DOTA 2: The Comic Collection

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506703488
Total Pages : 164 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis DOTA 2: The Comic Collection by : Valve Corporation

Download or read book DOTA 2: The Comic Collection written by Valve Corporation and published by Dark Horse Comics. This book was released on 2017-08-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The heroes of Dota 2 forge eternal legacies amidst the chaos of battle as they ward off assaults on their Ancient and push ever closer to the destruction of the enemy's. Now glimpse beyond mere allegiance to Radiant or Dire into the storied lives of these legendary warriors with Dota 2: The Comic Collection. Valve and Dark Horse are proud to present eight premier comics—collected in print for the first time—that delve into the characters and universe of the most played game on Steam. Offering a glimpse into the origins of the Ancients and the deeper workings of the world they inhabit, Dota 2: The Comic Collection is a chronicle that celebrates the passion of Dota 2 players everywhere.

Surviving Esports

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Author :
Publisher : ZyoriTV
ISBN 13 : 1734030216
Total Pages : 232 pages
Book Rating : 4.7/5 (34 download)

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Book Synopsis Surviving Esports by : Andrew M. Campbell

Download or read book Surviving Esports written by Andrew M. Campbell and published by ZyoriTV. This book was released on 2019-09-17 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Andrew "Zyori" Campbell's journey from college student to successful Dota 2 caster was not an easy path. It took determination, perseverance and repeatedly recommitting to his dream for him to navigate his way through the esports industry. In Surviving Esports, Zyori reveals both the personal and professional development required to hack it in a highly competitive landscape. Zyori's story criss-crosses the globe, taking us around the world, through cyber-bullying, a life-changing haircut, and possibly the most poorly planned Dota 2 tournament in history. At times charming and at others painful, Zyori never holds back in his reflections on becoming a successful commentator for multiple games. If you've ever wondered what it takes to make it in esports, this book provides unparalleled insights.

Metagaming

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 413 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

A Newborn Business

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Author :
Publisher : Zoltan Andrejkovics
ISBN 13 : 9781723831058
Total Pages : 104 pages
Book Rating : 4.8/5 (31 download)

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Book Synopsis A Newborn Business by : Zoltan Andrejkovics

Download or read book A Newborn Business written by Zoltan Andrejkovics and published by Zoltan Andrejkovics. This book was released on 2018-10-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

Esports For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119650569
Total Pages : 304 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Esports For Dummies by : Phill Alexander

Download or read book Esports For Dummies written by Phill Alexander and published by John Wiley & Sons. This book was released on 2020-03-24 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

Playing to Win

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Author :
Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Entertainment Computing - ICEC 2015

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Author :
Publisher : Springer
ISBN 13 : 3319245899
Total Pages : 594 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Entertainment Computing - ICEC 2015 by : Konstantinos Chorianopoulos

Download or read book Entertainment Computing - ICEC 2015 written by Konstantinos Chorianopoulos and published by Springer. This book was released on 2015-09-24 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

The Invisible Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781517457013
Total Pages : 190 pages
Book Rating : 4.4/5 (57 download)

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Book Synopsis The Invisible Game by : Zoltan Andrejkovics

Download or read book The Invisible Game written by Zoltan Andrejkovics and published by Createspace Independent Publishing Platform. This book was released on 2016-05-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

Global esports

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501368761
Total Pages : 384 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Global esports by : Dal Yong Jin

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

A Beginner's Guide to DOTA 2

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781502732903
Total Pages : 0 pages
Book Rating : 4.7/5 (329 download)

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Book Synopsis A Beginner's Guide to DOTA 2 by : Innovative Media

Download or read book A Beginner's Guide to DOTA 2 written by Innovative Media and published by Createspace Independent Publishing Platform. This book was released on 2014-10-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning the nuances of DOTA 2 can be daunting for a newbie, especially when you're being screamed at by team mates who're a lot more competent than you are. It doesn't help that the game is vast and it can take months to learn and even longer to master. The Beginner's Guide to DOTA 2 covers everything you need to know to get cracking at the game. We cover early, mid and late game strategies, heroes and stats, leveling up and neat little beginners tricks to level up sooner. What's more, we've even thrown in a complete Hero guide for Drow Ranger and Dwarven Sniper, two of the most commonly played heroes by beginners. So, go ahead, pick up the book and get started on your journey to DOTA 2 domination.

Advances in Visual Informatics

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Author :
Publisher : Springer Nature
ISBN 13 : 3030340325
Total Pages : 760 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Advances in Visual Informatics by : Halimah Badioze Zaman

Download or read book Advances in Visual Informatics written by Halimah Badioze Zaman and published by Springer Nature. This book was released on 2019-11-12 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Advances in Visual Informatics, IVIC 2019, held in Bangi, Malaysia, in November 2019. The 65 papers presented were carefully reviewed and selected from 130 submissions. The papers are organized into the following topics: Visualization and Digital Innovation for Society 5.0; Engineering and Digital Innovation for Society 5.0; Cyber Security and Digital Innovation for Society 5.0; and Social Informatics and Application for Society 5.0.

