Interactivity, Game Creation, Design, Learning, and Innovation

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Publisher : Springer
ISBN 13 : 3030061345
Total Pages : 561 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Interactivity, Game Creation, Design, Learning, and Innovation by : Anthony L. Brooks

Download or read book Interactivity, Game Creation, Design, Learning, and Innovation written by Anthony L. Brooks and published by Springer. This book was released on 2019-01-30 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

Vintage Innovation

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Publisher :
ISBN 13 : 9781734172553
Total Pages : 240 pages
Book Rating : 4.1/5 (725 download)

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Book Synopsis Vintage Innovation by : John Spencer

Download or read book Vintage Innovation written by John Spencer and published by . This book was released on 2019-12-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Vintage Innovation?Vintage Innovation redefines innovation not as "new and flashy" but as "better and different." It isn't a rejection of new approaches or cutting-edge technology so much as an embrace of the old and the new.It's the overlap of the "tried and true" and the "never tried." It's a mash-up of low-fi tech and new tech. It's the idea of finding relevance by looking back and looking forward. It's a focus on timeless skills in new contexts. It's the idea that innovation happens when teachers take a both/and approach as they empower their students in the present to prepare them for an uncertain future.If you are a teacher, you are an innovator. You are the experimenter trying new strategies. You are the architect designing new learning opportunities. Apps change. Gadgets break. Technology grows obsolete. But one thing remains: teachers change the world. And one way to do this is through a vintage innovation approach. With vintage innovation, teachers ask: How do I innovate when I don't have the best technology? How can I use vintage tools, ideas, and approaches in new ways? How can I use constraints to spark creativity? How do I blend together the "tried and true" with the "never tried?"

Learning Innovation and the Future of Higher Education

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Publisher : Johns Hopkins University Press
ISBN 13 : 1421436639
Total Pages : 229 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Learning Innovation and the Future of Higher Education by : Joshua Kim

Download or read book Learning Innovation and the Future of Higher Education written by Joshua Kim and published by Johns Hopkins University Press. This book was released on 2020-02-11 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Giving higher education professionals the language and tools they need to seize new opportunities in digital learning. A quiet revolution is sweeping across US colleges and universities. As schools rethink how students learn - both inside and outside the classroom - technology is changing not only what should be taught but how best to teach it. From active learning and inclusive pedagogy to online and hybrid courses, traditional institutions are leveraging their fundamental strengths while challenging long-standing assumptions about how teaching and learning happen. At this intersection of learning, technology, design, and organizational change lies the foundation of a new academic discipline of digital learning. Coalescing around this new field of study is a common critical language, along with a set of theoretical frameworks, methodological practices, and shared challenges and goals. In Learning Innovation and the Future of Higher Education, Joshua Kim and Edward Maloney explore the context of this new discipline, show how it exists within a larger body of scholarship, and give examples of how this scholarship is being used on campuses. What Kim and Maloney demonstrate in this foundational text is an understanding that change is a complex dynamic between what happens in the classroom and the larger institutional structures and traditions at play. Ultimately, the authors make a compelling case not only for this turn to learning but also for creating new pathways for nonfaculty learning careers, understanding the limits of professional organizations and social media, and the need to establish this new interdisciplinary field of learning innovation.

Design Thinking and Innovation in Learning

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Publisher : Emerald Group Publishing
ISBN 13 : 1800711107
Total Pages : 127 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis Design Thinking and Innovation in Learning by : Ellen Taricani

Download or read book Design Thinking and Innovation in Learning written by Ellen Taricani and published by Emerald Group Publishing. This book was released on 2021-02-08 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Acknowledging that empowering today’s learner to find innovative and enriching experiences brings about a deeper desire within them to learn and develop skills, this book showcases a combination of innovative educational practices and creative pedagogy techniques to demonstrate how educators can kick-start learning success.

Interactivity, Game Creation, Design, Learning, and Innovation

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Author :
Publisher : Springer
ISBN 13 : 3319769081
Total Pages : 541 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Interactivity, Game Creation, Design, Learning, and Innovation by : Anthony L. Brooks

Download or read book Interactivity, Game Creation, Design, Learning, and Innovation written by Anthony L. Brooks and published by Springer. This book was released on 2018-03-06 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Design, Learning, and Innovation

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Publisher : Springer Nature
ISBN 13 : 3031066758
Total Pages : 253 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Design, Learning, and Innovation by : Eva Brooks

Download or read book Design, Learning, and Innovation written by Eva Brooks and published by Springer Nature. This book was released on 2022-05-23 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings the 6th EAI International Conference on Design, Leaning and Innovation, DLI 2021, which took place in December 2021. Due to COVID-19 pandemic the conference was held virtually. The theme for DLI 2021 was “Shifting boundaries to discover novel ways and emerging technologies to realise human needs, ideas, and desires” targeting a conceptualisation of the effects and impact of digital technologies for, in an inclusive and playful way, fostering human beings to realising their needs, ideas and desires. The 17 revised full papers presented were carefully selected from 36 submissions and are organized in four thematic sessions on: digital technologies, design and learning; tools and models; artificial intelligence, virtual reality and augmented reality in learning; innovative designs and learning.

