Designing for Gesture and Tangible Interaction

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1627058869
Total Pages : 131 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis Designing for Gesture and Tangible Interaction by : Mary Lou Maher

Download or read book Designing for Gesture and Tangible Interaction written by Mary Lou Maher and published by Morgan & Claypool Publishers. This book was released on 2017-03-15 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Designing for Gesture and Tangible Interaction

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Author :
Publisher : Springer Nature
ISBN 13 : 303102219X
Total Pages : 111 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Designing for Gesture and Tangible Interaction by : Mary Lou Maher

Download or read book Designing for Gesture and Tangible Interaction written by Mary Lou Maher and published by Springer Nature. This book was released on 2022-05-31 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Designing Gestural Interfaces

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554222
Total Pages : 272 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Designing Gestural Interfaces by : Dan Saffer

Download or read book Designing Gestural Interfaces written by Dan Saffer and published by "O'Reilly Media, Inc.". This book was released on 2008-11-21 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

Designing for Tangible Interaction

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Author :
Publisher :
ISBN 13 :
Total Pages : 320 pages
Book Rating : 4.:/5 (838 download)

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Book Synopsis Designing for Tangible Interaction by :

Download or read book Designing for Tangible Interaction written by and published by . This book was released on 2001 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Design Studies and Intelligence Engineering

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Author :
Publisher : IOS Press
ISBN 13 : 1643684892
Total Pages : 1126 pages
Book Rating : 4.6/5 (436 download)

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Book Synopsis Design Studies and Intelligence Engineering by : L.C. Jain

Download or read book Design Studies and Intelligence Engineering written by L.C. Jain and published by IOS Press. This book was released on 2024-02-27 with total page 1126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The discipline of design studies applies various technologies, from basic theory to application systems, while intelligence engineering encompasses computer-aided industrial design, human-factor design, and greenhouse design, and plays a major part within design science. Intelligence engineering technologies also include topics from theory and application, such as computational technologies, sensing technologies, and video detection. This book presents the proceedings of DSIE2023, the 2023 International Symposium on Design Studies and Intelligence Engineering, held on 28 & 29 October 2023 in Hangzhou, China. The conference provides a platform for professionals and researchers from industry and academia to present and discuss recent advances in the fields of design studies and intelligence engineering. It also fosters cooperation among the organizations and researchers involved in these overlapping fields, and invites internationally renowned professors to further explore these topics in some depth, providing the opportunity for them to discuss the technical presentations with conference participants. In all, 275 submissions were received for the conference, 105 of which were accepted after thorough review by 3 or 4 referees for presentation at the conference and inclusion here. Providing a valuable overview of the latest developments, the book will be of interest to all those working in the fields of design studies and intelligence engineering.

Designing for Tangible Interaction

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Author :
Publisher :
ISBN 13 :
Total Pages : 320 pages
Book Rating : 4.:/5 (837 download)

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Book Synopsis Designing for Tangible Interaction by : Morten Fjeld

Download or read book Designing for Tangible Interaction written by Morten Fjeld and published by . This book was released on 2001 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Peripheral Interaction

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Author :
Publisher : Springer
ISBN 13 : 3319295233
Total Pages : 271 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Peripheral Interaction by : Saskia Bakker

Download or read book Peripheral Interaction written by Saskia Bakker and published by Springer. This book was released on 2016-03-29 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.

Human-Computer Interaction: Applications and Services

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Publisher : Springer
ISBN 13 : 3642392628
Total Pages : 686 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Human-Computer Interaction: Applications and Services by : Masaaki Kurosu

Download or read book Human-Computer Interaction: Applications and Services written by Masaaki Kurosu and published by Springer. This book was released on 2013-07-01 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction.

Design Computing and Cognition '16

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Author :
Publisher : Springer
ISBN 13 : 3319449893
Total Pages : 685 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Design Computing and Cognition '16 by : John. S Gero

Download or read book Design Computing and Cognition '16 written by John. S Gero and published by Springer. This book was released on 2016-12-31 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the peer-reviewed and revised versions of papers from the Seventh International Conference on Design Computing and Cognition (DCC'16), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories. The papers are grouped under the following nine headings, describing advances in theory and applications alike and demonstrating the depth and breadth of design computing and design cognition: Design Creativity; Design Cognition - Design Approaches; Design Support; Design Grammars; Design Cognition - Design Behaviors; Design Processes; Design Synthesis; Design Activity and Design Knowledge. The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing.

