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Fantasy World Maps For Game Master
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Download or read book Fantasy Mapmaker written by Jared Blando and published by Penguin. This book was released on 2019-11-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Book Synopsis Fantasy World Maps for Game Master by : Silent Wave Silent Wave Press
Download or read book Fantasy World Maps for Game Master written by Silent Wave Silent Wave Press and published by . This book was released on 2021-09-03 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade Fantasy World Maps and start the adventure! Fantasy World Maps for Game Master book contains 50 unique and customizable regional maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, roads, buildings, cities and other location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 8.5 in premium matte-finish cover design high-quality white paper
Book Synopsis Dungeon Maps for Game Master by : Silent Wave Silent Wave Press
Download or read book Dungeon Maps for Game Master written by Silent Wave Silent Wave Press and published by . This book was released on 2021-06-25 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper
Book Synopsis How to Draw Fantasy Art and RPG Maps by : Jared Blando
Download or read book How to Draw Fantasy Art and RPG Maps written by Jared Blando and published by Penguin. This book was released on 2015-09-01 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Book Synopsis Fantasy Maps by : Lambertus Daniel Oosthuizen
Download or read book Fantasy Maps written by Lambertus Daniel Oosthuizen and published by Independently Published. This book was released on 2021-02-11 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with maps of worlds, regions, towns and cities, this book contains over over 120 pages of maps, templates and space to write your stories and adventures. Maps are provided in varied detail, you can use the maps as they are or you can add as much detail to them to suit your stories and your adventures. Template maps and graphing paper is included so you can even draw your own maps, adding color and enriching the detail as you see fit. It is the perfect compaion for Role Playing Games set in Fantasy and Dark Fantasy worlds or if you just want to set your imagination free!
Book Synopsis Fantasy Map Making by : Jesper Schmidt
Download or read book Fantasy Map Making written by Jesper Schmidt and published by Fantasy Publishing. This book was released on with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature? This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map. Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional. Step Three: An overview of what is to come. Step Four: Sketch your map and make sure to get size of the world just right. Step Five: Adding continents by understanding how tectonic plates work. Step Six: Terraforming your world. Step Seven: Incorporating islands and lakes. Step Eight: Making sure that rivers are realistic. Step Nine: Adding forests. Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa. Step Eleven: It’s then time for roads. Step Twelve: Optional fantasy elements. Step Thirteen: The final touches. Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.
Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth
Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Book Synopsis Dungeons for the Master by : Matt Davids
Download or read book Dungeons for the Master written by Matt Davids and published by Createspace Independent Publishing Platform. This book was released on 2017-08-18 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never Get Caught without a Dungeon Map Your players now want to explore the ruins you mentioned in an offhand remark. Don't worry. With this book of maps, you'll have an exciting dungeon ready to go before your players can open the Doritos bag or check Facebook. D&D Dungeon Masters and Pathfinder Game Masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go. This book includes: 100 hand-drawn original dungeon maps. These maps will only be available in this book. Unique dungeon names to get your creativity flowing. A comprehensive 1D100 table of dungeon encounters. Have characters fall into fiery pits, not cliches. Plus, all the maps I have ever posted on my blog or included in free products. The total number of dungeon maps is 177!
Book Synopsis 108 Dungeon Maps for Game Masters by : Tabletop RPG Resources
Download or read book 108 Dungeon Maps for Game Masters written by Tabletop RPG Resources and published by . This book was released on 2021-10-13 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: 108 unique dungeon maps of various sizes. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The dungeon layouts are also great for solo play and the book makes a great gift for your game master friend or family member.
Download or read book Myfarog written by Varg Vikernes and published by . This book was released on 2019-07-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game.
Book Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth
Download or read book The Game Master's Book of Non-Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Book Synopsis Rifts Game Master Guide by : Kevin Siembieda
Download or read book Rifts Game Master Guide written by Kevin Siembieda and published by Palladium Books Incorporated. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) by :
Download or read book VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) written by and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book To Ashes We Run written by Just B. Jordan and published by . This book was released on 2019-03-15 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dieon used to lead his people. Now he must protect them from himself... and from the one who possessed him. Echofall needs an izdihar, the bridge between realms, but every girl they take becomes a witch. In desperation they reclaim their original izdihar. The one who broke them. Adisa. Abandoned by Echofall and stripped of the power she once had, the Queen of Witches rises. She lives to see Adisa burn. But Adisa's soul is transferred into Dieon, and he has control of their shared body. Dieon is desperate to free his clan from their curse. Adisa only wants to escape his pursuer. Their coexistence is becoming increasingly unstable. If they don't find a way to separate their merging minds, neither of them will survive long enough to face--or outrun--the witch's flames. The contract has been signed. Echofall claims you. -Reader's Favorite 5 Star Review- "A powerful epic fantasy that is worthy of a place on any fantasy fan's shelves." Praise for Just B. Jordan on Never to Live and Life Cycle 63 "There were spans of 50+ pages at a time when I was just spellbound." ~ Jeff Gerke, Editor "So fantastic! The pacing is superb, the setting full of exotic wonder and the threat of death, the protagonist heroic in such a beautifully understated way. Top notch." ~ Teddi Deppner "This felt like old school Bradbury sci-fi, very well done." ~ Alex McGilvery "Oh. My. This is a masterpiece." ~ lilakimswriter "Extremely well done...very suspensful and engaging." ~ Amber Williams
Book Synopsis The Legacy of Heroes: A Fantasy Role-Playing Game; Game Master's Guide by : Vincent Venturella
Download or read book The Legacy of Heroes: A Fantasy Role-Playing Game; Game Master's Guide written by Vincent Venturella and published by Lulu.com. This book was released on with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Rise of the Dungeon Master by : David Kushner
Download or read book Rise of the Dungeon Master written by David Kushner and published by Bold Type Books. This book was released on 2017-05-09 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.