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Flash Builder Work Building User Interaction
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Book Synopsis Flash Builder @ Work: Building User Interaction by : Cesare Rocchi
Download or read book Flash Builder @ Work: Building User Interaction written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a working understanding of events and components, and containers and states so you can build and deploy RIAs in Flex. Work through a demo implementation of a login panel that employs feedback from the server side, to hone your understanding. Use the validators and the debugger to inspect your code execution. Building User Interaction is the second of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 33 print pages.
Book Synopsis Flash Builder @ Work by : Cesare Rocchi
Download or read book Flash Builder @ Work written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2010-09-15 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a working understanding of events and components, and containers and states so you can build and deploy RIAs in Flex. Work through a demo implementation of a login panel that employs feedback from the server side, to hone your understanding. Use the validators and the debugger to inspect your code execution. Building User Interaction is the second of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 33 print pages.
Book Synopsis Flash Builder @ Work: Your First Information-Rich Application by : Cesare Rocchi
Download or read book Flash Builder @ Work: Your First Information-Rich Application written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your first Flex application! Discover MXML as a great markup language to quickly create a working app. Get acquainted with the Flash Builder IDE, then get your hands dirty with some Flex basics, a few components and some data service features in Flash Builder to build an application that will load and display data from RSS. Your First Information-Rich Application is the first of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 55 print pages.
Book Synopsis Flash Builder @ Work: Charting and Multimedia by : Cesare Rocchi
Download or read book Flash Builder @ Work: Charting and Multimedia written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Charting and multimedia are two vital tools for data-driven applications. Learn about the main components of the chart library included in Flash Builder, and see how to build and customize widely used charts. Turning your attention to the multimedia capabilities of the Flex framework, you will review the multimedia components built into the Flex library, and learn how to use ActionScript to manipulate video and audio files. Charting and Multimedia is the third of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 37 print pages.
Book Synopsis Flash Builder @ Work: Customizing the User interface by : Cesare Rocchi
Download or read book Flash Builder @ Work: Customizing the User interface written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalize user interface components of your projects. Example projects are grouped together in an AIR application and the appearance is totally customized. Learn how to change visual properties by means of style directives or create brand new skins by knowing and exploiting their internal architecture.
Book Synopsis Flash Builder @ Work: Building AIR Applications by : Cesare Rocchi
Download or read book Flash Builder @ Work: Building AIR Applications written by Cesare Rocchi and published by Taylor & Francis. This book was released on 2012-10-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the architecture of the AIR framework, the merits of AIR applications vs. Flex applications, and the capabilities of the framework including reading and writing files, interacting with local databases, and detecting and manipulate storage devices connected to the computer. Example projects demonstrate how to set up an AIR project, how AIR might be considered an extension to the Flex library to handle interaction with the operative system, and the variety of methods package an application for distribution. Building AIR Applications is the first of fourth articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 43 print pages.
Book Synopsis Flash Builder and Flash Catalyst by : Steven Peeters
Download or read book Flash Builder and Flash Catalyst written by Steven Peeters and published by Apress. This book was released on 2010-08-26 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating, but at first alien concept. This book teaches the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand. Includes many examples Focuses on real-world situations Covers designer and developer workflow
Book Synopsis Foundation Game Design with ActionScript 3.0 by : Rex van der Spuy
Download or read book Foundation Game Design with ActionScript 3.0 written by Rex van der Spuy and published by Apress. This book was released on 2012-03-28 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator
Book Synopsis Prototyping Augmented Reality by : Tony Mullen
Download or read book Prototyping Augmented Reality written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.
Book Synopsis Flash Builder 4 and Flex 4 Bible by : David Gassner
Download or read book Flash Builder 4 and Flex 4 Bible written by David Gassner and published by John Wiley & Sons. This book was released on 2010-03-18 with total page 858 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more. Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP Includes extensive code samples of common tasks that you can use to jump-start your development projects Flex your development muscles with the Flex 4 and this comprehensive guide.
Book Synopsis Flash Catalyst CS5 Bible by : Rob Huddleston
Download or read book Flash Catalyst CS5 Bible written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2010-04-15 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.
Book Synopsis Universal Access in Human-Computer Interaction. Users Diversity by : Constantine Stephanidis
Download or read book Universal Access in Human-Computer Interaction. Users Diversity written by Constantine Stephanidis and published by Springer. This book was released on 2011-06-18 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 6765-6768 constitutes the refereed proceedings of the 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 70 revised papers included in the second volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: user models, personas and virtual humans; older people in the information society; designing for users diversity; cultural and emotional aspects; and eye tracking, gestures and brain interfaces.
Book Synopsis Flex Mobile in Action by : Jonathan Campos
Download or read book Flex Mobile in Action written by Jonathan Campos and published by Simon and Schuster. This book was released on 2012-05-30 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: With constant innovation on the iOS, Android, and BlackBerry platforms, the mobile device landscape is complicated and changing rapidly. Adobe leads the way with Flex Mobile, a new technology that provides a single development environment that exports applications to any mobile platform, eliminating the need to write and re-write code. Flex Mobile in Action teaches how to use the powerful Flex Platform to create compelling mobile applications that can stretch across Apple iOS, Android, and BlackBerry devices. It contains practical application development techniques such as accessing native device capabilities, choosing the right architectural patterns, and building data access models. It also covers the new Flex 4.6 with Flash Builder which builds on Flex 4.5 for the creation of outstanding mobile applications.
Book Synopsis Foundation ActionScript 3 by : Paul Milbourne
Download or read book Foundation ActionScript 3 written by Paul Milbourne and published by Apress. This book was released on 2014-12-02 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: ActionScript 3 is a full-fledged programming language, with complete object-oriented capabilities, event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are just starting out on the road to computer programming and animation or an experienced developer who wants to learn a new language, you’ll find all you need to know in Foundation ActionScript 3. Starting with the fundamentals, you’ll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you’ve learned and introduce some additional advanced techniques. You’ll gain a solid understanding of the exciting world of ActionScript 3 and see how everything fits together, so you’ll be able to build your own professional applications. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quickly. With this book as your guide, you’ll be creating killer Flash applications before you know it.
Download or read book Flash written by Anastasia Salter and published by MIT Press. This book was released on 2014-09-12 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.
Book Synopsis Expert Oracle Enterprise Manager 12c by : Kellyn Pot'Vin
Download or read book Expert Oracle Enterprise Manager 12c written by Kellyn Pot'Vin and published by Apress. This book was released on 2013-08-13 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enterprise Manager 12c (EM12c), Oracle’s newest and fully-integrated enterprise management product, now provides a complete cloud lifecycle management solution and enterprise environment management interface. Expert Oracle Enterprise Manager 12c opens up the secrets of this incredible management tool, saving you time while enhancing your visibility as someone management can rely upon to deliver reliable database service in today’s increasingly chaotic and change-driven IT environment. Expert Oracle Enterprise Manager 12c covers all the topics you demand and need to function effectively, from basic monitoring and configuration to advanced metric extensions and plugins. Real-life scenarios and demonstrations place you in the comfort zone of using the EM12c console, and the experienced author team provides deep understanding of the inner workings of this new Enterprise Manager. Database administrators and system administrators are expected to offer increasing levels of service for 24X7 systems and newer cloud environments. Em12c offers robust, end-to-end intelligent management of the complete environment. It includes direct, real-time integration with Oracle’s online knowledgebase. Expert Oracle Enterprise Manager 12c helps you master this important tool and manage any challenge that comes your way. Provides example solutions to everyday problems through EM12c features. Explains the changes in EM12c, included trusted extensions. Focuses on advanced aspects of the EM12c interface.
Book Synopsis Flash Advertising by : Jason Fincanon
Download or read book Flash Advertising written by Jason Fincanon and published by Taylor & Francis. This book was released on 2012-10-12 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create awe-inspiring, mind-blowing Flash ads, microsites, advergames, and branded applications that engage consumers and demonstrate their worth to clients. Creating Flash Advertising delivers the nuts and bolts of the development process from initial design conception to ad completion. You'll learn the best practices for: Mastering the myriad of ad specs, deadlines, quality and version control issues and creating ads that balance campaign goals with design constraints. Preparing and building ads with team and QC standards. Using forms and data in ads without file bloatt. File optimization techniques for swf files 3rd party rich media technologies that transcend the 30k banner. Integrating video into sites and banners. Social media applications. Trafficking and tracking ads for impressions, interactions, clicks, and conversions.Using ActionScript to save development time and implement team standards. Published projects developed with the practices and AS code presented in the book are available on the companion website http://www.flashadbook.com