Kinetics. This book was released on 2005 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource offers more than 75 innovative, creative, and challenging demonstration games in six traditional team sports (soccer, football, basketball, baseball, hockey, and volleyball), while employing nontraditional approaches.
Book Synopsis Everett Grist's Big Book of Marbles by : Everett Grist
Download or read book Everett Grist's Big Book of Marbles written by Everett Grist and published by . This book was released on 1995 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Well-Played Game by : Bernard De Koven
Download or read book The Well-Played Game written by Bernard De Koven and published by MIT Press. This book was released on 2013-08-23 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Book Synopsis Videogames and Education by : Harry J. Brown
Download or read book Videogames and Education written by Harry J. Brown and published by Routledge. This book was released on 2014-12-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.
Book Synopsis Losing Your Marbles by : Reggie Joiner
Download or read book Losing Your Marbles written by Reggie Joiner and published by . This book was released on 2013-04-22 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gamemonster written by David Marti and published by Lulu.com. This book was released on 2010-11 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameMonster is a mysterious new video game that people can't seem to stop playing. That's because anyone who plays eventually gets pulled in and becomes part of the game. When her sister and a friend become trapped inside, Penny must lead the gang on a daring rescue to free them and uncover GameMonster's dark secret. On the journey, Penny and the gang encounter wacky scientists, giant robots, a digital wizard, naughty programmers, pushy paper pushers, and a gargoyle hooked on chocolate.
Book Synopsis The Book of Solo Games by : Gyles Daubeney Brandreth
Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Peter Bedrick Books. This book was released on 1984 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Collecting Marbles by : Richard Maxwell
Download or read book Collecting Marbles written by Richard Maxwell and published by Createspace Independent Publishing Platform. This book was released on 2012-08-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first-of-kind book on marble collecting for beginners interested in learning about how to identify and value old marbles.
Book Synopsis Official Gazette of the United States Patent and Trademark Office by :
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1084 pages. Available in PDF, EPUB and Kindle. Book excerpt: