Digital Character Creation for Video Games and Collectibles

Download Digital Character Creation for Video Games and Collectibles PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000883469
Total Pages : 190 pages
Book Rating : 4.0/5 (8 download)

DOWNLOAD NOW!


Book Synopsis Digital Character Creation for Video Games and Collectibles by : Samuel King

Download or read book Digital Character Creation for Video Games and Collectibles written by Samuel King and published by CRC Press. This book was released on 2023-06-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles. Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.

Game Character Creation with Blender and Unity

Download Game Character Creation with Blender and Unity PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118237714
Total Pages : 466 pages
Book Rating : 4.1/5 (182 download)

DOWNLOAD NOW!


Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

ZBrush Character Creation

Download ZBrush Character Creation PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118099214
Total Pages : 869 pages
Book Rating : 4.1/5 (18 download)

DOWNLOAD NOW!


Book Synopsis ZBrush Character Creation by : Scott Spencer

Download or read book ZBrush Character Creation written by Scott Spencer and published by John Wiley & Sons. This book was released on 2011-05-18 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

Digital Character Development

Download Digital Character Development PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1482250780
Total Pages : 324 pages
Book Rating : 4.4/5 (822 download)

DOWNLOAD NOW!


Book Synopsis Digital Character Development by : Rob O'Neill

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

Digital Character Development

Download Digital Character Development PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 9780123725615
Total Pages : 0 pages
Book Rating : 4.7/5 (256 download)

DOWNLOAD NOW!


Book Synopsis Digital Character Development by : Rob O'Neill

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2008-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.

CHARACTER CREATION FOR GAMES AND ANIMATION

Download CHARACTER CREATION FOR GAMES AND ANIMATION PDF Online Free

Author :
Publisher :
ISBN 13 : 9781138949133
Total Pages : pages
Book Rating : 4.9/5 (491 download)

DOWNLOAD NOW!


Book Synopsis CHARACTER CREATION FOR GAMES AND ANIMATION by : MICHAEL. INGRASSIA

Download or read book CHARACTER CREATION FOR GAMES AND ANIMATION written by MICHAEL. INGRASSIA and published by . This book was released on 2023 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Character Design for Games and Interactive Media

Download Virtual Character Design for Games and Interactive Media PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 248 pages
Book Rating : 4.4/5 (665 download)

DOWNLOAD NOW!


Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

ZBrush Studio Projects

Download ZBrush Studio Projects PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118067622
Total Pages : 322 pages
Book Rating : 4.1/5 (18 download)

DOWNLOAD NOW!


Book Synopsis ZBrush Studio Projects by : Ryan Kingslien

Download or read book ZBrush Studio Projects written by Ryan Kingslien and published by John Wiley & Sons. This book was released on 2011-02-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Game Character Creation in Maya

Download Game Character Creation in Maya PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

DOWNLOAD NOW!


Book Synopsis Game Character Creation in Maya by :

Download or read book Game Character Creation in Maya written by and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY

Download VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY PDF Online Free

Author :
Publisher : Notion Press
ISBN 13 :
Total Pages : 502 pages
Book Rating : 4.8/5 (951 download)

DOWNLOAD NOW!


Book Synopsis VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY by : Devyansh Arora

Download or read book VIRTUAL REALMS & BEYOND: A METAVERSE RESEARCH ODYSSEY written by Devyansh Arora and published by Notion Press. This book was released on 2024-08-08 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the legal and economic aspects of virtual worlds through the book "VIRTUAL REALMS & BEYOND." This scholarly work examines several aspects of governance, including models, intellectual property protection, consumer rights, labor laws, taxation, cryptocurrency legislation, data privacy, advertising rules, and dispute resolution in virtual settings. This book thoroughly comprehends the challenges and opportunities that define our digital future, from protecting authors' rights to analysing the consequences of blockchain and smart contracts, Explore the regulatory frameworks and technological advances propelling the advancement of the Metaverse in this pioneering piece of research.

Blender Character Creation for Games and Animation

Download Blender Character Creation for Games and Animation PDF Online Free

Author :
Publisher :
ISBN 13 : 9781838988265
Total Pages : pages
Book Rating : 4.9/5 (882 download)

DOWNLOAD NOW!


