Exploring Representation in Evolutionary Level Design

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1681733315
Total Pages : 157 pages
Book Rating : 4.6/5 (817 download)

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Book Synopsis Exploring Representation in Evolutionary Level Design by : Daniel Ashlock

Download or read book Exploring Representation in Evolutionary Level Design written by Daniel Ashlock and published by Morgan & Claypool Publishers. This book was released on 2018-05-17 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features. The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.

Exploring Representation in Evolutionary Level Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3031021207
Total Pages : 141 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Exploring Representation in Evolutionary Level Design by : Daniel Ashlock

Download or read book Exploring Representation in Evolutionary Level Design written by Daniel Ashlock and published by Springer Nature. This book was released on 2022-05-31 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features. The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.

Affordance Theory in Game Design

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Publisher : Springer Nature
ISBN 13 : 3031021231
Total Pages : 97 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Affordance Theory in Game Design by : Hamna Aslam

Download or read book Affordance Theory in Game Design written by Hamna Aslam and published by Springer Nature. This book was released on 2022-06-01 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer. Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback. This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

General Video Game Artificial Intelligence

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Publisher : Springer Nature
ISBN 13 : 3031021223
Total Pages : 177 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis General Video Game Artificial Intelligence by : Diego Pérez Liébana

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Springer Nature. This book was released on 2022-05-31 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

On the Study of Human Cooperation via Computer Simulation

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Publisher : Springer Nature
ISBN 13 : 3031021215
Total Pages : 80 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis On the Study of Human Cooperation via Computer Simulation by : Garrison W. Greenwood

Download or read book On the Study of Human Cooperation via Computer Simulation written by Garrison W. Greenwood and published by Springer Nature. This book was released on 2022-06-01 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because anything that promotes cooperation leads to more productive work environments and benefits society at large. Game theory provides an ideal framework for studying social dilemmas, or those situations in which people decide whether to cooperate with others (benefitting the group) or defect by prioritizing their self-interest (benefitting only the individual). The social dilemma is formulated as a mathematical game and then programmed into a computer model. Simulating the game allows researchers to investigate potential theories to explain how cooperation emerges and what promotes its persistence. Over the past 25 years, countless papers on social dilemma games have been published, yet arguably little progress has been made. The problem is the social dilemma game models are unrealistic in the sense they contain artificial constructs that deviate from the way humans act. This book describes the shortcomings in current social dilemma game modeling techniques and provides guidance on designing more effective models. A basic introduction to game theory is provided with an emphasis on the prisoner's dilemma, the most widely studied social dilemma game. Individual chapters are provided detailing the shortcomings of weak selection, spatial games, and the Moran process. Computer model validation is also discussed at length. The recommendations found in this book should help design more realistic social dilemma game models likely to produce a better understanding of human cooperation.

Evolutionary Design and Manufacture

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Publisher : Springer Science & Business Media
ISBN 13 : 1447105192
Total Pages : 371 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Evolutionary Design and Manufacture by : I.C. Parmee

Download or read book Evolutionary Design and Manufacture written by I.C. Parmee and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth evolutionary/adaptive computing conference at the University of Plymouth again explores the utility of various evolutionary/adaptive search algorithms and complementary computational intelligence techniques within design and manufacturing. The content of the following chapters represents a selection of the diverse set of papers presented at the conference that relate to both engineering design and also to more general design areas. This expansion has been the result of a conscious effort to recognise generic problem areas and complementary research across a wide range of design and manufacture activity. There has been a major increase in both research into and utilisation of evolutionary and adaptive systems within the last two years. This is reflected in the establishment of major annual joint US genetic and evolutionary computing conferences and the introduction of a large number of events relating to the application of these technologies in specific fields. The Plymouth conference remains a long-standing. event both as ACDM and as the earlier ACEDC series. The conference maintains its policy of single stream presentation and associated poster and demonstrator sessions. The event retains the support of several UK Engineering Institutions and is now recognised by the International Society for Genetic and Evolutionary Computation as a mainstream event. It continues to attract an international audience of leading researchers and practitioners in the field.

