Effective Development of Haptic Devices Using a Model-based and Simulation-driven Design Approach

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Publisher :
ISBN 13 : 9789175950631
Total Pages : 55 pages
Book Rating : 4.9/5 (56 download)

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Book Synopsis Effective Development of Haptic Devices Using a Model-based and Simulation-driven Design Approach by :

Download or read book Effective Development of Haptic Devices Using a Model-based and Simulation-driven Design Approach written by and published by . This book was released on 2014 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Engineering Haptic Devices

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Author :
Publisher : Springer
ISBN 13 : 1447165187
Total Pages : 596 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Engineering Haptic Devices by : Christian Hatzfeld

Download or read book Engineering Haptic Devices written by Christian Hatzfeld and published by Springer. This book was released on 2014-09-15 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and the design of three exemplary haptic systems from science and industry have been added. This book was written for students and engineers that are faced with the development of a task-specific haptic system. It is a reference book for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Divided into two parts, part 1 contains typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality. The role of the user in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all relevant problems in the design of haptic systems including general system and control structures, kinematic structures, actuator principles and sensors for force and kinematic measures. Further chapters examine interfaces and software development for virtual reality simulations.

High Fidelity Haptic Rendering

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Publisher : Springer Nature
ISBN 13 : 3031795199
Total Pages : 103 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis High Fidelity Haptic Rendering by : Miguel Otaduy

Download or read book High Fidelity Haptic Rendering written by Miguel Otaduy and published by Springer Nature. This book was released on 2022-05-31 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.

Control Design for Haptic Systems

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Publisher : Springer Nature
ISBN 13 : 9819985986
Total Pages : 149 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Control Design for Haptic Systems by : Suyong Kim

Download or read book Control Design for Haptic Systems written by Suyong Kim and published by Springer Nature. This book was released on with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Model-based Design and Control of Deformable Robots and Haptic Devices

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (114 download)

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Book Synopsis Model-based Design and Control of Deformable Robots and Haptic Devices by : Margaret Irene Schatz Koehler

Download or read book Model-based Design and Control of Deformable Robots and Haptic Devices written by Margaret Irene Schatz Koehler and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Haptic interfaces are used in training, guidance, and teleoperation to provide force and tactile feedback to a user from a virtual or remote environment. In contrast to the rigid components typically comprising haptic devices, compliant materials could enable new haptic devices that move via deformation rather than via joints. However, the design and control of devices consisting of soft or deformable components is challenging, due to the complex coupling between actuation and end-effector motion and due to a lack of sensing. This thesis considers the potential for computational model-based methods to address challenges in the design and control of deformable haptic devices. In the first half of this thesis, we introduce a new haptic shape display made of soft materials for organ simulation for medical training. The device is a continuous, fully 3D shape-changing surface that a user can touch and hold. We develop a mass-spring model of the device that allows us to understand how different pneumatic actuators affect the shape. Further, we develop an automated design algorithm based on a heuristic controller and a simulation of the device to determine how to arrange a limited number of actuators to reproduce target shapes. This device and its associated algorithms show how a model can be used to understand complex deformations due to pneumatic actuation of a compliant system. The second half of this thesis focuses on the precise control of deformable haptic devices. Two deformable kinesthetic haptic devices are introduced: a 2-DOF planar device and a 5-DOF device. In these devices, forces are transmitted from the actuators to the user via deformable transmissions which allow for easy fabrication and reduced mass and friction in the device. Using these devices, we demonstrate methods for design, sensing, and control. We derive a general formula for the mapping of actuator stiffness to end-effector stiffness and verify it using the planar device. For sensing, we present results in model-based sensing using only actuator information or using model-calibrated embedded sensors. With these techniques, we can use the deformation of the device to measure the force applied to the device without an external force sensor. We extend techniques from rigid robot workspace analysis to deformable robots. Finally, we develop control techniques for haptic rendering which compensate for device mechanics and characterize the resulting forces. Together, these results in design and control show that model-based methods can overcome some of the challenges of deformable devices to enable new haptic interfaces.

