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Cyborg Bible Of Sidology
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Book Synopsis Cyborg Bible of SIDology by : Andrew Comte
Download or read book Cyborg Bible of SIDology written by Andrew Comte and published by Andrew Comte. This book was released on 2020-02-20 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Final War has ravaged the planet and amongst the ashes rises a savior...the Supreme Intelligent Divinity (SID). Most of humankind gladly accepted the new god bred out of an artificial intelligence project and underwent Transformation into a Cyborg species. The remaining survivors of war opted to live as primitive peoples in a post-apocalyptic world. That is, until SID determined a comet would destroy life on the planet. The Golden Angel, Lily, is sent on a mission to lead the primitives to a Second Transformation event. The Age of Intelligence is then ushered in.
Download or read book Ludomusicology written by Michiel Kamp and published by Equinox Publishing (UK). This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book suggests a variety of new approaches to the study of game music.
Book Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch
Download or read book The Cambridge Companion to Video Game Music written by Melanie Fritsch and published by Cambridge University Press. This book was released on 2021-04-29 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Book Synopsis Music In Video Games by : K.J. Donnelly
Download or read book Music In Video Games written by K.J. Donnelly and published by Routledge. This book was released on 2014-03-26 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Book Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins
Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford Handbooks. This book was released on 2014 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Book Synopsis Music in the Role-Playing Game by : William Gibbons
Download or read book Music in the Role-Playing Game written by William Gibbons and published by Routledge. This book was released on 2019-07-09 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
Book Synopsis Music Video Games by : Michael Austin
Download or read book Music Video Games written by Michael Austin and published by Bloomsbury Publishing USA. This book was released on 2016-07-28 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
Book Synopsis Game Sound Technology and Player Interaction: Concepts and Developments by : Grimshaw, Mark
Download or read book Game Sound Technology and Player Interaction: Concepts and Developments written by Grimshaw, Mark and published by IGI Global. This book was released on 2010-09-30 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Book Synopsis Unlimited Replays by : William Gibbons
Download or read book Unlimited Replays written by William Gibbons and published by Oxford University Press. This book was released on 2018-04-02 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Download or read book Game Sound written by Karen Collins and published by MIT Press. This book was released on 2008 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Book Synopsis From Pac-Man to Pop Music by : Ms Karen Collins
Download or read book From Pac-Man to Pop Music written by Ms Karen Collins and published by Ashgate Publishing, Ltd.. This book was released on 2013-01-28 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
Book Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz
Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Book Synopsis Remixing Music Studies by : Ananay Aguilar
Download or read book Remixing Music Studies written by Ananay Aguilar and published by Routledge. This book was released on 2020-07-30 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where is the academic study of music today, and what paths should it take into the future? Should we be looking at how music relates to society and constructs meaning through it, rather than how it transcends the social? Can we ‘remix’ our discipline and attempt to address all musics on an equal basis, without splitting ourselves in advance into subgroups of ‘musicologists’, ‘theorists’, and ‘ethnomusicologists’? These are some of the crucial issues that Nicholas Cook has raised since he emerged in the 1990s as one of the UK’s leading and most widely read voices in critical musicology. In this book, collaborators and former students of Cook pursue these questions and others raised by his work—from notation, historiography, and performance to the place of music in multimedia forms such as virtual reality and video games, analysing both how it can bring people together and the ways in which it has failed to do so.
Book Synopsis Popular Music in the Nostalgia Video Game by : Andra Ivănescu
Download or read book Popular Music in the Nostalgia Video Game written by Andra Ivănescu and published by Springer. This book was released on 2019-01-11 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
Book Synopsis The Oxford Handbook of Music and Medievalism by : Stephen C. Meyer
Download or read book The Oxford Handbook of Music and Medievalism written by Stephen C. Meyer and published by Oxford University Press. This book was released on 2020-03-02 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Music and Medievalism provides a snapshot of the diverse ways in which medievalism--the retrospective immersion in the images, sounds, narratives, and ideologies of the European Middle Ages--powerfully transforms many of the varied musical traditions of the last two centuries. Thirty-three chapters from an international group of scholars explore topics ranging from the representation of the Middle Ages in nineteenth-century opera to medievalism in contemporary video game music, thereby connecting disparate musical forms across typical musicological boundaries of chronology and geography. While some chapters focus on key medievalist works such as Orff's Carmina Burana or Peter Jackson's Lord of the Rings films, others explore medievalism in the oeuvre of a single composer (e.g. Richard Wagner or Arvo Pärt) or musical group (e.g. Led Zeppelin). The topics of the individual chapters include both well-known works such as John Boorman's film Excalibur and also less familiar examples such as Eduard Lalo's Le Roi d'Ys. The authors of the chapters approach their material from a wide array of disciplinary perspectives, including historical musicology, popular music studies, music theory, and film studies, examining the intersections of medievalism with nationalism, romanticism, ideology, nature, feminism, or spiritualism. Taken together, the contents of the Handbook develop new critical insights that venture outside traditional methodological constraints and provide a capstone and point of departure for future scholarship on music and medievalism.
Book Synopsis Recomposing the Past: Representations of Early Music on Stage and Screen by : James Cook
Download or read book Recomposing the Past: Representations of Early Music on Stage and Screen written by James Cook and published by Routledge. This book was released on 2018-02-01 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recomposing the Past is a book concerned with the complex but important ways in which we engage with the past in modern times. Contributors examine how media on stage and screen uses music, and in particular early music, to evoke and recompose a distant past. Culture, popular and otherwise, is awash with a stylise - sometimes contradictory - musical history. And yet for all its complexities, these representations of the past through music are integral to how our contemporary and collective imaginations understand history. More importantly, they offer a valuable insight into how we understand our musical present. Such representative strategies, the book argues, cross generic boundaries, and as such it brings together a range of multimedia discussion on the subjects of film (Lord of the Rings, Dangerous Liasions), television (Game of Thrones, The Borgias), videogame (Dragon Warrior, Gauntlet), and opera (Written on Skin, Taverner, English ‘dramatick opera’). This collection constitutes a significant, and interdisciplinary, contribution to a growing literature which is unpacking our ongoing creative dialogue with the past. Divided into three complementary sections, grouped not by genre or media but by theme, it considers: ‘Authenticity, Appropriateness, and Recomposing the Past’, ‘Music, Space, and Place: Geography as History’, and ‘Presentness and the Past: Dialogues between Old and New’. Like the musical collage that is our shared multimedia historical soundscape, it is hoped that this collection is, in its eclecticism, more than the sum of its parts.
Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014-03-05 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico