Foundations of Physically Based Modeling and Animation

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Publisher :
ISBN 13 : 9781315373140
Total Pages : 382 pages
Book Rating : 4.3/5 (731 download)

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Book Synopsis Foundations of Physically Based Modeling and Animation by : Donald House

Download or read book Foundations of Physically Based Modeling and Animation written by Donald House and published by . This book was released on 2017 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Foundations of Physically Based Modeling and Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1315355817
Total Pages : 385 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Foundations of Physically Based Modeling and Animation by : Donald H. House

Download or read book Foundations of Physically Based Modeling and Animation written by Donald H. House and published by CRC Press. This book was released on 2016-11-30 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

Computer Animation

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Publisher : Elsevier
ISBN 13 : 0080553850
Total Pages : 624 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Computer Animation by : Rick Parent

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Physics-based Animation

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Publisher :
ISBN 13 : 9781584503804
Total Pages : 817 pages
Book Rating : 4.5/5 (38 download)

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Book Synopsis Physics-based Animation by : Kenny Erleben

Download or read book Physics-based Animation written by Kenny Erleben and published by . This book was released on 2005 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Design Studies and Intelligence Engineering

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Publisher : IOS Press
ISBN 13 : 164368373X
Total Pages : 668 pages
Book Rating : 4.6/5 (436 download)

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Book Synopsis Design Studies and Intelligence Engineering by : L.C. Jain

Download or read book Design Studies and Intelligence Engineering written by L.C. Jain and published by IOS Press. This book was released on 2023-01-31 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technologies applied in design studies vary from basic theories to more application-based systems. Intelligence engineering also plays a significant role in design sciences such as computer-aided industrial design, human factor design, and greenhouse design, and intelligent engineering technologies such as computational technologies, sensing technologies, and video detection encompass both theory and application perspectives. Being multidisciplinary in nature, intelligence engineering promotes cooperation, exchange and discussion between organizations and researchers from diverse fields. This book presents the proceedings of DSIE 2022, the International Symposium on Design Studies and Intelligence Engineering, held in Hangzhou, China, on 29 & 30 October 2022. This annual conference proves a platform for professionals and researchers from industry and academia to exchange and discuss recent advances in the field of design studies and intelligence engineering, inviting renowned experts from around the world to speak on their specialist topics, and allowing for in-depth discussion with presenters. The 189 submissions received were each carefully reviewed by 3 or 4 referees, and the 62 papers accepted for presentation and publication were selected based on their scores. Papers cover a very wide range of topics, from the design of a bachelor apartment, or a children’s backpack for healthy spine development, to interpretable neural symbol learning methods and design elements extraction from point-cloud datasets using deep enhancement learning. Offering a varied overview of recent developments in design and intelligence engineering, this book will be of interest to all those working in the field.

Smoothed Particle Hydrodynamics

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Publisher : Springer
ISBN 13 : 3030007731
Total Pages : 147 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Smoothed Particle Hydrodynamics by : Carlos Alberto Dutra Fraga Filho

Download or read book Smoothed Particle Hydrodynamics written by Carlos Alberto Dutra Fraga Filho and published by Springer. This book was released on 2018-11-30 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on results obtained over a decade of study and research. It questions the use of dynamic molecular models in the continuum scale providing alternative solutions to open problems in the literature. It provides a physical-mathematical understanding of the differential equations that govern fluid flow and energy transport, serving as a reference to the application of Smoothed Particle Hydrodynamics in continuum fluid mechanics and transport phenomena. The physical-mathematical modelling of the problems in the continuum scale and the employment of the SPH method for solving the equations are presented. Examples of applications in continuum fluid mechanics with numerical results and discussions are also provided. This literature defends the concepts of continuum mechanics and the application of boundary treatment techniques that do not violate the laws of physics.

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Publisher : CRC Press
ISBN 13 : 1439803358
Total Pages : 592 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis An Integrated Introduction to Computer Graphics and Geometric Modeling by : Ronald Goldman

Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 1447144171
Total Pages : 402 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Guide to Dynamic Simulations of Rigid Bodies and Particle Systems by : Murilo G. Coutinho

Download or read book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2012-10-08 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Modeling and Simulation of Skeletal Muscle for Computer Graphics

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Publisher : Foundations and Trends(r) in C
ISBN 13 : 9781601985521
Total Pages : 62 pages
Book Rating : 4.9/5 (855 download)

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Book Synopsis Modeling and Simulation of Skeletal Muscle for Computer Graphics by : Dongwoon Lee

Download or read book Modeling and Simulation of Skeletal Muscle for Computer Graphics written by Dongwoon Lee and published by Foundations and Trends(r) in C. This book was released on 2012 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys various approaches to model and simulate muscles both morphologically and functionally.

