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Designing Interfaces In Public Settings
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Book Synopsis Designing Interfaces in Public Settings by : Stuart Reeves
Download or read book Designing Interfaces in Public Settings written by Stuart Reeves and published by Springer Science & Business Media. This book was released on 2011-01-04 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.
Book Synopsis Designing Interfaces in Public Settings by : Stuart Reeves
Download or read book Designing Interfaces in Public Settings written by Stuart Reeves and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapidly increasing reach of computation into our everyday public settings presents new and significant challenges for the design of interfaces. One key feature of these settings is the increased presence of third parties to interaction, watching or passing-by as conduct with an interface takes place. This thesis assumes a performative perspective on interaction in public, presenting a framework derived from four empirical studies of interaction in a diverse series of public places--museums and galleries, city streets and funfairs--as well as observations on a variety of computer science, art and sociological literatures. As these settings are explored, a number of basic framework concepts are built up: * The first study chapter presents a deployment of an interactive exhibit within an artistic installation, introducing a basic division of roles and the ways in which visitors may be seen as Haudience to manipulations of interactive devices by Hparticipants . It also examines how visitors in an audience role may transition to active participant and vice versa. * The second study chapter describes a storytelling event that employed a torch-based interface. This chapter makes a distinction between non-professional and professional members of settings, contrasting the role of Hactor with that of participants. * The third study chapter examines a series of scientific and artistic performance events that broadcast live telemetry data from a fairground ride to a watching audience. The study expands the roles introduced in previous chapters through making a further distinction between Hbehind-the-scenes --in which Horchestrators operate--and Hcentre-stage settings--in which actors present the rider s experience to the audience. * The final study chapter presents a performance art game conducted on city streets, in which participants follow a series of often ambiguous clues in order to lead them to their goal. This chapter introduces a further Hfront-of-house setting, the notion of a circumscribing performance Hframe in which the various roles are situated, and the additional role of the Hbystander as part of this. These observations are brought together into a design framework which analyses other literature to complement the earlier studies. This framework seeks to provide a new perspective on and language for human-computer interaction (HCI), introducing a series of sensitising concepts, constraints and strategies for design that may be employed in order to approach the various challenges presented by interaction in public settings.
Book Synopsis Designing Interfaces by : Jenifer Tidwell
Download or read book Designing Interfaces written by Jenifer Tidwell and published by "O'Reilly Media, Inc.". This book was released on 2010-12-15 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design. Design engaging and usable interfaces with more confidence and less guesswork Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them Mix and recombine UI ideas as you see fit Polish the look and feel of your interfaces with graphic design principles and patterns "Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere."--Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)
Book Synopsis Ubiquitous Computing, Complexity and Culture by : Ulrik Ekman
Download or read book Ubiquitous Computing, Complexity and Culture written by Ulrik Ekman and published by Routledge. This book was released on 2015-12-22 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day. The companion website can be found here: http://ubiquity.dk
Book Synopsis Entertainment Computing - ICEC 2015 by : Konstantinos Chorianopoulos
Download or read book Entertainment Computing - ICEC 2015 written by Konstantinos Chorianopoulos and published by Springer. This book was released on 2015-09-24 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Book Synopsis Citizen’s Right to the Digital City by : Marcus Foth
Download or read book Citizen’s Right to the Digital City written by Marcus Foth and published by Springer. This book was released on 2015-12-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited by thought leaders in the fields of urban informatics and urban interaction design, this book brings together case studies and examples from around the world to discuss the role that urban interfaces, citizen action, and city making play in the quest to create and maintain not only secure and resilient, but productive, sustainable and viable urban environments. The book debates the impact of these trends on theory, policy and practice. The individual chapters are based on blind peer reviewed contributions by leading researchers working at the intersection of the social / cultural, technical / digital, and physical / spatial domains of urbanism scholarship. The book will appeal not only to researchers and students, but also to a vast number of practitioners in the private and public sector interested in accessible content that clearly and rigorously analyses the potential offered by urban interfaces, mobile technology, and location-based services in the context of engaging people with open, smart and participatory urban environments.
Book Synopsis Designing Privacy-Enhanced Interfaces on Digital Tabletops for Public Settings by : Arezoo Irannejad
Download or read book Designing Privacy-Enhanced Interfaces on Digital Tabletops for Public Settings written by Arezoo Irannejad and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Funology 2 written by Mark Blythe and published by Springer. This book was released on 2018-07-20 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.
Book Synopsis Smart Cities at Play: Technology and Emerging Forms of Playfulness by : Konstantinos Papangelis
Download or read book Smart Cities at Play: Technology and Emerging Forms of Playfulness written by Konstantinos Papangelis and published by CRC Press. This book was released on 2023-12-01 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.
Book Synopsis Handbook of Research on Digital Media and Creative Technologies by : Harrison, Dew
Download or read book Handbook of Research on Digital Media and Creative Technologies written by Harrison, Dew and published by IGI Global. This book was released on 2015-03-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.
Book Synopsis Designing Interfaces by : Jenifer Tidwell
Download or read book Designing Interfaces written by Jenifer Tidwell and published by "O'Reilly Media, Inc.". This book was released on 2005-11-21 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warningson when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
Book Synopsis Interactivity and Game Creation by : Anthony Brooks
Download or read book Interactivity and Game Creation written by Anthony Brooks and published by Springer Nature. This book was released on 2021-04-09 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.
Book Synopsis Handbook of Human Computation by : Pietro Michelucci
Download or read book Handbook of Human Computation written by Pietro Michelucci and published by Springer Science & Business Media. This book was released on 2013-12-04 with total page 1051 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.
Book Synopsis The SAGE Handbook of Digital Society by : William Housley
Download or read book The SAGE Handbook of Digital Society written by William Housley and published by SAGE. This book was released on 2022-11-23 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This SAGE Handbook brings together cutting edge social scientific research and theoretical insight into the emerging contours of digital society. Chapters explore the relationship between digitisation, social organisation and social transformation at both the macro and micro level, making this a valuable resource for postgraduate students and academics conducting research across the social sciences. The topics covered are impressively far-ranging and timely, including machine learning, social media, surveillance, misinformation, digital labour, and beyond. This innovative Handbook perfectly captures the state of the art of a field which is rapidly gaining cross-disciplinary interest and global importance, and establishes a thematic framework for future teaching and research. Part 1: Theorising Digital Societies Part 2: Researching Digital Societies Part 3: Sociotechnical Systems and Disruptive Technologies in Action Part 4: Digital Society and New Social Dilemmas Part 5: Governance and Regulation Part 6: Digital Futures
Book Synopsis ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus by : Olav W. Bertelsen
Download or read book ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus written by Olav W. Bertelsen and published by Springer Science & Business Media. This book was released on 2013-07-22 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of ECSCW 2013, the 13th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. The papers this year focus on work and the enterprise as well as on the challenges of involving citizens, patients, etc. into collaborative settings. The papers embrace new theories, and discuss known ones. They contribute to the discussions on the blurring boundaries between home and work and on the ways we think about and study work. They introduce recent and emergent technologies, and study known social and collaborative technologies. With contributions from all over the world, the papers in interesting ways help focus on the European perspective in our community. The 15 papers selected for this conference deal with and reflect the lively debate currently ongoing in our field of research.
Book Synopsis Human-Computer Interaction. Applications and Services by : Masaaki Kurosu
Download or read book Human-Computer Interaction. Applications and Services written by Masaaki Kurosu and published by Springer. This book was released on 2014-06-09 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner
Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.