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Book Synopsis Data Visualization ’99 by : Eduard Gröller
Download or read book Data Visualization ’99 written by Eduard Gröller and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past decade visualization established its importance both in scientific research and in real-world applications. In this book 21 research papers and 9 case studies report on the latest results in volume and flow visualization and information visualization. Thus it is a valuable source of information not only for researchers but also for practitioners developing or using visualization applications.
Book Synopsis Functional Imaging and Modeling of the Heart by : Toivo Katila
Download or read book Functional Imaging and Modeling of the Heart written by Toivo Katila and published by Springer. This book was released on 2003-06-30 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Workshop on Functional Imaging and Modeling of the Heart, FIMH 2001, held in Helsinki, Finland, in November 2001.The 17 revised full papers presented together with four invited papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on anatomical modeling, motion and deformation, functional imaging, and towards electromechanical modeling.
Book Synopsis Artificial Life V by : Christopher G. Langton
Download or read book Artificial Life V written by Christopher G. Langton and published by MIT Press. This book was released on 1997 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: In addition to presenting the latest work in the field, Artificial Life V includes a retrospective and prospective look at both artificial and natural life with the aim of refining the methods and approaches discovered so far into viable, practical tools for the pursuit of science and engineering goals. May 16-18, 1996 · Nara, Japan Despite all the successes in computer engineering, adaptive computation, bottom-up AI, and robotics, Artificial Life must not become simply a one-way bridge, borrowing biological principles to enhance our engineering efforts in the construction of life-as-it-could-be. We must ensure that we give back to biology in kind, by developing tools and methods that will be of real value in the effort to understand life-as-it-is. Artificial Life V marks a decade since Christopher Langton organized the first workshop on artificial life--a decade characterized by the exploration of new possibilities and techniques as researchers have sought to understand, through synthetic experiments, the organizing principles underlying the dynamics (usually the nonlinear dynamics) of living systems. In addition to presenting the latest work in the field, Artificial Life V includes a retrospective and prospective look at both artificial and natural life with the aim of refining the methods and approaches discovered so far into viable, practical tools for the pursuit of science and engineering goals. Complex Adaptive Systems series
Book Synopsis Interactive Computer Animation by : Nadia Magnenat-Thalmann
Download or read book Interactive Computer Animation written by Nadia Magnenat-Thalmann and published by Prentice Hall PTR. This book was released on 1996 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines specific computer animation techniques such as facial animation and the coordination of animated objects
Book Synopsis Rendering Techniques ’98 by : George Drettakis
Download or read book Rendering Techniques ’98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 1998-08-11 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Download or read book Virtual Clothing written by Pascal Volino and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.
Book Synopsis Intelligent Virtual Agents by : Angelica de Antonio
Download or read book Intelligent Virtual Agents written by Angelica de Antonio and published by Springer. This book was released on 2003-06-30 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Predicting the future is a risky game, and can often leave egg on one’s face. However when the organizers of the Intelligent Virtual Environments workshop at the European Conference on AI predicted that the field of Intelligent Virtual Agents would grow and mature rapidly, they were not wrong. From this small workshop spawned the successful one on Intelligent Virtual Agents, held in Manchester in 1999. This volume comprises the proceedings of the much larger third workshop held in Madrid, September 10 11, 2001, which successfully achieved the aim of taking a more international focus, bringing together researchers from all over the world. We received 35 submissions from 18 different countries in America, Asia, and Africa. The 16 papers presented at the conference and published here show the high quality of the work that is currently being done in this field. In addition, five contributions were selected as short papers, which were presented as posters at the workshop. This proceedings volume also includes the two prestigious papers presented at the workshop by our keynote speakers: Daniel Thalmann, Professor at the Swiss Federal Institute of Technology (EPFL) in Lausanne and Director of the Computer Graphics Lab., who talked about The Foundations to Build a Virtual Human Society. Jeff Rickel, Project Leader at the Information Sciences Institute and a Research Assistant Professor in the Department of Computer Science at the University of Southern California, who debated about Intelligent Virtual Agents for Education and Training: Opportunities and Challenges.
Book Synopsis Engineering for Human-Computer Interaction by : Murray R. Little
Download or read book Engineering for Human-Computer Interaction written by Murray R. Little and published by Springer. This book was released on 2003-06-30 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers collected here are those selected for presentation at the Eighth IFIP Conference on Engineering for Human-Computer Interaction (EHCI 2001) held in Toronto, Canada in May 2001. The conference is organized by the International Federation of Information Processing (IFIP) Working Group 2.7 (13.4) for Interface User Engineering, Rick Kazman being the conference chair, Nicholas Graham and Philippe Palanque being the chairs of the program committee. The conference was co-located with ICSE 2001 and co-sponsored by ACM. The aim of the IFIP working group is to investigate the nature, concepts, and construction of user interfaces for software systems. The group's scope is: • to develop user interfaces based on knowledge of system and user behavior; • to develop frameworks for reasoning about interactive systems; and • to develop engineering models for user interfaces. Every three years, the working group holds a working conference. The Seventh one was held September 14-18 1998 in Heraklion, Greece. This year, we innovated by organizing a regular conference held over three days.