All Fun and Games Until Somebody Loses an Eye

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Author :
Publisher : Grove Press
ISBN 13 : 0802165729
Total Pages : 467 pages
Book Rating : 4.8/5 (21 download)

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Book Synopsis All Fun and Games Until Somebody Loses an Eye by : Christopher Brookmyre

Download or read book All Fun and Games Until Somebody Loses an Eye written by Christopher Brookmyre and published by Grove Press. This book was released on 2018-07-17 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: This prize-winning comic thriller takes readers “from high-octane gun antics to kitchen mopping in East Kilbride . . . [in] one beast of a story” (The Guardian, UK). International bestselling author Christopher Brookmyre has been lauded for his dark sense of humor and brilliant suspense plotting. Now his Bollinger Everyman Wodehouse Prize–winning novel follows “his most ambitious heroine yet”: a forty-six-year-old house-proud grandmother (The Guardian, UK). As a teenager, Jane Bell had dreamt of playing in the casinos of Monte Carlo, surrounded by the likes of James Bond. But now her dreams are as dry as the dust her Dyson sucks up from her hall carpet. Her son Ross, a researcher for a Swiss arms manufacturer, is the one with the exciting life. But lately it’s gotten a bit too exciting. Ross needs to disappear before some shady characters force him to divulge the secrets of his research. And they’re not the only ones desperate to locate him. Ross’s firm has hired a team of security experts, and, headed by the enigmatic Bett, they have little in common apart from total professionalism and a thorough disregard for the law. Bett believes the key to Ross’s whereabouts is his mother, and in one respect, he is right. But even he is taken aback by her dogged determination to secure her son’s safety. The teenage dreams of fast cars, high-tech firepower, and extreme action had always promised to be fun and games, but in real life, it’s likely someone is going to lose an eye . . . “Funny, electric and captivating.” —Times (UK)

World of Warcraft: Chronicle Volume 1

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1630085650
Total Pages : 322 pages
Book Rating : 4.6/5 (3 download)

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Book Synopsis World of Warcraft: Chronicle Volume 1 by : BLIZZARD ENTERTAINMENT

Download or read book World of Warcraft: Chronicle Volume 1 written by BLIZZARD ENTERTAINMENT and published by Dark Horse Comics. This book was released on 2016-03-15 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This ebook features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

Journey to the West (2018 Edition - PDF)

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Author :
Publisher : Asiapac Books Pte Ltd
ISBN 13 : 9812298894
Total Pages : 177 pages
Book Rating : 4.8/5 (122 download)

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Book Synopsis Journey to the West (2018 Edition - PDF) by : Wu Cheng'en

Download or read book Journey to the West (2018 Edition - PDF) written by Wu Cheng'en and published by Asiapac Books Pte Ltd. This book was released on 2018-08-14 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling Journey to the West comic book by artist Chang Boon Kiat is now back in a brand new fully coloured edition. Journey to the West is one of the greatest classics in Chinese literature. It tells the epic tale of the monk Xuanzang who journeys to the West in search of the Buddhist sutras with his disciples, Sun Wukong, Sandy and Pigsy. Along the way, Xuanzang's life was threatened by the diabolical White Bone Spirit, the menacing Red Child and his fearsome parents and, a host of evil spirits who sought to devour Xuanzang's flesh to attain immortality. Bear witness to the formidable Sun Wukong's (Monkey God) prowess as he takes them on, using his Fiery Eyes, Golden Cudgel, Somersault Cloud, and quick wits! Be prepared for a galloping read that will leave you breathless!

Modern C

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638350655
Total Pages : 666 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Modern C by : Jens Gustedt

Download or read book Modern C written by Jens Gustedt and published by Simon and Schuster. This book was released on 2019-11-26 with total page 666 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Modern C focuses on the new and unique features of modern C programming. The book is based on the latest C standards and offers an up-to-date perspective on this tried-and-true language. About the technology C is extraordinarily modern for a 50-year-old programming language. Whether you’re writing embedded code, low-level system routines, or high-performance applications, C is up to the challenge. This unique book, based on the latest C standards, exposes a modern perspective of this tried-and-true language. About the book Modern C introduces you to modern day C programming, emphasizing the unique and new features of this powerful language. For new C coders, it starts with fundamentals like structure, grammar, compilation, and execution. From there, you’ll advance to control structures, data types, operators, and functions, as you gain a deeper understanding of what’s happening under the hood. In the final chapters, you’ll explore performance considerations, reentrancy, atomicity, threads, and type-generic programming. You’ll code as you go with concept-reinforcing exercises and skill-honing challenges along the way. What's inside Operators and functions Pointers, threading, and atomicity C’s memory model Hands-on exercises About the reader For programmers comfortable writing simple programs in a language like Java, Python, Ruby, C#, C++, or C. About the author Jens Gustedt is a senior scientist at the French National Institute for Computer Science and Control (INRIA) and co-editor of the ISO C standard.

Learning to Play

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Author :
Publisher : Springer Nature
ISBN 13 : 3030592383
Total Pages : 330 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Learning to Play by : Aske Plaat

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.