Enterprise Games

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449328881
Total Pages : 215 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Enterprise Games by : Michael Hugos

Download or read book Enterprise Games written by Michael Hugos and published by "O'Reilly Media, Inc.". This book was released on 2012-09-17 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are playing a crucial role in many successful businesses—not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today’s real-time economy. It’s not about giving workers a smiley face for producing more widgets. You’ll discover how game mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. Discover why industrial age business structures from the 20th century no longer work Design real-time business collaboration systems, using massively multiplayer online game concepts Make your in-house systems more agile with technologies such as social media, mobile devices, and cloud computing Understand game dynamics: goals, rules, real-time feedback, and voluntary participation Apply virtual worlds and 3-D animation to business intelligence and data analytics applications

Enterprise Games

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449319564
Total Pages : 215 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Enterprise Games by : Michael Hugos

Download or read book Enterprise Games written by Michael Hugos and published by "O'Reilly Media, Inc.". This book was released on 2012-09-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games will focus on specific issues and approaches for implementing gaming techniques and technologies in companies from startups to large established corporations. Issues will be discussed from business, social and technology perspectives. Areas such as health care and intellectual property concerns will be addressed.

Curious Video Game Machines

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Author :
Publisher : White Owl
ISBN 13 : 139907380X
Total Pages : 242 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis Curious Video Game Machines by : Lewis Packwood

Download or read book Curious Video Game Machines written by Lewis Packwood and published by White Owl. This book was released on 2023-11-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Synthetic Worlds

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Publisher : University of Chicago Press
ISBN 13 : 0226096319
Total Pages : 344 pages
Book Rating : 4.2/5 (26 download)

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Book Synopsis Synthetic Worlds by : Edward Castronova

Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

International Simulation and Gaming Yearbook

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Author :
Publisher : Routledge
ISBN 13 : 113536589X
Total Pages : 318 pages
Book Rating : 4.1/5 (353 download)

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Book Synopsis International Simulation and Gaming Yearbook by : Peter Saunders

Download or read book International Simulation and Gaming Yearbook written by Peter Saunders and published by Routledge. This book was released on 2014-03-18 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

Winning the Uncertainty Game

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Publisher : Routledge
ISBN 13 : 1000289877
Total Pages : 160 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Winning the Uncertainty Game by : Daniel F. Oriesek

Download or read book Winning the Uncertainty Game written by Daniel F. Oriesek and published by Routledge. This book was released on 2020-12-29 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the challenges that emerge for organizations from an ever faster changing world. While useful at their time, several management tools, including classic strategic planning processes, will no longer suffice to address these challenges in a timely and comprehensive fashion. While individual management tools are still valid to solve specific problems, they need to be employed based on a clear understanding of what the greater challenge is and how they need to be combined and prioritized with other approaches. In order to do so, companies can apply the clarity of thinking from the military with regard to which leadership level is responsible for what and how these levels need to interact in order to produce a single aligned response to an outside opportunity or threat. Finally, the tool of business wargaming, while known for some time, proves to be an ideal approach to quickly and effectively bring all leadership levels together, align them around a common objective and lay the groundwork for effective implementation of targeted responses that will keep the organization competitive and in the game for the long run. The book offers a comprehensive introduction to business wargaming, including a historical account, a classification of different types of games and a number of specific real-world examples. This book is targeted at practicing managers dealing with the aforementioned challenges, as well as for students of business and strategy at every level.

Gaming, Simulation and Innovations: Challenges and Opportunities

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Author :
Publisher : Springer Nature
ISBN 13 : 3031099591
Total Pages : 305 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Gaming, Simulation and Innovations: Challenges and Opportunities by : Upinder Dhar

Download or read book Gaming, Simulation and Innovations: Challenges and Opportunities written by Upinder Dhar and published by Springer Nature. This book was released on 2022-07-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Training and Development Methods

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Publisher : S. Chand Publishing
ISBN 13 : 812193656X
Total Pages : 833 pages
Book Rating : 4.1/5 (219 download)

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Book Synopsis Training and Development Methods by : Rishipal

Download or read book Training and Development Methods written by Rishipal and published by S. Chand Publishing. This book was released on 2011 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction To Training And Development | Human Resource Development And Career Planning | Training Need Identification | Learning | Strategic Training And Development | Organising The Training Function | Training Programme Design | Training Climate | Training Methodlogy | Training Methodology | Training Methodology | Transfer Of Training | Training Aids | Training Evaluation | Employee Obsolescence And Training | Training Perpectives And Trends

The Guide to Simulations/Games for Education and Training

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Author :
Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 716 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Guide to Simulations/Games for Education and Training by : Robert E. Horn

Download or read book The Guide to Simulations/Games for Education and Training written by Robert E. Horn and published by SAGE Publications, Incorporated. This book was released on 1980-03 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.