Book Synopsis Blender Character Creation for Games and Animation by : Darrin Lile

Download or read book Blender Character Creation for Games and Animation written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use Blender to create your own 3D characters for animation and video games. About This Video Build a 3D character model in Blender Bake a normal map in Blender In Detail Ever wanted to create your own 3D characters for games and animations, from the first polygon through to the final rigged character? This is the opportunity to build your skills by learning through an interactive and engaging course. In this course, you'll explore all about 3D modeling in Blender. You'll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You'll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model. In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal. By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-Character-Creation-for-Games-and-Animation . If you require support please email: [email protected].

Andrew Rollings and Ernest Adams on Game Design

Download Andrew Rollings and Ernest Adams on Game Design PDF Online Free

Author :
Publisher : New Riders
ISBN 13 : 9781592730018
Total Pages : 652 pages
Book Rating : 4.7/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Andrew Rollings and Ernest Adams on Game Design by : Andrew Rollings

Download or read book Andrew Rollings and Ernest Adams on Game Design written by Andrew Rollings and published by New Riders. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Game Character Design Complete

Download Game Character Design Complete PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (113 download)

DOWNLOAD NOW!


Book Synopsis Game Character Design Complete by : David Franson

Download or read book Game Character Design Complete written by David Franson and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Transnational Contexts of Development History, Sociality, and Society of Play

Download Transnational Contexts of Development History, Sociality, and Society of Play PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319438204
Total Pages : 249 pages
Book Rating : 4.3/5 (194 download)

DOWNLOAD NOW!


Book Synopsis Transnational Contexts of Development History, Sociality, and Society of Play by : S. Austin Lee

Download or read book Transnational Contexts of Development History, Sociality, and Society of Play written by S. Austin Lee and published by Springer. This book was released on 2017-01-21 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Web3 Applications Security and New Security Landscape

Download Web3 Applications Security and New Security Landscape PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031580028
Total Pages : 293 pages
Book Rating : 4.0/5 (315 download)

DOWNLOAD NOW!


Book Synopsis Web3 Applications Security and New Security Landscape by : Ken Huang

Download or read book Web3 Applications Security and New Security Landscape written by Ken Huang and published by Springer Nature. This book was released on with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sculpting in ZBrush Made Simple

Download Sculpting in ZBrush Made Simple PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803244070
Total Pages : 508 pages
Book Rating : 4.8/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Sculpting in ZBrush Made Simple by : Lukas Kutschera

Download or read book Sculpting in ZBrush Made Simple written by Lukas Kutschera and published by Packt Publishing Ltd. This book was released on 2024-03-08 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by 'House of the Dragon' sculptor Lukas Kutschera, jumpstart your sculpting career and learn how to use the industry's most effective modeling and sculpting tools to create AAA-quality characters, props, and lifelike portraits Key Features Shine in a professional environment with three practical projects and vital design and portfolio tips through this part-color guide Explore organic modeling, concept sculpting, and character creation workflows Discover tools and techniques employed by professionals from the games, VFX and collectibles industries Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionEmbark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.What you will learn Enhance your sculpting skills to craft a variety of organic and hard surface objects Create humanoid characters, focusing on basic anatomy and proportions Explore sculpting techniques for intricate details in human heads and hair Sculpt objects such as armor, clothing, and accessories Create custom brushes to enhance your sculpting workflow Develop skills in detailing and surfacing to add texture and depth to your sculpts Use Polypaint and Materials to add color and enhance your sculptures Render and export your sculpts to share them with others Who this book is for This book is for 3D artists, digital sculptors, modelers, and anyone looking to learn the ZBrush software. It's a valuable resource for professionals switching to ZBrush or looking to broaden their skill set. While prior ZBrush experience and artistic abilities will prove beneficial, they're not prerequisites to understand the content covered. The book covers common and essential ZBrush workflows, making it ideal for both beginner and intermediate artists looking to explore the extensive capabilities of ZBrush.

BoogarLists | Directory of Media Broadcast Services

Download BoogarLists | Directory of Media Broadcast Services PDF Online Free

Author :
Publisher : BoogarLists
ISBN 13 :
Total Pages : 111 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis BoogarLists | Directory of Media Broadcast Services by :

Download or read book BoogarLists | Directory of Media Broadcast Services written by and published by BoogarLists. This book was released on with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: