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Download or read book Current Scene written by and published by . This book was released on 1970 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in Visual Computing by : George Bebis
Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2011-09-13 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.
Book Synopsis Multimedia Networking: Technology, Management and Applications by : Syed, Mahbubur Rahman
Download or read book Multimedia Networking: Technology, Management and Applications written by Syed, Mahbubur Rahman and published by IGI Global. This book was released on 2001-07-01 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.
Book Synopsis Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader by : Phillip Kerman
Download or read book Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours. Adobe Reader written by Phillip Kerman and published by Sams Publishing. This book was released on with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional. Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! * Full-color figures and clear step-by-step instructions visually show you how to use Flash. * Quizzes and Exercises at the end of each chapter help you test your knowledge. * Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… * Make the most of the updated Flash interface, including its new Motion tools * Draw and paint original art in Flash * Use layers and the Library to efficiently organize your content * Build animations using shape tweening, Flash CS4’s new motion tweening, and advanced inverse kinematics * Create special effects with shapes, filters, and the new Deco Tool * Add interactivity to your Flash movies * Integrate a wide spectrum of audio and video content * Use ready-built components to create sophisticated content without programming * Get started with ActionScript 3 * Publish your movies to the Web * Design modular Flash sites that load quickly and perform well Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide. Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs. She has worked at Los Alamos National Labs, Palm, and Yahoo! Her dynamic Flash advertisements have appeared on Yahoo!’s home page.
Book Synopsis IOS Swift Game Development Cookbook by : Jonathon Manning
Download or read book IOS Swift Game Development Cookbook written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2015-05-12 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language.
Book Synopsis Database Systems for Advanced Applications by : Jeffrey Xu Yu
Download or read book Database Systems for Advanced Applications written by Jeffrey Xu Yu and published by Springer Science & Business Media. This book was released on 2011-04-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set LNCS 6587 and LNCS 6588 constitutes the refereed proceedings of the 16th International Conference on Database Systems for Advanced Applications, DASFAA 2011, held in Saarbrücken, Germany, in April 2010. The 53 revised full papers and 12 revised short papers presented together with 2 invited keynote papers, 22 demonstration papers, 4 industrial papers, 8 demo papers, and the abstract of 1 panel discussion, were carefully reviewed and selected from a total of 225 submissions. The topics covered are social network, social network and privacy, data mining, probability and uncertainty, stream processing, graph, XML, XML and graph, similarity, searching and digital preservation, spatial queries, query processing, as well as indexing and high performance.
Book Synopsis Object-Oriented Python by : Irv Kalb
Download or read book Object-Oriented Python written by Irv Kalb and published by No Starch Press. This book was released on 2022-01-25 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.
Book Synopsis Comdex Multimedia And Web Design Course Kit by : Vikas Gupta
Download or read book Comdex Multimedia And Web Design Course Kit written by Vikas Gupta and published by Dreamtech Press. This book was released on 2006-11-14 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is intended to aspiring students who wish to build their career in the field of graphics and animation. The content of the book goes in adequate detail covering all the aspects of computer basics and graphics and animation. The content of the book goes in adequate detail covering all aspects of computer basics and graphics and animation. The unique tutor CD provided with this book is a true add-on. While other books rely on theory and long explanations, the tutor CD accompanying this book helps you build skills for multimedia and web designing software.
Book Synopsis HTML5 Game Programming with Enchant.js by : Ryohei Fushimi
Download or read book HTML5 Game Programming with Enchant.js written by Ryohei Fushimi and published by Apress. This book was released on 2013-05-30 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D. We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js. Provides a comprehensive, easy guide to game programming through enchant.js Gives aspiring game developers a tool to realize their ideas Introduces readers to the basics of HTML5 and JavaScript programming What you’ll learn Master the basics of HTML5 and JavaScript programming Create a game that can be played on a desktop, iOS, or Android Upload your game to 9leap.net, where you can share it easily Program your own 3D games Grasp the essential concepts of making a compelling and popular game Who this book is for HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn’t know how. It’s for programmers interested in learning the potential of HTML5 through designing games. Table of Contents Beginning enchant.js Development JavaScript Basics Basic Features of enchant.js Advanced Features of enchant.js Game Design Creating an Arcade Shooter Creating a Stand-Alone 3-D Game Class Appendix
Book Synopsis Routledge Library Editions: China Under Mao by : Various
Download or read book Routledge Library Editions: China Under Mao written by Various and published by Taylor & Francis. This book was released on 2020-10-12 with total page 3510 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 13-volume collection of previously out-of-print titles reissues some key works in the study of Mao Zedong’s huge influence on China – its politics, economics and development into the power that it is today. Foreign policy, the Cultural Revolution, the fate of opponents, Chinese Marxist thought – all are covered here, and more, in this essential reference resource.
