Effects of Minecraft as an Instructional Tool for Teaching Geometry at the Fifth Grade Level

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Publisher :
ISBN 13 :
Total Pages : 318 pages
Book Rating : 4.:/5 (15 download)

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Book Synopsis Effects of Minecraft as an Instructional Tool for Teaching Geometry at the Fifth Grade Level by :

Download or read book Effects of Minecraft as an Instructional Tool for Teaching Geometry at the Fifth Grade Level written by and published by . This book was released on 2017 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Athough widely popular outside of the classroom, digital games are rarely utilized in schools for the purpose of improving achievement or increasing student learning. Research on digital game use has largely focused on games created for educational purposes but rarely on commercial-off-the-shelf (COTS) games. The purpose of this dissertation was to identify the impact the COTS game Minecraft had on student achievement in the area of geometry. A total of 74 fifth-grade participants were involved in this quasi-experimental study. Students took part in three separate cycles of interventions that included traditional instruction, play-based Minecraft, and lesson-based Minecraft. Each intervention lasted two weeks and culminated in a post-assessment. The results indicated that the Minecraft based interventions led to increased achievement when compared to traditional intervention. Additionally, there was little difference between play-based and lesson-based interventions, indicating that allowing students to play Minecraft can be just as beneficial as an intervention with lessons built around the game. Furthermore, students whose levels of abilities were high, average, and below average improved at similar rates over time. There was evidence that showed that following traditional instruction with lesson-based digital game instruction resulted in the greatest achievement gains, but this finding was observed with only two groups of students and requires further research. These results are discussed as are potential implications for K-12 educators. These implications include increasing the use of digital games into instruction, the optimal length of digital game-based interventions, and using Minecraft as a naturally differentiating tool for geometry instruction. Further implications are the potential for play-based digital games such as Minecraft to have benefits that are comparable to those benefits from teacher led digital game lessons. Directions for future research are also discussed including a recommendation for more studies focusing on COTS games as an educational tool and for research that centers on using digital games to improve problem solving and critical thinking skills.

Effects on Self-concept, Anxiety and Achievement of a Computer Instructional Approach to Teaching Geometry to Fifth Graders

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Publisher :
ISBN 13 :
Total Pages : 292 pages
Book Rating : 4.:/5 (21 download)

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Book Synopsis Effects on Self-concept, Anxiety and Achievement of a Computer Instructional Approach to Teaching Geometry to Fifth Graders by : Nancy Kelley Piscatelli

Download or read book Effects on Self-concept, Anxiety and Achievement of a Computer Instructional Approach to Teaching Geometry to Fifth Graders written by Nancy Kelley Piscatelli and published by . This book was released on 1989 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

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Publisher : IGI Global
ISBN 13 : 1615207147
Total Pages : 358 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

The Effects of Inquiry-based Instruction on Achievement in Fifth Grade Students in the Area of Mathematics

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Publisher :
ISBN 13 :
Total Pages : 52 pages
Book Rating : 4.:/5 (49 download)

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Book Synopsis The Effects of Inquiry-based Instruction on Achievement in Fifth Grade Students in the Area of Mathematics by : Trisha A. Schlachter

Download or read book The Effects of Inquiry-based Instruction on Achievement in Fifth Grade Students in the Area of Mathematics written by Trisha A. Schlachter and published by . This book was released on 1998 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Minecraft Maths

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781530833276
Total Pages : 58 pages
Book Rating : 4.8/5 (332 download)

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Book Synopsis Minecraft Maths by : Gameplay Publishing

Download or read book Minecraft Maths written by Gameplay Publishing and published by Createspace Independent Publishing Platform. This book was released on 2016-04-01 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who knew that math could be so cool? Minecraft is an educational game full of mathematical concepts. Inside this book, you will find fun, Minecraft themed kid-appealing math problems to solve. With over 90 math problems on topics from jungle temples to creeper battles, this book bursts with math that looks nothing like school. The book will help children practice the essential math skills they learn in school. Provides practice at all the major topics for Grades 3-5 with emphasis on division, addition, subtraction and relationships among fractions, decimals, and percentages. Spatial awareness, area and volume measurement are covered too. The idea is to make it easy for teachers or parents to supplement what kids are learning in school with complementary math problems that are more engaging and fun.

