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Design And Implementation Of Autostereoscopic Displays
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Book Synopsis Design and Implementation of Autostereoscopic Displays by : Byoungho Lee
Download or read book Design and Implementation of Autostereoscopic Displays written by Byoungho Lee and published by . This book was released on 19?? with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Design and Implementation of Autostereoscopic Displays by : Byoungho Lee
Download or read book Design and Implementation of Autostereoscopic Displays written by Byoungho Lee and published by . This book was released on 2016 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autostereoscopic (glasses-free) displays provide perspectives of images according to the position of the observer. This book introduces various autostereoscopic technologies, from the fundamental principles of the parallax-barrier method to the latest multi-projection, super multi-view displays. Display basics and fundamentals of 3D displays are presented first, followed by descriptions of multi-view system configurations. Because the technological advancement of conventional 2D display affects the development of 3D displays, the book also covers the basics of 2D displays, including flat panel and projection-type displays. For readers with some knowledge of 3D display technologies, detailed explanations of advanced display technologies such as the slanted lens technique and multi-projection system are also included. The book is suitable for readers ranging from undergraduate students to display manufacturers in the industry.
Author :Byoungho Lee Publisher :SPIE-International Society for Optical Engineering ISBN 13 :9781628416800 Total Pages :0 pages Book Rating :4.4/5 (168 download)
Book Synopsis Design and Implementation of Autostereoscopic Displays by : Byoungho Lee
Download or read book Design and Implementation of Autostereoscopic Displays written by Byoungho Lee and published by SPIE-International Society for Optical Engineering. This book was released on 2015-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of autostereoscopic 3D display -- 3D display systems -- Design and implementation of autostereoscopic display -- Acquisition of 3D information -- More issues of advanced 3D displays -- Multiplexing techniques in autostereoscopic displays.
Book Synopsis Cyber-Physical Systems: Design and Application for Industry 4.0 by : Alla G. Kravets
Download or read book Cyber-Physical Systems: Design and Application for Industry 4.0 written by Alla G. Kravets and published by Springer Nature. This book was released on 2021-03-25 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of chapters dedicated to the questions of cyber-physical system design and its usage for the chemical industry and new material design. Also, the contribution of the book covers scientific research and their results for cyber-physical systems design and application in the energy domain and solutions regarding engineering education for cyber-physical systems design. The book offers unique content for researchers and practitioners who are looking for new knowledge and skills in the framework of Industry 4.0 solutions. The book also benefits researchers and practitioners in chemistry and new material design and manufacturing to understand how cyber-physical systems can be applied to increase efficiency and performance. The target audience of the book are practitioners, enterprises representatives, scientists, Ph.D. and master students who perform scientific research or applications of cyber-physical systems in the concept of Industry 4.0.
Book Synopsis Three-Dimensional Imaging, Visualization, and Display by : Bahram Javidi
Download or read book Three-Dimensional Imaging, Visualization, and Display written by Bahram Javidi and published by Springer Science & Business Media. This book was released on 2010-07-15 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is an up-to-date examination of recent developments in 3D imaging, as well as coverage of the prospects and challenges facing 3D moving picture systems and devices, including binocular, multi-view, holographic, and image reproduction techniques.
Book Synopsis The New Everyday by : Emile H. L. Aarts
Download or read book The New Everyday written by Emile H. L. Aarts and published by 010 Publishers. This book was released on 2003 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book S3D Dashboard written by Florian Weidner and published by Springer Nature. This book was released on 2021-08-12 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decades, the interior of cars has been constantly changing. A promising, yet unexplored, modality are large stereoscopic 3D (S3D) dashboards. Replacing the traditional car dashboard with a large display and applying binocular depth cues, such a user interface (UI) could provide novel possibilities for research and industry. In this book, the author introduces a development environment for such a user interface. With it, he performed several driving simulator experiments and shows that S3D can be used across the dashboard to support menu navigation and to highlight elements without impairing driving performance. The author demonstrates that S3D has the potential to promote safe driving when used in combination with virtual agents during conditional automated driving. Further, he present results indicating that S3D navigational cues improve take-over maneuvers in conditional automated vehicles. Finally, investigating the domain of highly automated driving, he studied how users would interact with and manipulate S3D content on such dashboards and present a user-defined gesture set.
