Explainable AI and User Experience. Prototyping and Evaluating an UX-Optimized XAI Interface in Computer Vision

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Author :
Publisher : GRIN Verlag
ISBN 13 : 3346873854
Total Pages : 157 pages
Book Rating : 4.3/5 (468 download)

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Book Synopsis Explainable AI and User Experience. Prototyping and Evaluating an UX-Optimized XAI Interface in Computer Vision by : Georg Dedikov

Download or read book Explainable AI and User Experience. Prototyping and Evaluating an UX-Optimized XAI Interface in Computer Vision written by Georg Dedikov and published by GRIN Verlag. This book was released on 2023-05-16 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master's Thesis from the year 2023 in the subject Computer Science - SEO, Search Engine Optimization, grade: 1,0, University of Regensburg (Professur für Wirtschaftsinformatik, insb. Internet Business & Digitale Soziale Medien), language: English, abstract: This thesis presents a toolkit of 17 user experience (UX) principles, which are categorized according to their relevance towards Explainable AI (XAI). The goal of Explainable AI has been widely associated in literature with dimensions of comprehensibility, usefulness, trust, and acceptance. Moreover, authors in academia postulate that research should rather focus on the development of holistic explanation interfaces instead of single visual explanations. Consequently, the focus of XAI research should be more on potential users and their needs, rather than purely technical aspects of XAI methods. Considering these three impediments, the author of this thesis derives the assumption to bring valuable insights from the research area of User Interface (UI) and User Experience design into XAI research. Basically, UX is concerned with the design and evaluation of pragmatic and hedonic aspects of a user’s interaction with a system in some context. These principles are taken into account in the subsequent prototyping of a custom XAI system called Brain Tumor Assistant (BTA). Here, a pre-trained EfficientNetB0 is used as a Convolutional Neural Network that can divide x-ray images of a human brain into four classes with an overall accuracy of 98%. To generate factual explanations, Local Interpretable Model-agnostic Explanations are subsequently applied as an XAI method. The following evaluation of the BTA is based on the so-called User Experience Questionnaire (UEQ) according to Laugwitz et al. (2008), whereby single items of the questionnaire are adapted to the specific context of XAI. Quantitative data from a study with 50 participants in each control and treatment group is used to present a standardized way of quantifying the dimensions of Usability and UX specifically for XAI systems. Furthermore, through an A/B test, evidence is presented that visual explanations have a significant (α=0.05) positive effect on the dimensions of attractiveness, usefulness, controllability, and trustworthiness. In summary, this thesis proves that explanations in computer vision not only have a significantly positive effect on trustworthiness, but also on other dimensions.

Usability and User Experience Design

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Author :
Publisher : SAP Press
ISBN 13 : 9781493224968
Total Pages : 0 pages
Book Rating : 4.2/5 (249 download)

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Book Synopsis Usability and User Experience Design by : Benjamin Franz