Game-Based Learning

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443862436
Total Pages : 280 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Game-Based Learning by : Patrick Felicia

Download or read book Game-Based Learning written by Patrick Felicia and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.

Adaptive Instructional Systems

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Publisher : Springer Nature
ISBN 13 : 3031347358
Total Pages : 365 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Adaptive Instructional Systems by : Robert A. Sottilare

Download or read book Adaptive Instructional Systems written by Robert A. Sottilare and published by Springer Nature. This book was released on 2023-07-08 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference, AIS 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The AIS 2023 proceeding helps to understand the theory and enhance the state-of-practice for a set of technologies (tools and methods) called adaptive instructional systems (AIS). AIS are defined as artificially intelligent, computer-based systems that guide learning experiences by tailoring instruction and recommendations based on the goals, needs, preferences, and interests of each individual learner or team in the context of domain learning objectives.

Quest to Learn

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Publisher : MIT Press
ISBN 13 : 0262515652
Total Pages : 165 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Quest to Learn by : Katie Salen Tekinbas

Download or read book Quest to Learn written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2010-10-29 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.

Gamify Your Classroom

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Publisher : New Literacies and Digital Epistemologies
ISBN 13 : 9781433126703
Total Pages : 0 pages
Book Rating : 4.1/5 (267 download)

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Book Synopsis Gamify Your Classroom by : Matthew Farber

Download or read book Gamify Your Classroom written by Matthew Farber and published by New Literacies and Digital Epistemologies. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Mathematics Education in the Digital Age

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Publisher : Routledge
ISBN 13 : 1000390799
Total Pages : 246 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Mathematics Education in the Digital Age by : Alison Clark-Wilson

Download or read book Mathematics Education in the Digital Age written by Alison Clark-Wilson and published by Routledge. This book was released on 2021-05-24 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wide availability of digital educational resources for mathematics teaching and learning is indisputable, with some notable genres of technologies having evolved, such as graphing calculators, dynamic graphing, dynamic geometry and data visualization tools. But what does this mean for teachers of mathematics, and how do their roles evolve within this digital landscape? This essential book offers an international perspective to help bridge theory and practice, including coverage of networking theories, curriculum design, task implementation, online resources and assessment. Mathematics Education in the Digital Age details the impacts this digital age has, and will continue to have, on the parallel aspects of learning and teaching mathematics within formal education systems and settings. Written by a group of international authors, the chapters address the following themes: Mathematics teacher education and professional development Mathematics curriculum development and task design The assessment of mathematics Theoretical perspectives and methodologies/approaches for researching mathematics education in the digital age This book highlights not only the complex nature of the field, but also the advancements in theoretical and practical knowledge that is enabling the mathematics education community to continue to learn in this increasingly digital age. It is an essential read for all mathematics teacher educators and master teachers.

First Principles of Instruction

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Publisher : John Wiley & Sons
ISBN 13 : 1118235029
Total Pages : 588 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis First Principles of Instruction by : M. David Merrill

Download or read book First Principles of Instruction written by M. David Merrill and published by John Wiley & Sons. This book was released on 2012-10-06 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handy resource describes and illustrates the concepts underlying the “First Principles of Instruction” and illustrates First Principles and their application in a wide variety of instructional products. The book introduces the e3 Course Critique Checklist that can be used to evaluate existing instructional product. It also provides directions for applying this checklist and illustrates its use for a variety of different kinds of courses. The Author has also developed a Pebble-in-the-Pond instructional design model with an accompanying e3 ID Checklist. This checklist enables instructional designers to design and develop instructional products that more adequately implement First Principles of Instruction.

International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives

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Publisher : Springer
ISBN 13 : 3319327186
Total Pages : 344 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives by : Patricia S. Moyer-Packenham

Download or read book International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives written by Patricia S. Moyer-Packenham and published by Springer. This book was released on 2016-06-21 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores terminology, frameworks, and research being conducted worldwide on virtual manipulatives. It brings together international authors who provide their perspectives on virtual manipulatives in research and teaching. By defining terminology, explaining conceptual and theoretical frameworks, and reporting research, the authors provide a comprehensive foundation on the study and use of virtual manipulatives for mathematics teaching and learning. This foundation provides a common way for researchers to communicate about virtual manipulatives and build on the major works that have been conducted on this topic. By discussing these big ideas, the book advances knowledge for future research on virtual manipulatives as these dynamic tools move from computer platforms to hand-held, touch-screen, and augmented platforms.