Introduction to Evolutionary Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540401841
Total Pages : 328 pages
Book Rating : 4.4/5 (18 download)

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Book Synopsis Introduction to Evolutionary Computing by : A.E. Eiben

Download or read book Introduction to Evolutionary Computing written by A.E. Eiben and published by Springer Science & Business Media. This book was released on 2007-08-06 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first complete overview of evolutionary computing, the collective name for a range of problem-solving techniques based on principles of biological evolution, such as natural selection and genetic inheritance. The text is aimed directly at lecturers and graduate and undergraduate students. It is also meant for those who wish to apply evolutionary computing to a particular problem or within a given application area. The book contains quick-reference information on the current state-of-the-art in a wide range of related topics, so it is of interest not just to evolutionary computing specialists but to researchers working in other fields.

Advances in Computational Intelligence

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Publisher : Springer
ISBN 13 : 9783642306860
Total Pages : 0 pages
Book Rating : 4.3/5 (68 download)

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Book Synopsis Advances in Computational Intelligence by : Jing Liu

Download or read book Advances in Computational Intelligence written by Jing Liu and published by Springer. This book was released on 2012-05-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art survey offers a renewed and refreshing focus on the progress in evolutionary computation, in neural networks, and in fuzzy systems. The book presents the expertise and experiences of leading researchers spanning a diverse spectrum of computational intelligence in these areas. The result is a balanced contribution to the research area of computational intelligence that should serve the community not only as a survey and a reference, but also as an inspiration for the future advancement of the state of the art of the field. The 13 selected chapters originate from lectures and presentations given at the IEEE World Congress on Computational Intelligence, WCCI 2012, held in Brisbane, Australia, in June 2012.

Evolution and Psychology

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Publisher : SAGE Publications Limited
ISBN 13 : 1529672791
Total Pages : 440 pages
Book Rating : 4.5/5 (296 download)

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Book Synopsis Evolution and Psychology by : Scott A. MacDougall-Shackleton

Download or read book Evolution and Psychology written by Scott A. MacDougall-Shackleton and published by SAGE Publications Limited. This book was released on 2023-12-20 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolution and Psychology is a critical exploration of how evolutionary approaches can be used to understand the human mind and behaviour. Written for undergraduate students in the social sciences, this text provides an accessible introduction to foundational concepts in evolutionary biology. It then explores evolutionary perspectives on key psychological topics such as cognition, development, group dynamics, mate choice, language and communication, psychopathology, and culture. An interdisciplinary approach is woven throughout, integrating evolutionary psychology with insights from behavioural ecology, anthropology, genetics, and neuroscience. You will learn to think critically about evolutionary explanations, with Warning Flag features throughout the text that address frequently misunderstood topics, common fallacies, and historical misuses and abuses of applying evolutionary theory to human behaviour. This is an essential read for students of Evolutionary Psychology and anyone looking for a contemporary overview of this complex and captivating field. Scott A. MacDougall-Shackleton is Professor of Psychology at Western University.

Beyond Edutainment: Exploring the Educational Potential of Computer Games

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Publisher : Lulu.com
ISBN 13 : 1446768651
Total Pages : 210 pages
Book Rating : 4.4/5 (467 download)

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Book Synopsis Beyond Edutainment: Exploring the Educational Potential of Computer Games by : Simon Egenfeldt-Nielsen

Download or read book Beyond Edutainment: Exploring the Educational Potential of Computer Games written by Simon Egenfeldt-Nielsen and published by Lulu.com. This book was released on 2011-01-25 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

Human-Computer Interaction. Design and User Experience

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Publisher : Springer Nature
ISBN 13 : 3030490599
Total Pages : 736 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Human-Computer Interaction. Design and User Experience by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Design and User Experience written by Masaaki Kurosu and published by Springer Nature. This book was released on 2020-07-10 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Applications of Evolutionary Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3540718044
Total Pages : 775 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Applications of Evolutionary Computing by : Mario Giacobini

Download or read book Applications of Evolutionary Computing written by Mario Giacobini and published by Springer Science & Business Media. This book was released on 2007-04-02 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed joint proceedings of seven workshops on evolutionary computing, EvoWorkshops 2007, held in Valencia, Spain in April 2007. It examines evolutionary computation in communications, networks, and connected systems; finance and economics; image analysis and signal processing; and transportation and logistics. Coverage also details evolutionary algorithms in stochastic and dynamic environments.