Wearable Haptic Devices for Social and Virtual Interaction

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (125 download)

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Book Synopsis Wearable Haptic Devices for Social and Virtual Interaction by : Sophia Rose Williams

Download or read book Wearable Haptic Devices for Social and Virtual Interaction written by Sophia Rose Williams and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented and virtual reality allow users to visually experience fantastic artificial environments. Haptic technology increases immersion and realism in these environments by allowing users to touch and interact with virtual objects. For example, using haptic technology, surgeons can practice surgical tasks in simulation and people can virtually feel a comforting touch from loved ones at distant locations. Specifically, haptic technology is the design of devices to communicate information through touch. The information could be a message from a person, robot, or virtual avatar, or the mechanical properties of a virtual object. Wearable haptic technology allows users to receive haptic information without constraining their movement in space, giving them the ability to perform other tasks simultaneously. In this talk, I will present three strategies that can be used to increase the amount of information communicated by a wearable haptic device. First, we describe, demonstrate, and validate a device framework for a body-mounted vibrotactile display. The display allows users to receive haptic signals at the forearm, where the device is mounted, and at the fingertips when the user chooses. We show that stimulating the forearm and fingertips simultaneously does not affect user performance compared to stimulating the fingertips alone when large amplitude signals are used. The display is wearable yet allows for communicating signals to the fingertips, which have the densest packing of mechanoreceptors, without impeding manipulation tasks by mounting the display directly to the finger. Next, we record subject's expressing a set of emotions to a body-mounted pressure sensor array. We describe a data-driven method to produce haptic signals based on the data recordings and we validate that the haptic signals successfully communicate emotions in a user study with a physical haptic device. The results show that a discrete representation of touch signals can be recorded and used to relay emotions to humans without training. Finally, we fabricate two 4-degree-of-freedom origami haptic devices for the fingertip that can deliver normal force, shear force, and torsion. We evaluate the performance of each device via analysis of their workspace, bandwidth, and force output. The two devices are created using novel manufacturing processes that enable affordable and scalable haptic technology for the fingertip or other locations on the body. Classically, haptic signals are designed by hand by haptics researchers or study participants; here I present strategies that enable the future of content creation for haptic devices. The combination of a body-mounted framework, a data driven approach for effective haptic signal generation, and novel 4-degree-of-freedom fingertip devices comprise a suite of hardware and software that creates compelling and lightweight wearable technology.

Engineering Haptic Devices

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Publisher : Springer
ISBN 13 : 9783031045387
Total Pages : 0 pages
Book Rating : 4.0/5 (453 download)

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Book Synopsis Engineering Haptic Devices by : Thorsten A. Kern

Download or read book Engineering Haptic Devices written by Thorsten A. Kern and published by Springer. This book was released on 2022-11-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. In this third edition of Engineering Haptic Devices the software part was rewritten from scratch and now includes even more details on tactile and texture interaction modalities. The kinematics section was improved to extend beyond a pure knowledge explanation to a comprehensive guideline on how to actually do and implement haptic kinematic functions. The control section was reworked incorporating some hands-on experience on control implementation on haptic systems. The system, actuator and sensor design chapters were updated to allow easier access to the content. This book is written for students and engineers faced with the development of a task-specific haptic system. Now 14 years after its first edition, it is still a reference for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Following a system engineering approach, it is divided into two parts with Part I containing background and reference information as a knowledge basis. Typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality are introduced. The role of users in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all related challenges in the design of haptic systems including general system architecture and control structures, kinematics, actuator principles and all types of sensors you may encounter doing haptic device development. Beside these hardware and mechanical topics, further chapters examine state-of-the-art interfaces to operate the devices, and hardware and software development to push haptic systems to their limits.

The Development of System Identification Approaches for Complex Haptic Devices and Modelling Virtual Effects Using Fuzzy Logic [electronic Resource]

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Publisher : University of Waterloo
ISBN 13 :
Total Pages : 116 pages
Book Rating : 4.:/5 (613 download)

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Book Synopsis The Development of System Identification Approaches for Complex Haptic Devices and Modelling Virtual Effects Using Fuzzy Logic [electronic Resource] by : Tam, Sze-Man Samantha

Download or read book The Development of System Identification Approaches for Complex Haptic Devices and Modelling Virtual Effects Using Fuzzy Logic [electronic Resource] written by Tam, Sze-Man Samantha and published by University of Waterloo. This book was released on 2005 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Haptic applications often employ devices with many degrees of freedom in order to allow the user to have natural movement during human-machine interaction. From the development point of view, the complexity in mechanical dynamics imposes a lot of challenges in modelling the behaviour of the device. Traditional system identification methods for nonlinear systems are often computationally expensive. Moreover, current research on using neural network approaches disconnect the physical device dynamics with the identification process. This thesis proposes a different approach to system identification of complex haptic devices when analytical models are formulated. It organizes the unknowns to be identified based on the governing dynamic equations of the device and reduces the cost of computation. All the experimental work is done with the Freedom 6S, a haptic device with input and feedback in positions and velocities for all 6 degrees of freedom. Once a symbolic model is developed, a subset of the overall dynamic equations describing selected joint(s) of the haptic robot can be obtained. The advantage of being able to describe the selected joint(s) is that when other non-selected joints are physically fixed or locked up, it mathematically simplifies the subset dynamic equation. Hence, a reduced set of unknowns (e.g. mass, centroid location, inertia, friction, etc) resulting from the simplified subset equation describes the dynamic of the selected joint(s) at a given mechanical orientation of the robot. By studying the subset equations describing the joints, a locking sequence of joints can be determined to minimize the number of unknowns to be determined at a time. All the unknowns of the system can be systematically determined by locking selected joint(s) of the device following this locking sequence. Two system identification methods are proposed: Method of Isolated Joint and Method of Coupling Joints. Simulation results confirm that the latter approach is able to successfully identify the system unknowns of Freedom 6S. Both open-loop experimental tests and close-loop verification comparison between the measured and simulated results are presented. Once the haptic device is modelled, fuzzy logic is used to address chattering phenomenon common to strong virtual effects. In this work, a virtual wall is used to demonstrate this approach. The fuzzy controller design is discussed and experimental comparison between the performance of using a proportional-derivative gain controller and the designed fuzzy controller is presented. The fuzzy controller is able to outperform the traditional controller, eliminating the need for hardware upgrades for improved haptic performance. Summary of results and conclusions are included along with suggested future work to be done.

Model Based Impedance Control for Haptic Interface Development Using Hardware-in-the-loop Experimental Setup

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (136 download)

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Book Synopsis Model Based Impedance Control for Haptic Interface Development Using Hardware-in-the-loop Experimental Setup by : Kang Wen

Download or read book Model Based Impedance Control for Haptic Interface Development Using Hardware-in-the-loop Experimental Setup written by Kang Wen and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Haptic interfacing provides the means through which human operators can interact with virtual environments. A haptic interface contains software simulated virtual environments, controllers and haptic devices. Impedance control is investigated in this thesis from the viewpoint of suitability for haptic interface development. The difference between conventional application of impedance control in robot motion control and its application in haptic interface development is also investigated. A model based impedance control methodology was developed for haptic controller design and proved feasible for defining the interaction between a human operator and a virtual environment. The factors that could have effects to the performance of a haptic interface were also investigated experimentally using parametric studies. The investigation was carried out on a HIL (Hardware-In-the-Loop) experimental setup, which combines the real hardware and mathematically simulated components. This HIL experimental set up can be used as a generic platform for the development and testing haptic interface options before prototypes are built.

Multi-finger Haptic Interaction

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Publisher : Springer
ISBN 13 : 9781447158523
Total Pages : 0 pages
Book Rating : 4.1/5 (585 download)

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Book Synopsis Multi-finger Haptic Interaction by : Ignacio Galiana

Download or read book Multi-finger Haptic Interaction written by Ignacio Galiana and published by Springer. This book was released on 2015-06-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multi-finger Haptic Interaction presents a panorama of technologies and methods for multi-finger haptic interaction, together with an analysis of the benefits and implications of adding multiple-fingers to haptic applications. Research topics covered include: design and control of advanced haptic devices; multi-contact point simulation algorithms; interaction techniques and implications in human perception when interacting with multiple fingers. These multi-disciplinary results are integrated into applications such as medical simulators for training manual skills, simulators for virtual prototyping and precise manipulations in remote environments. Multi-finger Haptic Interaction presents the current and potential applications that can be developed with these systems, and details the systems’ complexity. The research is focused on enhancing haptic interaction by providing multiple contact points to the user. This state-of-the-art volume is oriented towards researchers who are involved in haptic device design, rendering methods and perception studies, as well as readers from different disciplines who are interested in applying multi-finger haptic technologies and methods to their field of interest.