Rewiring Education

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Publisher : BenBella Books
ISBN 13 : 163774420X
Total Pages : 257 pages
Book Rating : 4.6/5 (377 download)

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Book Synopsis Rewiring Education by : John D. Couch

Download or read book Rewiring Education written by John D. Couch and published by BenBella Books. This book was released on 2023-01-03 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if we could unlock the potential in every child? As it turns out, we can. Apple's iconic cofounder Steve Jobs had a powerful vision for education: employing technology to make an enormous impact on the lives of millions of students. To realize this vision, Jobs tapped John D. Couch, a trusted engineer and executive with a passion for education. Couch believed the real purpose of education was to help children discover their unique potential and empower them to reach beyond their perceived limitations. Today, technology is increasingly integrated into every aspect of our lives, rewiring our homes, our jobs, and even our brains. Most important, it presents an opportunity to rewire education to enrich and strengthen our schools, children, and society In Rewiring Education, Couch shares the professional lessons he's learned during his 50-plus years in education and technology. He takes us behind Apple's major research study, Apple Classrooms of Tomorrow (ACOT), and its follow-up (ACOT 2), highlighting the powerful effects of the Challenge-Based Learning framework. Going beyond Apple's walls, he also introduces us to some of the most extraordinary parents, educators, and entrepreneurs from around the world who have ignored the failed promises of memorization and, instead, utilize new science-backed methods and technologies that benefit all children, from those who struggle to honor students. Rewiring Education presents a bold vision for the future of education, looking at promising emerging technologies and how we—as parents, teachers, and voters—can ensure children are provided with opportunities and access to the relevant, creative, collaborative, and challenging learning environments they need to succeed.

Interdisciplinary Design of Game-based Learning Platforms

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Publisher : Springer
ISBN 13 : 3030043398
Total Pages : 161 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interdisciplinary Design of Game-based Learning Platforms by : Fengfeng Ke

Download or read book Interdisciplinary Design of Game-based Learning Platforms written by Fengfeng Ke and published by Springer. This book was released on 2018-12-07 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

The Handbook on Innovations in Learning

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Publisher : IAP
ISBN 13 : 1623966094
Total Pages : 281 pages
Book Rating : 4.6/5 (239 download)

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Book Synopsis The Handbook on Innovations in Learning by : Marilyn Murphy

Download or read book The Handbook on Innovations in Learning written by Marilyn Murphy and published by IAP. This book was released on 2014-03-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovation in learning improves upon the implementation of the standard practice or introduces a new practice, thus achieving greater learning outcomes. The Handbook on Innovations in Learning, developed by the Center on Innovations in Learning, presents commissioned chapters describing current best practices of instruction before embarking on descriptions of selected innovative practices which promise better methods of engaging and teaching students. Written by a diverse and talented field of experts, chapters in the Handbook seek to facilitate the adoption of the innovative practices they describe by suggesting implementation policies and procedures to leaders of state and local education agencies.

What Makes Things Fun to Learn?

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Publisher :
ISBN 13 :
Total Pages : 89 pages
Book Rating : 4.:/5 (123 download)

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Book Synopsis What Makes Things Fun to Learn? by : Thomas W. Malone

Download or read book What Makes Things Fun to Learn? written by Thomas W. Malone and published by . This book was released on 1980 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How People Learn II

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Publisher : National Academies Press
ISBN 13 : 0309459672
Total Pages : 347 pages
Book Rating : 4.3/5 (94 download)

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Book Synopsis How People Learn II by : National Academies of Sciences, Engineering, and Medicine

Download or read book How People Learn II written by National Academies of Sciences, Engineering, and Medicine and published by National Academies Press. This book was released on 2018-09-27 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy. In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom. Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments. How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults.