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Designed By Adventure
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Book Synopsis Designed by Adventure by : Topher Donahue
Download or read book Designed by Adventure written by Topher Donahue and published by Rocky Mountain Books Ltd. This book was released on 2012-02-01 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years ago a frustrated physicist from Seattle named Ron Gregg was retreating from an aborted attempt at a new alpine style route on Denali. His partner had been evacuated by helicopter, but Ron chose to ski back to the highway solo. In the process, Ron found a new direction in life. At that time, outdoor gear left much to be desired. Many of the best climbers and alpinists designed their own equipment out of necessity. They fashioned climbing harnesses, backpacks and entire kits in basements and garages. Nobody cared what the gear looked like. For a mountaineer with a penchant for design, the 70s and 80s were an era of extreme entrepreneurial opportunity and epic adventure. Designed by Adventure: 30 Years of Outdoor Research follows Ron Gregg’s seminal early years as he bootstraps what would become an iconic company known for relentless commitment to functionality and durability. His intense passion for making better products in his own factory establishes Outdoor Research as an outdoor industry leader, yet Ron’s devotion to his Seattle factory eventually imperils the company as globalization changes the game. His sudden and tragic death in the mountains of British Columbia creates a crisis as his family and the management team struggle to find a solution to keep the company going. Ultimately a new team comes together to build on Ron’s legacy and principles, building Outdoor Research into one of the fastest growing companies in its industry.
Book Synopsis American Design Ethic by : Arthur J. Pulos
Download or read book American Design Ethic written by Arthur J. Pulos and published by Mit Press. This book was released on 1986 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the development of the design of manufactured goods and examines the interaction between the American culture and industrial design
Book Synopsis Tome of Adventure Design PoD Softcover by : Frog God Games
Download or read book Tome of Adventure Design PoD Softcover written by Frog God Games and published by . This book was released on 2020-07-17 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.
Book Synopsis National Park Adventure Guide (63 Park Edition) by : Nathan Anderson
Download or read book National Park Adventure Guide (63 Park Edition) written by Nathan Anderson and published by . This book was released on 2021-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Feast on Adventure by : Paul Shipman
Download or read book Feast on Adventure written by Paul Shipman and published by FriesenPress. This book was released on 2021-03-25 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good food can be lightweight, convenient and delicious! Feast on Adventure guides you through the world of freeze-dried, dehydrated, and instant foods. Learn how to dream up meals for your own adventures, or choose from over 40 field-tested, delectable, lightweight recipes sure to wow on your next escapade. These meals are simple to prepare, require minimal tools, and leave little to clean up. Customize any dish to manage your personal dietary requirements, whether gluten-free, vegan, dairy-free, vegetarian, low sodium, and so on.
Author :Lamentations of the Flame Princess Publisher :Lamentations of the Flame Princess ISBN 13 :9789525904406 Total Pages : pages Book Rating :4.9/5 (44 download)
Book Synopsis Scenic Dunnsmouth by : Lamentations of the Flame Princess
Download or read book Scenic Dunnsmouth written by Lamentations of the Flame Princess and published by Lamentations of the Flame Princess. This book was released on 2017-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Dunnsmouth is diseased and rotten to the core. Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsmouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play. Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Book Synopsis Microadventures: Local Discoveries for Great Escapes by : Alastair Humphreys
Download or read book Microadventures: Local Discoveries for Great Escapes written by Alastair Humphreys and published by HarperCollins UK. This book was released on 2014-06-05 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Enthusiastic, pleasingly madcap’ Geographical Adventure – something that’s new and exhilarating, outside your comfort zone. Adventures change you and how you see the world, and all you need is an open mind, bags of enthusiasm and boundless curiosity. Recommended for viewing on a colour tablet.
Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Book Synopsis The Adventure Gap by : James Edward Mills
Download or read book The Adventure Gap written by James Edward Mills and published by Mountaineers Books. This book was released on 2024-09-01 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features a new “where are they now” section, updating readers on lives of expedition’s original climbers Fully updated and detailed resources based on the "Anti-Racism in the Outdoors" (ARITO) guide Readers’ Guide explores additional context and questions for further consideration Outdoor journalist James Edward Mills’s book, The Adventure Gap, is a groundbreaking volume that is equal parts adventure story, history, and inspiration as it chronicles the first American all-Black summit attempt on Denali in 2013. Mills uses this momentous expedition as a jumping-off point to explore diversity in the outdoors, from Mathew Henson who stood at the North Pole in 1909 to contemporary adventurers such as polar explorer Barbara Hillary and rock climber Kai Lightner. This tenth anniversary edition once again shares the compelling events that unfolded during Expedition Denali’s summit bid. But it also provides fresh context: A new thought-provoking afterword by Mills examines what has evolved in and around the outdoor community since that effort. He highlights progress and inspiring stories, such as Full Circle Everest, an expedition led by Phillip Henderson that put an all-Black team on top of the world’s highest peak. And he points to places where we can and should all strive for higher achievement. The Adventure Gap has become an essential text in outdoor education and inspiration--a story of our times, now more relevant than ever.
Book Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman
Download or read book How to Write Adventure Modules That Don't Suck written by Jobe Bittman and published by . This book was released on 2024-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Book Synopsis Adventure Finance by : Aunnie Patton Power
Download or read book Adventure Finance written by Aunnie Patton Power and published by Springer Nature. This book was released on 2021-05-28 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: The venture capital model doesn’t work—at least not for 99% of startups and small businesses. In this 99% are a lot of companies with incredible potential: businesses headed by female founders and those from diverse racial backgrounds, organizations headquartered outside of venture capital hubs, and purpose-driven enterprises that are creating social and environmental impact alongside financial success. Counter to what the press-savvy venture capital world would have you believe, there are a lot of funding options out there for startups and small businesses. Adventure Finance is designed to help you understand some of these options, and walk you through real examples of how other founders and funders have put them to use. In simple, approachable language, the book breaks down the different types of funding options available from revenue-based financing to recoverable grants to redeemable equity to distributed ownership and more. Through a mix of storytelling and frameworks, based on a decade of research and experience in investing in early-stage companies, this book will give you the ability to determine how each of these structures can contribute to your own funding journey. The goal for this book is to shift the conversation about startup funding and help founders and funders widen the spectrum of “mainstream” investment options in order to make the venture financing world more inclusive and purpose-driven.
Book Synopsis Cyclopean Deeps Volume 1 - Swords & Wizardry by : Matt Finch
Download or read book Cyclopean Deeps Volume 1 - Swords & Wizardry written by Matt Finch and published by . This book was released on 2018-05 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.
Book Synopsis ART OF POINT-AND-CLICK ADVENTURE GAMES. by : BITMAP BOOKS.
Download or read book ART OF POINT-AND-CLICK ADVENTURE GAMES. written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Camping Adventure by : William R. Gray
Download or read book Camping Adventure written by William R. Gray and published by . This book was released on 1976 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: A family backpacks into the mountains and enjoys several days of camping.
Book Synopsis Kingdom of Curious Creatures by : Kanoko Egusa
Download or read book Kingdom of Curious Creatures written by Kanoko Egusa and published by Design Originals. This book was released on 2022-03-29 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Escape to a magical place where French Bulldogs mind the farmer's market vegetable stand, piglets nap in teacups, critters play chess, and hares throw a wedding to remember. In this whimsically charming coloring book for adults, color 80 imaginative scenes to life and express your creativity! Featuring colored examples to inspire you before you begin coloring and new and interesting fairytale art that you've never seen before until now, fill each page with your favorite art materials! Some designs span across spreads to fully capture a wider scope within each enchanting scene, while other illustrations stand alone on an individual page.
Book Synopsis Roaming: Roark's Adventure Atlas by : Beau Flemister
Download or read book Roaming: Roark's Adventure Atlas written by Beau Flemister and published by Rizzoli Publications. This book was released on 2022-03-29 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: An action sports adventurer’s bucket list of exciting and unexpected destinations around the globe as lived and told by iconic surfers, skaters, climbers, and riders. An unconventional photographic guidebook to adventure, featuring images, intel, itineraries, tales, and testimonies collected by Roark’s expert guides. The book documents the routes of a group of iconic surfers, climbers, skaters, and other adventurers seeking full cultural and thrill-seeking immersion. Including journeys to 16 global destinations illustrating the road less traveled, from surf expeditions to Iceland, the Falkland Islands, or Jamaica, to motorcycle journeys through Nepal, rock climbing in Argentina to cliff jumping in Northern Vietnam, and more. World-renowned photographers Chris Burkard, Dylan Gordon, Jeff Johnson, Drew Smith, and Chris McPherson uniquely capture faraway images and the wayward spirit of those that seek adventure—if not a little danger—in an increasingly tame world. The modern bible for anyone interested in charting an adventure with improbable itineraries across the globe, or the mere appreciation for photography that transports you to a place only found in dreams.
Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.