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Foundations Of Qt Development
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Book Synopsis Foundations of Qt Development by : Johan Thelin
Download or read book Foundations of Qt Development written by Johan Thelin and published by Apress. This book was released on 2007-10-18 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Qt is one of the most influential graphical toolkits for the Linux operating system and is quickly being adopted on other platforms (Windows, Mac OS) as well. It is necessary to learn for all Linux programmers. This book takes the reader step by step through the complexities of Qt, laying the groundwork that allows the reader to make the step from novice to professional. This book is full of real world examples that can be quickly integrated into a developer’s project. While the reader is assumed to be a beginner at Qt development, they are required to have a working knowledge of C++ programming.
Book Synopsis Application Development with Qt Creator by : Lee Zhi Eng
Download or read book Application Development with Qt Creator written by Lee Zhi Eng and published by Packt Publishing Ltd. This book was released on 2020-01-31 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Qt Creator, Qt Quick, and QML to design and develop applications that work on desktop, mobile, embedded, and IoT platforms Key FeaturesBuild a solid foundation in Qt by learning about its core classes, multithreading, File I/O, and networkingLearn GUI programming and build custom interfaces using Qt Widgets, Qt Designer, and QMLUse the latest features of C++17 for improving the performance of your Qt applicationsBook Description Qt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator. You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator. By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language. What you will learnCreate programs from scratch using the Qt framework and C++ languageCompile and debug your Qt Quick and C++ applications using Qt CreatorImplement map view with your Qt application and display device location on the mapUnderstand how to call Android and iOS native functions from Qt C++ codeLocalize your application with Qt LinguistExplore various Qt Quick components that provide access to audio and video playbacksDevelop GUI applications using both Qt and Qt QuickWho this book is for If you are a beginner looking to harness the power of Qt and the Qt Creator framework for cross-platform development, this book is for you. Although no prior knowledge of Qt and Qt Creator is required, basic knowledge of C++ programming is assumed.
Book Synopsis Foundations of GTK+ Development by : Andrew Krause
Download or read book Foundations of GTK+ Development written by Andrew Krause and published by Apress. This book was released on 2007-09-09 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are only two mainstream solutions for building the graphical interface of Linux-based desktop applications, and GTK+ (GIMP Toolkit) is one of them. It is a necessary technology for all Linux programmers. This book guides the reader through the complexities of GTK+, laying the groundwork that allows the reader to make the leap from novice to professional. Beginning with an overview of key topics such as widget choice, placement, and behavior, readers move on to learn about more advanced issues. Replete with real-world examples, the developer can quickly take advantages of the concepts presented within to begin building his own projects.
Book Synopsis Application Development with Qt Creator, 2nd Edition by : Ray Rischpater
Download or read book Application Development with Qt Creator, 2nd Edition written by Ray Rischpater and published by Packt Pub Limited. This book was released on 2014-11-27 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!
Download or read book Mastering Qt 5 written by Guillaume Lazar and published by Packt Publishing Ltd. This book was released on 2016-12-15 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master application development by writing succinct, robust, and reusable code with Qt 5 About This Book Unleash the power of Qt 5 with C++14 Integrate useful third-party libraries such as OpenCV Package and deploy your application on multiple platforms Who This Book Is For This book will appeal to developers and programmers who would like to build GUI-based applications. Knowledge of C++ is necessary and the basics of Qt would be helpful. What You Will Learn Create stunning UIs with Qt Widget and Qt Quick Develop powerful, cross-platform applications with the Qt framework Design GUIs with the Qt Designer and build a library in it for UI preview Handle user interaction with the Qt signal/slot mechanism in C++ Prepare a cross-platform project to host a third-party library Build a Qt application using the OpenCV API Use the Qt Animation framework to display stunning effects Deploy mobile apps with Qt and embedded platforms In Detail Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped. Style and approach This is an easy-to-follow yet comprehensive guide to building applications in Qt. Each chapter covers increasingly advanced topics, with subjects grouped according to their complexity as well as their usefulness. Packed with practical examples and explanations, Mastering Qt contains everything you need to take your applications to the next level.
Book Synopsis Game Programming Using Qt: Beginner's Guide by : Witold Wysota
Download or read book Game Programming Using Qt: Beginner's Guide written by Witold Wysota and published by Packt Publishing Ltd. This book was released on 2016-01-29 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.
