Digital Sculpting with Mudbox

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136371
Total Pages : 271 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Digital Sculpting with Mudbox by : Mike de la Flor

Download or read book Digital Sculpting with Mudbox written by Mike de la Flor and published by Taylor & Francis. This book was released on 2012-10-12 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

ZBrush Digital Sculpting Human Anatomy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470599871
Total Pages : 782 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis ZBrush Digital Sculpting Human Anatomy by : Scott Spencer

Download or read book ZBrush Digital Sculpting Human Anatomy written by Scott Spencer and published by John Wiley & Sons. This book was released on 2010-12-16 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Digital Sculpting with Mudbox

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Author :
Publisher : CRC Press
ISBN 13 : 113613638X
Total Pages : 270 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Digital Sculpting with Mudbox by : Mike de la Flor

Download or read book Digital Sculpting with Mudbox written by Mike de la Flor and published by CRC Press. This book was released on 2012-10-12 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

ZBrush Character Creation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118037065
Total Pages : 808 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis ZBrush Character Creation by : Scott Spencer

Download or read book ZBrush Character Creation written by Scott Spencer and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.

Digital Art

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Author :
Publisher : Thames & Hudson
ISBN 13 : 0500779015
Total Pages : 524 pages
Book Rating : 4.5/5 (7 download)

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Book Synopsis Digital Art by : Christiane Paul

Download or read book Digital Art written by Christiane Paul and published by Thames & Hudson. This book was released on 2023-04-27 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital art, along with the technological developments of its medium, has rapidly evolved from the digital revolution into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR haveemerged as recognized artistic practices, Digital Art is an essential critical guide.

Digital Art 2e

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Author :
Publisher : National Geographic Books
ISBN 13 : 0500203989
Total Pages : 0 pages
Book Rating : 4.5/5 (2 download)

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Book Synopsis Digital Art 2e by : Christiane Paul

Download or read book Digital Art 2e written by Christiane Paul and published by National Geographic Books. This book was released on 2008-09-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A terrific summary of the intertwined history of art and technology."—ARTnews. "Infused with the spirit of innovation."—Publishers Weekly. Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography, and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation, and virtual reality have emerged as recognized artistic practices, collected by major museums, institutions, and private collectors the world over. This book surveys the developments in digital art from its appearance in the 1980s up to the present day, and looks ahead to what the future may hold. It explores themes addressed and raised by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation, and preservation of digital art.

Getting Started in ZBrush

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Author :
Publisher : CRC Press
ISBN 13 : 1134507178
Total Pages : 330 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis Getting Started in ZBrush by : Greg Johnson

Download or read book Getting Started in ZBrush written by Greg Johnson and published by CRC Press. This book was released on 2014-04-16 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

A Companion to Digital Art

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119225744
Total Pages : 644 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis A Companion to Digital Art by : Christiane Paul

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2022-01-06 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Digital Art and Meaning

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 0816667373
Total Pages : 309 pages
Book Rating : 4.8/5 (166 download)

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Book Synopsis Digital Art and Meaning by : Roberto Simanowski

Download or read book Digital Art and Meaning written by Roberto Simanowski and published by U of Minnesota Press. This book was released on 2011 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to interpret and critique digital arts, in theory and in practice.

Digital Art

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Author :
Publisher : Dario Quaranta Neropop
ISBN 13 :
Total Pages : 35 pages
Book Rating : 4./5 ( download)

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Book Synopsis Digital Art by : Dario Quaranta Neropop

Download or read book Digital Art written by Dario Quaranta Neropop and published by Dario Quaranta Neropop. This book was released on with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital art landscape, i.e., all forms of art that use digital technology as a tool for its creative process, display and presentation, is an extremely complex universe that doesn’t always lend itself easily to the identification of clear-cut formal categories. In this handbook, I’ve tried to neatly and clearly organize the bulk of these creative practices, which are often identified through umbrella terms like “new media art” and “digital art,” going in order from their historical precedents up to more contemporary examples. A large part of this e-book is dedicated to an in-depth look at topics such as crypto art, non-fungible tokens (NFTs), generative art and Web 3.0. In addition, I also cover other phenomena that are unique to contemporary society, such as 3D animation, virtual reality, augmented reality and all that is “post-internet.” Filled with numerous images, this e-book is composed of 15 chapters that are easy to browse thanks to the hypertext table of contents. Part 1 Introduction: labels, labels and more labels! The predecessors of electronic art New media art and globalization Net art: hacktivism and artivism Software art: critical software and social software Digital art: fractals, Flash animation and ASCII art The latest trends: 3D, virtual reality and augmented reality Part 2 Post-internet: digital art makes its way into IRL galleries Digital art and the market: food for thought Survival strategies and the gift economy Hello crypto world! What are non-fungible tokens (NFTs)? Crypto art: digital art in the era of crypto technology Generative art: creativity that taps into non-human systems Web 3.0: a new way to think about the web