Hand-held Haptic Interfaces for Multi-degree-of-freedom Haptic Guidance

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (114 download)

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Book Synopsis Hand-held Haptic Interfaces for Multi-degree-of-freedom Haptic Guidance by : Julie Marie Walker

Download or read book Hand-held Haptic Interfaces for Multi-degree-of-freedom Haptic Guidance written by Julie Marie Walker and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Haptic guidance can be effective for learning or performing many physical tasks involving touch and motor control. World-grounded haptic interfaces use rigid links that provide net forces and torques to physically push a user's hand or body through intended movements. However, for many applications, a world-grounded haptic interface is not suitable because it limits the user's workspace and freedom of motion. This dissertation addresses the design and use of holdable haptic devices for providing movement guidance to a user's hands, with potential application to medical procedures, sports training, robot teleoperation, and navigation. Because a holdable device does not ground reaction forces to an external surface, there are limitations on the forces and torques it can apply to a user's hand. This thesis focuses on overcoming these limitations through novel designs and control techniques. First, we designed a unique haptic device that uses two control moment gyroscopes (CMGs) to isolate desired moment axes and generate clear, directional cues that users can easily identify. By reorienting the CMG gimbals between cues, moment pulses are generated about any 3D axis without transient off-axis components. Actuating the CMGs with an asymmetric pulse pattern generates sequential haptic cues for closed-loop orientation guidance. Torque measurements and user studies validated the device's ability to provide effective guidance. Second, we designed two two-fingered, holdable haptic devices that guide a user by applying lateral fingertip deformation. User studies demonstrated that grounding through a handle can enable intuitive motion cues in multiple degrees of freedom. With one device design, we showed that both translation and rotation cues can be generated by the same device action by displacing fingertips along a curve and varying the displacement magnitude. With a second device design, we used a pair of two-degree-of-freedom end-effectors to expand the possible direction cues applied to users' fingers. We measured movements in response to open-loop guidance cues to validate that each direction is clear and distinguishable. Another study showed that users can follow desired paths using closed-loop cues from the device. Because guidance with these devices depends on the perception and interpretation of haptic cues, we developed several methods for modeling and controlling haptic guidance that can be individually tailored to each user. For the CMG device, we developed Gaussian process models and used approximate dynamic programming to produce control policies for the gyroscopic device that account for a user's perceptual biases, kinematic constraints, and variability. For the fingertip device, we generated linear state-space models based on each user's recorded movements. These models identified the differences in their perception and dynamics and allowed us to develop personalized linear quadratic and model predictive controllers for trajectory following. Even in the absence of vision and net forces, users were able to follow guidance from our devices to reach targets and follow trajectories in three dimensions. Results demonstrate the promise of holdable haptic devices for guidance during manual tasks. We found that limitations due to the lack of grounding for forces and torques, such as saturation and user differences, can be improved through controller design. Systems that require mobility, large workspaces, and unrestricted hand movement may be able to incorporate haptic guidance using the techniques presented in this dissertation.

Design, Control, and Simulation Strategies for Haptic Interfaces

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (876 download)

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Book Synopsis Design, Control, and Simulation Strategies for Haptic Interfaces by : Francois Lawrence Conti

Download or read book Design, Control, and Simulation Strategies for Haptic Interfaces written by Francois Lawrence Conti and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Haptics is an emerging technology that involves transmitting information through the sense of touch. This hands-on form of interaction is achieved by using small actuated interfaces called haptic devices that apply forces, vibrations, and/or motions to the user. This work explores three different areas of haptics: hardware design, device control, and dynamic simulation. First, we explore the limitations of traditional haptic devices that rely on motors for actuation, and propose a new hybrid actuation design that is safer and more energy efficient. This new hybrid design addresses safety concerns by combining the use of brakes, springs, and mini-motors. The new design also overcomes many of the force rendering limitations of passive haptic displays. Second, we introduce a new control strategy to effectively map the physical workspace of haptic devices inside virtual simulations. The proposed technique relies on progressively relocating the physical workspace of the device mapped inside of the virtual environment towards the operator's area of activity without disturbing his or her tactile perception of the environment. This approach is based on the observation that humans are greatly influenced by what they perceive visually and do not notice small deviations of their hand, unless that small deviation has a corresponding visual component. Finally, we propose a unified framework for the real-time dynamic simulation and contact resolution of rigid articulated bodies. This work builds on previous developments in the field of dynamic simulation, collision detection, contact resolution, and operational space control. However, the key to efficiency and real-time performance is a new parallel implementation of our collision detection and contact resolution algorithm which decomposes the problem into tasks that can be concurrently executed.

