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Duke Nukem 3d
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Book Synopsis The Duke Nukem 3D Level Design Handbook by : Matt Tagliaferri
Download or read book The Duke Nukem 3D Level Design Handbook written by Matt Tagliaferri and published by Sybex Incorporated. This book was released on 1996 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: ee's runaway shareware hit, Duke Nukem 3D, this book includes instruction tips on using the level editing tools provided by Apogee on the companion disk.
Book Synopsis Duke Nukem: Glorious Bastard by : Tom Waltz
Download or read book Duke Nukem: Glorious Bastard written by Tom Waltz and published by IDW Publishing. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do time-traveling Nazi UFOs, space pigs, and a hot French Resistance babe code-named the "French Tickler" have in common? They're all about to run head-on into Duke Nukem, and for some of them (the ones that don't look good in bikinis, that is), it's gonna end painfully! Video game legend Duke Nukem tears it up in his first-ever graphic novel, written by Tom Waltz (The A-Team: Shotgun Wedding) and illustrated by Xermanico. The King is finally back, baby, and he's bigger and badder than ever!
Book Synopsis The Official Duke Nukem 3D Atomic Edition by : Jonathan Mendoza
Download or read book The Official Duke Nukem 3D Atomic Edition written by Jonathan Mendoza and published by Sybex. This book was released on 1997 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only authorized guide to the complete game with 464 pages of walkthroughs, assault tactics, tips, and critical secrets from the games experts. Players will learn how to run Duke Nukem 3D on networks and play it through a modem--this is the best online resource for fellow Duke Nukem 3D fanatics.
Book Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard
Download or read book Game Engine Black Book: DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Book Synopsis Duke Nukem Does the Internet by : Duke Nukem
Download or read book Duke Nukem Does the Internet written by Duke Nukem and published by . This book was released on 1997 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet is the most glorious place on Earth for gamers. Up until now, gamers had to slog through boring manuals or learn by expensive trail-and-error how to "really" use the Internet. Now, one of the Cyber Era's greatest heroes has written a "no-holds-barred" book to help gamers learn the REAL Internet, the COOL Internet, and have fun while they are doing it.
Download or read book C# in Depth written by Jonathan Skeet and published by Simon and Schuster. This book was released on 2019-03-07 with total page 787 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective techniques and experienced insights to maximize your C# 6 and 7 programming skills Key Features Written by C# legend and top StackOverflow contributor Jon Skeet Unlock the new features of C# 6 and 7 Insights on the future of the C# language Master asynchronous functions, interpolated strings, tuples, and more Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. ”An excellent overview of C# with helpful and realistic examples that make learning the newest features of C# easy.” —Meredith Godar About The Book C# is the foundation of .NET development. New features added in C# 6 and 7 make it easier to take on big data applications, cloud-centric web development, and cross-platform software using .NET Core. Packed with deep insight from C# guru Jon Skeet, this book takes you deep into concepts and features other C# books ignore. C# in Depth, Fourth Edition is an authoritative and engaging guide that reveals the full potential of the language, including the new features of C# 6 and 7. It combines deep dives into the C# language with practical techniques for enterprise development, web applications, and systems programming. As you absorb the wisdom and techniques in this book, you’ll write better code, and become an exceptional troubleshooter and problem solver. What You Will Learn Comprehensive guidance on the new features of C# 6 and 7 Important legacies and greatest hits of C# 2–5 Expression-bodied members Extended pass-by-reference functionality Writing asynchronous C# code String interpolation Composition with tuples Decomposition and pattern matching This Book Is Written For For intermediate C# developers. About The Author Jon Skeet is a senior software engineer at Google. He studied mathematics and computer science at Cambridge, is a recognized authority in Java and C#, and maintains the position of top contributor to Stack Overflow. Table of Contents 1. Survival of the sharpest 2. C# 2 3. C# 3: LINQ and everything that comes with it 4. C# 4: Improving interoperability 5. Writing asynchronous code 6. Async implementation 7. C# 5 bonus features 8. Super-sleek properties and expression-bodied members 9. Stringy features 10. A smörgåsbord of features for concise code 11. Composition using tuples 12. Deconstruction and pattern matching 13. Improving efficiency with more pass by reference 14. Concise code in C# 7 15. C# 8 and beyond PART 1 C# IN CONTEXT PART 2 C# 2–5 PART 3 C# 6 PART 4 C# 7 AND BEYOND
Book Synopsis Official Doom Survivor's Strategies and Secrets by : Jonathan Mendoza
Download or read book Official Doom Survivor's Strategies and Secrets written by Jonathan Mendoza and published by . This book was released on 1994 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official manual and reference to Doom, this guide is filled with little-known facts, insider information, winning strategies, detailed maps, and a wealth of other information to greatly enhance one's enjoyment of the game and appreciation of the massive Doom universe.