The Fundamentals of Digital Art

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Author :
Publisher : AVA Publishing
ISBN 13 : 2940373582
Total Pages : 179 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Fundamentals of Digital Art by : Richard Colson

Download or read book The Fundamentals of Digital Art written by Richard Colson and published by AVA Publishing. This book was released on 2007-12-10 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes practical clear workshop diagrams designed to help students develop the confidence to work with the approaches covered in the book themselves.

Digital Art, Aesthetic Creation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0429886152
Total Pages : 207 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Digital Art, Aesthetic Creation by : Paul Crowther

Download or read book Digital Art, Aesthetic Creation written by Paul Crowther and published by Taylor & Francis. This book was released on 2018-10-10 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

C/ID

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Author :
Publisher : Laurence King Publishing
ISBN 13 : 9781856694087
Total Pages : 186 pages
Book Rating : 4.6/5 (94 download)

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Book Synopsis C/ID by : Emily King

Download or read book C/ID written by Emily King and published by Laurence King Publishing. This book was released on 2006-07-13 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Survey of the thirty best recent design work for cultural clients, including galleries, museums, theatres and auditoriums. The focus is on new identities and their application, as well as smaller design solutions as gallery guides, promotional programmes, exhibition catalogues, theatre programmes, branded merchandising, websites, signage systems and temporary exhibition design.

Pop Sculpture

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Author :
Publisher : Watson-Guptill
ISBN 13 : 0823095223
Total Pages : 274 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis Pop Sculpture by : Tim Bruckner

Download or read book Pop Sculpture written by Tim Bruckner and published by Watson-Guptill. This book was released on 2010-10-19 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sculpt toys and collectibles with modern-day tools, techniques and applications used by today’s top industry professionals Ever since a 12-inch G.I. Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents. With today’s blockbuster success of animated films, action figures and collectibles have become a behemoth industry—with a growing need for skilled artists who can bring these characters to life. So how do you get started? The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you’ll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.

Digital Art (Fourth) (World of Art)

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Author :
Publisher : Thames & Hudson
ISBN 13 : 0500778981
Total Pages : 524 pages
Book Rating : 4.5/5 (7 download)

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Book Synopsis Digital Art (Fourth) (World of Art) by : Christiane Paul

Download or read book Digital Art (Fourth) (World of Art) written by Christiane Paul and published by Thames & Hudson. This book was released on 2023-05-09 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth edition of the essential introduction to digital art, one of contemporary art’s most exciting and dynamic forms of practice. Digital art, along with the technological developments of its medium, has rapidly evolved from the “digital revolution” into the social media era and then to the postdigital and post-Internet landscape. This new, expanded edition of Christiane Paul’s acclaimed book traces the emergence of artificial intelligence, augmented and mixed realities, and non-fungible tokens (NFTs) and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art andthe Anthropocene. It also examines issues surrounding the collection, presentation, and preservation of digital art. It looks at the impact of digital techniques and media on traditional forms of art, such as printing, painting, photography, and sculpture, as well as exploring the ways in which the Internet and software art, digital installation, and virtual reality have emerged as recognized artistic practices. Digital Art is an accessible and engaging text that brings to life individual works, explaining in clear terms how they use technologyto produce artworks with a radical new aesthetic and thematic and interactive qualities. It is an essential critical guide to all forms of digital art.

3D Technology in Fine Art and Craft

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Author :
Publisher : CRC Press
ISBN 13 : 1317549031
Total Pages : 329 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis 3D Technology in Fine Art and Craft by : Bridgette Mongeon

Download or read book 3D Technology in Fine Art and Craft written by Bridgette Mongeon and published by CRC Press. This book was released on 2015-07-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3031060474
Total Pages : 550 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality by : Pei-Luen Patrick Rau

Download or read book Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on 2022-06-16 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.