Design, Learning, and Innovation

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Author :
Publisher : Springer Nature
ISBN 13 : 3030784487
Total Pages : 215 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Design, Learning, and Innovation by : Eva Irene Brooks

Download or read book Design, Learning, and Innovation written by Eva Irene Brooks and published by Springer Nature. This book was released on 2021-06-27 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.

Design Thinking for Strategic Innovation

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Publisher : John Wiley & Sons
ISBN 13 : 1118620127
Total Pages : 228 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis Design Thinking for Strategic Innovation by : Idris Mootee

Download or read book Design Thinking for Strategic Innovation written by Idris Mootee and published by John Wiley & Sons. This book was released on 2013-08-12 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive playbook for applied design thinking in business and management, complete with concepts and toolkits As many companies have lost confidence in the traditional ways of running a business, design thinking has entered the mix. Design Thinking for Strategic Innovation presents a framework for design thinking that is relevant to business management, marketing, and design strategies and also provides a toolkit to apply concepts for immediate use in everyday work. It explains how design thinking can bring about creative solutions to solve complex business problems. Organized into five sections, this book provides an introduction to the values and applications of design thinking, explains design thinking approaches for eight key challenges that most businesses face, and offers an application framework for these business challenges through exercises, activities, and resources. An essential guide for any business seeking to use design thinking as a problem-solving tool as well as a business method to transform companies and cultures The framework is based on work developed by the author for an executive program in Design Thinking taught in Harvard Graduate School of Design Author Idris Mootee is a management guru and a leading expert on applied design thinking Revolutionize your approach to solving your business's greatest challenges through the power of Design Thinking for Strategic Innovation.

Design Thinking

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Publisher : Springer Science & Business Media
ISBN 13 : 3642137571
Total Pages : 246 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Design Thinking by : Hasso Plattner

Download or read book Design Thinking written by Hasso Plattner and published by Springer Science & Business Media. This book was released on 2010-12-13 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems.

Innovation by Design

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Publisher : Red Wheel/Weiser
ISBN 13 : 1632658909
Total Pages : 224 pages
Book Rating : 4.6/5 (326 download)

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Book Synopsis Innovation by Design by : Thomas Lockwood

Download or read book Innovation by Design written by Thomas Lockwood and published by Red Wheel/Weiser. This book was released on 2017-11-20 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why are some organizations more innovative than others? How can we tap into, empower, and leverage the natural innovation within our organizations that is so vital to our future success? Now more than ever, companies and institutions of all types and sizes are determined to create more innovative organizations. In study after study, leaders say that fostering innovation and the need for transformational change are among their top priorities. But they also report struggling with how to engage their cultures to implement the changes necessary to maximize their innovative targets. In Innovation by Design, authors Thomas Lockwood and Edgar Papke share the results of their study of some of the world’s most innovative organizations, including: The 10 attributes leaders can use to create and develop effective cultures of innovation. How to use design thinking as a powerful method to drive employee creativity and innovation. How to leverage the natural influence of the collective imagination to produce the “pull effect” of creativity and risk taking. How leaders can take the “Fifth Step of Design” and create their ideal culture. Innovation by Design offers a powerful set of insights and practical solutions to the most important challenge for today’s businesses—the need for relevant innovation.

Interactivity, Game Creation, Design, Learning, and Innovation

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Publisher : Springer Nature
ISBN 13 : 3030532941
Total Pages : 796 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Interactivity, Game Creation, Design, Learning, and Innovation by : Anthony Brooks

Download or read book Interactivity, Game Creation, Design, Learning, and Innovation written by Anthony Brooks and published by Springer Nature. This book was released on 2020-07-27 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Change by Design

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Publisher : Harper Collins
ISBN 13 : 0061937746
Total Pages : 278 pages
Book Rating : 4.0/5 (619 download)

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Book Synopsis Change by Design by : Tim Brown

Download or read book Change by Design written by Tim Brown and published by Harper Collins. This book was released on 2009-09-29 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.

Emergence and Innovation in Digital Learning

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Publisher : Athabasca University Press
ISBN 13 : 1771991496
Total Pages : 227 pages
Book Rating : 4.7/5 (719 download)

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Book Synopsis Emergence and Innovation in Digital Learning by : George Veletsianos

Download or read book Emergence and Innovation in Digital Learning written by George Veletsianos and published by Athabasca University Press. This book was released on 2016-06-01 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational systems worldwide are facing an enormous shift as a result of sociocultural, political, economic, and technological changes. The technologies and practices that have developed over the last decade have been heralded as opportunities to transform both online and traditional education systems. While proponents of these new ideas often postulate that they have the potential to address the educational problems facing both students and institutions and that they could provide an opportunity to rethink the ways that education is organized and enacted, there is little evidence of emerging technologies and practices in use in online education. Because researchers and practitioners interested in these possibilities often reside in various disciplines and academic departments the sharing and dissemination of their work across often rigid boundaries is a formidable task. Contributors to Emergence and Innovation in Digital Learning include individuals who are shaping the future of online learning with their innovative applications and investigations on the impact of issues such as openness, analytics, MOOCs, and social media. Building on work first published in Emerging Technologies in Distance Education, the contributors to this collection harness the dispersed knowledge in online education to provide a one-stop locale for work on emergent approaches in the field. Their conclusions will influence the adoption and success of these approaches to education and will enable researchers and practitioners to conceptualize, critique, and enhance their understanding of the foundations and applications of new technologies.