Download or read book Usability and User Experience Design written by Benjamin Franz and published by SAP Press. This book was released on 2024-02-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Calling all designers and developers! This is your all-in-one guide to UX and usability design for digital products. See how an effective user experience incorporates insights from psychology, design principles, and practical data. Follow a proven approach for selecting your design methods, and then walk through the data-driven UX design process in detail: perform context analysis, specify requirements, develop solution prototypes, and test your products. Learn from example case studies and full-color illustrations to take your design to the next level! - Design digital products for B2C, B2B, and medical applications that provide outstanding user experience- Plan your design, perform context of use analyses, and identify requirements- Develop and evaluate design solutions, from the prototyping phase to the testing and review stage a. Theory of Design What makes design effective? Get to know the building blocks that create an incredible user experience: ergonomics and usability, data evaluation, user research, human information processing, design principles, and more. b. UX Design Process Master data-driven UX design. Explore methods to analyze the context of use for your design project. Use techniques such as prototypes and wireframes to develop a design solution, and then refine it through usability and UX testing. c. Design in ActionSee examples of design come to life! Follow three case studies that illustrate the design process for digital products: a B2C mobility application, a B2B customer relationship management application, and a B2C/B2B medical appointment portal. Outstanding usability and user experience (UX) are never a matter of chance. If your professional goal is to create digital products that are intuitive, enjoyable, and easy to use, then you're in the right place. With this professional guidebook, you'll learn how to adopt data-driven UX design. Experienced usability specialists introduce you to design fundamentals from psychology and provide you with a proven repertoire of methods, including practical guidance for developing the right mindset, refining your approach, and designing effective solutions. With these concrete instructions, you'll be able to evaluate and optimize your products and support your users through professional usability and UX projects. Whether you're developing an experience for business-to-business (B2B) or business-to-consumer (B2C) applications, and no matter the industry or requirements at hand, this book will equip you with the right methods for effective design! 1) B2B and B2C applications2) User researcher skills3) Psychological foundations 4) Design principles5) Context of use analysis6) Requirements formulation 7) Prototypes and wireframes 8) Design testing and evaluation This book includes: 1) 700+ pages of usability and UX design guidance from leading experts2) A comprehensive guide for developers and designers3) Full-color diagrams and detailed illustrations 4) Continuous design product case studies5) Detailed decision matrices to jump-start your design project6) A comprehensive index This book is for you if: You're a beginner or advanced designer. Whether you're dealing with usability and user experience design for the first time or you're already involved in product development, this book is written for you. If you're interested in the area of usability and user experience and would like to add to your repertoire of methods, you'll find what you're looking for within these pages.

User Interface Inspection Methods

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Author :
Publisher : Newnes
ISBN 13 : 0124104487
Total Pages : 143 pages
Book Rating : 4.1/5 (241 download)

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Book Synopsis User Interface Inspection Methods by : Chauncey Wilson

Download or read book User Interface Inspection Methods written by Chauncey Wilson and published by Newnes. This book was released on 2013-11-15 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning. Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions. After reading this book, you will be able to use these UI inspection methods with confidence and certainty.

Explainable AI: Interpreting, Explaining and Visualizing Deep Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 3030289540
Total Pages : 435 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Explainable AI: Interpreting, Explaining and Visualizing Deep Learning by : Wojciech Samek

Download or read book Explainable AI: Interpreting, Explaining and Visualizing Deep Learning written by Wojciech Samek and published by Springer Nature. This book was released on 2019-09-10 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: The development of “intelligent” systems that can take decisions and perform autonomously might lead to faster and more consistent decisions. A limiting factor for a broader adoption of AI technology is the inherent risks that come with giving up human control and oversight to “intelligent” machines. For sensitive tasks involving critical infrastructures and affecting human well-being or health, it is crucial to limit the possibility of improper, non-robust and unsafe decisions and actions. Before deploying an AI system, we see a strong need to validate its behavior, and thus establish guarantees that it will continue to perform as expected when deployed in a real-world environment. In pursuit of that objective, ways for humans to verify the agreement between the AI decision structure and their own ground-truth knowledge have been explored. Explainable AI (XAI) has developed as a subfield of AI, focused on exposing complex AI models to humans in a systematic and interpretable manner. The 22 chapters included in this book provide a timely snapshot of algorithms, theory, and applications of interpretable and explainable AI and AI techniques that have been proposed recently reflecting the current discourse in this field and providing directions of future development. The book is organized in six parts: towards AI transparency; methods for interpreting AI systems; explaining the decisions of AI systems; evaluating interpretability and explanations; applications of explainable AI; and software for explainable AI.

Hands-On UX Design for Developers

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788624297
Total Pages : 341 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis Hands-On UX Design for Developers by : Elvis Canziba

Download or read book Hands-On UX Design for Developers written by Elvis Canziba and published by Packt Publishing Ltd. This book was released on 2018-07-31 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide will teach you simple-to-advanced steps of user experience design. It starts from idea concept evaluation, product research, user interface design, and design implementation in code. We focus not only on the UI or design, but also on other things that are connected to it. UX has its own process that requires its own sets of ...