Evolutionary Design by Computers

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558606050
Total Pages : 482 pages
Book Rating : 4.6/5 (6 download)

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Book Synopsis Evolutionary Design by Computers by : Peter Bentley

Download or read book Evolutionary Design by Computers written by Peter Bentley and published by Morgan Kaufmann. This book was released on 1999-05-28 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Evolutionary Design By Computers offers an enticing preview of the future of computer-aided design: Design by Darwin." Lawrence J. Fogel, President, Natural Selection, Inc. "Evolutionary design by computers is the major revolution in design thinking of the 20th century and this book is the best introduction available." Professor John Frazer, Swire Chair and Head of School of Design, the Hong Kong Polytechnic University, Author of "An Evolutionary Architecture" "Peter Bentley has assembled and edited an important collection of papers that demonstrate, convincingly, the utility of evolutionary computation for engineering solutions to complex problems in design." David B. Fogel, Editor-in-Chief, IEEE Transactions on Evolutionary Computation Some of the most startling achievements in the use of computers to automate design are being accomplished by the use of evolutionary search algorithms to evolve designs. Evolutionary Design By Computers provides a showcase of the best and most original work of the leading international experts in Evolutionary Computation, Engineering Design, Computer Art, and Artificial Life. By bringing together the highest achievers in these fields for the first time, including a foreword by Richard Dawkins, this book provides the definitive coverage of significant developments in Evolutionary Design. This book explores related sub-areas of Evolutionary Design, including: design optimization creative design the creation of art artificial life. It shows for the first time how techniques in each area overlap, and promotes the cross-fertilization of ideas and methods.

Embedded Computer Systems: Architectures, Modeling, and Simulation

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Publisher : Springer Nature
ISBN 13 : 3031045807
Total Pages : 528 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Embedded Computer Systems: Architectures, Modeling, and Simulation by : Alex Orailoglu

Download or read book Embedded Computer Systems: Architectures, Modeling, and Simulation written by Alex Orailoglu and published by Springer Nature. This book was released on 2022-04-26 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 21st International Conference on Embedded Computer Systems: Architectures, Modeling, and Simulation, SAMOS 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The 17 full papers presented in this volume were carefully reviewed and selected from 45 submissions. The papers are organized in topics as follows: simulation and design space exploration; the 3Cs - Cache, Cluster and Cloud; heterogeneous SoC; novel CPU architectures and applications; dataflow; innovative architectures and tools for security; next generation computing; insights from negative results.

Crossing the threshold

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Publisher : Linköping University Electronic Press
ISBN 13 : 9179297072
Total Pages : 127 pages
Book Rating : 4.1/5 (792 download)

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Book Synopsis Crossing the threshold by : Andreas C. Göransson

Download or read book Crossing the threshold written by Andreas C. Göransson and published by Linköping University Electronic Press. This book was released on 2021-02-18 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: The theory of evolution is considered the unifying theory of biology. An accurate understanding of evolution is vital both for the understanding of diverse topics in biology, but also for societal issues such as antibiotic resistance or biodiversity. In contrast, decades of research in science education have revealed that students have difficulties to accurately understand evolutionary processes such as mutation and natural selection. The majority of this research relies on a conceptual framework of so-called key concepts (variation, selection, inheritance), derived from scholarly descriptions of natural selection. Recent research suggests that non-domain specific concepts such as randomness, probability, spatial and temporal scales, so called threshold concepts, are important for evolution understanding in addition to the key concepts. Thus, many important elements of evolutionary theory are counter-intuitive or lie outside direct perception. Hence, representations such as visualizations, models and simulations are considered to be important for teaching and learning evolution. While the importance of visualizations is generally acknowledged for science education, less is known about how visual design can facilitate students understanding of threshold concepts, such as random mutations or spatial scales. This thesis uses the Model of Educational Reconstruction (MER) as the guiding framework for exploring the significance of threshold concepts by analysing the conceptual content of students’ explanations and extant visualizations of natural selection. MER combines scientific content with teaching and learning perspectives for the analysis and design of learning environments. Content analysis of visualizations available online showed that most fail to fully represent the basic principles of natural selection (variation, selection and inheritance). Moreover, the representational potential of visualizations was seldom used to represent threshold concepts such as randomness in origin of variation. Visualizations were also biased to animals as the context of evolution. Similarly, upper-secondary and tertiary students’ explanations of natural selection were seldom complete in terms of the basic principles and threshold concepts such as randomness were often lacking. Especially significant was the almost complete lack of randomness in upper-secondary students’ explanations. In addition, threshold concepts were context-sensitive across the items used (bacteria, cheetah and salamander), for example spatial scale and randomness was significantly more common in responses to the bacteria item compared to the cheetah and salamander items. Considering the results from these studies, three interactive visualizations were developed (evolution of antibiotic resistance and fur colouration in mice). The visualization design was conducted iteratively following a Design-Based Research approach and evaluated in classroom settings in secondary and upper-secondary Swedish schools. The results showed that visualizations targeting randomness and genetic level events such as mutations can guide students towards a more scientific conception of natural selection. However, there were differences across the visualizations and student samples. In addition, while students often inferred randomness from the visuals, the results showed that integration of randomness into explanations of natural selection may be challenging. Hence, future research should explore the role of guidance and reflection for students understanding of randomness. The thesis also discusses the role of students’ intuitive conceptions in relation to the use of interactive visualizations and how these preconceptions interact with the presented message. By using the theory of frame semantics, framing effects and conceptual integration, students’ issues of achieving an accurate understanding of evolution are discussed in relation to the theory of conceptual change. Implications for teaching and learning natural selection as well as visualization design for learning are also discussed. Evolutionsteorin förs ofta fram som biologins förenande teori. Vikten av en korrekt och användbar evolutionsförståelse har därför ofta betonats, inte minst för elevers förståelse inom biologins olika delområden men också för att fatta beslut i samhällsfrågor som exempelvis antibiotikaresistens. Många av de centrala delarna av evolutionsteorin är kontraintuitiva eller abstrakta och decennier av forskning har visat att elever har svårigheter att förstå evolutionära processer som mutation och naturligt urval. Representationer såsom visualiseringar, modeller och simuleringar är därför viktiga för att ge elever direkta erfarenheter av evolutionära processer. Även om vikten av visualiseringar är allmänt accepterad inom naturvetenskapsundervisning så är det mindre känt hur visualiseringars utformning specifikt bidrar till att utveckla elevers förståelse av vetenskapliga fenomen såsom evolution. Dessutom har forskningen på elevers evolutionsförståelse till stor del fokuserat på så kallade nyckelbegrepp (variation, selektion och arv) som härletts från vetenskapliga beskrivningar av evolutionsteorin. Dessa begrepp antas vara nödvändiga men också tillräckliga för elevers evolutionsförståelse. Dock har vikten av icke domänspecifika begrepp kopplade till evolutionsteorin, såsom slump, sannolikhet, spatial och temporala skalor (så kallade tröskelbegrepp), inte undersökts i någon högre grad. Den här avhandlingen använder Model of Educational Reconstruction för att utforska betydelsen av tröskelbegrepp för evolutionsförståelse. Med utgångspunkt i den vetenskapliga beskrivningen och historiken undersöks förekomsten av tröskelbegrepp i befintliga visualiseringar för lärande samt elevers förklaringar för att formulera designprinciper för interaktiva visualiseringar av evolution. Dessutom beskrivs utvecklingen av ett antal interaktiva visualiseringar samt undersökningar av deras potentiella användning i klassrumsmiljöer. Avhandlingen diskuterar även betydelsen av elevers intuitiva föreställningar i relation till användandet av interaktiva visualiseringar och hur dessa föreställningar interagerar med det presenterade budskapet. Genom användning av ramsemantisk teori inklusive ”framingeffekter” och ”blendteori” diskuteras elevers svårigheter och utveckling av en vetenskaplig evolutionsförståelse i relation till tidigare teorier om begreppsförändring. Konsekvenser av ”ramsemantisk teori” och ”framingeffekter” i visuella medier diskuteras även i relation till visuell design för lärande.

Design by Evolution

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Publisher : Springer Science & Business Media
ISBN 13 : 3540741119
Total Pages : 346 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Design by Evolution by : Philip F. Hingston

Download or read book Design by Evolution written by Philip F. Hingston and published by Springer Science & Business Media. This book was released on 2008-09-30 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolution is Nature’s design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and "intelligent design" in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.

Multiobjective Problem Solving from Nature

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Publisher : Springer Science & Business Media
ISBN 13 : 3540729631
Total Pages : 413 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Multiobjective Problem Solving from Nature by : Joshua Knowles

Download or read book Multiobjective Problem Solving from Nature written by Joshua Knowles and published by Springer Science & Business Media. This book was released on 2008-01-28 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text examines how multiobjective evolutionary algorithms and related techniques can be used to solve problems, particularly in the disciplines of science and engineering. Contributions by leading researchers show how the concept of multiobjective optimization can be used to reformulate and resolve problems in areas such as constrained optimization, co-evolution, classification, inverse modeling, and design.