Educational Research and Innovation Teachers as Designers of Learning Environments The Importance of Innovative Pedagogies

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Publisher : OECD Publishing
ISBN 13 : 9264085378
Total Pages : 210 pages
Book Rating : 4.2/5 (64 download)

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Book Synopsis Educational Research and Innovation Teachers as Designers of Learning Environments The Importance of Innovative Pedagogies by : Paniagua Alejandro

Download or read book Educational Research and Innovation Teachers as Designers of Learning Environments The Importance of Innovative Pedagogies written by Paniagua Alejandro and published by OECD Publishing. This book was released on 2018-04-09 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pedagogy is at the heart of teaching and learning. Preparing young people to become lifelong learners with a deep knowledge of subject matter and a broad set of social skills requires a better understanding of how pedagogy influences learning. Focusing on pedagogies shifts the perception of ...

Design Thinking

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Publisher : IAP
ISBN 13 : 1648026370
Total Pages : 253 pages
Book Rating : 4.6/5 (48 download)

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Book Synopsis Design Thinking by : Karen L. Sanzo

Download or read book Design Thinking written by Karen L. Sanzo and published by IAP. This book was released on 2022-01-01 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design thinking is a human-centered problem-solving process that organizations can use to address wicked and complex problems of practice. Within the PK-12 space, design thinking has been employed to engage educators in an innovative approach to address challenges like curriculum redesign, instructional engagement, and designing physical spaces. The use of design thinking in the PK-12 space is a result of the evolution of an organizational improvement process that puts people at the center of problem-solving initiatives. Design thinking is seen as both a process and a mindset that enables people to look at problems in new ways and address these problems through creative approaches. In this book we share case studies of PK-12 schools and other educational organizations that have used design thinking, as well as research studies that have studied aspects of design thinking in the PK-12 space. We have brought together a variety of research-based and illustrative case studies around design thinking in PK-12 education that explore the development and implementation of design thinking in practice.

Design for Social Innovation

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Publisher : Routledge
ISBN 13 : 1000464512
Total Pages : 487 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Design for Social Innovation by : Mariana Amatullo

Download or read book Design for Social Innovation written by Mariana Amatullo and published by Routledge. This book was released on 2021-11-29 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: The United Nations, Australia Post, and governments in the UK, Finland, Taiwan, France, Brazil, and Israel are just a few of the organizations and groups utilizing design to drive social change. Grounded by a global survey in sectors as diverse as public health, urban planning, economic development, education, humanitarian response, cultural heritage, and civil rights, Design for Social Innovation captures these stories and more through 45 richly illustrated case studies from six continents. From advocating to understanding and everything in between, these cases demonstrate how designers shape new products, services, and systems while transforming organizations and supporting individual growth. How is this work similar or different around the world? How are designers building sustainable business practices with this work? Why are organizations investing in design capabilities? What evidence do we have of impact by design? Leading practitioners and educators, brought together in seven dynamic roundtable discussions, provide context to the case studies. Design for Social Innovation is a must-have for professionals, organizations, and educators in design, philanthropy, social innovation, and entrepreneurship. This book marks the first attempt to define the contours of a global overview that showcases the cultural, economic, and organizational levers propelling design for social innovation forward today.

Design Driven Innovation

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Publisher : Harvard Business Press
ISBN 13 : 1422136574
Total Pages : 289 pages
Book Rating : 4.4/5 (221 download)

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Book Synopsis Design Driven Innovation by : Roberto Verganti

Download or read book Design Driven Innovation written by Roberto Verganti and published by Harvard Business Press. This book was released on 2009-08-12 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until now, the literature on innovation has focused either on radical innovation pushed by technology or incremental innovation pulled by the market. In Design-Driven Innovation: How to Compete by Radically Innovating the Meaning of Products, Roberto Verganti introduces a third strategy, a radical shift in perspective that introduces a bold new way of competing. Design-driven innovations do not come from the market; they create new markets. They don't push new technologies; they push new meanings. It's about having a vision, and taking that vision to your customers. Think of game-changers like Nintendo's Wii or Apple's iPod. They overturned our understanding of what a video game means and how we listen to music. Customers had not asked for these new meanings, but once they experienced them, it was love at first sight. But where does the vision come from? With fascinating examples from leading European and American companies, Verganti shows that for truly breakthrough products and services, we must look beyond customers and users to those he calls "interpreters" - the experts who deeply understand and shape the markets they work in. Design-Driven Innovation offers a provocative new view of innovation thinking and practice.