Book Synopsis Foundations of Web Design by : Thomas Michaud
Download or read book Foundations of Web Design written by Thomas Michaud and published by New Riders. This book was released on 2013-08-08 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a beginner who needs a solid grounding in the best practices for creating websites, this book is for you. Written by innovative curriculum developer and university web instructor Thomas Michaud, this book provides an accessible yet comprehensive look at web design and front-end coding, covering HTML, CSS, design principles and more. You’ll learn HTML semantics, structure, and validation, and how to separate content from design using CSS (levels 1, 2, and 3). Online videos and code examples let you follow along and practice with the code. Some of the other things you’ll learn about include: • text elements, links, objects, and tables • using the box model for background images, padding, borders, and margins • fixed vs. liquid page layout • choosing between different navigation models • creating and styling forms • interactive design with JavaScript and jQuery Foundations of Web Design is an indispensable resource to quickly take you from sketching to coding.
Book Synopsis Computer Vision with OpenCV 3 and Qt5 by : Amin Ahmadi Tazehkandi
Download or read book Computer Vision with OpenCV 3 and Qt5 written by Amin Ahmadi Tazehkandi and published by Packt Publishing Ltd. This book was released on 2018-01-02 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blend the power of Qt with OpenCV to build cross-platform computer vision applications Key Features ● Start creating robust applications with the power of OpenCV and Qt combined ● Learn from scratch how to develop cross-platform computer vision applications ● Accentuate your OpenCV applications by developing them with Qt Book Description Developers have been using OpenCV library to develop computer vision applications for a long time. However, they now need a more effective tool to get the job done and in a much better and modern way. Qt is one of the major frameworks available for this task at the moment. This book will teach you to develop applications with the combination of OpenCV 3 and Qt5, and how to create cross-platform computer vision applications. We’ll begin by introducing Qt, its IDE, and its SDK. Next you’ll learn how to use the OpenCV API to integrate both tools, and see how to configure Qt to use OpenCV. You’ll go on to build a full-fledged computer vision application throughout the book. Later, you’ll create a stunning UI application using the Qt widgets technology, where you’ll display the images after they are processed in an efficient way. At the end of the book, you’ll learn how to convert OpenCV Mat to Qt QImage. You’ll also see how to efficiently process images to filter them, transform them, detect or track objects as well as analyze video. You’ll become better at developing OpenCV applications. What you will learn ● Get an introduction to Qt IDE and SDK ● Be introduced to OpenCV and see how to communicate between OpenCV and Qt ● Understand how to create UI using Qt Widgets ● Learn to develop cross-platform applications using OpenCV 3 and Qt 5 ● Explore the multithreaded application development features of Qt5 ● Improve OpenCV 3 application development using Qt5 ● Build, test, and deploy Qt and OpenCV apps, either dynamically or statically ● See Computer Vision technologies such as filtering and transformation of images, detecting and matching objects, template matching, object tracking, video and motion analysis, and much more ● Be introduced to QML and Qt Quick for iOS and Android application development Who this book is for This book is for readers interested in building computer vision applications. Intermediate knowledge of C++ programming is expected. Even though no knowledge of Qt5 and OpenCV 3 is assumed, if you’re familiar with these frameworks, you’ll benefit.