Book Synopsis Advanced Display Technology by : In Byeong Kang
Download or read book Advanced Display Technology written by In Byeong Kang and published by Springer Nature. This book was released on 2021-05-20 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive and up-to-date guide to the AMOLED technologies and applications which have become industry standard in a range of devices, from small mobile displays to large televisions. Unlike other books on the topic, which cover the fundamentals, materials, processing, and manufacturing of OLEDs, this one-stop book discusses the core components, such as TFT backplanes, OLED materials and devices, and driving schematics together in one volume with chapters written by experts from leading international companies in the field of OLED materials and OLED TVs. It also examines emerging areas, such as micro-LEDs, displays using quantum dots, and AR & VR displays. Presenting the latest research trends as well as the basic principles of each topic, this book is intended for undergraduate and postgraduate students taking display-related courses, new researchers, and engineers in related fields.
Book Synopsis The STREAM TONE: The Future of Personal Computing? by : T. Gilling
Download or read book The STREAM TONE: The Future of Personal Computing? written by T. Gilling and published by Troubador Publishing Ltd. This book was released on 2017-02-13 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personal computing is changing from an old world of local services provided by local devices to a new world of remote Web-based services provided by cloud computing-based data centres. This book explores in detail what might be required to make a comprehensive move to this exciting new world and the many benefits that move could bring.
Book Synopsis Stereoscopic Displays and Virtual Reality Systems by :
Download or read book Stereoscopic Displays and Virtual Reality Systems written by and published by . This book was released on 2002 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Human Centered Computing by : Qiaohong Zu
Download or read book Human Centered Computing written by Qiaohong Zu and published by Springer. This book was released on 2015-03-03 with total page 930 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the refereed proceedings of the First Human Centered Computing Conference, HCC 2014, that consolidated and further develops the successful ICPCA/SWS conferences on Pervasive Computing and the Networked World. The 54 full papers and 30 short papers presented in this volume were carefully reviewed and selected from 152 submissions. These proceedings present research papers investigating into a variety of aspects towards human centric intelligent societies. They cover the categories: infrastructure and devices; service and solution; data and knowledge; and community.
Book Synopsis Virtual Reality Technology by : Grigore C. Burdea
Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2024-09-18 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Book Synopsis Advances in Human Factors of Transportation by : Neville Stanton
Download or read book Advances in Human Factors of Transportation written by Neville Stanton and published by Springer. This book was released on 2019-06-05 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the latest advances in research and development, design, operation and analysis of transportation systems and their complementary infrastructures. It reports on both theories and case studies on road and rail, aviation and maritime transportation. Further, it covers a wealth of topics, from accident analysis, vehicle intelligent control, and human-error and safety issues to next-generation transportation systems, model-based design methods, simulation and training techniques, and many more. A special emphasis is placed on smart technologies and automation in transport, and on the user-centered, ergonomic and sustainable design of transport systems. The book, which is based on the AHFE 2019 International Conference on Human Factors in Transportation, held on July 24-28, 2019, in Washington D.C., USA, mainly addresses the needs of transportation system designers, industrial designers, human–computer interaction researchers, civil and control engineers, as well as vehicle system engineers. Moreover, it represents a timely source of information for transportation policy-makers and social scientists whose work involves traffic safety, management, and sustainability issues in transport.
Book Synopsis Designing Virtual Reality Systems by : Gerard Kim
Download or read book Designing Virtual Reality Systems written by Gerard Kim and published by Springer Science & Business Media. This book was released on 2007-01-04 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.
Book Synopsis Human-Computer Interaction by : Andrew Sears
Download or read book Human-Computer Interaction written by Andrew Sears and published by CRC Press. This book was released on 2009-03-02 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Design Issues, Solutions, and Applications focuses on HCI from a pri
Book Synopsis Entertainment Computing - ICEC 2006 by : Matthias Rauterberg
Download or read book Entertainment Computing - ICEC 2006 written by Matthias Rauterberg and published by Springer Science & Business Media. This book was released on 2006-09-18 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.
Book Synopsis Proceedings of the Future Technologies Conference (FTC) 2021, Volume 3 by : Kohei Arai
Download or read book Proceedings of the Future Technologies Conference (FTC) 2021, Volume 3 written by Kohei Arai and published by Springer Nature. This book was released on 2021-10-24 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state-of-the-art intelligent methods and techniques for solving real world problems along with a vision of the future research. The sixth Future Technologies Conference 2021 was organized virtually and received a total of 531 submissions from academic pioneering researchers, scientists, industrial engineers, and students from all over the world. The submitted papers covered a wide range of important topics including but not limited to technology trends, computing, artificial intelligence, machine vision, communication, security, e-learning and ambient intelligence and their applications to the real world. After a double-blind peer-reviewed process, 191 submissions have been selected to be included in these proceedings. One of the meaningful and valuable dimensions of this conference is the way it brings together a large group of technology geniuses in one venue to not only present breakthrough research in future technologies but also to promote discussions and debate of relevant issues, challenges, opportunities, and research findings. We hope that readers find the volume interesting, exciting, and inspiring.