Official Gazette of the United States Patent Office

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Publisher :
ISBN 13 :
Total Pages : 1030 pages
Book Rating : 4.0/5 (57 download)

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Book Synopsis Official Gazette of the United States Patent Office by : USA Patent Office

Download or read book Official Gazette of the United States Patent Office written by USA Patent Office and published by . This book was released on 1872 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Business Games

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Publisher :
ISBN 13 :
Total Pages : 56 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis Business Games by : John Whedon Acer

Download or read book Business Games written by John Whedon Acer and published by . This book was released on 1960 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The GameDev Business Handbook

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Author :
Publisher :
ISBN 13 : 9780999329009
Total Pages : pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis The GameDev Business Handbook by : Michael Futter

Download or read book The GameDev Business Handbook written by Michael Futter and published by . This book was released on 2017-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961

Download Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961 PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961 by : William R. Dill

Download or read book Proceedings of the Conference on Business Games, Sponsored by the Ford Foundation and School of Business Administration, Tulane University, April 26-28, 1961 written by William R. Dill and published by . This book was released on 1962 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Innovation Games

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Publisher : Pearson Education
ISBN 13 : 0132702223
Total Pages : 283 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Innovation Games by : Luke Hohmann

Download or read book Innovation Games written by Luke Hohmann and published by Pearson Education. This book was released on 2006-08-28 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Black Enterprise

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Publisher :
ISBN 13 :
Total Pages : 810 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Black Enterprise by :

Download or read book Black Enterprise written by and published by . This book was released on 1990-08 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Chess and the Art of Enterprise Architecture

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Publisher :
ISBN 13 : 9789081984058
Total Pages : 252 pages
Book Rating : 4.9/5 (84 download)

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Book Synopsis Chess and the Art of Enterprise Architecture by : Gerben Wierda

Download or read book Chess and the Art of Enterprise Architecture written by Gerben Wierda and published by . This book was released on 2015-01-01 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enterprise Architecture is the discipline of managing the complexities of the Business-IT landscape. It has been around since the 1980's, when for the first time computers were connected in networks, and the already serious (and unsolved) problem of the complexity of computer programs for relatively simple business needs turned into the huge problem of large networks of them in complex business landscapes. In spite of many 'best practices' and 'frameworks' that have been introduced, Enterprise Architecture is not a great success. After thirty years, we still have the same problems. Chaos is still everywhere. Projects still fail far too often. In this book, (hidden) assumptions behind the existing approaches to enterprise architecture are challenged, and a more realistic perspective that helps us battle the complexities and unpredictabilities of today's Business-IT landscapes is described. Practical suggestions about enterprise architecture governance and products, based on real-world experience with the described approach, complete the book. From general management to IT professionals, everyone who is confronted with the problem of managing Business-IT landscapes can profit from the insights this book offers. No specialist prior knowledge is required. Gerben Wierda is author of Mastering ArchiMate, and was, amongst other things, Lead Architect of the Judiciary in The Netherlands, Lead Architect of APG Asset Management, and is now Team Coordinator Architecture & Design at APG. He holds an M.Sc in Physics from the University of Groningen and an MBA from RSM Erasmus, Rotterdam.

Business War Games

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Author :
Publisher : Red Wheel/Weiser
ISBN 13 : 1601638922
Total Pages : 203 pages
Book Rating : 4.6/5 (16 download)

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Book Synopsis Business War Games by : Benjamin Gilad

Download or read book Business War Games written by Benjamin Gilad and published by Red Wheel/Weiser. This book was released on 2008-08-01 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a global, complex, and competitive world, developing a plan without testing it against market reaction is like walking blind into a minefield. War gaming is a metal detector for a company. Yet war games run by the large consulting firms are kept secret and cost millions. For the first time, this book makes them accessible to every product and brand manager, every project leader, every marketing professional, and every planner, no matter how small or large the company. Business War Games will show you in steps and practical detail: How to decide if war gaming is right for you Which decisions call for war gaming How to prepare, organize, and run a realistic and inexpensive war game How to predict competitor moves with accuracy and little information Why you do not need computers, consultants, software, or a PhD in math to do it well This book is your bible of how to stay one step ahead of your competitors. Do not leave home without it.