DirectX Demystified

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Author :
Publisher : Sonar Publishing
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (245 download)

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Book Synopsis DirectX Demystified by : Kameron Hussain

Download or read book DirectX Demystified written by Kameron Hussain and published by Sonar Publishing. This book was released on 2024-04-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX Demystified: A Comprehensive Guide to Game Development Essentials is the definitive guide for aspiring and experienced game developers looking to master DirectX, the collection of APIs pivotal in the creation of high-performance games on Windows platforms. This guide delves deep into the complexities of DirectX, offering readers a clear and detailed exploration of its components, including Direct3D for 3D graphics and rendering, DirectInput for input device support, and DirectSound for sound reproduction. From setting up a development environment and basic programming concepts to advanced techniques and optimizations, this book covers every aspect of DirectX game development. Each chapter is rich in practical examples and insights, ensuring developers gain hands-on experience. The book also discusses the latest features of DirectX 12, providing a forward-looking perspective on game development. With its comprehensive coverage, DirectX Demystified demystifies the challenging aspects of DirectX, making it accessible for beginners while providing depth for experienced programmers. Whether you're looking to understand the fundamentals of DirectX or push the limits of game performance on Windows, this guide is an indispensable resource for creating cutting-edge, high-performance games.

Macromedia Flash MX Game Design Demystified

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780201770216
Total Pages : 652 pages
Book Rating : 4.7/5 (72 download)

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Book Synopsis Macromedia Flash MX Game Design Demystified by : Jobe Makar

Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Director 8 Demystified

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780201709209
Total Pages : 1222 pages
Book Rating : 4.7/5 (92 download)

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Book Synopsis Director 8 Demystified by : Phil Gross

Download or read book Director 8 Demystified written by Phil Gross and published by Macromedia Press. This book was released on 2000 with total page 1222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This best-selling book on Director has been updated to cover Director's many new features. The CD-ROM includes useful tutorials and scripts to get readers up and running with the software. This edition covers features new to this latest release, including new design and authoring tools and one-click publishing of Shockwave content.

Personal Computing Demystified

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780072255140
Total Pages : 356 pages
Book Rating : 4.2/5 (551 download)

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Book Synopsis Personal Computing Demystified by : Larry Long

Download or read book Personal Computing Demystified written by Larry Long and published by McGraw Hill Professional. This book was released on 2004-06-17 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quickly learn how to get the most out of your personal computing experience, whether you want to network multiple PCs, buy a PC, store photos, or download music. This easy-to-understand, step-by-step guide walks you through each task you need to complete without using unnecessary technical language. A user-friendly resource, you don’t need to have previous experience to get fast results.

DirectX 9 Graphics

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Author :
Publisher : Wordware
ISBN 13 : 1556222297
Total Pages : 349 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis DirectX 9 Graphics by : Alan Thorn

Download or read book DirectX 9 Graphics written by Alan Thorn and published by Wordware. This book was released on 2005 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!

INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER

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Author :
Publisher : Võ Hoài Duy
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4./5 ( download)

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Book Synopsis INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER by : Nguyễn Thoại Vy

Download or read book INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER written by Nguyễn Thoại Vy and published by Võ Hoài Duy. This book was released on 2022-10-12 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you want to be a games developer? One of the only things better than playing games in my opinion is creating them! Whilst it can be hard work learning to write computer games, it is also incredibly rewarding. How far you go obviously depends on your skills and motivation. You can write games just as a hobby or you can work full time in the games industry. This page explores the options and gives you lots of advice based on my experience of working in the industry and latterly as lecturer teaching games programming.

Managed DirectX 9

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672325960
Total Pages : 436 pages
Book Rating : 4.3/5 (259 download)

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Book Synopsis Managed DirectX 9 by : Tom Miller

Download or read book Managed DirectX 9 written by Tom Miller and published by Sams Publishing. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

Introduction to 3D Game Programming with DirectX 12

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 900 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction to 3D game programming with DirectX 9.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633463
Total Pages : 423 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D game programming with DirectX 9.0 by :

Download or read book Introduction to 3D game programming with DirectX 9.0 written by and published by Jones & Bartlett Learning. This book was released on with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1449633757
Total Pages : 655 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach written by Frank Luna and published by Wordware Publishing, Inc.. This book was released on 2006-06-07 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Learn Vertex and Pixel Shader Programming with DirectX 9

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222874
Total Pages : 304 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Learn Vertex and Pixel Shader Programming with DirectX 9 by : James C. Leiterman

Download or read book Learn Vertex and Pixel Shader Programming with DirectX 9 written by James C. Leiterman and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.

Advanced 3D Game Programming with DirectX 10.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449633595
Total Pages : 621 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2008-01-08 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Director 7 Demystified

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Author :
Publisher : Addison Wesley Longman
ISBN 13 : 9780201354454
Total Pages : 1228 pages
Book Rating : 4.3/5 (544 download)

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Book Synopsis Director 7 Demystified by : Jason Roberts

Download or read book Director 7 Demystified written by Jason Roberts and published by Addison Wesley Longman. This book was released on 1999 with total page 1228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The companion CD includes special effects and music files, Director movies, and try-it-yourself software.

Advanced 3D Game Programming with DirectX 10.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612768
Total Pages : 553 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2010-11-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D Game Programming with DirectX 10

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1598220535
Total Pages : 529 pages
Book Rating : 4.5/5 (982 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 10 by : Frank D. Luna

Download or read book Introduction to 3D Game Programming with DirectX 10 written by Frank D. Luna and published by Jones & Bartlett Publishers. This book was released on 2008 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Sams Teach Yourself DirectX 7 in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672316340
Total Pages : 614 pages
Book Rating : 4.3/5 (163 download)

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Book Synopsis Sams Teach Yourself DirectX 7 in 24 Hours by : Robert Dunlop

Download or read book Sams Teach Yourself DirectX 7 in 24 Hours written by Robert Dunlop and published by Sams Publishing. This book was released on 1999 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.

Strategy Game Programming with DirectX 9.0

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229224
Total Pages : 557 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Strategy Game Programming with DirectX 9.0 by : Todd Barron

Download or read book Strategy Game Programming with DirectX 9.0 written by Todd Barron and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.