Book Synopsis Fundamentals of Toxicologic Pathology by : Matthew A. Wallig
Download or read book Fundamentals of Toxicologic Pathology written by Matthew A. Wallig and published by Academic Press. This book was released on 2009-11-23 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toxicologic pathology integrates toxicology and the disciplines within it (such as biochemistry, pharmacodynamics and risk assessment) to pathology and its related disciplines (such as physiology, microbiology, immunology, and molecular biology). Fundamentals of Toxicologic Pathology Second Edition updates the information presented in the first edition, including five entirely new chapters addressing basic concepts in toxicologic pathology, along with color photomicrographs that show examples of specific toxicant-induced diseases in animals. The current edition also includes comparative information that will prove a valuable resource to practitioners, including diagnostic pathologists and toxicologists. - 25% brand new information, fully revised throughout - New chapters: Veterinary Diagnostic Toxicologic Pathology; Clinical Pathology; Nomenclature: Terminology for Morphologic Alterations; Techniques in Toxicologic Pathology - New color photomicrographs detailing specific toxicant-induced diseases in animals - Mechanistic information integrated from both toxicology and pathology discussing basic mechanisms of toxic injury and morphologic expression at the subcellular, cellular, and tissue levels
Book Synopsis Qt 5 and OpenCV 4 Computer Vision Projects by : Zhuo Qingliang
Download or read book Qt 5 and OpenCV 4 Computer Vision Projects written by Zhuo Qingliang and published by Packt Publishing Ltd. This book was released on 2019-06-21 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create image processing, object detection and face recognition apps by leveraging the power of machine learning and deep learning with OpenCV 4 and Qt 5 Key FeaturesGain practical insights into code for all projects covered in this bookUnderstand modern computer vision concepts such as character recognition, image processing and modificationLearn to use a graphics processing unit (GPU) and its parallel processing power for filtering images quicklyBook Description OpenCV and Qt have proven to be a winning combination for developing cross-platform computer vision applications. By leveraging their power, you can create robust applications with both an intuitive graphical user interface (GUI) and high-performance capabilities. This book will help you learn through a variety of real-world projects on image processing, face and text recognition, object detection, and high-performance computing. You’ll be able to progressively build on your skills by working on projects of increasing complexity. You’ll begin by creating an image viewer application, building a user interface from scratch by adding menus, performing actions based on key-presses, and applying other functions. As you progress, the book will guide you through using OpenCV image processing and modification functions to edit an image with filters and transformation features. In addition to this, you’ll explore the complex motion analysis and facial landmark detection algorithms, which you can use to build security and face detection applications. Finally, you’ll learn to use pretrained deep learning models in OpenCV and GPUs to filter images quickly. By the end of this book, you will have learned how to effectively develop full-fledged computer vision applications with OpenCV and Qt. What you will learnCreate an image viewer with all the basic requirementsConstruct an image editor to filter or transform imagesDevelop a security app to detect movement and secure homesBuild an app to detect facial landmarks and apply masks to facesCreate an app to extract text from scanned documents and photosTrain and use cascade classifiers and DL models for object detectionBuild an app to measure the distance between detected objectsImplement high-speed image filters on GPU with Open Graphics Library (OpenGL)Who this book is for This book is for engineers and developers who are familiar with both Qt and OpenCV frameworks and are capable of creating simple projects using them, but want to build their skills to create professional-level projects using them. Familiarity with the C++ language is a must to follow the example source codes in this book.
Download or read book Mastering Qt 5 written by Guillaume Lazar and published by Packt Publishing Ltd. This book was released on 2018-08-27 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: An In-depth guide updated with the latest version of Qt 5.11 including new features such as Quick Controls and Qt Gamepad Key Features Unleash the power of Qt 5.11 with C++ Build applications using Qt Widgets (C++) or Qt Quick (QML) Create cross-platform applications for mobile and desktop platforms with Qt 5 Book Description Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped. What you will learn Create stunning UIs with Qt Widgets and Qt Quick 2 Develop powerful, cross-platform applications with the Qt framework Design GUIs with the Qt Designer and build a library in it for UI previews Handle user interaction with the Qt signal or slot mechanism in C++ Prepare a cross-platform project to host a third-party library Use the Qt Animation framework to display stunning effects Deploy mobile apps with Qt and embedded platforms Interact with a gamepad using Qt Gamepad Who this book is for Mastering Qt 5 is for developers and programmers who want to build GUI-based applications. C++ knowledge is necessary, and knowing QT basics will help you get the most out of this book.
Book Synopsis Foundations of Quantum Mechanics by : Travis Norsen
Download or read book Foundations of Quantum Mechanics written by Travis Norsen and published by Springer. This book was released on 2017-08-17 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by an acclaimed teacher of quantum physics and philosophy, this textbook pays special attention to the aspects that many courses sweep under the carpet. Traditional courses in quantum mechanics teach students how to use the quantum formalism to make calculations. But even the best students - indeed, especially the best students - emerge rather confused about what, exactly, the theory says is going on, physically, in microscopic systems. This supplementary textbook is designed to help such students understand that they are not alone in their confusions (luminaries such as Albert Einstein, Erwin Schroedinger, and John Stewart Bell having shared them), to sharpen their understanding of the most important difficulties associated with interpreting quantum theory in a realistic manner, and to introduce them to the most promising attempts to formulate the theory in a way that is physically clear and coherent. The text is accessible to students with at least one semester of prior exposure to quantum (or "modern") physics and includes over a hundred engaging end-of-chapter "Projects" that make the book suitable for either a traditional classroom or for self-study.