Book Synopsis Geometric Modeling: Techniques, Applications, Systems and Tools by : Muhammad Sarfraz
Download or read book Geometric Modeling: Techniques, Applications, Systems and Tools written by Muhammad Sarfraz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Aided techniques, Applications, Systems and tools for Geometric Modeling are extremely useful in a number of academic and industrial settings. Specifically, Computer Aided Geometric Modeling (CAGM) plays a significant role in the construction of - signing and manufacturing of various objects. In addition to its cri- cal importance in the traditional fields of automobile and aircraft manufacturing, shipbuilding, and general product design, more - cently, the CAGM methods have also proven to be indispensable in a variety of modern industries, including computer vision, robotics, medical imaging, visualization, and even media. This book aims to provide a valuable source, which focuses on - terdisciplinary methods and affiliate research in the area. It aims to provide the user community with a variety of Geometric Modeling techniques, Applications, systems and tools necessary for various real life problems in the areas such as: Font Design Medical Visualization Scientific Data Visualization Archaeology Toon Rendering Virtual Reality Body Simulation It also aims to collect and disseminate information in various dis- plines including: Curve and Surface Fitting Geometric Algorithms Scientific Visualization Shape Abstraction and Modeling Intelligent CAD Systems Computational Geometry Solid Modeling v Shape Analysis and Description Industrial Applications The major goal of this book is to stimulate views and provide a source where researchers and practitioners can find the latest dev- opments in the field of Geometric Modeling.
Book Synopsis Discrete Geometry for Computer Imagery by : Gunilla Borgefors
Download or read book Discrete Geometry for Computer Imagery written by Gunilla Borgefors and published by Springer. This book was released on 2003-06-29 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery, DGCI 2000, held in Uppsala, Sweden in December 2000. The 40 revised papers presented together with two invited papers were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on topology, discrete images, surfaces and volumes, shape representation, and shape understanding.
Book Synopsis Inhabited Information Spaces by : David N. Snowdon
Download or read book Inhabited Information Spaces written by David N. Snowdon and published by Springer Science & Business Media. This book was released on 2006-04-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.
Book Synopsis HyperReality by : Nobuyoshi Terashima
Download or read book HyperReality written by Nobuyoshi Terashima and published by Routledge. This book was released on 2005-07-05 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible. HyperReality offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications. This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly: Will we grow to prefer the virtual worlds we create to the physical world we adapt to? HyperReality at the beginning of the third millennium is like steam power at the beginning of the nineteenth century and radio at the start of the twentieth century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.
Book Synopsis Facial Analysis from Continuous Video with Applications to Human-Computer Interface by : Antonio J. Colmenarez
Download or read book Facial Analysis from Continuous Video with Applications to Human-Computer Interface written by Antonio J. Colmenarez and published by Springer Science & Business Media. This book was released on 2005-12-17 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision algorithms for the analysis of video data are obtained from a camera aimed at the user of an interactive system. It is potentially useful to enhance the interface between users and machines. These image sequences provide information from which machines can identify and keep track of their users, recognize their facial expressions and gestures, and complement other forms of human-computer interfaces. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces presents a learning technique based on information-theoretic discrimination which is used to construct face and facial feature detectors. This book also describes a real-time system for face and facial feature detection and tracking in continuous video. Finally, this book presents a probabilistic framework for embedded face and facial expression recognition from image sequences. Facial Analysis from Continuous Video with Applications to Human-Computer Interfaces is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.
Book Synopsis Principles of 3D Image Analysis and Synthesis by : Bernd Girod
Download or read book Principles of 3D Image Analysis and Synthesis written by Bernd Girod and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Book Synopsis Intelligent Agents for Mobile and Virtual Media by : Rae Earnshaw
Download or read book Intelligent Agents for Mobile and Virtual Media written by Rae Earnshaw and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the Internet and World Wide Web continue to influence corporate and private activities, systems are needed that mimic human-to-human interface, to simplify the human-to-computer interface. Intelligent Agents are likely to play a significant role in the design of such interfaces, and this book explores how they could influence media-based systems. Throughout, the text maps out the considerable advances that have already been made, paving the way toward a future where computers will be truly described as an intelligent aid to our personal and business lives.
Book Synopsis Visualization Handbook by : Charles D. Hansen
Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.
Book Synopsis From Nano to Space by : Michael Breitner
Download or read book From Nano to Space written by Michael Breitner and published by Springer Science & Business Media. This book was released on 2007-11-04 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how modern Applied Mathematics influences everyday life. It features contributors from universities, research institutions and industry, who combine research and review papers to present a survey of current research. More than 20 contributions are divided into scales: nano, micro, macro, space and real life. In addition, coverage includes engaging and informative case studies as well as complex graphics and illustrations, many of them in color.