ESports Yearbook 2011/12

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Publisher : BoD – Books on Demand
ISBN 13 : 3848228726
Total Pages : 110 pages
Book Rating : 4.8/5 (482 download)

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Book Synopsis ESports Yearbook 2011/12 by : Julia Christophers

Download or read book ESports Yearbook 2011/12 written by Julia Christophers and published by BoD – Books on Demand. This book was released on 2013 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year's issue contains articles about many major eSports topics in 2011 and 2012, StarCraft II for example. Manuel Schenkhuizen wrote a Manifesto. Henry Harris wrote a detailed story about Team Fortress 2. Aman Parmar and ngel Quintina chose topics that focus on India and Spain. Marc-Andre Messier looks at Quake and Terrence Wong gives an insight into South East Asia and the problems of Dota 2 there. The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year. Contact us at: [email protected]

eSports Yearbook 2017/18

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Publisher : BoD – Books on Demand
ISBN 13 : 3738621334
Total Pages : 158 pages
Book Rating : 4.7/5 (386 download)

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Book Synopsis eSports Yearbook 2017/18 by : Julia Hiltscher

Download or read book eSports Yearbook 2017/18 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2019-06-05 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports. Furthermore, critical issues such as nationalism and censorship will be discussed. The book highlights the development of eSports from being a niche phenomenon towards becoming a central part of modern society.

eSports Yearbook 2019/20

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Publisher : BoD – Books on Demand
ISBN 13 : 3755754819
Total Pages : 138 pages
Book Rating : 4.7/5 (557 download)

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Book Synopsis eSports Yearbook 2019/20 by : Julia Hiltscher

Download or read book eSports Yearbook 2019/20 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2021-12-08 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

eSports Yearbook 2015/16

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Publisher : BoD – Books on Demand
ISBN 13 : 3744800717
Total Pages : 118 pages
Book Rating : 4.7/5 (448 download)

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Book Synopsis eSports Yearbook 2015/16 by : Tobias M. Scholz

Download or read book eSports Yearbook 2015/16 written by Tobias M. Scholz and published by BoD – Books on Demand. This book was released on 2017-04-12 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year's issue contains several articles about eSports. This time there are more research articles included. The topics range from research about eSports spectatorship, the informal roles in Counter-Strike Teams, a potential reverse gamification effect, the chances of eSports being an Olympic discipline, the connection between League of Legend teams and the owning corporations, the ergonomics in eSports and the health perception of gamers, to the potential shift in FPS games. The book is a statement: eSports is not only booming in the business context but increasingly gains attention in research as well.

eSports Yearbook 2013/14

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Publisher : BoD – Books on Demand
ISBN 13 : 3738649816
Total Pages : 146 pages
Book Rating : 4.7/5 (386 download)

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Book Synopsis eSports Yearbook 2013/14 by : Julia Hiltscher

Download or read book eSports Yearbook 2013/14 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2015-10-06 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

eSports is Business

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Publisher : Springer
ISBN 13 : 3030111997
Total Pages : 165 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis eSports is Business by : Tobias M. Scholz

Download or read book eSports is Business written by Tobias M. Scholz and published by Springer. This book was released on 2019-02-20 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

eSports Yearbook 2021-23

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Publisher : BoD – Books on Demand
ISBN 13 : 3759750710
Total Pages : 157 pages
Book Rating : 4.7/5 (597 download)

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Book Synopsis eSports Yearbook 2021-23 by : Julia Hiltscher

Download or read book eSports Yearbook 2021-23 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2024-08-15 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.

Understanding Esports

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Publisher : Rowman & Littlefield
ISBN 13 : 1498589812
Total Pages : 251 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Understanding Esports by : Ryan Rogers

Download or read book Understanding Esports written by Ryan Rogers and published by Rowman & Littlefield. This book was released on 2019-09-18 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

Routledge Handbook of Esports

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Publisher : Taylor & Francis
ISBN 13 : 104011573X
Total Pages : 1025 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Routledge Handbook of Esports by : Seth E. Jenny

Download or read book Routledge Handbook of Esports written by Seth E. Jenny and published by Taylor & Francis. This book was released on 2024-09-24 with total page 1025 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.

Esports Yearbook 2010

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Publisher : BoD – Books on Demand
ISBN 13 : 3842374925
Total Pages : 102 pages
Book Rating : 4.8/5 (423 download)

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Book Synopsis Esports Yearbook 2010 by : Julia Christophers

Download or read book Esports Yearbook 2010 written by Julia Christophers and published by BoD – Books on Demand. This book was released on 2011-08 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year's issue contains articles about many major eSports topics in 2010, StarCraft II for example. Jasper Mah and Colin Webster chose topics that focus on Asia and South Africa. And we are proud to present you some beautiful eSports and gaming art in the eSports Yearbook for the very first time, as art is a very important cultural area in eSports media. Handpicked artists Daniel Andersson, Kee Ahnström and Emil Erlandsson are starring in this book.The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year.

Handbook of Research on Gaming Trends in P-12 Education

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Publisher : IGI Global
ISBN 13 : 1466696303
Total Pages : 698 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Gaming Trends in P-12 Education by : Russell, Donna

Download or read book Handbook of Research on Gaming Trends in P-12 Education written by Russell, Donna and published by IGI Global. This book was released on 2015-10-21 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

The Chinese Video Game Industry

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Publisher : Springer Nature
ISBN 13 : 3031415043
Total Pages : 296 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis The Chinese Video Game Industry by : Feng Chen

Download or read book The Chinese Video Game Industry written by Feng Chen and published by Springer Nature. This book was released on 2024-02-03 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​ The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

Videogame Sciences and Arts

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Publisher : Springer Nature
ISBN 13 : 3030379833
Total Pages : 282 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Videogame Sciences and Arts by : Nelson Zagalo

Download or read book Videogame Sciences and Arts written by Nelson Zagalo and published by Springer Nature. This book was released on 2019-12-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Videogame Sciences and Arts

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Publisher : Springer Nature
ISBN 13 : 303095305X
Total Pages : 153 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Videogame Sciences and Arts by : Inês Barbedo

Download or read book Videogame Sciences and Arts written by Inês Barbedo and published by Springer Nature. This book was released on 2022-01-23 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.

International Sport Business Management

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Publisher : Routledge
ISBN 13 : 1000375412
Total Pages : 277 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis International Sport Business Management by : James J. Zhang

Download or read book International Sport Business Management written by James J. Zhang and published by Routledge. This book was released on 2021-04-13 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book showcases new research in sport business management around the world, offering a platform for the international exchange of ideas, best practices, and scientific inquiries in a globalized sport economy. Featuring work from leading sport management scholars from around the world – including North America, South America, Europe, Africa, and Asia – the book addresses a variety of global, regional, national, and community issues that are central to successful sport management. Combining both qualitative and quantitative studies, it explores key themes such as the emergent environment, managing change, organizational transformation, application of technology, marketing and promotion, and research protocols. New case studies cover topics such as entrepreneurship and innovation, sport broadcasting, digital technologies, youth and college sports, and the development of the sport management curriculum. International Sport Business Management is a fascinating reading for all students and scholars of sport management, sport business, and sport marketing, as well as for any professional working in the sport and leisure industries.

Digital Games and Learning

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Publisher : Routledge
ISBN 13 : 1136216448
Total Pages : 231 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Digital Games and Learning by : Nicola Whitton

Download or read book Digital Games and Learning written by Nicola Whitton and published by Routledge. This book was released on 2014-03-26 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

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Author :
Publisher : IGI Global
ISBN 13 : 1466628499
Total Pages : 626 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Cases on Digital Game-Based Learning: Methods, Models, and Strategies by : Baek, Youngkyun

Download or read book Cases on Digital Game-Based Learning: Methods, Models, and Strategies written by Baek, Youngkyun and published by IGI Global. This book was released on 2013-01-31 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.