Design, User Experience, and Usability: Designing Interactions

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Author :
Publisher : Springer
ISBN 13 : 3319918036
Total Pages : 699 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Design, User Experience, and Usability: Designing Interactions by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Designing Interactions written by Aaron Marcus and published by Springer. This book was released on 2018-07-10 with total page 699 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU.

Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience

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Author :
Publisher : Springer
ISBN 13 : 3319399551
Total Pages : 468 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience by : Dylan D. Schmorrow

Download or read book Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience written by Dylan D. Schmorrow and published by Springer. This book was released on 2016-07-04 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 50 papers presented in this volume were organized in topical sections named: brain-computer interfaces; electroencephalography and brain activity measurement; and cognitive modeling and physiological measuring.

Brave NUI World

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Author :
Publisher : Elsevier
ISBN 13 : 0123822327
Total Pages : 257 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Brave NUI World by : Daniel Wigdor

Download or read book Brave NUI World written by Daniel Wigdor and published by Elsevier. This book was released on 2011-04-05 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Design Computing and Cognition '18

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Author :
Publisher : Springer
ISBN 13 : 3030053636
Total Pages : 740 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Design Computing and Cognition '18 by : John S. Gero

Download or read book Design Computing and Cognition '18 written by John S. Gero and published by Springer. This book was released on 2019-01-07 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the proceedings of the Eighth International Conference on Design Computing and Cognition (DCC’18) held at the Polytecnico di Milano in Italy. This volume presents both advances in theory and applications and demonstrates the depth and breadth of design computing and design cognition. Design thinking, the label given to the acts of designing, has become a paradigmatic view that has transcended the discipline of design and is now widely used in business and elsewhere. As a consequence there is an increasing interest in design research. This volume contains papers that represent the state-of-the-art research and developments in design computing and design cognition. This book is of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing that can be obtained through empirical studies.

Towards Users’ Optimal and Pleasurable Experience in Smart Environments

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889662608
Total Pages : 153 pages
Book Rating : 4.8/5 (896 download)

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Book Synopsis Towards Users’ Optimal and Pleasurable Experience in Smart Environments by : Mi Jeong Kim

Download or read book Towards Users’ Optimal and Pleasurable Experience in Smart Environments written by Mi Jeong Kim and published by Frontiers Media SA. This book was released on 2020-12-23 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Entertainment Computing - ICEC 2012

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Publisher : Springer
ISBN 13 : 364233542X
Total Pages : 629 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich

Download or read book Entertainment Computing - ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601793
Total Pages : 426 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications by : Ziefle, Martina

Download or read book Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications written by Ziefle, Martina and published by IGI Global. This book was released on 2010-12-31 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book unites researchers and industry practitioners from different disciplines to share their domain-specific knowledge and contribute to a holistic introduction into the area of human-centered design for e-health applications"--Provided by publisher.

EMBODIED GESTURES

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Publisher : TU Wien Academic Press
ISBN 13 : 3854480474
Total Pages : 168 pages
Book Rating : 4.8/5 (544 download)

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Book Synopsis EMBODIED GESTURES by : Enrique Tomás

Download or read book EMBODIED GESTURES written by Enrique Tomás and published by TU Wien Academic Press. This book was released on 2022-04-13 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a book about musical gestures: multiple ways to design instruments, compose musical performances, analyze sound objects and represent sonic ideas through the central notion of ‘gesture’. The writers share knowledge on major research projects, musical compositions and methodological tools developed among different disciplines, such as sound art, embodied music cognition, human-computer interaction, performative studies and artificial intelligence. They visualize how similar and compatible are the notions of embodied music cognition and the artistic discourses proposed by musicians working with ‘gesture’ as their compositional material. The authors and editors hope to contribute to the ongoing discussion around creative technologies and music, expressive musical interface design, the debate around the use of AI technology in music practice, as well as presenting a new way of thinking about musical instruments, composing and performing with them. The artistic research project ‘Embodied Gestures’ is coordinated by the Tangible Music Lab of the University of Art and Design Linz, and the Artifact-based Computing & User Research unit of the TU Wien. Publishing this book was possible thanks to the funding received from the Austrian Programme for Arts-based Research (FWF PEEK).