Digital Imaging

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Publisher : BoD – Books on Demand
ISBN 13 : 1789855993
Total Pages : 106 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Digital Imaging by : Muhammad Sarfraz

Download or read book Digital Imaging written by Muhammad Sarfraz and published by BoD – Books on Demand. This book was released on 2020-05-13 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital imaging is used widely in various real-life applications today. There are a number of potential digital imaging applications that include different areas such as television, photography, robotics, remote sensing, medical diagnosis, reconnaissance, architectural and engineering design, art, crime prevention, geographical information systems, communication, intellectual property, retail catalogs, nudity detection, face finding, industrial, and others. This book is specifically dedicated to digital imaging research, applications, techniques, tools, and algorithms that originate from different fields such as image processing, computer vision, pattern recognition, signal processing, artificial intelligence, intelligent systems, and soft computing. In general, this comprehensive book contains state-of-the-art chapters focusing on the latest developments using theories, methods, approaches, algorithms, analyses, display of images, visual information, and videos.

Deep Learning for Fluid Simulation and Animation

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Publisher : Springer Nature
ISBN 13 : 303142333X
Total Pages : 173 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Deep Learning for Fluid Simulation and Animation by : Gilson Antonio Giraldi

Download or read book Deep Learning for Fluid Simulation and Animation written by Gilson Antonio Giraldi and published by Springer Nature. This book was released on 2023 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to the use of machine learning and data-driven approaches in fluid simulation and animation, as an alternative to traditional modeling techniques based on partial differential equations and numerical methods – and at a lower computational cost. This work starts with a brief review of computability theory, aimed to convince the reader – more specifically, researchers of more traditional areas of mathematical modeling – about the power of neural computing in fluid animations. In these initial chapters, fluid modeling through Navier-Stokes equations and numerical methods are also discussed. The following chapters explore the advantages of the neural networks approach and show the building blocks of neural networks for fluid simulation. They cover aspects related to training data, data augmentation, and testing. The volume completes with two case studies, one involving Lagrangian simulation of fluids using convolutional neural networks and the other using Generative Adversarial Networks (GANs) approaches.

Physically-based Modeling for Computer Graphics

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Publisher : Morgan Kaufmann Pub
ISBN 13 : 9780120798803
Total Pages : 334 pages
Book Rating : 4.7/5 (988 download)

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Book Synopsis Physically-based Modeling for Computer Graphics by : Ronen Barzel

Download or read book Physically-based Modeling for Computer Graphics written by Ronen Barzel and published by Morgan Kaufmann Pub. This book was released on 1992 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. * Presents a philosophy and terminology for "Structured Modeling" * Includes mathematicl and programming techniques to support and implement the methodology * Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods * Includes illustrations of several ample models created from these components * Foreword by Al Barr

Physically Based Rendering

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Publisher : Elsevier
ISBN 13 : 0080538967
Total Pages : 1056 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Elsevier. This book was released on 2004-09-28 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code—there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers. *CD-ROM with the source code for a complete rendering system for Windows, OS X, & Linux—with many examples of images created by the system throughout the 4 color text *The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists all locations of functions, variables, and methods on the page they are first described *The most complete guide to understanding, designing, and building a rendering system

3D Art Essentials

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Publisher : Taylor & Francis
ISBN 13 : 113613221X
Total Pages : 290 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3D Art Essentials by : Ami Chopine

Download or read book 3D Art Essentials written by Ami Chopine and published by Taylor & Francis. This book was released on 2012-08-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Foundation Blender Compositing

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Publisher : Apress
ISBN 13 : 1430219777
Total Pages : 483 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Blender Compositing by : Roger Wickes

Download or read book Foundation Blender Compositing written by Roger Wickes and published by Apress. This book was released on 2009-10-22 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor

Image-Based Modeling

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Publisher : Springer Science & Business Media
ISBN 13 : 144196679X
Total Pages : 251 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Image-Based Modeling by : Long Quan

Download or read book Image-Based Modeling written by Long Quan and published by Springer Science & Business Media. This book was released on 2010-07-10 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling.” —Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.

Advances in Modelling, Animation and Rendering

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Publisher : Springer Science & Business Media
ISBN 13 : 1447101030
Total Pages : 543 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Advances in Modelling, Animation and Rendering by : John Vince

Download or read book Advances in Modelling, Animation and Rendering written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.