Book Synopsis Foundation Design: Principles and Practices by : Donald P. Coduto
Download or read book Foundation Design: Principles and Practices written by Donald P. Coduto and published by Pearson Higher Ed. This book was released on 2013-10-03 with total page 889 pages. Available in PDF, EPUB and Kindle. Book excerpt: For undergraduate/graduate-level foundation engineering courses. Covers the subject matter thoroughly and systematically, while being easy to read. Emphasizes a thorough understanding of concepts and terms before proceeding with analysis and design, and carefully integrates the principles of foundation engineering with their application to practical design problems.
Book Synopsis Basics of Foundation Design by : Bengt Fellenius
Download or read book Basics of Foundation Design written by Bengt Fellenius and published by Lulu.com. This book was released on 2017-03-17 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Red Book" presents a background to conventional foundation analysis and design. The text is not intended to replace the much more comprehensive 'standard' textbooks, but rather to support and augment these in a few important areas, supplying methods applicable to practical cases handled daily by practising engineers and providing the basic soil mechanics background to those methods. It concentrates on the static design for stationary foundation conditions. Although the topic is far from exhaustively treated, it does intend to present most of the basic material needed for a practising engineer involved in routine geotechnical design, as well as provide the tools for an engineering student to approach and solve common geotechnical design problems.
Book Synopsis Introduction to Information Retrieval by : Christopher D. Manning
Download or read book Introduction to Information Retrieval written by Christopher D. Manning and published by Cambridge University Press. This book was released on 2008-07-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Class-tested and coherent, this textbook teaches classical and web information retrieval, including web search and the related areas of text classification and text clustering from basic concepts. It gives an up-to-date treatment of all aspects of the design and implementation of systems for gathering, indexing, and searching documents; methods for evaluating systems; and an introduction to the use of machine learning methods on text collections. All the important ideas are explained using examples and figures, making it perfect for introductory courses in information retrieval for advanced undergraduates and graduate students in computer science. Based on feedback from extensive classroom experience, the book has been carefully structured in order to make teaching more natural and effective. Slides and additional exercises (with solutions for lecturers) are also available through the book's supporting website to help course instructors prepare their lectures.
Book Synopsis An Invitation to Alexandrov Geometry by : Stephanie Alexander
Download or read book An Invitation to Alexandrov Geometry written by Stephanie Alexander and published by Springer. This book was released on 2019-05-08 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed toward graduate students and research mathematicians, with minimal prerequisites this book provides a fresh take on Alexandrov geometry and explains the importance of CAT(0) geometry in geometric group theory. Beginning with an overview of fundamentals, definitions, and conventions, this book quickly moves forward to discuss the Reshetnyak gluing theorem and applies it to the billiards problems. The Hadamard–Cartan globalization theorem is explored and applied to construct exotic aspherical manifolds.
Book Synopsis Disease Control Priorities, Third Edition (Volume 6) by : King K. Holmes
Download or read book Disease Control Priorities, Third Edition (Volume 6) written by King K. Holmes and published by World Bank Publications. This book was released on 2017-11-06 with total page 1027 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infectious diseases are the leading cause of death globally, particularly among children and young adults. The spread of new pathogens and the threat of antimicrobial resistance pose particular challenges in combating these diseases. Major Infectious Diseases identifies feasible, cost-effective packages of interventions and strategies across delivery platforms to prevent and treat HIV/AIDS, other sexually transmitted infections, tuberculosis, malaria, adult febrile illness, viral hepatitis, and neglected tropical diseases. The volume emphasizes the need to effectively address emerging antimicrobial resistance, strengthen health systems, and increase access to care. The attainable goals are to reduce incidence, develop innovative approaches, and optimize existing tools in resource-constrained settings.