Enabling Precise Control of a Haptic Device

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.4/5 (711 download)

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Book Synopsis Enabling Precise Control of a Haptic Device by : Xinyu Zheng

Download or read book Enabling Precise Control of a Haptic Device written by Xinyu Zheng and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magnetorheological brakes (MRB) with electronic control can be used in haptic devices to apply forces/torques to the user in a virtual reality (VR) simulation to increase realism. With a control device that uses a Hall sensor to calculate the magnetic field, precise control of the braking torque is possible. Many scientific studies in recent years have shown that machine learning models can be used to predict output torque using Hall sensor data. However, fluid leaks out of the MRB over time due to rubber seal failure, degrading haptic interface output and posing challenges in torque prediction. The negative impacts of fluid leaks on machine learning-based torque prediction have not been well studied, and there is no prior work on alleviating these negative impacts.In this thesis, I address this challenge by developing various machine learning-based methods for capturing the dynamic behavior of an MRB and its changing torque production as fluid leaks out. These approaches include the random forest model, which is based on decision trees, the artificial neural network model, which is based on Multi-Layer Perceptron, and the Long Short-Term Memory model, which is based on Recurrent Neural Network. Extensive experiments using data obtained from a real MRB device have been conducted, and the results show that the both the traditional machine learning approach (2-Step-RN) and the deep learning based approach (Long Short-Term Memory, i.e., LSTM) can reliably predict the output torque. It is worth noting that these approaches outperform baseline models that are trained for and work at a stable fluid level, suggesting their great potential for allowing high-fidelity torque control of MRB devices. In addition, due to various hardware limitations that may be faced, how to combine models with hardware devices is also a challenge. Hence, a lookup table solution and LSTM with interpolation method are proposed in this thesis to address the hardware challenges.

Stability, Performance and Control of High Power, High Performance Kinesthetic Haptic Interfaces

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Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4.:/5 (18 download)

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Book Synopsis Stability, Performance and Control of High Power, High Performance Kinesthetic Haptic Interfaces by : Chembian Parthiban

Download or read book Stability, Performance and Control of High Power, High Performance Kinesthetic Haptic Interfaces written by Chembian Parthiban and published by . This book was released on 2019 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: There has been significant progress in the performance evaluation and control of low power impedance-based haptic devices. While recent research efforts have focussed in the design and development of high power haptic devices, there is a lot of potential to develop performance evaluation techniques and alternative control approaches to improve the performance and stability, specifically for high power admittance-based and hybrid actuation haptic interfaces. We present an analytical model developed to investigate the performance limitations of admittance-based haptic interfaces. The model is used to investigate the effects that position control bandwidth and outer loop delay have on the stability and rendering range of an admittance-based interface. We show that the performance, as defined by both the minimum renderable mass and the rendering frequency range, is directly related to the closed-loop bandwidth of the inner-position loop and the amount of additional delay in the outer rendering loop. Our results are validated using a one degree-of-freedom admittance-based device. Evaluating the transparency or output impedance more generally, of admittance-type haptic devices is challenging due to their inherently non-back-drivable mechanical characteristics. To address this, we describe a new, simplified evaluation approach that eliminates the need for external test fixtures. The simplified approach relies on the easily obtainable closed-loop position control response of the device in combination with a device/system dynamic model. In addition to evaluating output impedance, the approach can be used to evaluate the overall stable rendering range of the device. Finally, the limitations of the approach are discussed. Hybrid actuation approaches for haptic interfaces generally suffer from asymmetry in rendering and torque capabilities. We describe the design of a high-performance balanced hybrid haptic device, which addresses asymmetry by combining a high-power, low-impedance active compliant actuation (series-elastic actuator) with energy absorbing high-force passive actuation in parallel with a fast, low-power secondary active actuation. We describe the actuation, design and control approaches and experimentally validate the approach with a one degree-of-freedom testbed. The performance is compared with active only approach and results show significant improvements in stability and rendering range of the device.

Haptic Rendering

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Publisher : CRC Press
ISBN 13 : 1439865140
Total Pages : 623 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Haptic Rendering by : Ming C. Lin

Download or read book Haptic Rendering written by Ming C. Lin and published by CRC Press. This book was released on 2008-07-25 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

Haptics Technologies

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Publisher : Springer Science & Business Media
ISBN 13 : 3642226582
Total Pages : 230 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Haptics Technologies by : Abdulmotaleb El Saddik

Download or read book Haptics Technologies written by Abdulmotaleb El Saddik and published by Springer Science & Business Media. This book was released on 2011-09-15 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.

Virtual Reality

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Publisher : National Academies Press
ISBN 13 : 0309051355
Total Pages : 557 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Virtual Reality by : National Research Council

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.