Book Synopsis Unity 3D and PlayMaker Essentials by : Jere Miles
Download or read book Unity 3D and PlayMaker Essentials written by Jere Miles and published by CRC Press. This book was released on 2016-11-25 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.
Book Synopsis Autodesk 3ds Max 2021 Managing Scenes, Files, and Projects by : Serdar Hakan DÜZGÖREN
Download or read book Autodesk 3ds Max 2021 Managing Scenes, Files, and Projects written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.
Book Synopsis Human Interface and the Management of Information. Information in Intelligent Systems by : Sakae Yamamoto
Download or read book Human Interface and the Management of Information. Information in Intelligent Systems written by Sakae Yamamoto and published by Springer. This book was released on 2019-07-10 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11569 and 11570 constitutes the refereed proceedings of the Thematic Area on Human Interface and the Management of Information, HIMI 2019, held as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 91 papers presented in the two volumes were organized in topical sections named: Visual information; Data visualization and analytics; Information, cognition and learning; Information, empathy and persuasion; Knowledge management and sharing; Haptic and tactile interaction; Information in virtual and augmented reality; Machine learning and intelligent systems; Human motion and expression recognition and tracking; Medicine, healthcare and quality of life applications.
Book Synopsis 3ds Max In Simple Steps 2007 Ed by : Dreamtech Press
Download or read book 3ds Max In Simple Steps 2007 Ed written by Dreamtech Press and published by Dreamtech Press. This book was released on 2007-02-09 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book covers fundamentals of 3Ds max, animation techniques and various drawing and designing tools. It is the quickest and the easiest way to learn 2D and 3D modeling. From basic concepts to modeling techniques, this book satisfies every reader s need. The learning material of this book is prepared in an easy to understand language with lots of visual aids. · Getting Started With 3Ds Max· Working With Objects· Introducing Modifiers· Working With 2D Shapes· Polygonal Mesh Objects· Compound Objects· Materials And Maps· All About Lights· Animation In 3Ds Max
Book Synopsis The Cultural Revolution in China by : James C.F. Wang
Download or read book The Cultural Revolution in China written by James C.F. Wang and published by Routledge. This book was released on 2018-09-18 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Cultural Revolution in China generated a cascade of commentaries and interpretations on the development and meaning of the upheaval. Many students and researchers have found it difficult to locate and identify literature on the period. This bibliography, first published in 1976, corrects this situation. It lists all books, monographs and journal articles in English on the Cultural Revolution, each annotated to show its relevance – a vital reference source.
Book Synopsis ActionScript for Flash MX by : Colin Moock
Download or read book ActionScript for Flash MX written by Colin Moock and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 1091 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.
Book Synopsis Design and Development of Web Information Systems by : Klaus-Dieter Schewe
Download or read book Design and Development of Web Information Systems written by Klaus-Dieter Schewe and published by Springer. This book was released on 2019-04-01 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the research of the authors over more than a decade on an end-to-end methodology for the design and development of Web Information Systems (WIS). It covers syntactics, semantics and pragmatics of WIS, introduces sophisticated concepts for conceptual modelling, provides integrated foundations for all these concepts and integrates them into the co-design method for systematic WIS development. WIS, i.e. data-intensive information systems that are realized in a way that arbitrary users can access them via web browsers, constitute a prominent class of information systems, for which acceptance by its a priori unknown users in varying contexts with respect to the presented content, the ease of functionality provided and the attraction of the layout adds novel challenges for modelling, design and development. This book is structured into four parts. Part I, Web Information Systems – General Aspects, gives a general introduction to WIS describing the challenges for their development, and provides a characterization by six decisive aspects: intention, usage, content, functionality, context and presentation. Part II, High-Level WIS Design – Strategic Analysis and Usage Modelling with Storyboarding, introduces methods for high-level design of WIS covering strategic aspects and the storyboarding method, which is discussed from syntactic, semantic and pragmatic perspectives. Part III, Conceptual WIS Design – Rigorous Modelling of Web Information Systems and their Layout with Web Interaction Types and Screenography, continues with conceptual design of WIS including layout and playout. This introduces the decisive web interaction types, the screenography method and adaptation aspects. The final Part IV, Rationale of the Co-Design Methodology and Systematic Development of Web Information Systems, describes the co-design method for WIS development and its application for the systematic engineering of systems. The book addresses the research community, and at the same time can be used for education of graduate students and as methodological support for professional WIS developers. For the WIS research community it provides methods for WIS modelling on all levels of abstraction including theoretical foundations and inference mechanisms as well as a sophisticated end-to-end methodology for systematic WIS engineering from requirements elicitation over conceptual modelling to aspects of implementation, layout and playout. For students and professional developers the book can be used as a whole for educational courses on WIS design and development, as well as for more specific courses on conceptual modelling of WIS, WIS foundations and reasoning, co-design and WIS engineering or WIS layout and playout development.