Book Synopsis Quake II Official Strategies and Secrets by : Jonathan Mendoza
Download or read book Quake II Official Strategies and Secrets written by Jonathan Mendoza and published by . This book was released on 1998 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title
Download or read book Masters of Doom written by David Kushner and published by Random House Trade Paperbacks. This book was released on 2004-05-11 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Book Synopsis The Secret History of Mac Gaming by : Richard Moss
Download or read book The Secret History of Mac Gaming written by Richard Moss and published by Unbound Publishing. This book was released on 2018-03-22 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Book Synopsis Shadow Warrior Strategies and Secrets by : Jonathan Mendoza
Download or read book Shadow Warrior Strategies and Secrets written by Jonathan Mendoza and published by Sybex. This book was released on 1997 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shadow Warrior employs the award-winning 3-D polygon-rendering engine which goes beyond DOOM and others, and allows for a full six degrees of freedom. This is the only officially authorized and exclusive guide to the game. Interviews with developers and all the game cheats and special hints can only be found in this guide to the game.
Download or read book Duke Nukem 3D written by Mike Van Mantgem and published by Prima Games. This book was released on 1996 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: It takes more than pipe bombs and true grit to make it out of Los Angeles alive and save the earth in "Duke Nukem 3D." If you're serious about stopping the alien scum that has infested futuristic L.A., then the secrets disclosed in "Duke Nukem 3D: Unauthorized Game Secrets "is just what the doctor ordered. So come get some! But hold your horses for a minute. Putting a damper on the aliens' plans to steal the earth's women and transform them into extra terrestrials is no easy task. "Duke Nukem 3D: Unauthorized Game Secrets" gives you everything you need to mold Duke into an alien-stomping machine that would send Rambo himself yelping in the other direction. Create entirely new bone-crushing levels Spawn diabolical monsters that'll blow your friends away Detailed maps for every mission Locations of all secret places Atom-smasking combat tactics Game-busting cheat codes Multiplayer tricks and strategies that will put the hurt to any opponent You'll find all that and more inside this full-throttle Duke Nukem power source. If you're serious about stopping the alien scum, you'll grab this book before you start blasting.
Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Download or read book Ludopolitics written by Liam Mitchell and published by John Hunt Publishing. This book was released on 2018-12-14 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.
Book Synopsis Duke Nukem 3D Construction Kit by : Joe Grant Bell
Download or read book Duke Nukem 3D Construction Kit written by Joe Grant Bell and published by Prima Games. This book was released on 1996 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Duke Nukem 3D is the next generation of Doom-style games. The full version allows gamers to modify existing levels and monsters, or even generate whole new levels, obstacles and monsters. The guide will feature all the tips and strategies the Duke Nukem 3D players need to shoot through the 30 mission levels. The main focus of the text will be on how to use the game editor, step-by-step.
Book Synopsis Shadow Warrior by : Robert E. Waring
Download or read book Shadow Warrior written by Robert E. Waring and published by . This book was released on 1998-03 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game designers of Duke Nukem 3D are back with another high action 3D action game. This complete guide covers all the mission levels, plus strategies for multiplayer and Internet play.
Download or read book Rocket Jump written by David L Craddock and published by . This book was released on 2019-11-08 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons. Then came Quake, a CD-ROM packed with slick 3D graphics and online-ready gameplay that shook the games industry to its core.For some of the designers at id Software, Quake marked the end of an era. Others were just getting warmed up. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake left on game designers, computing technology, and popular culture.●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake evolves from a medieval fantasy to the granddaddy of competitive shooters●Learn about the making of other influential first-person shooters (FPS) games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress●Sit in on the private meetings that decided the fate of legendary game designers