Mastering User Experience (UX) and Interaction Design

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Author :
Publisher : Cybellium Ltd
ISBN 13 :
Total Pages : 163 pages
Book Rating : 4.8/5 (664 download)

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Book Synopsis Mastering User Experience (UX) and Interaction Design by : Cybellium Ltd

Download or read book Mastering User Experience (UX) and Interaction Design written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a Journey into the Art of "Mastering User Experience (UX) and Interaction Design" In a digital landscape driven by user-centric design, the mastery of User Experience (UX) and Interaction Design is the key to creating products that resonate and engage. "Mastering User Experience and Interaction Design" is your ultimate guide to navigating the intricate world of crafting seamless digital experiences that captivate and delight users. Whether you're a seasoned designer or a curious enthusiast, this book equips you with the knowledge and skills needed to transform interactions into meaningful connections. About the Book: "Mastering User Experience and Interaction Design" takes you on an enlightening journey through the intricacies of designing user-centered experiences, from foundational concepts to advanced methodologies. From usability principles to cutting-edge prototyping tools, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of user-centered design, cognitive psychology, and human-computer interaction. · User Research: Explore methodologies for conducting user research, interviews, surveys, and usability testing to inform your design decisions. · Information Architecture: Master the art of structuring content, creating intuitive navigation systems, and optimizing information flow for optimal user experiences. · Interaction Design: Dive into interaction design principles, including affordances, feedback, and micro-interactions, that shape memorable user interactions. · Visual Design: Learn the fundamentals of visual design, including typography, color theory, and visual hierarchy, for creating aesthetically pleasing interfaces. · Responsive and Adaptive Design: Understand strategies for designing responsive and adaptive interfaces that provide seamless experiences across devices and screen sizes. · Prototyping and Testing: Master prototyping tools and techniques, including wireframing and interactive prototypes, to validate design concepts and gather user feedback. · Accessibility and Inclusion: Explore best practices for designing inclusive and accessible experiences, ensuring your designs are usable by all. · Challenges and Trends: Discover the challenges of UX and interaction design, from designing for emerging technologies to ethical considerations, and explore future trends shaping the field. Who This Book Is For: "Mastering User Experience and Interaction Design" is designed for designers, developers, product managers, students, and anyone passionate about creating exceptional digital experiences. Whether you're seeking to enhance your skills or embark on a journey toward becoming a UX design expert, this book provides the insights and tools to navigate the complexities of user-centered design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com

Design, User Experience, and Usability. Interaction Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3030497135
Total Pages : 619 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Design, User Experience, and Usability. Interaction Design by : Aaron Marcus

Download or read book Design, User Experience, and Usability. Interaction Design written by Aaron Marcus and published by Springer Nature. This book was released on 2020-07-10 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

Designing and Prototyping Interfaces with Figma

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Publisher : Packt Publishing Ltd
ISBN 13 : 180056192X
Total Pages : 382 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Designing and Prototyping Interfaces with Figma by : Fabio Staiano

Download or read book Designing and Prototyping Interfaces with Figma written by Fabio Staiano and published by Packt Publishing Ltd. This book was released on 2022-03-16 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guide Key Features Learn the basics of user experience research, result organization, and analysis in FigJam Create mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application tool Collaborate with a team in real-time and create, share, and test your designs Book Description A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow. What you will learn Explore FigJam and how to use it to collect data in the research phase Wireframe the future interface with shape tools and vectors Define grids, typography, colors, and effect styles that can be reused in your work Get to grips with Auto Layout and the constraints to create complex layouts Create flexible components using styles and variants Make your user interface interactive with prototyping and smart animate Share your work with others by exporting assets and preparing development resources Discover templates and plugins from the community Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.

Design, User Experience, and Usability. User Experience in Advanced Technological Environments

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Author :
Publisher : Springer
ISBN 13 : 3030235416
Total Pages : 530 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Design, User Experience, and Usability. User Experience in Advanced Technological Environments by : Aaron Marcus

Download or read book Design, User Experience, and Usability. User Experience in Advanced Technological Environments written by Aaron Marcus and published by Springer. This book was released on 2019-07-10 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

UX Design - Ergonomics of Mobile and Desktop Interfaces

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Publisher :
ISBN 13 :
Total Pages : 130 pages
Book Rating : 4.6/5 (844 download)

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Book Synopsis UX Design - Ergonomics of Mobile and Desktop Interfaces by : U. X. UX Design

Download or read book UX Design - Ergonomics of Mobile and Desktop Interfaces written by U. X. UX Design and published by . This book was released on 2020-09-09 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nice practical notebook for UX designers and developers in charge of innovation and Design Thinking. This notebook will allow you to speed up your creative process and give you the tools you need to successfully complete your digital projects. With this book, prototype and clearly write your ideas! Quickly create prototypes of websites or mobile applications Each page contains 6 templates, each with sufficient spacing for notes Each pattern uses a discrete light gray dot grid Ideal tool for professional designers Desktop screens available in portrait and landscape format Grid available to test your logo designs

UX Best Practices How to Achieve More Impact with User Experience

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071752528
Total Pages : 302 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis UX Best Practices How to Achieve More Impact with User Experience by : Helmut Degen

Download or read book UX Best Practices How to Achieve More Impact with User Experience written by Helmut Degen and published by McGraw Hill Professional. This book was released on 2011-12-06 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolve to a user-centered product development philosophy Deliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with User Experience offers proven methods for instituting user-centered design in industrial environments. Discover how to integrate user experience activities into product development processes for investment and consumer goods in different regions, reduce product complexity, increase product quality, and boost the bottom line. This comprehensive guide covers a variety of user experience techniques, such as analyzing user needs and expectations, creating design concepts, prototyping, using agile development, conducting usability testing, developing user interface guidelines, defining user interface patterns, and specifying metrics. Communicate objectives and user requirements in design briefs Establish end-to-end UX-centered development policies Foster collaboration between managers, designers, and engineers Integrate user experience metrics into business target frameworks and the product development process Employ agile development and design thinking methods Collect, measure, and analyze usability data Employ a User Experience Evaluation System to identify problems Convey and assess design ideas quickly using prototypes Achieve consistency across products with UI patterns and libraries

Paper Prototyping

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Author :
Publisher : Elsevier
ISBN 13 : 0080513506
Total Pages : 403 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Paper Prototyping by : Carolyn Snyder

Download or read book Paper Prototyping written by Carolyn Snyder and published by Elsevier. This book was released on 2003-05-12 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies

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Author :
Publisher : Springer Nature
ISBN 13 : 3031059069
Total Pages : 500 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies by : Marcelo M. Soares

Download or read book Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies written by Marcelo M. Soares and published by Springer Nature. This book was released on 2022-06-16 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Advances in Usability, User Experience, Wearable and Assistive Technology

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Author :
Publisher : Springer Nature
ISBN 13 : 3030518280
Total Pages : 940 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Advances in Usability, User Experience, Wearable and Assistive Technology by : Tareq Ahram

Download or read book Advances in Usability, User Experience, Wearable and Assistive Technology written by Tareq Ahram and published by Springer Nature. This book was released on 2020-07-01 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Designing Connected Products

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449372716
Total Pages : 731 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Connected Products by : Claire Rowland

Download or read book Designing Connected Products written by Claire Rowland and published by "O'Reilly Media, Inc.". This book was released on 2015-05-18 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.

Designing UX: Prototyping

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Author :
Publisher : SitePoint Pty Ltd
ISBN 13 : 1492019232
Total Pages : 203 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Designing UX: Prototyping by : Ben Coleman

Download or read book Designing UX: Prototyping written by Ben Coleman and published by SitePoint Pty Ltd. This book was released on 2017-03-10 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow

Multiscreen UX Design

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0128027509
Total Pages : 333 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Multiscreen UX Design by : Wolfram Nagel

Download or read book Multiscreen UX Design written by Wolfram Nagel and published by Morgan Kaufmann. This book was released on 2015-12-11 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks A preface written by Scott Jenson